Sebastian Dröge
be08f0f9a8
gl: Fix indentation
2017-05-25 13:06:03 +03:00
Sebastian Dröge
634cd87c76
gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
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https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-05-17 10:40:23 +03:00
Sebastian Dröge
65545ecfa3
glshader: Make reference counting of attach() consistent
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https://bugzilla.gnome.org/show_bug.cgi?id=747990
https://bugzilla.gnome.org/show_bug.cgi?id=702960
2017-05-15 12:07:13 +03:00
Thibault Saunier
78022a6e0c
docs: Port all docstring to gtk-doc markdown
2017-04-12 12:57:57 -03:00
Matthew Waters
41a6448918
gl: GST_GL_TYPE -> GST_TYPE_GL
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Some deprecated symbols are kept for backwards compatibility
2016-11-03 16:16:12 +11:00
Nirbheek Chauhan
7e6764e304
gstgl: Re-enable WINAPI on _MSC_VER
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The calling convention may be deprecated, but we still need it for
OpenGL. The build issue was caused by an incorrect syntax being used for
the WINAPI (__stdcall) prototype in function pointers which was accepted
by GCC but is rejected by MSVC.
2016-10-28 10:00:59 +05:30
Matthew Waters
d38587c142
glshader: add glBindFragDataLocation
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There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
2016-03-31 20:52:42 +11:00
Matthew Waters
5061095e05
glshader: some compatibility changes for GL 1.4
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GL 1.4 (with GL_ARB_shader_objects) doesn't have glIsProgram or glIsShader
equivalents. As they are simply assertions, skip them when there isn't a
valid function pointer.
2016-03-10 22:53:02 +11:00
Matthew Waters
23806d4953
gl: misc docs fixes/additions
2016-03-06 19:36:17 +11:00
Alessandro Decina
7c79b33108
gstglshader: cache uniform locations
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Avoid redundant calls to glGetUniformLocation. The results can be cached once
the shader has been linked.
2016-02-10 16:37:22 +11:00
Matthew Waters
babd066b89
glshader: don't read invalid list pointers (use after free)
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gst_gl_shader_detach_unlocked already removes the list entry so attempting to
use the element to iterate to the next stage could read invalid data.
Based on patch by Vineeth TM <vineeth.tm@samsung.com>
https://bugzilla.gnome.org/show_bug.cgi?id=758039
2015-11-13 17:00:46 +11:00
Matthew Waters
f24e768cc3
glshader: properly unref the stages on failure
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When failing in the varargs functions, all the stage objects not handled need to
be unreffed to prevent a leak.
2015-11-11 14:41:38 +11:00
Tim-Philipp Müller
edab4deb3a
glshader, tsdemux: simplify code
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Jus use _delete_link() instead of _remove_link() + _free1()
2015-11-06 13:00:55 +00:00
Matthew Waters
3dfc6899ad
gl: be consistent in gobject boilerpate
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GST_GL_IS_* vs GST_IS_GL_*
git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
b25807c382
glshader: port to using GstGLSLStage objects for string management
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A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program. The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Julien Isorce
f037b28a7b
gl: initialize output params to 0 before calling gl functions
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The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2015-07-02 15:16:56 +01:00
Matthew Waters
e1b077d6af
glshader: attempt to detect the gles2 inside opengl3 case
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This is necessary to use gles2 shaders in a GL 3 core context on
OS X which fails without a proper #version being set on the shaders.
2015-05-14 14:58:07 +10:00
Matthew Waters
3d0bc93edc
glshader: remove references to gl3 specific shaders
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We rely specifically on gles2 shaders being supported by the GL
implementation with GL3 core profile.
2015-05-14 14:58:07 +10:00
Matthew Waters
a29a18cc3a
glshader: attribute locations are -1 on error
2015-03-13 17:41:17 +00:00
Neos3452
40a4530c5d
glshader: prevent from getting attributes without vertex shader
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It doesn't make sense to query for vertex attributes without a vertex
shader. Moreover this is causing a crash on OSX.
https://bugzilla.gnome.org/show_bug.cgi?id=746168
2015-03-13 17:35:18 +00:00
Edward Hervey
f09272f434
gl: Add/Update more debug statements
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Where possible, use the _OBJECT variants in order to track better from
which object the debug statement is coming from
Define (and use) GST_CAT_DEFAULT where applicable
Use GST_PTR_FORMAT where applicable
2015-02-12 15:57:55 +01:00
Matthew Waters
fca0bc97a4
glshader add support for gl3
2014-11-28 09:14:25 +11:00
Matthew Waters
d2cbc7cc16
glshader: advertise the default vertex and fragment shaders on desktop GL
2014-10-30 18:58:49 +11:00
Lubosz Sarnecki
d2cac06eeb
glshader: expose opengl handle in getter
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https://bugzilla.gnome.org/show_bug.cgi?id=734482
2014-08-21 17:38:36 +10:00
Matthew Waters
da35876537
glfeature: remove GST_GL_API_GLES3
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instead check the gl version using gst_gl_context_check_gl_version()
2014-05-30 10:29:37 +10:00
Matthew Waters
c247be334a
gl: make all GObjects inherit from GstObject
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Aids memory leak debugging with GST_TRACE=mem-live
2014-05-08 15:33:43 +10:00
Julien Isorce
64e5b5a203
gl: add convenient functions to setup default vertex and fragment shaders
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Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.
Avoid duplicating the same vertex and fragment shader text.
2014-04-30 15:35:49 +01:00
Matthew Waters
870503dc6b
gl: silence all the compiler warnings
2014-03-16 15:17:44 +01:00
Matthew Waters
9b22b0e0ba
[812/906] move the GL vtable from GstGLDisplay to GstGLContext
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Conflicts:
tests/check/libs/gstglcontext.c
2014-03-15 18:37:02 +01:00
Sebastian Dröge
d87a0eaf1d
[749/906] glshader: Add some more debug output
2014-03-15 18:36:58 +01:00
Julien Isorce
dd7e054e2c
[732/906] build: fix repeated typedefs
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Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.
https://bugzilla.gnome.org/show_bug.cgi?id=703885
2014-03-15 18:36:57 +01:00
Sebastian Dröge
98cca97840
[719/906] gl: Fix compilation with GLES2
2014-03-15 18:36:56 +01:00
Matthew Waters
11b810fcf5
[718/906] shader: make it possible to unref in the non-GL thread
2014-03-15 18:36:56 +01:00
Matthew Waters
09496fc8a1
[713/906] shader: make it possible to create the object in a non-GL thread
2014-03-15 18:36:56 +01:00
Matthew Waters
13067b104c
[704/906] Use gst_object_[un]ref so we can get refcounts in the log
2014-03-15 18:36:56 +01:00
Matthew Waters
39e5b7c97f
[681/906] win32: fix gl api calls on 32-bit
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win has the bright idea of having 5 different calling conventions.
we should probably use the right one so we don't crash from stack
corruption.
2014-03-15 18:36:54 +01:00
Matthew Waters
8b59321a7e
[668/906] shader: fix gles2 segfault
2014-03-15 18:36:53 +01:00
Matthew Waters
7b03a572d9
[647/906] remove dependecy on glew
2014-03-15 18:36:52 +01:00
Matthew Waters
fa3c3b8434
[642/906] add gstglconfig.h for apps to find out what our capabilites are
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ie libgstgl can be compiled with any combination of opengl/gles2
2014-03-15 18:36:52 +01:00
Matthew Waters
86844030d6
[627/906] shader: check for invalid objects
2014-03-15 18:36:51 +01:00
Matthew Waters
cc8e54541b
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
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use GstGLAPI to determine which code paths to execute.
perform some cleanups
2014-03-15 18:36:51 +01:00
Matthew Waters
13ec239924
[605/906] shader: move to gst debugging
2014-03-15 18:36:50 +01:00
Matthew Waters
93f7e993ad
[603/906] update FSF address
2014-03-15 18:36:50 +01:00
Julien Isorce
a1649a497a
[495/906] glES2.0: properly use glDeleteShader
2014-03-15 18:36:43 +01:00
Julien Isorce
052c23c3c5
[491/906] glES2.0: properly fails if driver/kernel inconsistency
2014-03-15 18:36:43 +01:00
Julien Isorce
2394987226
[490/906] gldisplay: error out instead of g_assert
2014-03-15 18:36:43 +01:00
Julien Isorce
591b4282ed
[477/906] OpenGL ES 2.0: fix build since glfiltershader changes
2014-03-15 18:36:42 +01:00
Luc Deschenaux
268f1a30b2
[471/906] glshader: add dynamic fragment shader filter
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Also add fragment shader parser
Fix bug #600195
2014-03-15 18:36:42 +01:00
Julien Isorce
d21aaa22bf
[467/906] tests: various build fixes
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- cmake could not find glib
- put gtk variables at the beginning to avoid GL conflicts
- update examples to clutter-1.8
- use const instead of deprecated G_CONST_RETURN
- set max pending events to 0 to make cube example works again
2014-03-15 18:36:42 +01:00
Stefan Kost
edefb7826c
[462/906] various: add missing G_PARAM_STATIC_STRINGS flags
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Canonicalize property names as needed. Includes some gst-indent changes as well :/
2014-03-15 18:36:41 +01:00