.. |
gstd3d11_fwd.h
|
d3d11decoder: Register elements per GPU device with capability check
|
2020-02-18 11:58:45 +00:00 |
gstd3d11basefilter.c
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.h
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.c
|
d3d11bufferpool: Add padding space for semi-planar YUV formats
|
2020-03-09 10:14:53 +09:00 |
gstd3d11bufferpool.h
|
d3d11: Refactor d3d11 memory and dxgi format usage
|
2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
|
d3d11convert: Fix fallback texture setup when resolution is not even number
|
2020-05-19 17:25:05 +00:00 |
gstd3d11colorconvert.h
|
d3d11convert: Fix fallback texture setup when resolution is not even number
|
2020-05-19 17:25:05 +00:00 |
gstd3d11colorconverter.c
|
d3d11colorconverter: Add support cropping
|
2020-03-09 23:44:06 +09:00 |
gstd3d11colorconverter.h
|
d3d11colorconverter: Add support cropping
|
2020-03-09 23:44:06 +09:00 |
gstd3d11decoder.c
|
d3d11decoder: Add VP8 decoder element
|
2020-04-22 23:20:44 +00:00 |
gstd3d11decoder.h
|
d3d11decoder: Add VP8 decoder element
|
2020-04-22 23:20:44 +00:00 |
gstd3d11device.c
|
d3d11device: Add fallback for device creation
|
2020-04-28 17:33:56 +00:00 |
gstd3d11device.h
|
d3d11memory: Always use native DXGI format if device support it
|
2020-01-13 01:58:08 +00:00 |
gstd3d11download.c
|
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
|
2020-01-13 01:58:08 +00:00 |
gstd3d11download.h
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11format.c
|
d3d11: Update for video-hdr struct change
|
2020-04-01 05:18:11 +00:00 |
gstd3d11format.h
|
d3d11window: Reorganize display colorspace selection
|
2020-03-28 11:45:48 +00:00 |
gstd3d11h264dec.c
|
codecs: h264decoder: ref pic lists as decode_slice parameters
|
2020-05-19 16:57:09 +00:00 |
gstd3d11h264dec.h
|
d3d11decoder: Register elements per GPU device with capability check
|
2020-02-18 11:58:45 +00:00 |
gstd3d11h265dec.c
|
d3d11decoder: Fix wrong return type from output_picture vfunc
|
2020-04-23 22:06:24 +00:00 |
gstd3d11h265dec.h
|
d3d11decoder: Register elements per GPU device with capability check
|
2020-02-18 11:58:45 +00:00 |
gstd3d11memory.c
|
d3d11memory: Add a method to specify padding space
|
2020-02-05 00:52:48 +00:00 |
gstd3d11memory.h
|
d3d11memory: Add a method to specify padding space
|
2020-02-05 00:52:48 +00:00 |
gstd3d11overlaycompositor.c
|
d3d11overlaycompositor: Fix wrong Y position calculation
|
2020-06-05 13:47:49 +00:00 |
gstd3d11overlaycompositor.h
|
d3d11videosink: Add support for overlay composition
|
2019-12-24 19:00:45 +09:00 |
gstd3d11shader.c
|
d3d11videosink: Add support for overlay composition
|
2019-12-24 19:00:45 +09:00 |
gstd3d11shader.h
|
d3d11videosink: Add support for overlay composition
|
2019-12-24 19:00:45 +09:00 |
gstd3d11upload.c
|
Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC"
|
2020-01-13 01:58:08 +00:00 |
gstd3d11upload.h
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11utils.c
|
d3d11utils: Add a helper method for checking Xbox device
|
2020-06-16 10:49:02 +00:00 |
gstd3d11utils.h
|
d3d11utils: Add a helper method for checking Xbox device
|
2020-06-16 10:49:02 +00:00 |
gstd3d11videoprocessor.c
|
d3d11: Add video processor object
|
2020-02-05 00:52:48 +00:00 |
gstd3d11videoprocessor.h
|
d3d11: Add video processor object
|
2020-02-05 00:52:48 +00:00 |
gstd3d11videosink.c
|
d3d11videosink: Use GPU memory copy if possible
|
2020-06-16 10:49:02 +00:00 |
gstd3d11videosink.h
|
d3d11videosink: Use ID3D11VideoProcessor interface
|
2020-02-05 00:52:48 +00:00 |
gstd3d11videosinkbin.c
|
d3d11videosink: Add support for overlay composition
|
2019-12-24 19:00:45 +09:00 |
gstd3d11videosinkbin.h
|
d3d11videosinkbin: Drop d3d11 color convert element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11vp8dec.c
|
d3d11vp8dec: Remove useless assign operation
|
2020-05-05 16:37:14 +00:00 |
gstd3d11vp8dec.h
|
d3d11decoder: Add VP8 decoder element
|
2020-04-22 23:20:44 +00:00 |
gstd3d11vp9dec.c
|
d3d11decoder: Fix wrong return type from output_picture vfunc
|
2020-04-23 22:06:24 +00:00 |
gstd3d11vp9dec.h
|
d3d11decoder: Register elements per GPU device with capability check
|
2020-02-18 11:58:45 +00:00 |
gstd3d11window.cpp
|
d3d11window: Do not configure video processor for Xbox device
|
2020-06-16 10:49:02 +00:00 |
gstd3d11window.h
|
d3d11window: Add unprepare method to clear internal resource
|
2020-05-27 04:59:50 +09:00 |
gstd3d11window_corewindow.cpp
|
d3d11window: Add unprepare method to clear internal resource
|
2020-05-27 04:59:50 +09:00 |
gstd3d11window_corewindow.h
|
d3d11: Add support for Universal Windows Platform
|
2020-01-06 20:14:51 +09:00 |
gstd3d11window_swapchainpanel.cpp
|
d3d11window: Add unprepare method to clear internal resource
|
2020-05-27 04:59:50 +09:00 |
gstd3d11window_swapchainpanel.h
|
d3d11: Add support for Universal Windows Platform
|
2020-01-06 20:14:51 +09:00 |
gstd3d11window_win32.cpp
|
d3d11window_win32: Create internal window on parent window's thread
|
2020-05-27 05:08:48 +09:00 |
gstd3d11window_win32.h
|
d3d11: Add support for Universal Windows Platform
|
2020-01-06 20:14:51 +09:00 |
meson.build
|
d3d11decoder: Add VP8 decoder element
|
2020-04-22 23:20:44 +00:00 |
plugin.c
|
d3d11videosink: Assign primary rank
|
2020-06-03 17:57:41 +09:00 |