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[434/906] glfilterreflectedscreen: forgot to add sources
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321
gst/gl/gstglfilterreflectedscreen.c
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321
gst/gl/gstglfilterreflectedscreen.c
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/*
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* GStreamer
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* Copyright (C) 2008 Pierre Pouzol<pierre.pouzol@hotmail.fr>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:element-glfilterreflectedscreen
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*
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* Map Video Texture upon a screen, on a reflecting surface
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*
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch -v videotestsrc ! glupload ! glfilterreflectedscreen active_graphic_mode=TRUE ! glimagesink
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* ]|
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "gstglfilterreflectedscreen.h"
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#define GST_CAT_DEFAULT gst_gl_filter_reflected_screen_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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enum
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{
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PROP_0,
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PROP_ACTIVE_GRAPHIC_MODE
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};
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#define DEBUG_INIT(bla) \
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GST_DEBUG_CATEGORY_INIT (gst_gl_filter_reflected_screen_debug, "glfilterreflectedscreen", 0, "glfilterreflectedscreen element");
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GST_BOILERPLATE_FULL (GstGLFilterReflectedScreen,
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gst_gl_filter_reflected_screen, GstGLFilter, GST_TYPE_GL_FILTER,
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DEBUG_INIT);
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static void gst_gl_filter_reflected_screen_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec);
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static void gst_gl_filter_reflected_screen_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_filter_reflected_screen_filter (GstGLFilter * filter,
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GstGLBuffer * inbuf, GstGLBuffer * outbuf);
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static void gst_gl_filter_reflected_screen_draw_floor ();
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static void gst_gl_filter_reflected_screen_draw_screen (GstGLFilter * filter,
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gint width, gint height, guint texture);
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static void gst_gl_filter_reflected_screen_callback (gint width, gint height,
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guint texture, gpointer stuff);
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static void
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gst_gl_filter_reflected_screen_base_init (gpointer klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_set_details_simple (element_class,
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"OpenGL Reflected Screen filter", "Filter/Effect",
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"Reflected Screen Filter", "Pierre POUZOL <pierre.pouzol@hotmail.fr>");
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}
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static void
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gst_gl_filter_reflected_screen_class_init (GstGLFilterReflectedScreenClass *
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klass)
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{
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GObjectClass *gobject_class;
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gobject_class = (GObjectClass *) klass;
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gobject_class->set_property = gst_gl_filter_reflected_screen_set_property;
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gobject_class->get_property = gst_gl_filter_reflected_screen_get_property;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_reflected_screen_filter;
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g_object_class_install_property (gobject_class, PROP_ACTIVE_GRAPHIC_MODE,
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g_param_spec_boolean ("active_graphic_mode",
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"Activate graphic mode",
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"Allow user to activate stencil buffer and blending.",
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TRUE, G_PARAM_READWRITE));
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}
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static void
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gst_gl_filter_reflected_screen_init (GstGLFilterReflectedScreen * filter,
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GstGLFilterReflectedScreenClass * klass)
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{
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filter->timestamp = 0;
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filter->active_graphic_mode = TRUE;
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}
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static void
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gst_gl_filter_reflected_screen_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstGLFilterReflectedScreen *filter = GST_GL_FILTER_REFLECTED_SCREEN (object);
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switch (prop_id) {
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case PROP_ACTIVE_GRAPHIC_MODE:
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{
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filter->active_graphic_mode = g_value_get_boolean (value);
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break;
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}
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_filter_reflected_screen_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstGLFilterReflectedScreen *filter = GST_GL_FILTER_REFLECTED_SCREEN (object);
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switch (prop_id) {
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case PROP_ACTIVE_GRAPHIC_MODE:
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g_value_set_boolean (value, filter->active_graphic_mode);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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gst_gl_filter_reflected_screen_filter (GstGLFilter * filter,
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GstGLBuffer * inbuf, GstGLBuffer * outbuf)
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{
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gpointer reflected_screen_filter = GST_GL_FILTER_REFLECTED_SCREEN (filter);
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GST_GL_FILTER_REFLECTED_SCREEN (reflected_screen_filter)->timestamp =
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GST_BUFFER_TIMESTAMP (inbuf);
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//blocking call, use a FBO
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gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
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filter->fbo, filter->depthbuffer, outbuf->texture,
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gst_gl_filter_reflected_screen_callback, inbuf->width, inbuf->height,
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inbuf->texture, 80, (gdouble) filter->width / (gdouble) filter->height,
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1.0, 5000.0, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE,
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(gpointer) reflected_screen_filter);
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return TRUE;
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}
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static gint64
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get_time (void)
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{
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static GTimeVal val;
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g_get_current_time (&val);
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return (val.tv_sec * G_USEC_PER_SEC) + val.tv_usec;
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}
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static void
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gst_gl_filter_reflected_screen_draw_screen (GstGLFilter * filter,
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gint width, gint height, guint texture)
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{
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//enable ARB Rectangular texturing
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//that's necessary to have the video displayed on our screen (with gstreamer)
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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//configure parameters for the texturing
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//the two first are used to specified how the texturing will be done if the screen is greater than the texture herself
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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//the next two specified how the texture will comport near the limits
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
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GL_CLAMP_TO_EDGE);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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//creating screen and setting the texture (depending on texture's height and width)
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glBegin (GL_QUADS);
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// right Face
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glTexCoord2f (0.0f, (gfloat) height);
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glVertex3f (-1.0f, 0.0f, -1.0f);
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glTexCoord2f (0.0f, 0.0f);
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glVertex3f (-1.0f, 1.0f, -1.0f);
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glTexCoord2f ((gfloat) width, 0.0f);
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glVertex3f (1.0f, 1.0f, -1.0f);
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glTexCoord2f ((gfloat) width, (gfloat) height);
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glVertex3f (1.0f, 0.0f, -1.0f);
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// Left Face
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glTexCoord2f ((gfloat) width, (gfloat) height);
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glVertex3f (-1.0f, 0.0f, -1.0f);
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glTexCoord2f (0.0f, (gfloat) height);
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glVertex3f (-1.0f, 0.0f, 1.0f);
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glTexCoord2f (0.0f, 0.0f);
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glVertex3f (-1.0f, 1.0f, 1.0f);
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glTexCoord2f ((gfloat) width, 0.0f);
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glVertex3f (-1.0f, 1.0f, -1.0f);
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glEnd ();
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//disable this kind of texturing (useless for the gluDisk)
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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}
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static void
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gst_gl_filter_reflected_screen_draw_floor ()
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{
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GLUquadricObj *q;
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//create a quadric for the floor's drawing
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q = gluNewQuadric ();
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//configure this quadric's parameter (for lighting and texturing)
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gluQuadricNormals (q, GL_SMOOTH);
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gluQuadricTexture (q, GL_FALSE);
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//drawing the disk. The texture are mapped thanks to the parameter we gave to the GLUquadric q
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gluDisk (q, 0.0, 2.0, 50.0, 1.0);
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}
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//opengl scene, params: input texture (not the output filter->texture)
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static void
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gst_gl_filter_reflected_screen_callback (gint width, gint height, guint texture,
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gpointer stuff)
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{
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static gint64 start_time = 0;
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFilterReflectedScreen *reflected_screen_filter =
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GST_GL_FILTER_REFLECTED_SCREEN (stuff);
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if (start_time == 0)
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start_time = get_time ();
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else {
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gint64 time_left =
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(reflected_screen_filter->timestamp / 1000) - (get_time () -
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start_time);
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time_left -= 1000000 / 25;
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if (time_left > 2000) {
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GST_LOG ("escape");
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return;
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}
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}
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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//load identity befor tracing
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glLoadIdentity ();
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//camera translation
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glTranslatef (0.0f, 0.1f, -1.5f);
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//camera configuration
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gluLookAt (0.1, -0.2, 1.4, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
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if (reflected_screen_filter->active_graphic_mode) {
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//Stencil buffer use start
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//creation of a black mask upon the entire screen. This mean that none of the red, blue, green and alpha color on the screen will be shown
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glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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//enable stencil buffer use
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glEnable (GL_STENCIL_TEST);
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//setting the stencil buffer. Each time a pixel will be drawn by now, this pixel value will be set to 1
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glStencilFunc (GL_ALWAYS, 1, 1);
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glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
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//disable the zbuffer
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glDisable (GL_DEPTH_TEST);
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//make a rotation of 90 degree on x axis. By default, gluDisk draw a disk on z axis
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glRotatef (-90.0f, 1.0, 0.0, 0.0);
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//draw the floor. Each pixel representing this floor will now have a value of 1 on stencil buffer
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gst_gl_filter_reflected_screen_draw_floor ();
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//make an anti-rotation of 90 degree to draw the rest of the scene on the right angle
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glRotatef (90.0f, 1.0, 0.0, 0.0);
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//enable zbuffer again
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glEnable (GL_DEPTH_TEST);
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//enable the drawing to be shown
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glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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//say that the next object have to be drawn ONLY where the stencil buffer's pixel's value is 1
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glStencilFunc (GL_EQUAL, 1, 1);
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glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
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//save the actual matrix
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glPushMatrix ();
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//translate the object on z axis
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glTranslatef (0.0f, 0.0f, 1.3f);
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//rotate it (because the drawing method place the user behind the left part of the screen)
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glRotatef (-45.0f, 0.0, 1.0, 0.0);
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//draw the reflexion
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gst_gl_filter_reflected_screen_draw_screen (filter, width, height, texture);
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//return to the saved matrix position
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glPopMatrix ();
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//end of the stencil buffer uses
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glDisable (GL_STENCIL_TEST);
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}
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//enable the blending to mix the floor and reflexion color
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glEnable (GL_BLEND);
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glColor4f (1.0f, 1.0f, 1.0f, 0.8f);
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//configuration of the transparency function
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//draw the floor (which will appear this time)
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//specified a white color (for the floor) with 20% transparency
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glRotatef (-90.0f, 1.0, 0.0, 0.0);
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gst_gl_filter_reflected_screen_draw_floor ();
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glRotatef (90.0f, 1.0, 0.0, 0.0);
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glDisable (GL_BLEND);
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//draw the real object
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//scale on y axis. The object must be drawn upside down (to suggest a reflexion)
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glScalef (1.0f, -1.0f, 1.0f);
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glTranslatef (0.0f, 0.0f, 1.3f);
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glRotatef (-45.0f, 0.0, 1.0, 0.0);
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gst_gl_filter_reflected_screen_draw_screen (filter, width, height, texture);
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}
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57
gst/gl/gstglfilterreflectedscreen.h
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57
gst/gl/gstglfilterreflectedscreen.h
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/*
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* GStreamer
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* Copyright (C) 2008 Pierre Pouzol<pierre.pouzol@hotmail.fr>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _GST_GL_FILTERREFLECTEDSCREEN_H_
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#define _GST_GL_FILTERREFLECTEDSCREEN_H_
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#include <gstglfilter.h>
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G_BEGIN_DECLS
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#define GST_TYPE_GL_FILTER_REFLECTED_SCREEN (gst_gl_filter_reflected_screen_get_type())
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#define GST_GL_FILTER_REFLECTED_SCREEN(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_REFLECTED_SCREEN,GstGLFilterReflectedScreen))
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#define GST_IS_GL_FILTER_REFLECTED_SCREEN(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_REFLECTED_SCREEN))
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#define GST_GL_FILTER_REFLECTED_SCREEN_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_REFLECTED_SCREEN,GstGLFilterReflectedScreenClass))
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#define GST_IS_GL_FILTER_REFLECTED_SCREEN_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_REFLECTED_SCREEN))
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#define GST_GL_FILTER_REFLECTED_SCREEN_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_REFLECTED_SCREEN,GstGLFilterReflectedScreenClass))
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typedef struct _GstGLFilterReflectedScreen GstGLFilterReflectedScreen;
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typedef struct _GstGLFilterReflectedScreenClass GstGLFilterReflectedScreenClass;
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struct _GstGLFilterReflectedScreen
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{
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GstGLFilter filter;
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GstGLShader *shader;
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gint64 timestamp;
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gboolean active_graphic_mode;
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};
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struct _GstGLFilterReflectedScreenClass
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{
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GstGLFilterClass filter_class;
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};
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GType gst_gl_glfilterreflectedscreen_get_type (void);
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G_END_DECLS
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#endif /* _GST_GLFILTERREFLECTEDSCREEN_H_ */
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