Commit graph

2021 commits

Author SHA1 Message Date
Tim-Philipp Müller
2c3a31c483 gl: wayland: improve debug message when connecting to display
And another copy'n'paste-o.

https://bugzilla.gnome.org/show_bug.cgi?id=768929
2017-12-09 19:32:21 +00:00
Matthew Waters
ba00657e9d glviewconvert: fix transformation matrix usage
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:

GL_INVALID_OPERATION in glUniformMatrix(program not linked)

Move glUniformMatrix() to after the gst_gl_shader_use() call.
2017-12-09 19:32:21 +00:00
Matthew Waters
d9ed4ed447 glupload: fix raw data uploader with addition of GstVideoGLTextureType
Fixes regression from 989200820d

https://bugzilla.gnome.org/show_bug.cgi?id=768217
2017-12-09 19:32:21 +00:00
Olivier Crête
06b2871fcc glvideoconvert: RG/LA is available in OpenGL ES 3, so let that through 2017-12-09 19:32:21 +00:00
Matthew Waters
9554725cc2 Revert "Revert "gl/eagl: try getting a gles3 context""
This reverts commit eb14273631.

vtdec now successfully outputs textures that can be converted by
glcolorconvert in GLES3 contexts.
2017-12-09 19:32:21 +00:00
Matthew Waters
1153684a94 glmemory: add the texture type to allocate to parameters
Rather than assuming something.  e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
2ba0926385 glcolorconvert: don't assume Red/RG textures will be used
Take the used texture type from the memory instead.

Fixes conversion from multi-planar YUV formats with two components per plane
(NV12, NV21, YUY2, UYVY, GRAY16_*, etc) with Luminance Alpha input textures.

This is also needed for zerocopy decoding on iOS with GLES 3.x.
2017-12-09 19:32:21 +00:00
Matthew Waters
db51c90d5d glcontext: correct precondition for get_gl_version
The intention was to assert if both maj and min were NULL (as there would be no
point calling the function).  Instead if either maj or min were NULL, the assert
would occur.

Fix that.
2017-12-09 19:32:21 +00:00
Sebastian Dröge
f457e29192 eglimage: Only register debug category if dmabuf support is enabled
It's not used otherwise currently and causes compiler warnings.
2017-12-09 19:32:20 +00:00
Wang Xin-yu (王昕宇)
0decbc5c49 glcontext/wgl: try wglCreateContextAttribsARB even not gl3 core profile
https://bugzilla.gnome.org/show_bug.cgi?id=764018
2017-12-09 19:32:20 +00:00
Matthew Waters
4a6b20cc42 glcontext: fix get_current_gl_api() on win32
Another case of incorrect calling conventions.

Using this function on win32 would corrupt the stack pointer and end in
massive hilarity.
2017-12-09 19:32:20 +00:00
Matthew Waters
dfd6565b4b glsl: fixup external-oes shaders by mangling the required extension
Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.

While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it.  Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures.  Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures

This adds another mangling pass to convert
 #extension GL_OES_EGL_image_external : ...
into
 #extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.

Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.

https://bugzilla.gnome.org/show_bug.cgi?id=766993
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
f077d937ad glimagesink: fix query leak in test
https://bugzilla.gnome.org/show_bug.cgi?id=766663
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
a7f21fedc5 glimagesink: properly setup/teardown tests
tcase_add_checked_fixture() is suppose to call the setup and teardown
functions so the tests don't have to do it manually.

https://bugzilla.gnome.org/show_bug.cgi?id=766663
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
e7217fad33 glupload: fix shader leak in test
https://bugzilla.gnome.org/show_bug.cgi?id=766663
2017-12-09 19:32:20 +00:00
Sergey Borovkov
0731b0937d qml: Enable qmlglsink for eglfs
https://bugzilla.gnome.org/show_bug.cgi?id=763044
2017-12-09 19:32:20 +00:00
Matthew Waters
ce72589510 tests/glcontext: update test for gen,del_texture removal 2017-12-09 19:32:20 +00:00
Haihua Hu
8a92c66440 gleffects: fix little rectangle that appears at the center of squeeze and tunnel effects
These two shader will calculate the vector length and use it as denominator.
But length could be zero which will cause undefine behaviour. Add protection for
this condition

https://bugzilla.gnome.org/show_bug.cgi?id=767635
2017-12-09 19:32:20 +00:00
Matthew Waters
e9ba0b88e7 glsl: add some debugging 2017-12-09 19:32:20 +00:00
Matthew Waters
072b47d5b8 glutils: remove unused functions for texture creation/deletion
Everyone uses GstGLMemory now and any future code should as well.
2017-12-09 19:32:20 +00:00
Matthew Waters
632cc16767 glfilter: remove unused class fields in/out_tex_id
The functionality is not used by any subclass nor are the values set anywhere.
2017-12-09 19:32:20 +00:00
Matthew Waters
2a545d3bd1 gldeinterlace: remove dead code accessing filter->in_tex_id
It's not set by anyone or anything and gldeinterlace is the only user of it now.
2017-12-09 19:32:20 +00:00
Matthew Waters
1da12235c3 gl/upload/meta: remove unneeded texture deletion
The textures are managed by the GstGLMemory inside the output buffer.  Freeing
them prematurely may result in a use-after-free.
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
b23a008ab6 gst-libs: gl, video: use MAY_BE_LEAKED flag
https://bugzilla.gnome.org/show_bug.cgi?id=767162
2017-12-09 19:32:20 +00:00
Havard Graff
c8eef7bf44 gl: glquery: cast to silence compiler warning
https://bugzilla.gnome.org/show_bug.cgi?id=766973
2017-12-09 19:32:20 +00:00
Havard Graff
61120b8c86 gltestsrc: gltestsrc.h already defines GstGLTestSrc
And redefinition is not allowed.

https://bugzilla.gnome.org/show_bug.cgi?id=766973
2017-12-09 19:32:20 +00:00
Matthew Waters
57acec4b1c gldisplay: always unref the context on a collision
Otherwise we will leak GstGLContext's when adding the same context more than
once.

Fixes a regression caused by 5f9d10f603 in the
gstglcontext unit test that failed with:

Assertion 'tmp == NULL' failed
2017-12-09 19:32:20 +00:00
Nicolas Dufresne
e369cee5de caopengllayersink: Don't cache buffer pool
Pools cannot be used by the two elements at the same time.

https://bugzilla.gnome.org/show_bug.cgi?id=766611
2017-12-09 19:32:20 +00:00
Xavier Claessens
1f58a480c9 gl: win32: Add debug category in gstglcontext_wgl.c
https://bugzilla.gnome.org/show_bug.cgi?id=766867
2017-12-09 19:32:20 +00:00
Haihua Hu
3cf27dd1c8 glimagesink: support video rotation using transform matrix
Add "rotate-method" to glimagesink and apply transform matrix
to vertex coordinate to control rotation.

https://bugzilla.gnome.org/show_bug.cgi?id=765795
2017-12-09 19:32:20 +00:00
Matthew Waters
3548dc5af9 glvideomixer: fix race retrieving the GL context from the display
_get_gl_context() can be called concurrently from either propose_allocation() or
decide_allocation().  If it so happens that this happens at the same time,
the check for whether we already had a GL context was outside the lock.  Inside
the lock and loop, the first thing that happens is that we unref the current GL
context (if valid) as if there was a conflict adding it to the display.  If the
timing was unlucky, subsequent use of the GL context would be referencing an
already unreffed GL context object resulting in a critical:

g_object_ref: assertion 'object->ref_count > 0' failed

https://bugzilla.gnome.org/show_bug.cgi?id=766703
2017-12-09 19:32:20 +00:00
Matthew Waters
537d1996e9 gldisplay: add some debugging about retrieving GL contexts 2017-12-09 19:32:20 +00:00
Sebastian Dröge
0ea3706901 eglimage: Re-add accidentially removed GST_DEFINE_MINI_OBJECT_TYPE() 2017-12-09 19:32:20 +00:00
Sebastian Dröge
b054da4c96 eglimage: Ensure that the debug category is always initalized
Before the initializer was only run if dmabuf support was used.

https://bugzilla.gnome.org/show_bug.cgi?id=766794
2017-12-09 19:32:20 +00:00
Arjen Veenhuizen
d7512e85b4 gltransformation: make the pivot-z property READWRITE
Instead of just being READABLE.

https://bugzilla.gnome.org/show_bug.cgi?id=766818
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
7a00688122 gltestsrc: fix src_impl leak
https://bugzilla.gnome.org/show_bug.cgi?id=766661
2017-12-09 19:32:20 +00:00
Tim-Philipp Müller
7bf17ac500 g-i: pass compiler env to g-ir-scanner
It's what introspection.mak does as well. Should
fix spurious build failures on gnome-continuous.
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
a12ce7a150 gltestsrc: fix shaders ref counting
The gltestsrc element uses two shaders: color_shader and snow_shader.
Those are alternatively assigned to the SrcShader->shader pointer and
their reference was transferred to it. Only the SrcShader->shader was
unreffed (in _src_shader_deinit()) so only one shader was properly
freed, the other one was leaked.

Fixed this by giving an extra ref to SrcShader->shader and unreffing the
2 shaders in _src_smpte_free().

https://bugzilla.gnome.org/show_bug.cgi?id=766661
2017-12-09 19:32:20 +00:00
Guillaume Desmottes
8cf9e94c63 glmosaic: fix shader leak
gst_gl_mosaic_init_shader() is called twice with test_glmosaic so the
first shader was leaked.

https://bugzilla.gnome.org/show_bug.cgi?id=766661
2017-12-09 19:32:19 +00:00
Xavier Claessens
719298af98 gl: win32: Unparent internal window before destroying it
For some reason DestroyWindow() deadlock if it's called from
parent window's KeyPress event.

https://bugzilla.gnome.org/show_bug.cgi?id=766533
2017-12-09 19:32:19 +00:00
Xavier Claessens
e2731f35bf gl: win32: Don't steal parent focus when creating internal window
This fix regression introduced by 0acc18c60f.

https://bugzilla.gnome.org/show_bug.cgi?id=766520
2017-12-09 19:32:19 +00:00
Matthew Waters
7e7aef92c2 gldisplay: demote no platform display debug to info
Avoids confusing everyone with a warning that's not always fatal.

https://bugzilla.gnome.org/show_bug.cgi?id=746933
2017-12-09 19:32:19 +00:00
Matthew Waters
8ebea54758 gltransformation: use the affine transformation meta if available downstream
We can avoid a render pass if downstream supports the affine transformation meta
and increase the performance of some pipelines involving gltransformation.

Implemented by checking for the affine transformation in the allocation query
from downstream and combining our matrix with that of upstream's (or creating
our own).
2017-12-09 19:32:19 +00:00
Matthew Waters
2d62b2910c gl: take the affine transformation in NDC
Provide a function to get the affine matrix in the meta in terms of NDC
coordinates and use as a standard opengl matrix.

Also advertise support for the affine transformation meta in the allocation
query.
2017-12-09 19:32:19 +00:00
Matthew Waters
d23808a877 glbasemixer: actually attempt to propose an allocation upstream
We were always failing the allocation query as a flag was never being set to
signal a successful negotiation.  Fix by setting the required flag on a
successful caps event from upstream.
2017-12-09 19:32:19 +00:00
Matthew Waters
5efc2e8705 gl/egl: replace gsteglimagememory with an EGLImage wrapper
That can be passed to GstGLMemoryEGL.

This also ports the dmabuf uploader to GstEGLImage and GstGLMemoryEGL.
2017-12-09 19:32:19 +00:00
Gwang Yoon Hwang
ecfe5b0801 gl: implement GstGLMemoryEGL
Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
allocates additional GLMemory and upload the decoded contents from the decoder
which uses EGLImage (e.g. gst-omx in RPi).

This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL.  And
GLUpload uses this memory without allocation of additional textures and blit
operations.

[Matthew Waters]: gst-indent the sources and fix a critical retreiving the egl
display from the memory.

https://bugzilla.gnome.org/show_bug.cgi?id=760916
2017-12-09 19:32:19 +00:00
Matthew Waters
2753b4243e glmemory: add wrapped data pointers to setup_buffer
Allows creating wrapped memories with GstGLAllocationParams.

The wrapped pointers will be set in the parameters before being passed
to the memory allocation function.
2017-12-09 19:32:19 +00:00
Matthew Waters
04e92acd3b glbasememory: take a pointer as the wrapped gpu handle
Allows passing arbitrary data to wrap the the specific memory implementation
which is required for some memory implementations.
2017-12-09 19:32:19 +00:00
Matthew Waters
c459894f78 gl: fix gles3 header usage for older platforms
Some platforms provide an old version of GLES2/gl2.h and GLES2/gl2ext.h that
will fail when including GLES3/gl3.h due to missing typedef's.

Seen on the RPi.
2017-12-09 19:32:19 +00:00