glshader: attribute locations are -1 on error

This commit is contained in:
Matthew Waters 2015-03-13 17:41:17 +00:00
parent 40a4530c5d
commit a29a18cc3a
2 changed files with 5 additions and 5 deletions

View file

@ -222,8 +222,8 @@ gst_gl_test_src_shader (GstGLTestSrc * v, GstBuffer * buffer, int w, int h)
GLushort indices[] = { 0, 1, 2, 3, 0 };
GLint attr_position_loc = 0;
GLint attr_uv_loc = 0;
GLint attr_position_loc = -1;
GLint attr_uv_loc = -1;
if (gst_gl_context_get_gl_api (v->context)) {
@ -316,7 +316,7 @@ gst_gl_test_src_checkers (GstGLTestSrc * v, gint checker_width)
GLushort indices[] = { 0, 1, 2, 3, 0 };
GLint attr_position_loc = 0;
GLint attr_position_loc = -1;
if (gst_gl_context_get_gl_api (v->context)) {

View file

@ -1167,9 +1167,9 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
GstGLShaderPrivate *priv;
GstGLFuncs *gl;
g_return_val_if_fail (shader != NULL, 0);
g_return_val_if_fail (shader != NULL, -1);
priv = shader->priv;
g_return_val_if_fail (priv->program_handle != 0, 0);
g_return_val_if_fail (priv->program_handle != 0, -1);
if (0 == priv->vertex_handle)
return -1;