mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-28 11:10:37 +00:00
[467/906] tests: various build fixes
- cmake could not find glib - put gtk variables at the beginning to avoid GL conflicts - update examples to clutter-1.8 - use const instead of deprecated G_CONST_RETURN - set max pending events to 0 to make cube example works again
This commit is contained in:
parent
7e3070fe31
commit
d21aaa22bf
6 changed files with 61 additions and 42 deletions
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@ -219,14 +219,14 @@ gst_gl_shader_set_fragment_source (GstGLShader * shader, const gchar * src)
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priv->fragment_src = g_strdup (src);
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}
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G_CONST_RETURN gchar *
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const gchar *
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gst_gl_shader_get_vertex_source (GstGLShader * shader)
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{
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g_return_val_if_fail (GST_GL_IS_SHADER (shader), NULL);
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return shader->priv->vertex_src;
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}
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G_CONST_RETURN gchar *
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const gchar *
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gst_gl_shader_get_fragment_source (GstGLShader * shader)
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{
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g_return_val_if_fail (GST_GL_IS_SHADER (shader), NULL);
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@ -79,8 +79,8 @@ void gst_gl_shader_set_vertex_source (GstGLShader *shader,
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const gchar *src);
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void gst_gl_shader_set_fragment_source (GstGLShader *shader,
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const gchar *src);
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G_CONST_RETURN gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
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G_CONST_RETURN gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
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const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
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const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
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void gst_gl_shader_set_active (GstGLShader *shader,
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gboolean active);
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@ -90,7 +90,8 @@ G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
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gboolean _gst_gl_window_debug = FALSE;
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void gst_gl_window_init_platform ()
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void
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gst_gl_window_init_platform ()
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{
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}
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@ -648,7 +649,7 @@ gst_gl_window_run_loop (GstGLWindow * window)
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g_mutex_lock (priv->x_lock);
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// use in generic/cube and other related uses
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priv->allow_extra_expose_events = XPending (priv->device) <= 2;
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priv->allow_extra_expose_events = XPending (priv->device) <= 0;
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switch (event.type) {
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case ClientMessage:
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@ -44,9 +44,9 @@ typedef struct GstGLClutterActor_ GstGLClutterActor;
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static gboolean
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create_actor (GstGLClutterActor * actor)
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{
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ClutterKnot knot[2];
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ClutterTimeline *timeline;
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ClutterEffectTemplate *effect_template;
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//ClutterKnot knot[2];
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//ClutterTimeline *timeline;
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ClutterAnimation *animation = NULL;
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actor->texture = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"window", actor->win, "automatic-updates", TRUE, NULL);
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@ -56,39 +56,42 @@ create_actor (GstGLClutterActor * actor)
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clutter_actor_set_opacity (actor->texture, 0);
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clutter_actor_show (actor->texture);
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timeline =
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clutter_timeline_new (120 /* frames */ , 50 /* frames per second. */ );
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_start (timeline);
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//timeline =
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// clutter_timeline_new (120 /* frames */ , 50 /* frames per second. */ );
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//clutter_timeline_set_loop (timeline, TRUE);
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//clutter_timeline_start (timeline);
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/* Instead of our custom callback,
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* we could use a standard callback. For instance, CLUTTER_ALPHA_SINE_INC.
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*/
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effect_template =
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clutter_effect_template_new (timeline, CLUTTER_ALPHA_SINE_INC);
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/*effect_template =
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clutter_effect_template_new (timeline, CLUTTER_ALPHA_SINE_INC); */
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animation =
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clutter_actor_animate (actor->texture, CLUTTER_LINEAR, 2400,
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"x", 100.0, "y", 100.0, "opacity", 0, NULL);
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knot[0].x = -10;
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knot[0].y = -10;
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knot[1].x = 160;
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knot[1].y = 120;
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/* knot[0].x = -10;
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knot[0].y = -10;
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knot[1].x = 160;
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knot[1].y = 120;* /
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// Move the actor along the path:
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clutter_effect_path (effect_template, actor->texture, knot,
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sizeof (knot) / sizeof (ClutterKnot), NULL, NULL);
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clutter_effect_scale (effect_template, actor->texture, 1.0, 1.0, NULL, NULL);
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clutter_effect_rotate (effect_template, actor->texture,
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CLUTTER_Z_AXIS, 360.0, W / 2.0, H / 2.0, 0.0,
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CLUTTER_ROTATE_CW, NULL, NULL);
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clutter_effect_rotate (effect_template, actor->texture,
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CLUTTER_X_AXIS, 360.0, 0.0, W / 4.0, 0.0, CLUTTER_ROTATE_CW, NULL, NULL);
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// Move the actor along the path:
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/*clutter_effect_path (effect_template, actor->texture, knot,
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sizeof (knot) / sizeof (ClutterKnot), NULL, NULL);
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clutter_effect_scale (effect_template, actor->texture, 1.0, 1.0, NULL, NULL);
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clutter_effect_rotate (effect_template, actor->texture,
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CLUTTER_Z_AXIS, 360.0, W / 2.0, H / 2.0, 0.0,
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CLUTTER_ROTATE_CW, NULL, NULL);
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clutter_effect_rotate (effect_template, actor->texture,
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CLUTTER_X_AXIS, 360.0, 0.0, W / 4.0, 0.0, CLUTTER_ROTATE_CW, NULL, NULL); */
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// Also change the actor's opacity while moving it along the path:
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// (You would probably want to use a different ClutterEffectTemplate,
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// so you could use a different alpha callback for this.)
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clutter_effect_fade (effect_template, actor->texture, 255, NULL, NULL);
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//clutter_effect_fade (effect_template, actor->texture, 255, NULL, NULL);
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g_object_unref (effect_template);
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g_object_unref (timeline);
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g_object_unref (animation);
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//g_object_unref (timeline);
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return FALSE;
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}
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@ -123,8 +126,12 @@ main (int argc, char *argv[])
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GstGLClutterActor *actor;
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Display *disp;
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Window stage_win;
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ClutterInitError clutter_err = CLUTTER_INIT_ERROR_UNKNOWN;
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clutter_err = clutter_init (&argc, &argv);
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if (clutter_err != CLUTTER_INIT_SUCCESS)
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g_warning ("Failed to initalize clutter: %d\n", clutter_err);
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clutter_init (&argc, &argv);
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gst_init (&argc, &argv);
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disp = clutter_x11_get_default_display ();
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@ -135,8 +135,12 @@ main (int argc, char *argv[])
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const gchar *desc;
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gint i;
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gint ok = FALSE;
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ClutterInitError clutter_err = CLUTTER_INIT_ERROR_UNKNOWN;
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clutter_err = clutter_init (&argc, &argv);
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if (clutter_err != CLUTTER_INIT_SUCCESS)
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g_warning ("Failed to initalize clutter: %d\n", clutter_err);
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clutter_init (&argc, &argv);
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gst_init (&argc, &argv);
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disp = clutter_x11_get_default_display ();
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@ -52,18 +52,19 @@ struct _GstGLBuffer
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/* rotation */
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void
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on_new_frame (ClutterTimeline * timeline, gint frame_num, gpointer data)
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on_new_frame (ClutterTimeline * timeline, gint msecs, gpointer data)
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{
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ClutterActor *rect_actor = CLUTTER_ACTOR (data);
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ClutterActor *texture_actor =
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g_object_get_data (G_OBJECT (timeline), "texture_actor");
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clutter_actor_set_rotation (rect_actor, CLUTTER_Z_AXIS, (gdouble) frame_num,
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clutter_actor_get_width (rect_actor) / 2,
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clutter_actor_set_rotation (rect_actor, CLUTTER_Z_AXIS,
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60.0 * (gdouble) msecs / 1000.0, clutter_actor_get_width (rect_actor) / 2,
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clutter_actor_get_height (rect_actor) / 2, 0);
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clutter_actor_set_rotation (texture_actor, CLUTTER_Z_AXIS,
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(gdouble) frame_num, clutter_actor_get_width (texture_actor) / 6,
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60.0 * (gdouble) msecs / 1000.0,
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clutter_actor_get_width (texture_actor) / 6,
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clutter_actor_get_height (texture_actor) / 6, 0);
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}
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@ -96,7 +97,7 @@ setup_stage (ClutterStage * stage)
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/* timeline */
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timeline = clutter_timeline_new (360, 60);
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timeline = clutter_timeline_new (6000);
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g_object_set_data (G_OBJECT (timeline), "texture_actor", texture_actor);
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clutter_timeline_set_loop (timeline, TRUE);
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clutter_timeline_start (timeline);
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@ -125,7 +126,7 @@ update_texture_actor (gpointer data)
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if (glGetError () != GL_NO_ERROR)
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g_debug ("failed to bind texture that comes from gst-gl\n");
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cogl_texture = cogl_texture_new_from_foreign (gst_gl_buf->texture,
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CGL_TEXTURE_RECTANGLE_ARB, gst_gl_buf->width, gst_gl_buf->height, 0, 0,
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GL_TEXTURE_RECTANGLE_ARB, gst_gl_buf->width, gst_gl_buf->height, 0, 0,
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COGL_PIXEL_FORMAT_RGBA_8888);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
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@ -134,7 +135,7 @@ update_texture_actor (gpointer data)
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* ref counter of the previous cogl texture is reaching 0 because is_foreign is TRUE */
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clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture_actor),
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cogl_texture);
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cogl_texture_unref (cogl_texture);
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cogl_handle_unref (cogl_texture);
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/* we can now show the clutter scene if not yet visible */
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if (!CLUTTER_ACTOR_IS_VISIBLE (stage))
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@ -213,6 +214,7 @@ end_stream_cb (GstBus * bus, GstMessage * msg, gpointer data)
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int
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main (int argc, char *argv[])
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{
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ClutterInitError clutter_err = CLUTTER_INIT_ERROR_UNKNOWN;
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GLenum err = 0;
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#ifdef WIN32
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HGLRC clutter_gl_context = 0;
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@ -236,9 +238,12 @@ main (int argc, char *argv[])
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gst_init (&argc, &argv);
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clutter_threads_init ();
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clutter_init (&argc, &argv);
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clutter_err = clutter_init (&argc, &argv);
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if (clutter_err != CLUTTER_INIT_SUCCESS)
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g_warning ("Failed to initalize clutter: %d\n", clutter_err);
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clutter_threads_enter ();
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g_print ("clutter version: %s\n", CLUTTER_VERSION_S);
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clutter_set_default_frame_rate (2);
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/* init glew */
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@ -287,7 +292,7 @@ main (int argc, char *argv[])
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/* clutter_gl_context is an external OpenGL context with which gst-plugins-gl want to share textures */
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glfilter = gst_bin_get_by_name (GST_BIN (pipeline), "glfilter0");
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glfilter = gst_bin_get_by_name (GST_BIN (pipeline), "glfiltercube0");
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g_object_set (G_OBJECT (glfilter), "external-opengl-context",
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clutter_gl_context, NULL);
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g_object_unref (glfilter);
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gst_buffer_unref (buf);
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}
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g_print ("END\n");
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return 0;
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}
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