[434/906] glfilterreflectedscreen: forgot to add sources

This commit is contained in:
Pierre Pouzol 2010-04-26 14:41:17 +02:00 committed by Matthew Waters
parent 59b9cc9ebd
commit 8c9500e9d6
2 changed files with 378 additions and 0 deletions

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/*
* GStreamer
* Copyright (C) 2008 Pierre Pouzol<pierre.pouzol@hotmail.fr>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:element-glfilterreflectedscreen
*
* Map Video Texture upon a screen, on a reflecting surface
*
* <refsect2>
* <title>Examples</title>
* |[
* gst-launch -v videotestsrc ! glupload ! glfilterreflectedscreen active_graphic_mode=TRUE ! glimagesink
* ]|
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include "gstglfilterreflectedscreen.h"
#define GST_CAT_DEFAULT gst_gl_filter_reflected_screen_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
enum
{
PROP_0,
PROP_ACTIVE_GRAPHIC_MODE
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_reflected_screen_debug, "glfilterreflectedscreen", 0, "glfilterreflectedscreen element");
GST_BOILERPLATE_FULL (GstGLFilterReflectedScreen,
gst_gl_filter_reflected_screen, GstGLFilter, GST_TYPE_GL_FILTER,
DEBUG_INIT);
static void gst_gl_filter_reflected_screen_set_property (GObject * object,
guint prop_id, const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_reflected_screen_get_property (GObject * object,
guint prop_id, GValue * value, GParamSpec * pspec);
static gboolean gst_gl_filter_reflected_screen_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_reflected_screen_draw_floor ();
static void gst_gl_filter_reflected_screen_draw_screen (GstGLFilter * filter,
gint width, gint height, guint texture);
static void gst_gl_filter_reflected_screen_callback (gint width, gint height,
guint texture, gpointer stuff);
static void
gst_gl_filter_reflected_screen_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details_simple (element_class,
"OpenGL Reflected Screen filter", "Filter/Effect",
"Reflected Screen Filter", "Pierre POUZOL <pierre.pouzol@hotmail.fr>");
}
static void
gst_gl_filter_reflected_screen_class_init (GstGLFilterReflectedScreenClass *
klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_reflected_screen_set_property;
gobject_class->get_property = gst_gl_filter_reflected_screen_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_reflected_screen_filter;
g_object_class_install_property (gobject_class, PROP_ACTIVE_GRAPHIC_MODE,
g_param_spec_boolean ("active_graphic_mode",
"Activate graphic mode",
"Allow user to activate stencil buffer and blending.",
TRUE, G_PARAM_READWRITE));
}
static void
gst_gl_filter_reflected_screen_init (GstGLFilterReflectedScreen * filter,
GstGLFilterReflectedScreenClass * klass)
{
filter->timestamp = 0;
filter->active_graphic_mode = TRUE;
}
static void
gst_gl_filter_reflected_screen_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLFilterReflectedScreen *filter = GST_GL_FILTER_REFLECTED_SCREEN (object);
switch (prop_id) {
case PROP_ACTIVE_GRAPHIC_MODE:
{
filter->active_graphic_mode = g_value_get_boolean (value);
break;
}
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_reflected_screen_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLFilterReflectedScreen *filter = GST_GL_FILTER_REFLECTED_SCREEN (object);
switch (prop_id) {
case PROP_ACTIVE_GRAPHIC_MODE:
g_value_set_boolean (value, filter->active_graphic_mode);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_filter_reflected_screen_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf)
{
gpointer reflected_screen_filter = GST_GL_FILTER_REFLECTED_SCREEN (filter);
GST_GL_FILTER_REFLECTED_SCREEN (reflected_screen_filter)->timestamp =
GST_BUFFER_TIMESTAMP (inbuf);
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture,
gst_gl_filter_reflected_screen_callback, inbuf->width, inbuf->height,
inbuf->texture, 80, (gdouble) filter->width / (gdouble) filter->height,
1.0, 5000.0, GST_GL_DISPLAY_PROJECTION_PERSPECTIVE,
(gpointer) reflected_screen_filter);
return TRUE;
}
static gint64
get_time (void)
{
static GTimeVal val;
g_get_current_time (&val);
return (val.tv_sec * G_USEC_PER_SEC) + val.tv_usec;
}
static void
gst_gl_filter_reflected_screen_draw_screen (GstGLFilter * filter,
gint width, gint height, guint texture)
{
//enable ARB Rectangular texturing
//that's necessary to have the video displayed on our screen (with gstreamer)
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
//configure parameters for the texturing
//the two first are used to specified how the texturing will be done if the screen is greater than the texture herself
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//the next two specified how the texture will comport near the limits
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
//creating screen and setting the texture (depending on texture's height and width)
glBegin (GL_QUADS);
// right Face
glTexCoord2f (0.0f, (gfloat) height);
glVertex3f (-1.0f, 0.0f, -1.0f);
glTexCoord2f (0.0f, 0.0f);
glVertex3f (-1.0f, 1.0f, -1.0f);
glTexCoord2f ((gfloat) width, 0.0f);
glVertex3f (1.0f, 1.0f, -1.0f);
glTexCoord2f ((gfloat) width, (gfloat) height);
glVertex3f (1.0f, 0.0f, -1.0f);
// Left Face
glTexCoord2f ((gfloat) width, (gfloat) height);
glVertex3f (-1.0f, 0.0f, -1.0f);
glTexCoord2f (0.0f, (gfloat) height);
glVertex3f (-1.0f, 0.0f, 1.0f);
glTexCoord2f (0.0f, 0.0f);
glVertex3f (-1.0f, 1.0f, 1.0f);
glTexCoord2f ((gfloat) width, 0.0f);
glVertex3f (-1.0f, 1.0f, -1.0f);
glEnd ();
//disable this kind of texturing (useless for the gluDisk)
glDisable (GL_TEXTURE_RECTANGLE_ARB);
}
static void
gst_gl_filter_reflected_screen_draw_floor ()
{
GLUquadricObj *q;
//create a quadric for the floor's drawing
q = gluNewQuadric ();
//configure this quadric's parameter (for lighting and texturing)
gluQuadricNormals (q, GL_SMOOTH);
gluQuadricTexture (q, GL_FALSE);
//drawing the disk. The texture are mapped thanks to the parameter we gave to the GLUquadric q
gluDisk (q, 0.0, 2.0, 50.0, 1.0);
}
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_filter_reflected_screen_callback (gint width, gint height, guint texture,
gpointer stuff)
{
static gint64 start_time = 0;
GstGLFilter *filter = GST_GL_FILTER (stuff);
GstGLFilterReflectedScreen *reflected_screen_filter =
GST_GL_FILTER_REFLECTED_SCREEN (stuff);
if (start_time == 0)
start_time = get_time ();
else {
gint64 time_left =
(reflected_screen_filter->timestamp / 1000) - (get_time () -
start_time);
time_left -= 1000000 / 25;
if (time_left > 2000) {
GST_LOG ("escape");
return;
}
}
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
//load identity befor tracing
glLoadIdentity ();
//camera translation
glTranslatef (0.0f, 0.1f, -1.5f);
//camera configuration
gluLookAt (0.1, -0.2, 1.4, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
if (reflected_screen_filter->active_graphic_mode) {
//Stencil buffer use start
//creation of a black mask upon the entire screen. This mean that none of the red, blue, green and alpha color on the screen will be shown
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
//enable stencil buffer use
glEnable (GL_STENCIL_TEST);
//setting the stencil buffer. Each time a pixel will be drawn by now, this pixel value will be set to 1
glStencilFunc (GL_ALWAYS, 1, 1);
glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE);
//disable the zbuffer
glDisable (GL_DEPTH_TEST);
//make a rotation of 90 degree on x axis. By default, gluDisk draw a disk on z axis
glRotatef (-90.0f, 1.0, 0.0, 0.0);
//draw the floor. Each pixel representing this floor will now have a value of 1 on stencil buffer
gst_gl_filter_reflected_screen_draw_floor ();
//make an anti-rotation of 90 degree to draw the rest of the scene on the right angle
glRotatef (90.0f, 1.0, 0.0, 0.0);
//enable zbuffer again
glEnable (GL_DEPTH_TEST);
//enable the drawing to be shown
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
//say that the next object have to be drawn ONLY where the stencil buffer's pixel's value is 1
glStencilFunc (GL_EQUAL, 1, 1);
glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP);
//save the actual matrix
glPushMatrix ();
//translate the object on z axis
glTranslatef (0.0f, 0.0f, 1.3f);
//rotate it (because the drawing method place the user behind the left part of the screen)
glRotatef (-45.0f, 0.0, 1.0, 0.0);
//draw the reflexion
gst_gl_filter_reflected_screen_draw_screen (filter, width, height, texture);
//return to the saved matrix position
glPopMatrix ();
//end of the stencil buffer uses
glDisable (GL_STENCIL_TEST);
}
//enable the blending to mix the floor and reflexion color
glEnable (GL_BLEND);
glColor4f (1.0f, 1.0f, 1.0f, 0.8f);
//configuration of the transparency function
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//draw the floor (which will appear this time)
//specified a white color (for the floor) with 20% transparency
glRotatef (-90.0f, 1.0, 0.0, 0.0);
gst_gl_filter_reflected_screen_draw_floor ();
glRotatef (90.0f, 1.0, 0.0, 0.0);
glDisable (GL_BLEND);
//draw the real object
//scale on y axis. The object must be drawn upside down (to suggest a reflexion)
glScalef (1.0f, -1.0f, 1.0f);
glTranslatef (0.0f, 0.0f, 1.3f);
glRotatef (-45.0f, 0.0, 1.0, 0.0);
gst_gl_filter_reflected_screen_draw_screen (filter, width, height, texture);
}

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/*
* GStreamer
* Copyright (C) 2008 Pierre Pouzol<pierre.pouzol@hotmail.fr>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTERREFLECTEDSCREEN_H_
#define _GST_GL_FILTERREFLECTEDSCREEN_H_
#include <gstglfilter.h>
G_BEGIN_DECLS
#define GST_TYPE_GL_FILTER_REFLECTED_SCREEN (gst_gl_filter_reflected_screen_get_type())
#define GST_GL_FILTER_REFLECTED_SCREEN(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_REFLECTED_SCREEN,GstGLFilterReflectedScreen))
#define GST_IS_GL_FILTER_REFLECTED_SCREEN(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_REFLECTED_SCREEN))
#define GST_GL_FILTER_REFLECTED_SCREEN_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_REFLECTED_SCREEN,GstGLFilterReflectedScreenClass))
#define GST_IS_GL_FILTER_REFLECTED_SCREEN_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_REFLECTED_SCREEN))
#define GST_GL_FILTER_REFLECTED_SCREEN_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_REFLECTED_SCREEN,GstGLFilterReflectedScreenClass))
typedef struct _GstGLFilterReflectedScreen GstGLFilterReflectedScreen;
typedef struct _GstGLFilterReflectedScreenClass GstGLFilterReflectedScreenClass;
struct _GstGLFilterReflectedScreen
{
GstGLFilter filter;
GstGLShader *shader;
gint64 timestamp;
gboolean active_graphic_mode;
};
struct _GstGLFilterReflectedScreenClass
{
GstGLFilterClass filter_class;
};
GType gst_gl_glfilterreflectedscreen_get_type (void);
G_END_DECLS
#endif /* _GST_GLFILTERREFLECTEDSCREEN_H_ */