gstreamer/sys/d3d11
Seungha Yang e921a07715 codecs: h264decoder: Pass GstVideoCodecFrame to output_picture()
All subclasses are retrieving list to get target output frame, which
can be done by baseclass. And pass the ownership of the GstH264Picture
to subclass so that subclass can clear implementation dependent resources
before finishing the frame.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1449>
2020-07-21 17:18:42 +09:00
..
gstd3d11_fwd.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11basefilter.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11bufferpool: Add padding space for semi-planar YUV formats 2020-03-09 10:14:53 +09:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11convert: Fix fallback texture setup when resolution is not even number 2020-05-19 17:25:05 +00:00
gstd3d11colorconvert.h d3d11convert: Fix fallback texture setup when resolution is not even number 2020-05-19 17:25:05 +00:00
gstd3d11colorconverter.c d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11colorconverter.h d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11decoder.c d3d11decoder: Disable zero-copy for Qualcomm devices 2020-07-12 01:40:45 +09:00
gstd3d11decoder.h d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11device.c d3d11device: Print supported DXGI format for debugging 2020-06-22 14:36:16 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11: Update for video-hdr struct change 2020-04-01 05:18:11 +00:00
gstd3d11format.h d3d11window: Reorganize display colorspace selection 2020-03-28 11:45:48 +00:00
gstd3d11h264dec.c codecs: h264decoder: Pass GstVideoCodecFrame to output_picture() 2020-07-21 17:18:42 +09:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c d3d11h265dec: Fix possible invalid memory access 2020-06-25 13:58:57 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11memory.c d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11memory.h d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11overlaycompositor.c d3d11overlaycompositor: Fix wrong Y position calculation 2020-06-05 13:47:49 +00:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11: Load HLSL compiler library using g_module_open 2020-06-22 14:36:16 +00:00
gstd3d11shader.h d3d11: Load HLSL compiler library using g_module_open 2020-06-22 14:36:16 +00:00
gstd3d11upload.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c plugins: Use g_win32_error_message for HRESULT to string conversion 2020-07-18 11:05:52 +09:00
gstd3d11utils.h d3d11decoder: Disable zero-copy for Qualcomm devices 2020-07-12 01:40:45 +09:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11videosink.h d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11videosinkbin.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11vp8dec.c d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c d3d11decoder: Disable zero-copy for blacklisted device 2020-06-16 10:49:02 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11decoder: Disable zero-copy for Qualcomm devices 2020-07-12 01:40:45 +09:00
gstd3d11window.h d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window_win32: Chain up mouse event to parent window 2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
meson.build d3d11: Disable D3D11Debug and DXGIDebug layer for UWP build 2020-07-08 21:11:31 +00:00
plugin.c docs: remove gst prefix from plugin titles 2020-07-02 18:10:21 +02:00