[448/906] xray: increase edges visibility

Some little fine tuning, still not completely satisfied yet.
This commit is contained in:
Filippo Argiolas 2010-04-29 14:20:56 +02:00 committed by Matthew Waters
parent 87fda0d867
commit c888188422

View file

@ -270,7 +270,7 @@ gst_gl_effects_xray_step_five (gint width, gint height, guint texture,
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.4f);
gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.5f);
gst_gl_shader_set_uniform_1i (shader, "blend", 1);
gst_gl_effects_draw_texture (effects, texture);