eglglessink: Add support for I420 and YV12 color formats

This commit is contained in:
Sebastian Dröge 2012-09-21 15:44:07 +02:00
parent d3995c1a7b
commit 72d05a681f
2 changed files with 95 additions and 24 deletions

View file

@ -180,6 +180,26 @@ static const char *frag_AYUV_prog = {
" gl_FragColor=vec4(r,g,b,1.0);"
"}"
};
static const char *frag_I420_YV12_prog = {
"precision mediump float;"
"varying vec2 opos;"
"uniform sampler2D Ytex,Utex,Vtex;"
"void main(void) {"
" float r,g,b,y,u,v;"
" vec2 nxy = opos.xy;"
" y=texture2D(Ytex,nxy).r;"
" u=texture2D(Utex,nxy).r;"
" v=texture2D(Vtex,nxy).r;"
" y=1.1643*(y-0.0625);"
" u=u-0.5;"
" v=v-0.5;"
" r=y+1.5958*v;"
" g=y-0.39173*u-0.81290*v;"
" b=y+2.017*u;"
" gl_FragColor=vec4(r,g,b,1.0);"
"}"
};
/* *INDENT-ON* */
/* Input capabilities.
@ -192,7 +212,7 @@ static GstStaticPadTemplate gst_eglglessink_sink_template_factory =
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_RGBA ";"
GST_VIDEO_CAPS_RGBx ";"
GST_VIDEO_CAPS_YUV ("AYUV") ";"
GST_VIDEO_CAPS_YUV ("{ AYUV, I420, YV12 }") ";"
GST_VIDEO_CAPS_RGB ";" GST_VIDEO_CAPS_RGB_16));
/* Filter signals and args */
@ -826,6 +846,10 @@ gst_eglglessink_fill_supported_fbuffer_configs (GstEglGlesSink * eglglessink)
gst_video_format_new_template_caps (GST_VIDEO_FORMAT_RGBx));
gst_caps_append (format->caps,
gst_video_format_new_template_caps (GST_VIDEO_FORMAT_AYUV));
gst_caps_append (format->caps,
gst_video_format_new_template_caps (GST_VIDEO_FORMAT_I420));
gst_caps_append (format->caps,
gst_video_format_new_template_caps (GST_VIDEO_FORMAT_YV12));
eglglessink->supported_fmts =
g_list_append (eglglessink->supported_fmts, format);
ret++;
@ -1236,9 +1260,11 @@ static gboolean
gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
{
GLint test;
GLuint verthandle, fraghandle, prog, texlocation;
GLuint verthandle, fraghandle, prog;
GLboolean ret;
GLchar *info_log;
gint n_textures = 0;
const gchar *texnames[3] = { NULL, };
GST_DEBUG_OBJECT (eglglessink, "Enter EGL surface setup");
@ -1315,12 +1341,24 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
switch (eglglessink->format) {
case GST_VIDEO_FORMAT_AYUV:
glShaderSource (fraghandle, 1, &frag_AYUV_prog, NULL);
n_textures = 1;
texnames[0] = "tex";
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glShaderSource (fraghandle, 1, &frag_I420_YV12_prog, NULL);
n_textures = 3;
texnames[0] = "Ytex";
texnames[1] = "Utex";
texnames[2] = "Vtex";
break;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGB16:
glShaderSource (fraghandle, 1, &frag_COPY_prog, NULL);
n_textures = 1;
texnames[0] = "tex";
break;
default:
g_assert_not_reached ();
@ -1374,31 +1412,13 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
/* Generate and bind texture */
if (!eglglessink->have_texture) {
gint i, n_textures;
const gchar *texnames[3] = { NULL, };
gint i;
GST_INFO_OBJECT (eglglessink, "Doing initial texture setup");
switch (eglglessink->format) {
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGB16:
case GST_VIDEO_FORMAT_AYUV:
n_textures = 1;
texnames[0] = "tex";
break;
default:
g_assert_not_reached ();
break;
}
g_mutex_lock (eglglessink->flow_lock);
for (i = 0; i < n_textures; i++) {
glGenTextures (1, &eglglessink->texture[i]);
if (got_gl_error ("glGenTextures"))
goto HANDLE_ERROR_LOCKED;
if (i == 0)
glActiveTexture (GL_TEXTURE0);
else if (i == 1)
@ -1406,12 +1426,16 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
else if (i == 2)
glActiveTexture (GL_TEXTURE2);
glGenTextures (1, &eglglessink->texture[i]);
if (got_gl_error ("glGenTextures"))
goto HANDLE_ERROR_LOCKED;
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[i]);
if (got_gl_error ("glBindTexture"))
goto HANDLE_ERROR_LOCKED;
texlocation = glGetUniformLocation (prog, texnames[i]);
glUniform1i (texlocation, 0);
eglglessink->tex_uniform[i] = glGetUniformLocation (prog, texnames[i]);
glUniform1i (eglglessink->tex_uniform[i], i);
/* Set 2D resizing params */
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -1637,11 +1661,13 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
switch (eglglessink->selected_fmt->fmt) {
case GST_EGLGLESSINK_IMAGE_RGB888:
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[0]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf));
break;
case GST_EGLGLESSINK_IMAGE_RGB565:
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[0]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, GST_BUFFER_DATA (buf));
break;
@ -1650,14 +1676,58 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_RGBx:
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[0]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf));
break;
case GST_VIDEO_FORMAT_AYUV:
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[0]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf));
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:{
gint coffset, cw, ch;
coffset =
gst_video_format_get_component_offset (eglglessink->format, 0,
w, h);
cw = gst_video_format_get_component_width (eglglessink->format, 0,
w);
ch = gst_video_format_get_component_height (eglglessink->format,
0, h);
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[0]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
cw, ch, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf) + coffset);
coffset =
gst_video_format_get_component_offset (eglglessink->format, 1,
w, h);
cw = gst_video_format_get_component_width (eglglessink->format, 1,
w);
ch = gst_video_format_get_component_height (eglglessink->format,
1, h);
glActiveTexture (GL_TEXTURE1);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[1]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
cw, ch, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf) + coffset);
coffset =
gst_video_format_get_component_offset (eglglessink->format, 2,
w, h);
cw = gst_video_format_get_component_width (eglglessink->format, 2,
w);
ch = gst_video_format_get_component_height (eglglessink->format,
2, h);
glActiveTexture (GL_TEXTURE2);
glBindTexture (GL_TEXTURE_2D, eglglessink->texture[2]);
glTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
cw, ch, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf) + coffset);
break;
}
default:
g_assert_not_reached ();
break;

View file

@ -144,7 +144,7 @@ struct _GstEglGlesSink
EGLNativeWindowType window;
EGLSurface surface;
GLuint texture[1];
GLuint texture[3];
gboolean have_window;
gboolean have_surface;;
@ -157,6 +157,7 @@ struct _GstEglGlesSink
/* shader vars */
GLuint coord_pos, tex_pos;
GLuint tex_uniform[3];
coord3 coordarray[4];
coord2 texarray[4];
unsigned short indexarray[4];