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[719/906] gl: Fix compilation with GLES2
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parent
11b810fcf5
commit
98cca97840
3 changed files with 20 additions and 20 deletions
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@ -34,11 +34,11 @@
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#define GST_GL_SHADER_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_SHADER, GstGLShaderPrivate))
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#define USING_OPENGL(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES)
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#define USING_GLES2(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES2)
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#define USING_GLES3(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES3)
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#define USING_OPENGL(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES)
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#define USING_GLES2(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES2)
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#define USING_GLES3(display) (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES3)
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typedef struct _GstGLShaderVTable
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{
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@ -310,7 +310,7 @@ gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex, guint width,
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES2) {
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if (gst_gl_display_get_gl_api (display) & GST_GL_API_GLES2) {
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const GLfloat vVertices[] = {
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-1.0f, -1.0f, 0.0f,
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0.0f, 0.0f,
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@ -97,7 +97,7 @@ GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
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#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
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#if GST_GL_HAVE_GLES2
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static void gst_glimage_sink_thread_init_redisplay (GstGLDisplay * display);
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static void gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink);
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#endif
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static void gst_glimage_sink_on_close (GstGLImageSink * gl_sink);
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static void gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width,
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@ -820,7 +820,7 @@ config_failed:
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#if GST_GL_HAVE_GLES2
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/* Called in the gl thread */
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static void
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gst_gl_display_thread_init_redisplay (GstGLImageSink * gl_sink)
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gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink)
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{
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GError *error = NULL;
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gl_sink->redisplay_shader = gst_gl_shader_new (gl_sink->display);
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@ -830,7 +830,7 @@ gst_gl_display_thread_init_redisplay (GstGLImageSink * gl_sink)
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gst_gl_shader_set_fragment_source (gl_sink->redisplay_shader,
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redisplay_fragment_shader_str_gles2);
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gst_gl_shader_compile (display->gl_sink->redisplay_shader, &error);
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gst_gl_shader_compile (gl_sink->redisplay_shader, &error);
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if (error) {
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gst_gl_display_set_error (gl_sink->display, "%s", error->message);
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g_error_free (error);
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@ -838,10 +838,10 @@ gst_gl_display_thread_init_redisplay (GstGLImageSink * gl_sink)
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gst_gl_display_clear_shader (gl_sink->display);
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} else {
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gl_sink->redisplay_attr_position_loc =
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gst_gl_shader_get_attribute_location (display->priv->redisplay_shader,
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gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
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"a_position");
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gl_sink->redisplay_attr_texture_loc =
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gst_gl_shader_get_attribute_location (display->priv->redisplay_shader,
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gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
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"a_texCoord");
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}
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}
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@ -964,7 +964,7 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (USING_GLES2 (display)) {
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if (USING_GLES2 (gl_sink->display)) {
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const GLfloat vVertices[] = { 1.0f, 1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f,
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@ -982,20 +982,19 @@ gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
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gst_gl_shader_use (gl_sink->redisplay_shader);
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/* Load the vertex position */
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gl->VertexAttribPointer (display->priv->redisplay_attr_position_loc, 3,
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gl->VertexAttribPointer (gl_sink->redisplay_attr_position_loc, 3,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (display->priv->redisplay_attr_texture_loc, 2,
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gl->VertexAttribPointer (gl_sink->redisplay_attr_texture_loc, 2,
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GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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gl->EnableVertexAttribArray (display->priv->redisplay_attr_position_loc);
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gl->EnableVertexAttribArray (display->priv->redisplay_attr_texture_loc);
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gl->EnableVertexAttribArray (gl_sink->redisplay_attr_position_loc);
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gl->EnableVertexAttribArray (gl_sink->redisplay_attr_texture_loc);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->BindTexture (GL_TEXTURE_2D, display->priv->redisplay_texture);
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gst_gl_shader_set_uniform_1i (display->priv->redisplay_shader,
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"s_texture", 0);
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gl->BindTexture (GL_TEXTURE_2D, gl_sink->redisplay_texture);
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gst_gl_shader_set_uniform_1i (gl_sink->redisplay_shader, "s_texture", 0);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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}
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@ -1027,7 +1026,8 @@ gst_glimage_sink_redisplay (GstGLImageSink * gl_sink, GLuint texture,
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if (USING_GLES2 (gl_sink->display)) {
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if (!gl_sink->redisplay_shader) {
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gst_gl_window_send_message (window,
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GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay), display);
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GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay),
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gl_sink->display);
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}
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}
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#endif
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