Commit graph

194 commits

Author SHA1 Message Date
Sebastian Dröge
0ac17bcbc2 eglglessink: Make window setting/handling a bit more threadsafe 2012-10-18 14:35:19 +02:00
Sebastian Dröge
e766bd1e0a eglglessink: Print window handle after setting it 2012-10-18 14:35:19 +02:00
Reynaldo H. Verdejo Pinochet
32861ab0a7 eglglessink: Move DAR query & store to surface init
The DAR (display's pixel aspect ratio) should remain a
constant at runtime so there's no point on repeatedly
query and store this value. Doing it at surface setup
should be enough. As an added bonus this change should
make rendering a bit faster.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
406630a294 eglglessink: Don't signal the GCond too often 2012-10-18 14:35:19 +02:00
Sebastian Dröge
82dc2a3544 eglglessink: Add myself as author 2012-10-18 14:35:19 +02:00
Sebastian Dröge
87a028a0a4 eglglessink: Make sure to always reset the display region in start() 2012-10-18 14:35:19 +02:00
Sebastian Dröge
28fe3f7888 eglglessink: Also commit missing changes to the header file 2012-10-18 14:35:19 +02:00
Sebastian Dröge
610e33b049 eglglessink: Also include $(GST_BASE_CFLAGS) 2012-10-18 14:35:19 +02:00
Sebastian Dröge
caf9d1febd eglglessink: Fix race condition 2012-10-18 14:35:19 +02:00
Sebastian Dröge
99f738bbc0 eglglessink: Refactor rendering and all context specific GL things into a separate thread
Also fixes some threading related problems.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
11ec917ee0 eglglessink: Re-add accidentially reverted commit 2012-10-18 14:35:19 +02:00
Sebastian Dröge
ba3274c8f0 eglglessink: Remove unneeded flow_lock
Use the object lock in the few places necessary, everything
else is protected by other things already.

Also store the context directly inside the instance struct
instead of allocating some memory for it.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
2b3279c9b5 eglglessink: Fix debug output and constant names 2012-10-18 14:35:19 +02:00
Sebastian Dröge
1f0bf75075 eglglessink: start()/stop() is called in READY<->NULL in basesink
But this should be called in PAUSED<->READY.
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d2dcecfc8a eglglessink: Fix for outbound DAR reported by EGL
Some EGL implementations don't honor the spec
requirement of returning DAR values as w/h *
EGL_DISPLAY_SCALING.

This changeset:

- Fixes rendering on the Samsung Galaxy III
- Fixes wrong check on required 1.2 EGL version
- Reorders the code a bit.
2012-10-18 14:35:18 +02:00
Sebastian Dröge
dde62cee8e eglglessink: Fix crashes if there are no EGL or GLES extensions 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a317f6936c eglglessink: Fix crash at element instantiation 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
af009b7de7 eglglessink: GLSL: Save one extra texture lookup 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
0ed02803f7 eglglessink: GLSL: Minor named index access tweak xyz -> rgb 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
5c2b1dc631 eglglessink: GLSL: Assorted fixes to optimized code
- Don't copy over opos as it's already a vec2
- Fix index order access at frag_YUY2_YVYU_UYVY_prog
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
73d865091c eglglessink: GLSL: Planar YUV converters optimization
- Use consts for the transform's offset and cofficients values
- Use dot product instead of mult and add
- Avoid unneeded texture lookups
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
846e77871b Geglglessink: LSL: Optimize frag_YUY2_YVYU_UYVY_prog
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
eb8f7d63d5 eglglessink: GLSL: Drop unneded nxy vec2 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
bb0b872644 eglglessink: Fix missing double quotation mark in GLSL code 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a95834a491 eglglessink: GLSL: Optimize frag_AYUV_prog
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a7a2dcc433 eglglessink: Documentation: GstEglGlesSink struct 2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
38ca631a7a eglglessink: Documentation: GstEglGlesBuffer struct (DRAFT) 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c27c11582e eglglessink: Documentation: GstEglGlesImageFmt struct 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
945b11fd02 eglglessink: Documentation: GstEglGlesRenderContext struct 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
d97b3dba60 eglglessink: Assorted doc and reordering fixes 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
031b6a57ac eglglessink: Documentation: Element properties
Brief explanatory comments plus some reordering
to group default setting of properties and runtime
flags values.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
81463a1cb7 eglglessink: Add support for YVYU 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
95a223a030 eglglessink: Documentation: GLSL Shaders
Brief explanatory comments plus some rerdering
to group packed/planar converters.
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
731be48dac eglglessink: Documentation: Element overview 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
1eef329725 eglglessink: Refactor REORDER shader.
Avoid unneededly calling texture2D() 3 consecutive times.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
c91238a2af eglglessink: Fix handling of caps changes by only releasing what needs to be released
And not terminating the display connection
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
310e5111b7 eglglessink: Move display_region reset to locked section 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
884e5fa173 eglglessink: Reset display_region dims at caps renego 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
f28f5df29e eglglessink: Cosmetics 2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c255aa5dd4 eglglessink: Don't access local value from struct 2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
2ab9de8e4f eglglessink: Terminate display connection at caps renego 2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
734ac85bb4 eglglessink: Cosmetics 2012-10-18 14:35:16 +02:00
Sebastian Dröge
e022fc5389 eglglessink: Only attach the context once to the streaming thread 2012-10-18 14:35:16 +02:00
Sebastian Dröge
09b3518bae eglglessink: Make the context current for the thread and unbind it again around every use
This fixes some crashes and leaking of our context into other
OpenGL code on the same thread.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
113253b292 eglglessink: Improve cleanup 2012-10-18 14:35:16 +02:00
Sebastian Dröge
70d077acd8 eglglessink: Remove unused label 2012-10-18 14:35:16 +02:00
Sebastian Dröge
f058b5d78b eglglessink: Allow setting a NULL handle 2012-10-18 14:35:16 +02:00
Sebastian Dröge
fc0dc0055a eglglessink: Revert "Do not update_surface_dims() once per frame"
This reverts commit 82103376ede2bc7c63dd699f5982168660f67852.

We have to update the surface dimensions on every frame to
make sure that we get notified about updates. This happens
for example if the Android window gets re-layouted because
a widget takes more space than before.
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a818d5c771 eglglessink: Do not update_surface_dims() once per frame
And.. Upgrade debug message to warging on weird DAR.
Correct fix to avoid spaming with this message
once per each frame is avoid calling update_surface_dims()
at render_and_display(). This is handled at egl surface
init.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
162f63e064 eglglessink: And downgrade another warning too 2012-10-18 14:35:16 +02:00
Sebastian Dröge
7307ddd54b eglglessink: Downgrade GST_WARNING to GST_DEBUG 2012-10-18 14:35:16 +02:00
Sebastian Dröge
8dabfbfca8 eglglessink: Add some {} to if statements make them work as expected 2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
20a05726b3 eglglessink: Drop stale defines for max frame size 2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a3530d9a3d eglglessink: Small commentary fixes here an there 2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
2b706d3fbe eglglessink: Avoid setting height or width twice 2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
eeb3b84d07 eglglessink: Use PAR/DAR to set viewport 2012-10-18 14:35:15 +02:00
Sebastian Dröge
c3fb44aef3 eglglessink: Correctly resize if the surface dimensions change 2012-10-18 14:35:15 +02:00
Sebastian Dröge
3fcea0dc5e eglglessink: Update surface dimensions on every buffer 2012-10-18 14:35:15 +02:00
Sebastian Dröge
2b2ae0fd6f eglglessink: More consistent naming of shader related variables 2012-10-18 14:35:15 +02:00
Sebastian Dröge
1ad253b9b7 eglglessink: Some variable name cleanup 2012-10-18 14:35:15 +02:00
Sebastian Dröge
e8f4829c13 eglglessink: Remove default-width/height properties
These are completely unneeded
2012-10-18 14:35:15 +02:00
Sebastian Dröge
985a185ffc eglglessink: Fix double free() 2012-10-18 14:35:15 +02:00
Sebastian Dröge
b5b98fc874 eglglessink: Don't leak EGL/ES render context 2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
bab81de275 eglglessink: Put EGL/GLES context vars on their own struct 2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
5526737ec8 eglglessink: Small TODO reformatting 2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
e8ed9e1097 eglglessink: Add TODO file 2012-10-18 14:35:15 +02:00
Sebastian Dröge
2323c40f1b eglglessink: Correctly implement ::expose()
We don't need the past buffer for this, the old one is still available
as texture and we just need to draw our rectangle again.
2012-10-18 14:35:15 +02:00
Sebastian Dröge
18e473307f eglglessink: Allow setting another window for the next time we reconfigure everything 2012-10-18 14:35:14 +02:00
Sebastian Dröge
aa463f0274 eglglessink: Also unref current caps after usage 2012-10-18 14:35:14 +02:00
Sebastian Dröge
c2de59b19c eglglessink: Implement support for caps changes 2012-10-18 14:35:14 +02:00
Sebastian Dröge
d91621d2ce eglglessink: More cleanup and making the element reusable 2012-10-18 14:35:14 +02:00
Sebastian Dröge
56b711bd29 eglglessink: Properly init/release resources when going from NULL->READY and the other way around 2012-10-18 14:35:14 +02:00
Sebastian Dröge
15c93da54e eglglessink: Generate the sink caps exactly once 2012-10-18 14:35:14 +02:00
Sebastian Dröge
ad6e314a6e eglglessink: Fix code style a bit to stop confusing indent 2012-10-18 14:35:14 +02:00
Sebastian Dröge
4e637ddb7b eglglessink: Fix support for YUY2 and UYVY 2012-10-18 14:35:14 +02:00
Sebastian Dröge
9e094541b0 eglglessink: Some property cleanup 2012-10-18 14:35:14 +02:00
Sebastian Dröge
25eb488f30 eglglessink: Add support for the remaining RGB formats 2012-10-18 14:35:14 +02:00
Sebastian Dröge
11368b49b2 eglglessink: Add support for Y444, Y42B and Y41B, just because it's so easy 2012-10-18 14:35:14 +02:00
Sebastian Dröge
d98d5c657e eglglessink: Add some simple TODOs 2012-10-18 14:35:14 +02:00
Reynaldo H. Verdejo Pinochet
98b9862167 eglglessink: Lock while altering display region coords 2012-10-18 14:35:14 +02:00
Reynaldo H. Verdejo Pinochet
a2fce44139 eglglessink: Fix _get_compat_format_from_caps() logic
It's a getter so it shouldn't messing with the sink context.
Adding insult to injury it was setting selected_fmt without
locking.
The associated changes to the buffer functions are merely
make-it build fixes. Those functions are barely drafted
and in WIP state.
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
47d0505f40 eglglessink: Drop unneded initial set to NULL 2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
0c681dc2a6 eglglessink: Minor formatting and comment fixes 2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
63d8cd88c7 eglglessink: Clean-up gl/egl allocations at _stop()
Also, conditionaly destroy window if the sink created its own.
2012-10-18 14:35:13 +02:00
Sebastian Dröge
99765c3333 eglglessink: Add support for NV12 and NV21
Also YUY2 and UYVY but this is disabled for now as it
doesn't work completely yet. Something is wrong with
the chroma.
2012-10-18 14:35:13 +02:00
Sebastian Dröge
72d05a681f eglglessink: Add support for I420 and YV12 color formats 2012-10-18 14:35:13 +02:00
Sebastian Dröge
d3995c1a7b eglglessink: Preparations for supporting multiple textures for more YUV formats 2012-10-18 14:35:13 +02:00
Sebastian Dröge
3f734aafc7 eglglessink: Use the attrib locations as really used inside the shader 2012-10-18 14:35:13 +02:00
Sebastian Dröge
24261a4fe7 eglglessink: Really decouple vertex and texture positions in the shader 2012-10-18 14:35:13 +02:00
Sebastian Dröge
dafcdb0da3 eglglessink: Decouple texture and vertex positions 2012-10-18 14:35:13 +02:00
Sebastian Dröge
cb034b2ecd eglglessink: Reorder vertex value order to make a bit more sense 2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
8018681187 eglglessink: Handle frame scaling to fill surface 2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
90d5b76dc5 eglglessink: Draft set_render_rectangle() from the xOverlay interface 2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
f8b69a7c7f eglglessink: Remove stale comment 2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
1c008e95b3 eglglessink: Move VBO setup to setcaps 2012-10-18 14:35:12 +02:00
Reynaldo H. Verdejo Pinochet
d56d126031 eglglessink: Don't do context ops at render
We don't need to repeatedly call
eglMakeCurrent() while using the
same context anyway.
2012-10-18 14:35:12 +02:00
Reynaldo H. Verdejo Pinochet
ca74f676fd eglglessink: Don't clear surface color at render 2012-10-18 14:35:12 +02:00
Sebastian Dröge
9e23d0fc87 eglglessink: Rename shader variables to make more sense 2012-10-18 14:35:12 +02:00
Sebastian Dröge
d42d5e1139 eglglessink: Add support for AYUV 2012-10-18 14:35:12 +02:00
Sebastian Dröge
c4643491c4 eglglessink: Reorder caps a bit to make more sense 2012-10-18 14:35:12 +02:00