mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-02-02 20:42:30 +00:00
parent
816a5bcb36
commit
351a6d9d01
2 changed files with 163 additions and 147 deletions
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@ -49,12 +49,15 @@
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#define GST_CAT_DEFAULT gst_gl_overlay_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT(bla) \
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#define DEBUG_INIT(bla) \
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GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_debug, "gloverlay", 0, "gloverlay element");
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GST_BOILERPLATE_FULL (GstGLOverlay, gst_gl_overlay, GstGLFilter,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static gboolean gst_gl_overlay_set_caps (GstGLFilter * filter,
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GstCaps * incaps, GstCaps * outcaps);
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static void gst_gl_overlay_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_overlay_get_property (GObject * object, guint prop_id,
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@ -82,7 +85,8 @@ enum
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PROP_ROTATE_PNG,
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PROP_ROTATE_VIDEO,
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PROP_ANGLE_PNG,
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PROP_ANGLE_VIDEO
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PROP_ANGLE_VIDEO,
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PROP_RATIO_VIDEO
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};
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@ -122,6 +126,7 @@ gst_gl_overlay_class_init (GstGLOverlayClass * klass)
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gobject_class->set_property = gst_gl_overlay_set_property;
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gobject_class->get_property = gst_gl_overlay_get_property;
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GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_overlay_set_caps;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_overlay_filter;
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GST_GL_FILTER_CLASS (klass)->display_init_cb =
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gst_gl_overlay_init_gl_resources;
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@ -212,6 +217,14 @@ gst_gl_overlay_class_init (GstGLOverlayClass * klass)
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"choose angle in axis to choosen between -90 and 90",
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"choose angle in axis to choosen between -90 and 90",
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-90, 90, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class,
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PROP_RATIO_VIDEO,
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g_param_spec_int ("ratio-video",
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"choose ratio video between 0 and 3\n \t\t\t0 : Default ratio\n\t\t\t1 : 4 / 3\n\t\t\t2 : 16 / 9\n\t\t\t3 : 16 / 10",
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"choose ratio video between 0 and 3\n \t\t\t0 : Default ratio\n\t\t\t1 : 4 / 3\n\t\t\t2 : 16 / 9\n\t\t\t3 : 16 / 10",
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0, 3, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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/*
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g_object_class_install_property (gobject_class,
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PROP_STRETCH,
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@ -223,161 +236,106 @@ gst_gl_overlay_class_init (GstGLOverlayClass * klass)
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}
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static void
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gst_gl_overlay_draw_texture_video_on_png (GstGLOverlay * overlay, GLuint tex)
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gst_gl_overlay_draw_texture_video (GstGLOverlay * o, GLuint tex)
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{
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GstGLFilter *filter = GST_GL_FILTER (overlay);
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gfloat posx = 0.0;
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gfloat posy = 0.0;
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gfloat size = 0.0;
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gfloat width = (gfloat) filter->width;
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gfloat height = (gfloat) filter->height;
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gfloat ratio = 0.0;
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gfloat translate = 0.0;
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gfloat video_ratio_w;
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gfloat video_ratio_h;
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// if (overlay->stretch) {
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// width = (gfloat) overlay->width;
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// height = (gfloat) overlay->height;
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// }
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if (overlay->pbuftexture != 0) {
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size = (overlay->size_png) / 50.0f;
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posx = (overlay->pos_x_png - 50.0f) / 50.0f;
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posx =
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(posx - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posx + (size / 2) >
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1.00) ? (1.0f - size / 2) : posx;
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posy = (overlay->pos_y_png - 50.0f) / 50.0f;
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posy =
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(posy - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posy + (size / 2) >
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1.00) ? (1.0f - size / 2) : posy;
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ratio = ((posx + (size / 2)) - (posx - (size / 2))) * height / width;
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translate = overlay->size_png / 400.0f;
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, overlay->pbuftexture);
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glLoadIdentity ();
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glTranslatef (0.0f, translate, -1.0f);
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if (overlay->rotate_png == 2)
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glRotatef (overlay->angle_png, 0, 1, 0);
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glBegin (GL_QUADS);
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glTexCoord3f (0.0f, 0.0f, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, 0.0, 0.0);
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glVertex3f (posx + (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, height, 0.0);
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glVertex3f (posx + (size / 2), posy - (size / 2) + ratio, 0.0f);
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glTexCoord3f (0.0, height, 0.0);
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glVertex3f (posx - (size / 2), posy - (size / 2) + ratio, 0.0f);
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glEnd ();
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}
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size = (overlay->size_video) / 50.0f;
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posx = (overlay->pos_x_video - 50.0f) / 50.0f;
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posx =
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(posx - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posx + (size / 2) >
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1.00) ? (1.0f - size / 2) : posx;
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posy = (overlay->pos_y_video - 50.0f) / 50.0f;
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posy =
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(posy - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posy + (size / 2) >
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1.00) ? (1.0f - size / 2) : posy;
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ratio = ((posx + (size / 2)) - (posx - (size / 2))) * height / width;
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translate = overlay->size_video / 400.0f;
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o->ratio_window = (gfloat) o->width_window / (gfloat) o->height_window;
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glMatrixMode (GL_MODELVIEW);
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glActiveTexture (GL_TEXTURE0);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glLoadIdentity ();
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glTranslatef (0.0f, translate, -1.0f);
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if (overlay->rotate_video)
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glRotatef (overlay->angle_video, 0, 1, 0);
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glTranslatef (0.0f, 0.0f, -1.43f);
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glScalef (1.0, 1.0, 1.0);
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if (o->rotate_video)
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glRotatef (o->angle_video, 0, 1, 0);
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if (o->ratio_video == 0) {
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o->ratio_texture = (gfloat) o->ratio_window;
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video_ratio_w = (gfloat) o->width_window;
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video_ratio_h = (gfloat) o->height_window;
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}
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if (o->ratio_video == 1) {
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o->ratio_texture = (gfloat) 1.33;
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video_ratio_w = 4.0;
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video_ratio_h = 3.0;
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} else if (o->ratio_video == 2) {
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o->ratio_texture = (gfloat) 1.77;
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video_ratio_w = 16.0;
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video_ratio_h = 9.0;
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} else {
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o->ratio_texture = (gfloat) 1.6;
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video_ratio_w = 16.0;
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video_ratio_h = 10.0;
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}
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if ((1.59 < o->ratio_window && o->ratio_window < 1.61
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&& 1.77 < o->ratio_texture && o->ratio_texture < 1.78)
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|| (1.3 < o->ratio_window && o->ratio_window < 1.34
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&& ((1.7 < o->ratio_texture && o->ratio_texture < 1.78)
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|| (1.59 < o->ratio_texture && o->ratio_texture < 1.61)))) {
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o->ratio_x = o->ratio_window * (gfloat) o->size_video / 100.0;
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o->ratio_y =
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(o->ratio_window / video_ratio_w) * video_ratio_h *
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(gfloat) o->size_video / 100.0;
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} else {
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o->ratio_x = o->ratio_texture * (gfloat) o->size_video / 100.0;
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o->ratio_y = 1.0 * o->size_video / 100.0;
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}
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o->posx = ((o->ratio_window - o->ratio_x) * (o->pos_x_video - 50.0) / 50.0);
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o->posy = (1.0 - o->ratio_y) * ((o->pos_y_video - 50.0) / 50.0);
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glBegin (GL_QUADS);
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glTexCoord3f (0.0f, 0.0f, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, 0.0f, 0.0f);
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glVertex3f (posx + (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, height, 0.0);
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glVertex3f (posx + (size / 2), posy - (size / 2) + ratio, 0.0f);
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glTexCoord3f (0.0f, height, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2) + ratio, 0.0f);
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glVertex3f (-o->ratio_x + o->posx, -o->ratio_y + o->posy, 0.0f);
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glTexCoord3f (o->width_window, 0.0, 0.0);
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glVertex3f (o->ratio_x + o->posx, -o->ratio_y + o->posy, 0.0f);
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glTexCoord3f (o->width_window, o->height_window, 0.0);
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glVertex3f (o->ratio_x + o->posx, o->ratio_y + o->posy, 0.0);
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glTexCoord3f (0.0, o->height_window, 0.0);
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glVertex3f (-o->ratio_x + o->posx, o->ratio_y + o->posy, 0.0);
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glEnd ();
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glFlush ();
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}
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static void
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gst_gl_overlay_draw_texture_png_on_video (GstGLOverlay * overlay, GLuint tex)
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gst_gl_overlay_draw_texture_png (GstGLOverlay * o)
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{
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GstGLFilter *filter = GST_GL_FILTER (overlay);
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gfloat posx = 0.0;
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gfloat posy = 0.0;
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gfloat size = 0.0;
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gfloat width = (gfloat) filter->width;
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gfloat height = (gfloat) filter->height;
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gfloat ratio = 0.0;
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gfloat translate = 0.0;
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size = (overlay->size_video) / 50.0f;
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posx = (overlay->pos_x_video - 50.0f) / 50.0f;
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posx =
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(posx - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posx + (size / 2) >
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1.00) ? (1.0f - size / 2) : posx;
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posy = (overlay->pos_y_video - 50.0f) / 50.0f;
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posy =
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(posy - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posy + (size / 2) >
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1.00) ? (1.0f - size / 2) : posy;
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ratio = ((posx + (size / 2)) - (posx - (size / 2))) * height / width;
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translate = overlay->size_video / 400.0f;
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o->ratio_window = (gfloat) o->width_window / (gfloat) o->height_window;
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o->ratio_texture = (gfloat) o->width / (gfloat) o->height;
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glMatrixMode (GL_MODELVIEW);
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glActiveTexture (GL_TEXTURE0);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glLoadIdentity ();
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glTranslatef (0.0f, translate, -1.0f);
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if (overlay->rotate_video)
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glRotatef (overlay->angle_video, 0, 1, 0);
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glBegin (GL_QUADS);
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glTexCoord3f (0.0f, 0.0f, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, 0.0f, 0.0f);
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glVertex3f (posx + (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, height, 0.0f);
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glVertex3f (posx + (size / 2), posy - (size / 2) + ratio, 0.0f);
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glTexCoord3f (0.0f, height, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2) + ratio, 0.0f);
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glEnd ();
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if (overlay->pbuftexture == 0)
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return;
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// if (overlay->stretch) {
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//width = (gfloat) overlay->width;
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//height = (gfloat) overlay->height;
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// }
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size = (overlay->size_png) / 50.0f;
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posx = (overlay->pos_x_png - 50.0f) / 50.0f;
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posx =
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(posx - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posx + (size / 2) >
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1.00) ? (1.0f - size / 2) : posx;
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posy = (overlay->pos_y_png - 50.0f) / 50.0f;
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posy =
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(posy - (size / 2) < -1.00) ? (-1.0f + size / 2) : (posy + (size / 2) >
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1.00) ? (1.0f - size / 2) : posy;
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ratio = ((posx + (size / 2)) - (posx - (size / 2))) * height / width;
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translate = overlay->size_png / 400.0f;
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, overlay->pbuftexture);
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glLoadIdentity ();
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glTranslatef (0.0f, translate, -1.0f);
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if (overlay->rotate_png == 2)
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glRotatef (overlay->angle_png, 0, 1, 0);
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glBegin (GL_QUADS);
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glEnable (GL_BLEND);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, o->pbuftexture);
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glTranslatef (0.0f, 0.0f, -1.43f);
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glScalef (1.0, 1.0, 1.0);
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o->ratio_texture = (gfloat) o->width / (gfloat) o->height;
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if (o->rotate_png == 2)
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glRotatef (o->angle_png, 0, 1, 0);
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if ((1.59 < o->ratio_window && o->ratio_window < 1.61
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&& 1.77 < o->ratio_texture && o->ratio_texture < 1.78)
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|| (1.3 < o->ratio_window && o->ratio_window < 1.34
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&& ((1.7 < o->ratio_texture && o->ratio_texture < 1.78)
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|| (1.59 < o->ratio_texture && o->ratio_texture < 1.61)))) {
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o->ratio_x = o->ratio_window * (gfloat) o->size_png / 100.0;
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o->ratio_y =
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((o->ratio_window / o->width) * o->height) * (gfloat) o->size_png /
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100.0;
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} else {
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o->ratio_x = o->ratio_texture * (gfloat) o->size_png / 100.0;
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o->ratio_y = 1.0 * o->size_png / 100.0;
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}
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o->posx = ((o->ratio_window - o->ratio_x) * (o->pos_x_png - 50.0) / 50.0);
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o->posy = (1.0 - o->ratio_y) * ((o->pos_y_png - 50.0) / 50.0);
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glBegin (GL_POLYGON);
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glTexCoord3f (0.0f, 0.0f, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, 0.0f, 0.0f);
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glVertex3f (posx + (size / 2), posy - (size / 2), 0.0f);
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glTexCoord3f (width, height, 0.0f);
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glVertex3f (posx + (size / 2), posy - (size / 2) + ratio, 0.0f);
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glTexCoord3f (0.0f, height, 0.0f);
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glVertex3f (posx - (size / 2), posy - (size / 2) + ratio, 0.0f);
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glVertex3f (-o->ratio_x + o->posx, -o->ratio_y + o->posy, 0.0f);
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glTexCoord3f (o->width, 0.0, 0.0);
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glVertex3f (o->ratio_x + o->posx, -o->ratio_y + o->posy, 0.0f);
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glTexCoord3f (o->width, o->height, 0.0);
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glVertex3f (o->ratio_x + o->posx, o->ratio_y + o->posy, 0.0);
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glTexCoord3f (0.0, o->height, 0.0);
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glVertex3f (-o->ratio_x + o->posx, o->ratio_y + o->posy, 0.0);
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glEnd ();
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glFlush ();
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}
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@ -402,6 +360,7 @@ gst_gl_overlay_init (GstGLOverlay * overlay, GstGLOverlayClass * klass)
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overlay->rotate_video = 0;
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overlay->angle_png = 0;
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overlay->angle_video = 0;
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overlay->ratio_video = 0;
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// overlay->stretch = TRUE;
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overlay->pbuf_has_changed = FALSE;
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}
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@ -458,6 +417,9 @@ gst_gl_overlay_set_property (GObject * object, guint prop_id,
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case PROP_ANGLE_VIDEO:
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overlay->angle_video = g_value_get_int (value);
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break;
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case PROP_RATIO_VIDEO:
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overlay->ratio_video = g_value_get_int (value);
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break;
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/* case PROP_STRETCH:
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overlay->stretch = g_value_get_boolean (value);
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break;
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@ -511,6 +473,9 @@ gst_gl_overlay_get_property (GObject * object, guint prop_id,
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case PROP_ANGLE_VIDEO:
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g_value_set_int (value, overlay->angle_video);
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break;
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case PROP_RATIO_VIDEO:
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g_value_set_int (value, overlay->ratio_video);
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break;
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/* case PROP_STRETCH:
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g_value_set_boolean (value, overlay->stretch);
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break;
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@ -521,6 +486,28 @@ gst_gl_overlay_get_property (GObject * object, guint prop_id,
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}
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}
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static gboolean
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gst_gl_overlay_set_caps (GstGLFilter * filter, GstCaps * incaps,
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GstCaps * outcaps)
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{
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GstGLOverlay *overlay = GST_GL_OVERLAY (filter);
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gchar *str_caps;
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GstStructure *structure;
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const GValue *width_value;
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structure = gst_caps_get_structure (incaps, 0);
|
||||
width_value = gst_structure_get_value (structure, "width");
|
||||
str_caps = g_strdup_value_contents (width_value);
|
||||
overlay->width_window = atof (str_caps);
|
||||
g_free (str_caps);
|
||||
width_value = gst_structure_get_value (structure, "height");
|
||||
str_caps = g_strdup_value_contents (width_value);
|
||||
overlay->height_window = atof (str_caps);
|
||||
g_free (str_caps);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_overlay_init_resources (GstGLFilter * filter)
|
||||
{
|
||||
|
@ -534,13 +521,32 @@ gst_gl_overlay_callback (gint width, gint height, guint texture, gpointer stuff)
|
|||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
gluPerspective (70.0f, (GLfloat) width / (GLfloat) height, 0.0f, 1000.0f);
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
if (overlay->video_top)
|
||||
gst_gl_overlay_draw_texture_video_on_png (overlay, texture);
|
||||
else
|
||||
gst_gl_overlay_draw_texture_png_on_video (overlay, texture);
|
||||
gluPerspective (70.0f,
|
||||
(GLfloat) overlay->width_window / (GLfloat) overlay->height_window, 1.0f,
|
||||
1000.0f);
|
||||
glEnable (GL_DEPTH_TEST);
|
||||
gluLookAt (0.0, 0.0, 0.01, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
|
||||
if (overlay->video_top) {
|
||||
gst_gl_overlay_draw_texture_png (overlay);
|
||||
if (overlay->pbuftexture == 0)
|
||||
return;
|
||||
// if (overlay->stretch) {
|
||||
// width = (gfloat) overlay->width;
|
||||
// height = (gfloat) overlay->height;
|
||||
// }
|
||||
glLoadIdentity ();
|
||||
gst_gl_overlay_draw_texture_video (overlay, texture);
|
||||
} else {
|
||||
gst_gl_overlay_draw_texture_video (overlay, texture);
|
||||
if (overlay->pbuftexture == 0)
|
||||
return;
|
||||
// if (overlay->stretch) {
|
||||
// width = (gfloat) overlay->width;
|
||||
// height = (gfloat) overlay->height;
|
||||
// }
|
||||
glLoadIdentity ();
|
||||
gst_gl_overlay_draw_texture_png (overlay);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -553,6 +559,7 @@ init_pixbuf_texture (GstGLDisplay * display, gpointer data)
|
|||
glDeleteTextures (1, &overlay->pbuftexture);
|
||||
glGenTextures (1, &overlay->pbuftexture);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, overlay->pbuftexture);
|
||||
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
|
||||
(gint) overlay->width, (gint) overlay->height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, overlay->pixbuf);
|
||||
|
|
|
@ -52,6 +52,15 @@ struct _GstGLOverlay
|
|||
guchar *pixbuf;
|
||||
gint width, height;
|
||||
GLuint pbuftexture;
|
||||
gfloat width_window;
|
||||
gfloat height_window;
|
||||
gfloat posx;
|
||||
gfloat posy;
|
||||
gfloat ratio_window;
|
||||
gfloat ratio_texture;
|
||||
gfloat ratio_x;
|
||||
gfloat ratio_y;
|
||||
gfloat ratio_video;
|
||||
|
||||
/* gboolean stretch; */
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue