Commit graph

15508 commits

Author SHA1 Message Date
Wei Feng
2509eab48b [478/906] OpenGL ES 2.0: include glib.h to use G_BEGIN_DECLS in gstgles2.h
Fix bug #631019
2014-03-15 18:36:42 +01:00
Julien Isorce
591b4282ed [477/906] OpenGL ES 2.0: fix build since glfiltershader changes 2014-03-15 18:36:42 +01:00
Antoni Silvestre
b640cbc542 [476/906] OpenGL ES 2.0: fix build and disable some examples
Fix bug #631019
2014-03-15 18:36:42 +01:00
Julien Isorce
cc70130c6f [475/906] docs: add glmosaic and glshader to docs 2014-03-15 18:36:42 +01:00
Julien Isorce
533e180ce8 [474/906] build: make libjpeg use conditional
Disable gloverlay element if we do not hve libjpeg
2014-03-15 18:36:42 +01:00
Julien Isorce
a7587aa44e [473/906] cmake build: 2.8 is now required and add jpeg
jpeg and png should be optional but our cmake build is still in pre-alpha
2014-03-15 18:36:42 +01:00
Stefan Sauer
aacf88ffa5 [472/906] linpng: make libpng use conditional
Disable 3 elements if we don't have libpng.
2014-03-15 18:36:42 +01:00
Luc Deschenaux
268f1a30b2 [471/906] glshader: add dynamic fragment shader filter
Also add fragment shader parser
Fix bug #600195
2014-03-15 18:36:42 +01:00
Anthony Violo
7d4de78102 [470/906] gloverlay: add jpeg support
Fix bug #636070
2014-03-15 18:36:42 +01:00
Anthony Violo
351a6d9d01 [469/906] gloverlay: manage ratio texture
Fix bug #630525
2014-03-15 18:36:42 +01:00
Julien Isorce
816a5bcb36 [468/906] tests: fix commentary in clutteractor example 2014-03-15 18:36:42 +01:00
Julien Isorce
d21aaa22bf [467/906] tests: various build fixes
- cmake could not find glib
 - put gtk variables at the beginning to avoid GL conflicts
 - update examples to clutter-1.8
 - use const instead of deprecated G_CONST_RETURN
 - set max pending events to 0 to make cube example works again
2014-03-15 18:36:42 +01:00
Sebastian Dröge
7e3070fe31 [466/906] tests: Fix variable unused but set compiler warning 2014-03-15 18:36:42 +01:00
Sebastian Dröge
4732eb4d68 [465/906] gl: Fix variable unused but set compiler warnings 2014-03-15 18:36:41 +01:00
Sreerenj Balachandran
b1166ed0c4 [464/906] glimagesink: Interface query should return FALSE if the supplied interface is not GST_TYPE_X_OVERLAY 2014-03-15 18:36:41 +01:00
Tim-Philipp Müller
0cefeead18 [463/906] Add some more G_{BEGIN,END}_DECLS to public headers
https://bugzilla.gnome.org/show_bug.cgi?id=637260
2014-03-15 18:36:41 +01:00
Stefan Kost
edefb7826c [462/906] various: add missing G_PARAM_STATIC_STRINGS flags
Canonicalize property names as needed. Includes some gst-indent changes as well :/
2014-03-15 18:36:41 +01:00
Stefan Kost
ac138f74a1 [461/906] xoverlay: require base from git and update to new API 2014-03-15 18:36:41 +01:00
Edward Hervey
b9c68baddc [460/906] gstgleffects: Fix upper bound of an array iteration
10 is above NEEDED_TEXTURES (currently 5) and makes the code consistent
with the rest of the usage in the file.
2014-03-15 18:36:41 +01:00
Jan Schmidt
f9c64dfdea [459/906] Fix distcheck. 2014-03-15 18:36:41 +01:00
Julien Isorce
dab7bdf2da [458/906] glfilterreflectedscreen: fix some warnings from msvc9 2014-03-15 18:36:41 +01:00
Julien Isorce
f08b7c892a [457/906] gtk examples: adapt code since the native-window changes from gtk
Fixes bug #599885
2014-03-15 18:36:41 +01:00
Julien Isorce
2c43a348fa [456/906] glfilter/glmixer/gltestsrc/glupload: throw an element error if no parent bin
Fixes bug #602153
2014-03-15 18:36:41 +01:00
Julien Isorce
2b46c87bd0 [455/906] glimagesink: handle pixel-aspect-ratio 2014-03-15 18:36:41 +01:00
Filippo Argiolas
00030c2bdd [454/906] blur: fix gaussian kernel computation 2014-03-15 18:36:41 +01:00
Filippo Argiolas
17a33cd19a [453/906] blur: give up some accuracy for speed
Settle with 7x7 gaussian convolution kernels, maybe slightly less
accurate than previous 9x9 but fast enough to be able to use it on i915.
About a 20% percent speed gain (again, roughly measured with
videotestsrc and glimagesink sync=false). No noticeable rendering
difference with current effects.
2014-03-15 18:36:41 +01:00
Filippo Argiolas
a9aa0ab2ee [452/906] sin: get rid of hls conversion code
Get rid of buggy and complicated hls conversion code for the sin effect.
The only thing needed was hue anyway and it is easily calculated using
Preucil formula for rgb to polar coordinates conversion.
Now works on i915 (removed all the IF blocks). Still needs some tuning,
I wonder if it will ever work properly.
2014-03-15 18:36:41 +01:00
Roland Peffer
e2f9424e04 [451/906] glupload: par is already handled in fixate_caps function
Fixes bug #593165
2014-03-15 18:36:41 +01:00
Julien Isorce
6c2c3b44ee [450/906] indent: gstglupload.c 2014-03-15 18:36:41 +01:00
Filippo Argiolas
3d14e9684d [449/906] sobel: drop unused single pass sobel shader
Drop unused sobel shader, if anyone still needs it, git log is your
friend.
2014-03-15 18:36:41 +01:00
Filippo Argiolas
c888188422 [448/906] xray: increase edges visibility
Some little fine tuning, still not completely satisfied yet.
2014-03-15 18:36:41 +01:00
Filippo Argiolas
87fda0d867 [447/906] xray: port to the new separable sobel convolution
Port xray effect to use the same sobel convolution just used in
glfiltersobel. Now xray too works on i915 (a bit slow).
2014-03-15 18:36:40 +01:00
Filippo Argiolas
021a28657d [446/906] blur: forgot to add all the changes in previous commit 2014-03-15 18:36:40 +01:00
Filippo Argiolas
556b1b79e4 [445/906] blur: use draw_texture from glfilter 2014-03-15 18:36:40 +01:00
Filippo Argiolas
ac190bc460 [444/906] laplacian: precalculate coordinates
Precalculate coordinates to avoid unneeded texture indirections.
Now laplacian works on i915.
2014-03-15 18:36:40 +01:00
Filippo Argiolas
270ce448e4 [443/906] sobel: move some highly duplicated code into glfilter
Add a new convenience function in GstGLFilter that just draws an input
texture to a target texture using a simple shader with just a "tex"
uniform sampler.
Move draw_texture from glfiltersobel to glfilter. Still need to update
other plugins to this.
2014-03-15 18:36:40 +01:00
Filippo Argiolas
b3c4eb4c61 [442/906] blur: optimize coordinates calculations
Save 28 instructions on i915 (mainly redundant MOVs) and gain a 25%
(roughly measured with videotestsrc and glimagesink sync=false) speed
bump
2014-03-15 18:36:40 +01:00
Filippo Argiolas
5fd66383ab [441/906] sobel: convolve only luma
Rework Sobel a little bit again making it work as the old one:
1. desaturate input texture
2. calculate horizontal convolution for x gradient and vertical
   convolution for y gradient at the same time (halves the number of
   needed texture lookups)
3. store results in a single texture (red and green channel)
4. calculate remaining convolution (same as above switching vertical and
   horizontal)
5. calculate length of gradient using red and green as x and y
   components.
Optimize wherever possible, store kernels as constants in the shaders,
remove unneeded uniforms. Restore invert property carefully avoiding
using IF.
Still not sure if "full color" convolution will be needed, glfiltersobel
is to be intended as a demo filter and xray, the only effect which uses
sobel only needs edge intensity. Dropping it for now.
2014-03-15 18:36:40 +01:00
Filippo Argiolas
49df4dca3c [440/906] sobel: implement sobel filter using separable kernels
Reimplement sobel in a multipass fully separated convolution:
- calculate x gradient map convolving first horizontally with blurring
  kernel and then vertically with differentiating kernel
- calculate y gradient map convolving first vertically with blurring
  kernel and then horizonally with differentiating kernel
- calculate length of the gradient vector
Particular care was needed with normalization of the blurring kernel and
with grey level offset of the differentiating one to prevent overflow of
rgb values from the [0.0,1.0] range in intermediate passes.
Now works on i915.
2014-03-15 18:36:40 +01:00
Filippo Argiolas
002f069962 [439/906] sobel: get rid of #version 120 dependent array constructors 2014-03-15 18:36:40 +01:00
Pierre Pouzol
f8871ff33a [438/906] glfilterreflectedscreen: improve behavior and add some properties
Fixes bug #612163
2014-03-15 18:36:40 +01:00
Julien Isorce
7660fcbd30 [437/906] glfilterreflectedscreen: remove unused code (copied/pasted from glfilterglass) 2014-03-15 18:36:40 +01:00
Julien Isorce
28a11181c8 [436/906] gleffectssources: fix some warnings from msvc9 2014-03-15 18:36:40 +01:00
Julien Isorce
a1cd1cdc69 [435/906] GNUStep build: add glfilterreflectedscreen sources 2014-03-15 18:36:40 +01:00
Pierre Pouzol
8c9500e9d6 [434/906] glfilterreflectedscreen: forgot to add sources 2014-03-15 18:36:40 +01:00
Pierre Pouzol
59b9cc9ebd [433/906] glfilterreflectedscreen: add new OpenGL Reflected Screen filter
Fixes bug #612163
2014-03-15 18:36:40 +01:00
Julien Isorce
b0352753d4 [432/906] GstGLDisplay: this is GL_DEPTH24_STENCIL8_EXT, not GL_DEPTH24_STENCIL8_EXT 2014-03-15 18:36:40 +01:00
Pierre Pouzol
2beb8aa729 [431/906] GstGLDisplay: enable stencil buffer when using framebuffer objects.
Fixes Bug #612159
2014-03-15 18:36:40 +01:00
Filippo Argiolas
0cae67172a [430/906] convolution: save some indirection grouping math and sampling
Thanks to Eric Anholt I've finally understood (at least I hope) how to
count texture indirections and save up some.  Texture sampling dependent
on the result of some math counts as an indirection phase. Grouped
texture lookups with no math involved count as a single indirection.
Math on the coordinates count as indirection.
So the best thing is to group all the math involving coordinates and
then do all the lookups.
This saves enough indirections to make glfilterblur and glow effect
work, albeit a bit slowly, on i915.
2014-03-15 18:36:39 +01:00
Filippo Argiolas
e7d083fcc0 [429/906] laplacian: remove unused norm_const and norm_offset uniforms
Remove unused uniforms from the laplacian filter. Also remove if
kernel[i] != 0 checks so that it compiles where IF is not available.
Again, big thanks to Eric Anholt for the hints.
2014-03-15 18:36:39 +01:00