Marijn Suijten
abb026ec6a
gl,video: Make ptrs to VideoInfo and (GL)AllocationParams immutable
...
These parameters are incorrectly regarded as mutable in G-IR making them
"incompatible" with languages that are explicit about mutability like
Rust. In order to clean up the code and expected API there, update the
signatures here, right at the source (instead of overriding them in
Gir.toml and hoping for the best).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1005 >
2021-01-14 11:53:10 +00:00
Tim-Philipp Müller
afe5ed8ad7
tests: glmemory: fix leaks in unit test
2019-03-06 10:51:40 +00:00
Matthew Waters
131f9b4e2b
gl/memory/tests: split test into separate subtests
...
Allows for more fine-grained notification of failures
2018-05-05 21:24:25 +10:00
Matthew Waters
66468b4245
gl/format: use our own GL format enum's instead of gstvideo's
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They can describe in more detail (such as component sizes) the requested format.
2017-12-09 19:32:27 +00:00
Matthew Waters
3c1c5e9d83
glcontext: remove not thread-safe get/set_error()
...
Use GError's instead if necessary.
2017-12-09 19:32:21 +00:00
Matthew Waters
1153684a94
glmemory: add the texture type to allocate to parameters
...
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
2017-12-09 19:32:21 +00:00
Matthew Waters
9328ec33f3
tests/glmemory: output data pointer values on failure
...
Allows quicker inspection of what failed.
2017-12-09 19:32:14 +00:00
Matthew Waters
1673a6192f
glmemorypbo: remove our own alloc()/wrapped()/etc functions
...
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2017-12-09 19:32:13 +00:00
Matthew Waters
ba03bc2cba
tests/glmemory: include the generic gl header
...
Including gstglmemory.h directly results in the compiler complaining
about incomplete types.
2017-12-09 19:32:12 +00:00
Matthew Waters
76a38dd66a
glmemory: base classify and add the pbo memory on top
...
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00
Matthew Waters
25e3e1eb7b
gl/tests: update for glmemory api changes
2017-12-09 19:32:10 +00:00
Matthew Waters
681cb5b16d
glmemory: add support for rectangle textures
...
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
2017-12-09 19:32:10 +00:00
Matthew Waters
2210ba5d46
glmemory: separate pbo transfer from texture transfers
...
When supported, the potentially longer pbo upload/download can be
initiated before the texture upload/download, potentially increasing
throughput.
2017-12-09 19:32:04 +00:00
Matthew Waters
900bcea9de
glmemory: implement on top of glbasebuffer
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Provides convenient access to PBO usage.
Currently texture updates are coupled tightly to data transfers.
2017-12-09 19:32:04 +00:00
Nicolas Dufresne
7c32611c87
gl-test: Port unit tests to new API
2017-12-09 19:31:55 +00:00
Matthew Waters
149cbb2e31
gl: update unit test for glmemory api change
2017-12-09 19:31:54 +00:00
Nicolas Dufresne
7c7af39c4a
gltest: Port to new API
...
https://bugzilla.gnome.org/show_bug.cgi?id=740900
2017-12-09 19:31:52 +00:00
Matthew Waters
652753de18
tests/glmemory: add simple transfer test
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tests transferring to/from the GL with a 1x1 RGBA pixel.
2017-12-09 19:31:47 +00:00
Matthew Waters
5e2f15403c
gl/tests: update for API changes
2017-12-09 19:31:45 +00:00
Luis de Bethencourt
8c46b24d51
gl: check the correct GstGLMemory in basic_test
2017-12-09 19:31:37 +00:00
Matthew Waters
30c6efc432
gl/mem: allocate the memory per plane
...
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
2017-12-09 19:31:36 +00:00
Tim-Philipp Müller
efeaf7467b
tests: fix gl unit tests for recent API changes
2017-12-09 19:31:35 +00:00
Matthew Waters
e225af3e0d
gl: silence all the compiler warnings
2017-12-09 19:31:34 +00:00
Matthew Waters
54d70702cc
[878/906] tests: update for glmem api change
2017-12-09 19:31:33 +00:00
Matthew Waters
84425ad43d
[853/906] display: remove _{set,get}_context
...
A GstGLDisplay doesn't need a GstGLContext and its use
was cause a reference cycle
2017-12-09 19:31:32 +00:00
Matthew Waters
711ad485b2
[812/906] move the GL vtable from GstGLDisplay to GstGLContext
...
Conflicts:
tests/check/libs/gstglcontext.c
2017-12-09 19:31:31 +00:00
Matthew Waters
adb7eddc84
[811/906] tests: update for GstGLContext addition
2017-12-09 19:31:31 +00:00
Matthew Waters
761bc0156a
[704/906] Use gst_object_[un]ref so we can get refcounts in the log
2017-12-09 19:31:28 +00:00
Matthew Waters
4c35d682c9
[603/906] update FSF address
2017-12-09 19:31:25 +00:00
Matthew Waters
c7ddead74b
[554/906] GstGLMemory: update for GstAllocator API changes
2017-12-09 19:31:24 +00:00
Matthew Waters
ffdc6d496e
[514/906] add GstGLMemory and allocator
...
implement custom GstMemory for GL textures
currently map/unmap returns NULL although it might be favourable to upload/download/cache the image data
2017-12-09 19:31:24 +00:00