glshader, tsdemux: simplify code

Jus use _delete_link() instead of _remove_link() + _free1()
This commit is contained in:
Tim-Philipp Müller 2015-11-06 12:31:09 +00:00
parent 02c9247d54
commit edab4deb3a
2 changed files with 2 additions and 4 deletions

View file

@ -408,9 +408,8 @@ gst_gl_shader_detach_unlocked (GstGLShader * shader, GstGLSLStage * stage)
shader->priv->vtable.DetachShader (shader->priv->program_handle,
stage_handle);
shader->priv->stages = g_list_remove_link (shader->priv->stages, elem);
shader->priv->stages = g_list_delete_link (shader->priv->stages, elem);
gst_object_unref (stage);
g_list_free_1 (elem);
}
/**

View file

@ -825,8 +825,7 @@ drain_pending_buffers (MpegTSParse2 * parse, gboolean drain_all)
/* Free this list node and move to the next */
p = g_list_previous (l);
parse->pending_buffers = g_list_remove_link (parse->pending_buffers, l);
g_list_free_1 (l);
parse->pending_buffers = g_list_delete_link (parse->pending_buffers, l);
l = p;
}