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glshader: advertise the default vertex and fragment shaders on desktop GL
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65fc58da4d
commit
d2cbc7cc16
2 changed files with 2 additions and 6 deletions
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@ -26,7 +26,6 @@
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#include "gl.h"
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#include "gstglshader.h"
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#if GST_GL_HAVE_GLES2
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/* *INDENT-OFF* */
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static const gchar *simple_vertex_shader_str_gles2 =
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"attribute vec4 a_position; \n"
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@ -39,7 +38,9 @@ static const gchar *simple_vertex_shader_str_gles2 =
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"} \n";
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static const gchar *simple_fragment_shader_str_gles2 =
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"#ifdef GL_ES \n"
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"precision mediump float; \n"
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"#endif \n"
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"varying vec2 v_texCoord; \n"
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"uniform sampler2D tex; \n"
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"void main() \n"
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@ -47,7 +48,6 @@ static const gchar *simple_fragment_shader_str_gles2 =
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" gl_FragColor = texture2D( tex, v_texCoord ); \n"
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"} \n";
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/* *INDENT-ON* */
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#endif
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#ifndef GL_COMPILE_STATUS
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#define GL_COMPILE_STATUS 0x8B81
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@ -634,7 +634,6 @@ gst_gl_shader_compile_all_with_attribs_and_check (GstGLShader * shader,
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return TRUE;
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}
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#if GST_GL_HAVE_GLES2
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gboolean
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gst_gl_shader_compile_with_default_f_and_check (GstGLShader * shader,
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const gchar * v_src, const gint n_attribs, const gchar * attrib_names[],
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@ -671,7 +670,6 @@ gst_gl_shader_compile_with_default_vf_and_check (GstGLShader * shader,
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return gst_gl_shader_compile_with_default_v_and_check (shader,
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simple_fragment_shader_str_gles2, pos_loc, tex_loc);
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}
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#endif
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void
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gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
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@ -79,11 +79,9 @@ gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
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gboolean gst_gl_shader_compile (GstGLShader *shader, GError **error);
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gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *source, GstGLShaderSourceType type);
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gboolean gst_gl_shader_compile_all_with_attribs_and_check (GstGLShader *shader, const gchar *v_src, const gchar *f_src, const gint n_attribs, const gchar *attrib_names[], GLint attrib_locs[]);
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#if GST_GL_HAVE_GLES2
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gboolean gst_gl_shader_compile_with_default_f_and_check (GstGLShader *shader, const gchar *v_src, const gint n_attribs, const gchar *attrib_names[], GLint attrib_locs[]);
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gboolean gst_gl_shader_compile_with_default_v_and_check (GstGLShader *shader, const gchar *f_src, GLint *pos_loc, GLint *tex_loc);
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gboolean gst_gl_shader_compile_with_default_vf_and_check (GstGLShader *shader, GLint *pos_loc, GLint *tex_loc);
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#endif
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void gst_gl_shader_release (GstGLShader *shader);
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void gst_gl_shader_use (GstGLShader *shader);
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