mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-28 19:20:35 +00:00
[471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser Fix bug #600195
This commit is contained in:
parent
7d4de78102
commit
268f1a30b2
14 changed files with 2382 additions and 1 deletions
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@ -24,6 +24,7 @@ add_library (gstgl STATIC
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gstglbuffer.c
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gstglfilter.c
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gstglmixer.c
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gstglshadervariables.c
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gstglshader.c)
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target_link_libraries(gstgl
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@ -47,6 +48,7 @@ else (WIN32)
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gstglbuffer.c
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gstglfilter.c
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gstglmixer.c
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gstglshadervariables.c
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gstglshader.c)
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target_link_libraries(gstgl
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@ -70,6 +72,7 @@ else (WIN32)
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gstglbuffer.c
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gstglfilter.c
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gstglmixer.c
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gstglshadervariables.c
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gstglshader.c)
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target_link_libraries(gstgl
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@ -7,6 +7,7 @@ gstlibsgstgl_C_FILES = \
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gstglbuffer.c \
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gstglfilter.c \
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gstglmixer.c \
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gstglshadervariables.c \
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gstglshader.c
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gstlibsgstgl_OBJC_FILES = gstglwindow_cocoa.m
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@ -13,7 +13,8 @@ libgstgl_@GST_MAJORMINOR@_la_SOURCES = \
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gstglbuffer.c \
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gstglfilter.c \
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gstglmixer.c \
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gstglshader.c
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gstglshader.c \
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gstglshadervariables.c
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if GL_BACKEND_WIN32
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libgstgl_@GST_MAJORMINOR@_la_SOURCES += gstglwindow_win32.c
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@ -37,6 +38,7 @@ libgstgl_@GST_MAJORMINOR@include_HEADERS = \
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gstglfilter.h \
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gstglmixer.h \
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gstglmixerpad.h \
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gstglshadervariables.h \
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gstglshader.h
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libgstgl_@GST_MAJORMINOR@_la_LIBADD = \
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@ -94,7 +94,28 @@ G_BEGIN_DECLS
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#define glUniform1fARB glUniform1f
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#define glUniform1fvARB glUniform1fv
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#define glUniform1iARB glUniform1i
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#define glUniform1ivARB glUniform1iv
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#define glUniform2fARB glUniform2f
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#define glUniform2fvARB glUniform2fv
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#define glUniform2iARB glUniform2i
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#define glUniform2ivARB glUniform2iv
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#define glUniform3fARB glUniform3f
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#define glUniform3fvARB glUniform3fv
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#define glUniform3iARB glUniform3i
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#define glUniform3ivARB glUniform3iv
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#define glUniform4fARB glUniform4f
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#define glUniform4fvARB glUniform4fv
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#define glUniform4iARB glUniform4i
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#define glUniform4ivARB glUniform4iv
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#define glUniformMatrix2fvARB glUniformMatrix2fv
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#define glUniformMatrix3fvARB glUniformMatrix3fv
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#define glUniformMatrix4fvARB glUniformMatrix4fv
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#define glUniformMatrix2x3fvARB glUniformMatrix2x3fv
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#define glUniformMatrix2x4fvARB glUniformMatrix2x4fv
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#define glUniformMatrix3x2fvARB glUniformMatrix3x2fv
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#define glUniformMatrix3x3fvARB glUniformMatrix3x4fv
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#define glUniformMatrix4x2fvARB glUniformMatrix4x2fv
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#define glUniformMatrix4x3fvARB glUniformMatrix4x3fv
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#define glGetUniformLocationARB glGetUniformLocation
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#define glGetAttribLocationARB glGetAttribLocation
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#define glBindAttribLocationARB glBindAttribLocation
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@ -518,6 +518,314 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
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glUniform1iARB (location, value);
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}
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void
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gst_gl_shader_set_uniform_1iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform1ivARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_2f (GstGLShader * shader, const gchar * name,
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gfloat value0, gfloat value1)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform2fARB (location, value0, value1);
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}
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void
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gst_gl_shader_set_uniform_2fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform2fvARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_2i (GstGLShader * shader, const gchar * name,
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gint v0, gint v1)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform2iARB (location, v0, v1);
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}
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void
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gst_gl_shader_set_uniform_2iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform2ivARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_3f (GstGLShader * shader, const gchar * name,
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gfloat v0, gfloat v1, gfloat v2)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform3fARB (location, v0, v1, v2);
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}
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void
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gst_gl_shader_set_uniform_3fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform3fvARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_3i (GstGLShader * shader, const gchar * name,
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gint v0, gint v1, gint v2)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform3iARB (location, v0, v1, v2);
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}
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void
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gst_gl_shader_set_uniform_3iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform3ivARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_4f (GstGLShader * shader, const gchar * name,
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gfloat v0, gfloat v1, gfloat v2, gfloat v3)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform4fARB (location, v0, v1, v2, v3);
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}
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void
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gst_gl_shader_set_uniform_4fv (GstGLShader * shader, const gchar * name,
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guint count, gfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform4fvARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_4i (GstGLShader * shader, const gchar * name,
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gint v0, gint v1, gint v2, gint v3)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform4iARB (location, v0, v1, v2, v3);
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}
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void
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gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
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guint count, gint * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniform4ivARB (location, count, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
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GLsizei count, GLboolean transpose, const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix2fvARB (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
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const gchar * name, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix2x3fv (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
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const gchar * name, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix2x4fv (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
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GLsizei count, GLboolean transpose, const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix3fvARB (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
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const gchar * name, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix3x2fv (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
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const gchar * name, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix3x4fv (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
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GLsizei count, GLboolean transpose, const GLfloat * value)
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@ -534,6 +842,40 @@ gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
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glUniformMatrix4fvARB (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
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const gchar * name, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix4x2fv (location, count, transpose, value);
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}
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void
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gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
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const gchar * name, GLsizei count, GLboolean transpose,
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const GLfloat * value)
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{
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GstGLShaderPrivate *priv;
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GLint location = -1;
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priv = shader->priv;
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g_return_if_fail (priv->program_handle != 0);
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location = glGetUniformLocationARB (priv->program_handle, name);
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glUniformMatrix4x3fv (location, count, transpose, value);
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}
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GLint
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gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
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{
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@ -93,10 +93,39 @@ void gst_gl_shader_release (GstGLShader *shader);
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void gst_gl_shader_use (GstGLShader *shader);
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void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
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void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
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void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
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void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
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void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
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void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
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void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
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void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
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void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
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void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
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void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
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void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
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void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
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void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
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void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
|
||||
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
|
||||
void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader, const gchar * name,
|
||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
|
||||
GLint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
|
||||
void gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index, const gchar * name);
|
||||
|
|
1473
gst-libs/gst/gl/gstglshadervariables.c
Normal file
1473
gst-libs/gst/gl/gstglshadervariables.c
Normal file
File diff suppressed because it is too large
Load diff
39
gst-libs/gst/gl/gstglshadervariables.h
Normal file
39
gst-libs/gst/gl/gstglshadervariables.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2009 Luc Deschenaux <luc.deschenaux@freesurf.ch>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef GST_GLSHADER_VARIABLES
|
||||
#define GST_GLSHADER_VARIABLES
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <gstglshader.h>
|
||||
|
||||
#define VALID_VARNAME_CHARS "abcdefghijklmnopqurstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_"
|
||||
|
||||
struct gst_gl_shadervariable_desc;
|
||||
|
||||
int gst_gl_shadervariables_parse (GstGLShader * shader, char *variables,
|
||||
int (*_setvariable) (GstGLShader * shader,
|
||||
struct gst_gl_shadervariable_desc * v));
|
||||
int gst_gl_shadervariable_set (GstGLShader * shader,
|
||||
struct gst_gl_shadervariable_desc *ret);
|
||||
|
||||
#endif
|
|
@ -34,6 +34,7 @@ add_library (gstopengl MODULE
|
|||
gstglfilterglass.c
|
||||
gstglfilterapp.c
|
||||
gstglfilterreflectedscreen.c
|
||||
gstglfiltershader.c
|
||||
gstglcolorscale.c
|
||||
gltestsrc.c
|
||||
gstgltestsrc.c
|
||||
|
|
|
@ -14,6 +14,7 @@ gstgl_C_FILES += \
|
|||
gstglfilterglass.c \
|
||||
gstglfilterapp.c \
|
||||
gstglfilterreflectedscreen.c \
|
||||
gstglfiltershader.c \
|
||||
gstglcolorscale.c \
|
||||
gltestsrc.c \
|
||||
gstgltestsrc.c \
|
||||
|
|
|
@ -9,6 +9,8 @@ if GL_IS_OPENGL
|
|||
OPENGL_SOURCES = \
|
||||
gstglbumper.c \
|
||||
gstglbumper.h \
|
||||
gstglfiltershader.c \
|
||||
gstglfiltershader.h \
|
||||
gstglfilterblur.c \
|
||||
gstglfilterblur.h \
|
||||
gstglfiltersobel.c \
|
||||
|
|
405
gst/gl/gstglfiltershader.c
Normal file
405
gst/gl/gstglfiltershader.c
Normal file
|
@ -0,0 +1,405 @@
|
|||
/*
|
||||
* glshader gstreamer plugin
|
||||
* Copyrithg (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
* Copyright (C) 2009 Luc Deschenaux <luc.deschenaux@freesurf.ch>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:element-glshader
|
||||
*
|
||||
* Filter loading OpenGL fragment shader from file
|
||||
*
|
||||
* <refsect2>
|
||||
* <title>Examples</title>
|
||||
* |[
|
||||
* gst-launch videotestsrc ! glupload ! glshader location=myshader.fs ! glimagesink
|
||||
* ]|
|
||||
* FBO (Frame Buffer Object) and GLSL (OpenGL Shading Language) are required.
|
||||
* </refsect2>
|
||||
*/
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/controller/gstcontroller.h>
|
||||
#include "gstglfiltershader.h"
|
||||
#include <gstglshadervariables.h>
|
||||
|
||||
/* horizontal filter */
|
||||
static gchar *hfilter_fragment_source;
|
||||
static gchar *hfilter_fragment_variables[2];
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
PROP_LOCATION,
|
||||
PROP_PRESET,
|
||||
PROP_VARIABLES
|
||||
};
|
||||
|
||||
#define GST_CAT_DEFAULT gst_gl_filtershader_debug
|
||||
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
||||
|
||||
#define DEBUG_INIT(bla) \
|
||||
GST_DEBUG_CATEGORY_INIT (gst_gl_filtershader_debug, "glshader", 0, "glshader element");
|
||||
|
||||
GST_BOILERPLATE_FULL (GstGLFilterShader, gst_gl_filtershader, GstGLFilter,
|
||||
GST_TYPE_GL_FILTER, DEBUG_INIT);
|
||||
|
||||
static void gst_gl_filtershader_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_filtershader_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_filter_filtershader_reset (GstGLFilter * filter);
|
||||
|
||||
static void gst_gl_filtershader_load_shader (char *filename, char **storage);
|
||||
static void gst_gl_filtershader_load_variables (char *filename, char **storage);
|
||||
static void gst_gl_filtershader_init_shader (GstGLFilter * filter);
|
||||
static gboolean gst_gl_filtershader_filter (GstGLFilter * filter,
|
||||
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
|
||||
static void gst_gl_filtershader_hcallback (gint width, gint height,
|
||||
guint texture, gpointer stuff);
|
||||
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_init_resources (GstGLFilter * filter)
|
||||
{
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
|
||||
filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
|
||||
GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_reset_resources (GstGLFilter * filter)
|
||||
{
|
||||
//GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_base_init (gpointer klass)
|
||||
{
|
||||
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
|
||||
|
||||
gst_element_class_set_details_simple (element_class,
|
||||
"OpenGL fragment shader filter", "Filter/Effect",
|
||||
"Load GLSL fragment shader from file", "<luc.deschenaux@freesurf.ch>");
|
||||
/* initialize library */
|
||||
gst_controller_init (NULL, NULL);
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_class_init (GstGLFilterShaderClass * klass)
|
||||
{
|
||||
GObjectClass *gobject_class;
|
||||
|
||||
gobject_class = (GObjectClass *) klass;
|
||||
gobject_class->set_property = gst_gl_filtershader_set_property;
|
||||
gobject_class->get_property = gst_gl_filtershader_get_property;
|
||||
|
||||
g_object_class_install_property (gobject_class, PROP_LOCATION,
|
||||
g_param_spec_string ("location", "File Location",
|
||||
"Location of the GLSL file to load", NULL,
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
||||
|
||||
g_object_class_install_property (gobject_class, PROP_PRESET,
|
||||
g_param_spec_string ("preset", "Preset File Location",
|
||||
"Location of the shader uniform variables preset file", NULL,
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
||||
|
||||
g_object_class_install_property (gobject_class, PROP_VARIABLES,
|
||||
g_param_spec_string ("vars", "Uniform variables",
|
||||
"Set the shader uniform variables", NULL,
|
||||
G_PARAM_WRITABLE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
||||
|
||||
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filtershader_filter;
|
||||
GST_GL_FILTER_CLASS (klass)->display_init_cb =
|
||||
gst_gl_filtershader_init_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
|
||||
gst_gl_filtershader_reset_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filtershader_init_shader;
|
||||
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filtershader_reset;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_init (GstGLFilterShader * filtershader,
|
||||
GstGLFilterShaderClass * klass)
|
||||
{
|
||||
filtershader->shader0 = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filter_filtershader_reset (GstGLFilter * filter)
|
||||
{
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
|
||||
|
||||
//blocking call, wait the opengl thread has destroyed the shader
|
||||
gst_gl_display_del_shader (filter->display, filtershader->shader0);
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (object);
|
||||
|
||||
switch (prop_id) {
|
||||
|
||||
case PROP_LOCATION:
|
||||
|
||||
if (filtershader->filename) {
|
||||
g_free (filtershader->filename);
|
||||
}
|
||||
if (filtershader->compiled) {
|
||||
//gst_gl_display_del_shader (filtershader->filter.display, filtershader->shader0);
|
||||
gst_gl_filter_filtershader_reset (&filtershader->filter);
|
||||
filtershader->shader0 = 0;
|
||||
}
|
||||
filtershader->filename = g_strdup (g_value_get_string (value));
|
||||
filtershader->compiled = 0;
|
||||
filtershader->texSet = 0;
|
||||
|
||||
break;
|
||||
|
||||
case PROP_PRESET:
|
||||
|
||||
if (filtershader->presetfile) {
|
||||
g_free (filtershader->presetfile);
|
||||
}
|
||||
|
||||
filtershader->presetfile = g_strdup (g_value_get_string (value));
|
||||
|
||||
if (hfilter_fragment_variables[0]) {
|
||||
g_free (hfilter_fragment_variables[0]);
|
||||
hfilter_fragment_variables[0] = 0;
|
||||
}
|
||||
|
||||
if (!filtershader->presetfile[0]) {
|
||||
g_free (filtershader->presetfile);
|
||||
filtershader->presetfile = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case PROP_VARIABLES:
|
||||
|
||||
if (hfilter_fragment_variables[1]) {
|
||||
g_free (hfilter_fragment_variables[1]);
|
||||
}
|
||||
|
||||
hfilter_fragment_variables[1] = g_strdup (g_value_get_string (value));
|
||||
|
||||
if (!hfilter_fragment_variables[1][0]) {
|
||||
g_free (hfilter_fragment_variables[1]);
|
||||
hfilter_fragment_variables[1] = 0;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (object);
|
||||
|
||||
switch (prop_id) {
|
||||
case PROP_LOCATION:
|
||||
g_value_set_string (value, filtershader->filename);
|
||||
break;
|
||||
|
||||
case PROP_PRESET:
|
||||
g_value_set_string (value, filtershader->presetfile);
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
gst_gl_filtershader_load_file (char *filename, char **storage)
|
||||
{
|
||||
|
||||
size_t count;
|
||||
ssize_t bytes;
|
||||
int f;
|
||||
|
||||
// read the filter from file
|
||||
GST_INFO ("loading file: %s", filename);
|
||||
f = open (filename, O_RDONLY);
|
||||
if (f < 0) {
|
||||
GST_ERROR ("could not open file: %s", filename);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (*storage) {
|
||||
g_free (*storage);
|
||||
*storage = 0;
|
||||
}
|
||||
|
||||
count = lseek (f, 0, SEEK_END);
|
||||
*storage = g_malloc (count + 1);
|
||||
if (!*storage) {
|
||||
GST_ERROR ("g_malloc failed: %u", count);
|
||||
return -1;
|
||||
}
|
||||
|
||||
lseek (f, 0, SEEK_SET);
|
||||
bytes = read (f, (void *) *storage, count);
|
||||
if (bytes < 0 || bytes != count) {
|
||||
GST_ERROR ("read failed: %u/%u", bytes, count);
|
||||
return -1;
|
||||
}
|
||||
((char *) *storage)[count] = 0;
|
||||
|
||||
close (f);
|
||||
GST_INFO ("read: %u", bytes);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_load_shader (char *filename, char **storage)
|
||||
{
|
||||
if (gst_gl_filtershader_load_file (filename, storage)) {
|
||||
exit (1);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_load_variables (char *filename, char **storage)
|
||||
{
|
||||
|
||||
if (storage[0]) {
|
||||
g_free (storage[0]);
|
||||
storage[0] = 0;
|
||||
}
|
||||
|
||||
if (!filename)
|
||||
return;
|
||||
|
||||
if (gst_gl_filtershader_load_file (filename, storage)) {
|
||||
exit (1);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_variables_parse (GstGLShader * shader, gchar * variables)
|
||||
{
|
||||
gst_gl_shadervariables_parse (shader, variables, 0);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_init_shader (GstGLFilter * filter)
|
||||
{
|
||||
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
|
||||
|
||||
gst_gl_filtershader_load_shader (filtershader->filename,
|
||||
&hfilter_fragment_source);
|
||||
|
||||
//blocking call, wait the opengl thread has compiled the shader
|
||||
gst_gl_display_gen_shader (filter->display, 0, hfilter_fragment_source,
|
||||
&filtershader->shader0);
|
||||
|
||||
if (!filtershader->shader0) {
|
||||
GST_ERROR ("Fragment Shader compilation failed.");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
filtershader->compiled = 1;
|
||||
|
||||
gst_gl_filtershader_load_variables (filtershader->presetfile,
|
||||
&hfilter_fragment_variables[0]);
|
||||
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_filtershader_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
|
||||
GstGLBuffer * outbuf)
|
||||
{
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
|
||||
|
||||
if (!filtershader->compiled) {
|
||||
gst_gl_filtershader_init_shader (filter);
|
||||
}
|
||||
|
||||
gst_gl_filter_render_to_target (filter, inbuf->texture, ///
|
||||
outbuf->texture, gst_gl_filtershader_hcallback, filtershader); ///
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filtershader_hcallback (gint width, gint height, guint texture,
|
||||
gpointer stuff)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (stuff);
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (filtershader->shader0);
|
||||
|
||||
|
||||
glActiveTexture (GL_TEXTURE1);
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
glDisable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (filtershader->shader0, "tex", 1);
|
||||
|
||||
if (hfilter_fragment_variables[0]) {
|
||||
gst_gl_filtershader_variables_parse (filtershader->shader0,
|
||||
hfilter_fragment_variables[0]);
|
||||
g_free (hfilter_fragment_variables[0]);
|
||||
hfilter_fragment_variables[0] = 0;
|
||||
}
|
||||
if (hfilter_fragment_variables[1]) {
|
||||
gst_gl_filtershader_variables_parse (filtershader->shader0,
|
||||
hfilter_fragment_variables[1]);
|
||||
g_free (hfilter_fragment_variables[1]);
|
||||
hfilter_fragment_variables[1] = 0;
|
||||
}
|
||||
|
||||
gst_gl_filter_draw_texture (filter, texture);
|
||||
|
||||
}
|
55
gst/gl/gstglfiltershader.h
Normal file
55
gst/gl/gstglfiltershader.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
* glshader gstreamer plugin
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
* Copyright (C) 2009 Luc Deschenaux <luc.deschenaux@freesurf.ch>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef _GST_GL_FILTERSHADER_H_
|
||||
#define _GST_GL_FILTERSHADER_H_
|
||||
|
||||
#include <gstglfilter.h>
|
||||
|
||||
#define GST_TYPE_GL_FILTERSHADER (gst_gl_filtershader_get_type())
|
||||
#define GST_GL_FILTERSHADER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTERSHADER,GstGLFilterShader))
|
||||
#define GST_IS_GL_FILTERSHADER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTERSHADER))
|
||||
#define GST_GL_FILTERSHADER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTERSHADER,GstGLFilterShaderClass))
|
||||
#define GST_IS_GL_FILTERSHADER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTERSHADER))
|
||||
#define GST_GL_FILTERSHADER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTERSHADER,GstGLFilterShaderClass))
|
||||
|
||||
typedef struct _GstGLFilterShader GstGLFilterShader;
|
||||
typedef struct _GstGLFilterShaderClass GstGLFilterShaderClass;
|
||||
|
||||
struct _GstGLFilterShader
|
||||
{
|
||||
GstGLFilter filter;
|
||||
GstGLShader *shader0;
|
||||
int compiled;
|
||||
gchar *filename;
|
||||
gchar *presetfile;
|
||||
int texSet;
|
||||
|
||||
};
|
||||
|
||||
struct _GstGLFilterShaderClass
|
||||
{
|
||||
GstGLFilterClass filter_class;
|
||||
};
|
||||
|
||||
GType gst_gl_glfiltershader_get_type (void);
|
||||
|
||||
#endif /* _GST_GL_FILTERSHADER_H_ */
|
|
@ -59,6 +59,7 @@ GType gst_gl_effects_get_type (void);
|
|||
#include "gstglfilterglass.h"
|
||||
#include "gstglfilterapp.h"
|
||||
#include "gstglfilterreflectedscreen.h"
|
||||
#include "gstglfiltershader.h"
|
||||
#include "gstglcolorscale.h"
|
||||
#include "gstgldeinterlace.h"
|
||||
#include "gstglbumper.h"
|
||||
|
@ -68,6 +69,7 @@ GType gst_gl_deinterlace_get_type (void);
|
|||
GType gst_gl_filter_app_get_type (void);
|
||||
GType gst_gl_filter_reflected_screen_get_type (void);
|
||||
GType gst_gl_filterblur_get_type (void);
|
||||
GType gst_gl_filtershader_get_type (void);
|
||||
GType gst_gl_filtersobel_get_type (void);
|
||||
GType gst_gl_filter_laplacian_get_type (void);
|
||||
GType gst_gl_filter_glass_get_type (void);
|
||||
|
@ -134,6 +136,11 @@ plugin_init (GstPlugin * plugin)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glshader",
|
||||
GST_RANK_NONE, gst_gl_filtershader_get_type ())) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfiltersobel",
|
||||
GST_RANK_NONE, gst_gl_filtersobel_get_type ())) {
|
||||
return FALSE;
|
||||
|
|
Loading…
Reference in a new issue