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[448/906] xray: increase edges visibility
Some little fine tuning, still not completely satisfied yet.
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@ -270,7 +270,7 @@ gst_gl_effects_xray_step_five (gint width, gint height, guint texture,
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.4f);
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gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.5f);
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gst_gl_shader_set_uniform_1i (shader, "blend", 1);
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gst_gl_effects_draw_texture (effects, texture);
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