Matthew Waters
33091ff6a5
gl/mem: implement texture copying between formats with strides properly
...
Previously, we used the width to determine the amount of data to be
copied using pbos. This, makes it allocate enough data for the
the strides as well.
2017-12-09 19:31:38 +00:00
Nicolas Dufresne
4372ba8999
glmemory: User g_slice_new0 to ensure fully initilized structure
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The pbo pointer not being initialized would trigger a use of unitilialized variable
in valgrind.
2017-12-09 19:31:37 +00:00
Vincent Penquerc'h
c728fd3b8d
gl: prevent division by 0 on unsupported texture type
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Coverity 1199697
2017-12-09 19:31:37 +00:00
Matthew Waters
6c73fa0b5f
gl/mem: cache the stride/unpack length for upload
2017-12-09 19:31:36 +00:00
Matthew Waters
94371dc204
gl/mem: provide defines for tokens not defined in GLES2/ancient platforms
2017-12-09 19:31:36 +00:00
Matthew Waters
30c6efc432
gl/mem: allocate the memory per plane
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This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
2017-12-09 19:31:36 +00:00
Matthew Waters
a20a5d36e2
gl: pass video info's by reference
2017-12-09 19:31:35 +00:00
Matthew Waters
e225af3e0d
gl: silence all the compiler warnings
2017-12-09 19:31:34 +00:00
Matthew Waters
d233bb66a9
[876/906] glmem: use GstVideoInfo for format configuration
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Allows use of strides
2017-12-09 19:31:33 +00:00
Matthew Waters
2eb7938db9
[873/906] upload: use GstVideoInfo for choosing the format
2017-12-09 19:31:33 +00:00
Matthew Waters
89a203abe3
[865/906] glmem: report successful copy to the caller
2017-12-09 19:31:33 +00:00
Matthew Waters
148607f6da
[858/906] glmem: update the docs
2017-12-09 19:31:32 +00:00
Matthew Waters
36c62b32e5
[843/906] memory: provide copy_into_texture
2017-12-09 19:31:32 +00:00
Matthew Waters
efa22442a9
[838/906] gl: Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE
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We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287
2017-12-09 19:31:32 +00:00
Matthew Waters
56384a0db3
[819/906] make gen_texture/del_texture threadsafe
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Use stack allocated instead of static variables
Conflicts:
gst-libs/gst/gl/gstglutils.c
2017-12-09 19:31:31 +00:00
Matthew Waters
711ad485b2
[812/906] move the GL vtable from GstGLDisplay to GstGLContext
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Conflicts:
tests/check/libs/gstglcontext.c
2017-12-09 19:31:31 +00:00
Matthew Waters
7c4d51edf4
[780/906] up/download: check return values
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So we fail properly
2017-12-09 19:31:30 +00:00
Matthew Waters
8577de136e
[763/906] memory: copy properly depending on where the most recent data is
2017-12-09 19:31:30 +00:00
Julien Isorce
d17a4381b1
[732/906] build: fix repeated typedefs
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Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.
https://bugzilla.gnome.org/show_bug.cgi?id=703885
2017-12-09 19:31:29 +00:00
Matthew Waters
9e7af77dc8
[703/906] x11: don't segfault if destroy_cb is NULL
2017-12-09 19:31:28 +00:00
Matthew Waters
c6988cb064
[701/906] display: move context creation into window
2017-12-09 19:31:28 +00:00
Matthew Waters
38e0434d95
[699/906] display: remove list of upload and download objects
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and only create an up/download object when needed.
2017-12-09 19:31:28 +00:00
Matthew Waters
ed98971953
[677/906] memory: fix GSIZE printf format on win32
2017-12-09 19:31:27 +00:00
Matthew Waters
6bee9b9c93
[647/906] remove dependecy on glew
2017-12-09 19:31:27 +00:00
Matthew Waters
e983f02e87
[642/906] add gstglconfig.h for apps to find out what our capabilites are
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ie libgstgl can be compiled with any combination of opengl/gles2
2017-12-09 19:31:26 +00:00
Matthew Waters
344253e860
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
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use GstGLAPI to determine which code paths to execute.
perform some cleanups
2017-12-09 19:31:26 +00:00
Matthew Waters
4c35d682c9
[603/906] update FSF address
2017-12-09 19:31:25 +00:00
Matthew Waters
d55bbf7f55
[600/906] docs: add docs for new objects and expand on some existing ones
2017-12-09 19:31:25 +00:00
Matthew Waters
09b60b563c
[592/906] memory: update for up/download API changes
2017-12-09 19:31:25 +00:00
Matthew Waters
67f5b303c8
[586/906] fix up some debug statements to get them into the right categories
2017-12-09 19:31:25 +00:00
Matthew Waters
84ec07072d
[574/906] memory: implement transperent upload/download for data
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(not async yet)
2017-12-09 19:31:25 +00:00
Matthew
4a424d6d2c
[567/906] fix OpenGL|ES2 ifdef'ed code
2017-12-09 19:31:25 +00:00
Matthew Waters
c7ddead74b
[554/906] GstGLMemory: update for GstAllocator API changes
2017-12-09 19:31:24 +00:00
Matthew Waters
fe216ac6b2
[521/906] GstGLMemory: update for GstAllocator changes
2017-12-09 19:31:24 +00:00
Matthew Waters
ffdc6d496e
[514/906] add GstGLMemory and allocator
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implement custom GstMemory for GL textures
currently map/unmap returns NULL although it might be favourable to upload/download/cache the image data
2017-12-09 19:31:24 +00:00