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Matthew Waters ba00657e9d glviewconvert: fix transformation matrix usage
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:

GL_INVALID_OPERATION in glUniformMatrix(program not linked)

Move glUniformMatrix() to after the gst_gl_shader_use() call.
2017-12-09 19:32:21 +00:00
ext/gl glmemory: add the texture type to allocate to parameters 2017-12-09 19:32:21 +00:00
gst-libs/gst/gl glviewconvert: fix transformation matrix usage 2017-12-09 19:32:21 +00:00
pkgconfig uninstalled.pc: add support for non libtool build systems 2017-12-09 19:32:17 +00:00
tests glmemory: add the texture type to allocate to parameters 2017-12-09 19:32:21 +00:00