.. |
gstd3d11_fwd.h
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d3d11colorconvert: Split color space converter to reuse code
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2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.c
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.c
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d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
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d3d11: translate windows error codes to human readable strings
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2019-12-07 16:09:03 -06:00 |
gstd3d11colorconvert.h
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d3d11colorconvert: Split color space converter to reuse code
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconverter.c
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d3d11: Fix ID3D11SamplerState leak
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2019-12-11 12:57:46 +00:00 |
gstd3d11colorconverter.h
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d3d11videosink: Add color conversion support
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2019-12-05 02:29:18 +00:00 |
gstd3d11device.c
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d3d11device: Report alive d3d11 objects at the end
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2019-12-11 23:04:49 +09:00 |
gstd3d11device.h
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d3d11device: Add gst_d3d11_device_thread_add_full method
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2019-12-05 02:29:18 +00:00 |
gstd3d11download.c
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11download.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11format.c
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d3d11: Initialize debug categories of non-GstElement implementation in plugin init
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2019-12-05 02:29:18 +00:00 |
gstd3d11format.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11memory.c
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d3d11: translate windows error codes to human readable strings
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2019-12-07 16:09:03 -06:00 |
gstd3d11memory.h
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d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05 02:29:18 +00:00 |
gstd3d11shader.c
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d3d11: Fix ID3D11SamplerState leak
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2019-12-11 12:57:46 +00:00 |
gstd3d11shader.h
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d3d11: Split shader to reuse code
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2019-12-05 02:29:18 +00:00 |
gstd3d11upload.c
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d3d11: translate windows error codes to human readable strings
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2019-12-07 16:09:03 -06:00 |
gstd3d11upload.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11utils.c
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d3d11: Initialize debug categories of non-GstElement implementation in plugin init
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2019-12-05 02:29:18 +00:00 |
gstd3d11utils.h
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d3d11: translate windows error codes to human readable strings
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2019-12-07 16:09:03 -06:00 |
gstd3d11videosink.c
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d3d11videosink: Fix broken fallback rendering
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2019-12-10 04:06:28 +00:00 |
gstd3d11videosink.h
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d3d11window: Do not check shader resource view if not doing conversion
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2019-12-10 04:06:28 +00:00 |
gstd3d11videosinkbin.c
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d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05 02:29:18 +00:00 |
gstd3d11videosinkbin.h
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d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05 02:29:18 +00:00 |
gstd3d11window.c
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d3d11window: Do not check shader resource view if not doing conversion
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2019-12-10 04:06:28 +00:00 |
gstd3d11window.h
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d3d11window: Do not check shader resource view if not doing conversion
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2019-12-10 04:06:28 +00:00 |
meson.build
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d3d11colorconvert: Split color space converter to reuse code
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2019-12-05 02:29:18 +00:00 |
plugin.c
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d3d11: Initialize debug categories of non-GstElement implementation in plugin init
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2019-12-05 02:29:18 +00:00 |