d3d11colorconvert: Split color space converter to reuse code

This commit is contained in:
Seungha Yang 2019-12-03 20:35:06 +09:00 committed by GStreamer Merge Bot
parent 42ca123f0f
commit c9cb08fcd4
9 changed files with 1247 additions and 1017 deletions

View file

@ -66,7 +66,6 @@ typedef struct _GstD3D11DownloadClass GstD3D11DownloadClass;
typedef struct _GstD3D11ColorConvert GstD3D11ColorConvert;
typedef struct _GstD3D11ColorConvertClass GstD3D11ColorConvertClass;
typedef struct _GstD3D11ColorConvertPrivate GstD3D11ColorConvertPrivate;
G_END_DECLS

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@ -23,7 +23,7 @@
#include <gst/gst.h>
#include "gstd3d11basefilter.h"
#include "gstd3d11shader.h"
#include "gstd3d11colorconverter.h"
G_BEGIN_DECLS
@ -41,8 +41,6 @@ struct _GstD3D11ColorConvert
const GstD3D11Format *in_d3d11_format;
const GstD3D11Format *out_d3d11_format;
GstD3D11Quad *quad;
ID3D11Texture2D *in_texture[GST_VIDEO_MAX_PLANES];
ID3D11ShaderResourceView *shader_resource_view[GST_VIDEO_MAX_PLANES];
guint num_input_view;
@ -51,10 +49,9 @@ struct _GstD3D11ColorConvert
ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES];
guint num_output_view;
D3D11_VIEWPORT viewport;
gboolean can_convert;
GstD3D11ColorConverter *converter;
GstD3D11ColorConvertPrivate *priv;
gboolean can_convert;
};
struct _GstD3D11ColorConvertClass

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@ -0,0 +1,945 @@
/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
* Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "gstd3d11colorconverter.h"
#include "gstd3d11utils.h"
#include "gstd3d11device.h"
#include "gstd3d11shader.h"
#include "gstd3d11format.h"
#include <string.h>
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_colorconverter_debug);
#define GST_CAT_DEFAULT gst_d3d11_colorconverter_debug
/* *INDENT-OFF* */
typedef struct
{
FLOAT trans_matrix[12];
FLOAT padding[4];
} PixelShaderColorTransform;
typedef struct
{
struct {
FLOAT x;
FLOAT y;
FLOAT z;
} position;
struct {
FLOAT x;
FLOAT y;
} texture;
} VertexData;
typedef struct
{
const gchar *constant_buffer;
const gchar *func;
} PixelShaderTemplate;
#define COLOR_TRANSFORM_COEFF \
"cbuffer PixelShaderColorTransform : register(b0)\n" \
"{\n" \
" float3x4 trans_matrix;\n" \
" float3 padding;\n" \
"};\n"
#define HLSL_FUNC_YUV_TO_RGB \
"float3 yuv_to_rgb (float3 yuv)\n" \
"{\n" \
" yuv += float3(-0.062745f, -0.501960f, -0.501960f);\n" \
" yuv = mul(yuv, trans_matrix);\n" \
" return saturate(yuv);\n" \
"}\n"
#define HLSL_FUNC_RGB_TO_YUV \
"float3 rgb_to_yuv (float3 rgb)\n" \
"{\n" \
" float3 yuv;\n" \
" yuv = mul(rgb, trans_matrix);\n" \
" yuv += float3(0.062745f, 0.501960f, 0.501960f);\n" \
" return saturate(yuv);\n" \
"}\n"
static const PixelShaderTemplate templ_REORDER =
{ NULL, NULL };
static const PixelShaderTemplate templ_YUV_to_RGB =
{ COLOR_TRANSFORM_COEFF, HLSL_FUNC_YUV_TO_RGB };
#if 0
static const PixelShaderTemplate templ_RGB_to_YUV =
{ COLOR_TRANSFORM_COEFF, HLSL_FUNC_RGB_TO_YUV };
#endif
static const gchar templ_REORDER_BODY[] =
" float4 sample;\n"
" sample = shaderTexture[0].Sample(samplerState, input.Texture);\n"
/* alpha channel */
" %s\n"
" return sample;\n";
static const gchar templ_VUYA_to_RGB_BODY[] =
" float4 sample, rgba;\n"
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).z;\n"
" sample.y = shaderTexture[0].Sample(samplerState, input.Texture).y;\n"
" sample.z = shaderTexture[0].Sample(samplerState, input.Texture).x;\n"
" sample.a = shaderTexture[0].Sample(samplerState, input.Texture).a;\n"
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
" rgba.a = sample.a;\n"
" return rgba;\n";
#if 0
static const gchar templ_RGB_to_VUYA_BODY[] =
" float4 sample, vuya;\n"
" sample = shaderTexture[0].Sample(samplerState, input.Texture);\n"
" vuya.zyx = rgb_to_yuv (sample.rgb);\n"
" vuya.a = %s;\n"
" return vuya;\n";
#endif
/* YUV to RGB conversion */
static const gchar templ_PLANAR_YUV_to_RGB_BODY[] =
" float4 sample, rgba;\n"
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).x;\n"
" sample.y = shaderTexture[1].Sample(samplerState, input.Texture).x;\n"
" sample.z = shaderTexture[2].Sample(samplerState, input.Texture).x;\n"
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
" rgba.a = 1.0;\n"
" return rgba;\n";
static const gchar templ_PLANAR_YUV_HIGH_to_RGB_BODY[] =
" float4 sample, rgba;\n"
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).x * %d;\n"
" sample.y = shaderTexture[1].Sample(samplerState, input.Texture).x * %d;\n"
" sample.z = shaderTexture[2].Sample(samplerState, input.Texture).x * %d;\n"
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
" rgba.a = 1.0;\n"
" return rgba;\n";
/* FIXME: add RGB to planar */
static const gchar templ_SEMI_PLANAR_to_RGB_BODY[] =
" float4 sample, rgba;\n"
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).x;\n"
" sample.yz = shaderTexture[1].Sample(samplerState, input.Texture).xy;\n"
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
" rgba.a = 1.0;\n"
" return rgba;\n";
/* FIXME: add RGB to semi-planar */
static const gchar templ_pixel_shader[] =
/* constant buffer */
"%s\n"
"Texture2D shaderTexture[4];\n"
"SamplerState samplerState;\n"
"\n"
"struct PS_INPUT\n"
"{\n"
" float4 Position: SV_POSITION;\n"
" float3 Texture: TEXCOORD0;\n"
"};\n"
"\n"
/* rgb <-> yuv function */
"%s\n"
"float4 main(PS_INPUT input): SV_TARGET\n"
"{\n"
"%s"
"}\n";
static const gchar templ_vertex_shader[] =
"struct VS_INPUT\n"
"{\n"
" float4 Position : POSITION;\n"
" float4 Texture : TEXCOORD0;\n"
"};\n"
"\n"
"struct VS_OUTPUT\n"
"{\n"
" float4 Position: SV_POSITION;\n"
" float4 Texture: TEXCOORD0;\n"
"};\n"
"\n"
"VS_OUTPUT main(VS_INPUT input)\n"
"{\n"
" return input;\n"
"}\n";
/* *INDENT-ON* */
typedef struct
{
const PixelShaderTemplate *templ;
gchar *ps_body;
PixelShaderColorTransform transform;
} ConvertInfo;
struct _GstD3D11ColorConverter
{
GstD3D11Device *device;
GstVideoInfo in_info;
GstVideoInfo out_info;
const GstD3D11Format *in_d3d11_format;
const GstD3D11Format *out_d3d11_format;
guint num_input_view;
guint num_output_view;
GstD3D11Quad *quad;
D3D11_VIEWPORT viewport;
ConvertInfo convert_info;
};
/* from video-converter.c */
typedef struct
{
gfloat dm[4][4];
} MatrixData;
static void
color_matrix_set_identity (MatrixData * m)
{
gint i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
m->dm[i][j] = (i == j);
}
}
}
static void
color_matrix_copy (MatrixData * d, const MatrixData * s)
{
gint i, j;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
d->dm[i][j] = s->dm[i][j];
}
/* Perform 4x4 matrix multiplication:
* - @dst@ = @a@ * @b@
* - @dst@ may be a pointer to @a@ andor @b@
*/
static void
color_matrix_multiply (MatrixData * dst, MatrixData * a, MatrixData * b)
{
MatrixData tmp;
gint i, j, k;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
gfloat x = 0;
for (k = 0; k < 4; k++) {
x += a->dm[i][k] * b->dm[k][j];
}
tmp.dm[i][j] = x;
}
}
color_matrix_copy (dst, &tmp);
}
static void
color_matrix_offset_components (MatrixData * m, gfloat a1, gfloat a2, gfloat a3)
{
MatrixData a;
color_matrix_set_identity (&a);
a.dm[0][3] = a1;
a.dm[1][3] = a2;
a.dm[2][3] = a3;
color_matrix_multiply (m, &a, m);
}
static void
color_matrix_scale_components (MatrixData * m, gfloat a1, gfloat a2, gfloat a3)
{
MatrixData a;
color_matrix_set_identity (&a);
a.dm[0][0] = a1;
a.dm[1][1] = a2;
a.dm[2][2] = a3;
color_matrix_multiply (m, &a, m);
}
static void
color_matrix_debug (GstD3D11ColorConverter * self, const MatrixData * s)
{
GST_DEBUG ("[%f %f %f %f]",
s->dm[0][0], s->dm[0][1], s->dm[0][2], s->dm[0][3]);
GST_DEBUG ("[%f %f %f %f]",
s->dm[1][0], s->dm[1][1], s->dm[1][2], s->dm[1][3]);
GST_DEBUG ("[%f %f %f %f]",
s->dm[2][0], s->dm[2][1], s->dm[2][2], s->dm[2][3]);
GST_DEBUG ("[%f %f %f %f]",
s->dm[3][0], s->dm[3][1], s->dm[3][2], s->dm[3][3]);
}
static void
color_matrix_YCbCr_to_RGB (MatrixData * m, gfloat Kr, gfloat Kb)
{
gfloat Kg = 1.0 - Kr - Kb;
MatrixData k = {
{
{1., 0., 2 * (1 - Kr), 0.},
{1., -2 * Kb * (1 - Kb) / Kg, -2 * Kr * (1 - Kr) / Kg, 0.},
{1., 2 * (1 - Kb), 0., 0.},
{0., 0., 0., 1.},
}
};
color_matrix_multiply (m, &k, m);
}
static void
color_matrix_RGB_to_YCbCr (MatrixData * m, gfloat Kr, gfloat Kb)
{
gfloat Kg = 1.0 - Kr - Kb;
MatrixData k;
gfloat x;
k.dm[0][0] = Kr;
k.dm[0][1] = Kg;
k.dm[0][2] = Kb;
k.dm[0][3] = 0;
x = 1 / (2 * (1 - Kb));
k.dm[1][0] = -x * Kr;
k.dm[1][1] = -x * Kg;
k.dm[1][2] = x * (1 - Kb);
k.dm[1][3] = 0;
x = 1 / (2 * (1 - Kr));
k.dm[2][0] = x * (1 - Kr);
k.dm[2][1] = -x * Kg;
k.dm[2][2] = -x * Kb;
k.dm[2][3] = 0;
k.dm[3][0] = 0;
k.dm[3][1] = 0;
k.dm[3][2] = 0;
k.dm[3][3] = 1;
color_matrix_multiply (m, &k, m);
}
static void
compute_matrix_to_RGB (GstD3D11ColorConverter * self, MatrixData * data,
GstVideoInfo * info)
{
gdouble Kr = 0, Kb = 0;
gint offset[4], scale[4];
/* bring color components to [0..1.0] range */
gst_video_color_range_offsets (info->colorimetry.range, info->finfo, offset,
scale);
color_matrix_offset_components (data, -offset[0], -offset[1], -offset[2]);
color_matrix_scale_components (data, 1 / ((float) scale[0]),
1 / ((float) scale[1]), 1 / ((float) scale[2]));
if (!GST_VIDEO_INFO_IS_RGB (info)) {
/* bring components to R'G'B' space */
if (gst_video_color_matrix_get_Kr_Kb (info->colorimetry.matrix, &Kr, &Kb))
color_matrix_YCbCr_to_RGB (data, Kr, Kb);
}
color_matrix_debug (self, data);
}
static void
compute_matrix_to_YUV (GstD3D11ColorConverter * self, MatrixData * data,
GstVideoInfo * info)
{
gdouble Kr = 0, Kb = 0;
gint offset[4], scale[4];
if (!GST_VIDEO_INFO_IS_RGB (info)) {
/* bring components to YCbCr space */
if (gst_video_color_matrix_get_Kr_Kb (info->colorimetry.matrix, &Kr, &Kb))
color_matrix_RGB_to_YCbCr (data, Kr, Kb);
}
/* bring color components to nominal range */
gst_video_color_range_offsets (info->colorimetry.range, info->finfo, offset,
scale);
color_matrix_scale_components (data, (float) scale[0], (float) scale[1],
(float) scale[2]);
color_matrix_offset_components (data, offset[0], offset[1], offset[2]);
color_matrix_debug (self, data);
}
static gboolean
converter_get_matrix (GstD3D11ColorConverter * self, MatrixData * matrix,
GstVideoInfo * in_info, GstVideoInfo * out_info)
{
gboolean same_matrix;
guint in_bits, out_bits;
in_bits = GST_VIDEO_INFO_COMP_DEPTH (in_info, 0);
out_bits = GST_VIDEO_INFO_COMP_DEPTH (out_info, 0);
same_matrix = in_info->colorimetry.matrix == out_info->colorimetry.matrix;
GST_DEBUG ("matrix %d -> %d (%d)", in_info->colorimetry.matrix,
out_info->colorimetry.matrix, same_matrix);
color_matrix_set_identity (matrix);
if (same_matrix) {
GST_DEBUG ("conversion matrix is not required");
return FALSE;
}
if (in_bits < out_bits) {
gint scale = 1 << (out_bits - in_bits);
color_matrix_scale_components (matrix,
1 / (float) scale, 1 / (float) scale, 1 / (float) scale);
}
GST_DEBUG ("to RGB matrix");
compute_matrix_to_RGB (self, matrix, in_info);
GST_DEBUG ("current matrix");
color_matrix_debug (self, matrix);
GST_DEBUG ("to YUV matrix");
compute_matrix_to_YUV (self, matrix, out_info);
GST_DEBUG ("current matrix");
color_matrix_debug (self, matrix);
if (in_bits > out_bits) {
gint scale = 1 << (in_bits - out_bits);
color_matrix_scale_components (matrix,
(float) scale, (float) scale, (float) scale);
}
GST_DEBUG ("final matrix");
color_matrix_debug (self, matrix);
return TRUE;
}
static gboolean
setup_convert_info_rgb_to_rgb (GstD3D11ColorConverter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
ConvertInfo *convert_info = &self->convert_info;
GstVideoFormat in_format = GST_VIDEO_INFO_FORMAT (in_info);
#define IS_RGBX_FORMAT(f) \
((f) == GST_VIDEO_FORMAT_RGBx || \
(f) == GST_VIDEO_FORMAT_xRGB || \
(f) == GST_VIDEO_FORMAT_BGRx || \
(f) == GST_VIDEO_FORMAT_xBGR)
convert_info->templ = &templ_REORDER;
convert_info->ps_body = g_strdup_printf (templ_REORDER_BODY,
IS_RGBX_FORMAT (in_format) ? "sample.a = 1.0f;" : "");
#undef IS_RGBX_FORMAT
return TRUE;
}
static gboolean
setup_convert_info_yuv_to_rgb (GstD3D11ColorConverter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
ConvertInfo *info = &self->convert_info;
info->templ = &templ_YUV_to_RGB;
switch (GST_VIDEO_INFO_FORMAT (in_info)) {
case GST_VIDEO_FORMAT_VUYA:
info->ps_body = g_strdup_printf (templ_VUYA_to_RGB_BODY);
break;
case GST_VIDEO_FORMAT_I420:
info->ps_body = g_strdup_printf (templ_PLANAR_YUV_to_RGB_BODY);
break;
case GST_VIDEO_FORMAT_I420_10LE:
info->ps_body =
g_strdup_printf (templ_PLANAR_YUV_HIGH_to_RGB_BODY, 64, 64, 64);
break;
case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_P010_10LE:
info->ps_body = g_strdup_printf (templ_SEMI_PLANAR_to_RGB_BODY);
break;
default:
GST_FIXME_OBJECT (self,
"Unhandled input format %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)));
return FALSE;
}
return TRUE;
}
static gboolean
setup_convert_info_rgb_to_yuv (GstD3D11ColorConverter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GST_FIXME ("Implement RGB to YUV format conversion");
return FALSE;
}
static gboolean
setup_convert_info_yuv_to_yuv (GstD3D11ColorConverter * self,
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
{
GST_FIXME ("Implement YUV to YUV format conversion");
return FALSE;
}
typedef struct
{
GstD3D11ColorConverter *self;
GstVideoInfo *in_info;
GstVideoInfo *out_info;
gboolean ret;
} SetupShaderData;
static void
gst_d3d11_color_convert_setup_shader (GstD3D11Device * device,
SetupShaderData * data)
{
GstD3D11ColorConverter *self = data->self;
HRESULT hr;
D3D11_SAMPLER_DESC sampler_desc = { 0, };
D3D11_INPUT_ELEMENT_DESC input_desc[2] = { 0, };
D3D11_BUFFER_DESC buffer_desc = { 0, };
D3D11_MAPPED_SUBRESOURCE map;
VertexData *vertex_data;
WORD *indices;
ID3D11Device *device_handle;
ID3D11DeviceContext *context_handle;
gchar *shader_code = NULL;
ConvertInfo *convert_info = &self->convert_info;
ID3D11PixelShader *ps = NULL;
ID3D11VertexShader *vs = NULL;
ID3D11InputLayout *layout = NULL;
ID3D11SamplerState *sampler = NULL;
ID3D11Buffer *const_buffer = NULL;
ID3D11Buffer *vertex_buffer = NULL;
ID3D11Buffer *index_buffer = NULL;
const guint index_count = 2 * 3;
data->ret = TRUE;
device_handle = gst_d3d11_device_get_device_handle (device);
context_handle = gst_d3d11_device_get_device_context_handle (device);
/* bilinear filtering */
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState (device_handle, &sampler_desc, &sampler);
if (FAILED (hr)) {
GST_ERROR ("Couldn't create sampler state, hr: 0x%x", (guint) hr);
data->ret = FALSE;
goto clear;
}
shader_code = g_strdup_printf (templ_pixel_shader,
convert_info->templ->constant_buffer ?
convert_info->templ->constant_buffer : "",
convert_info->templ->func ? convert_info->templ->func : "",
convert_info->ps_body);
GST_LOG ("Create Pixel Shader \n%s", shader_code);
if (!gst_d3d11_create_pixel_shader (device, shader_code, &ps)) {
GST_ERROR ("Couldn't create pixel shader");
g_free (shader_code);
data->ret = FALSE;
goto clear;
}
g_free (shader_code);
if (convert_info->templ->constant_buffer) {
D3D11_BUFFER_DESC const_buffer_desc = { 0, };
const_buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
const_buffer_desc.ByteWidth = sizeof (PixelShaderColorTransform);
const_buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
const_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
const_buffer_desc.MiscFlags = 0;
const_buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer (device_handle, &const_buffer_desc, NULL,
&const_buffer);
if (FAILED (hr)) {
GST_ERROR ("Couldn't create constant buffer, hr: 0x%x", (guint) hr);
data->ret = FALSE;
goto clear;
}
hr = ID3D11DeviceContext_Map (context_handle,
(ID3D11Resource *) const_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (FAILED (hr)) {
GST_ERROR ("Couldn't map constant buffer, hr: 0x%x", (guint) hr);
data->ret = FALSE;
goto clear;
}
memcpy (map.pData, &convert_info->transform,
sizeof (PixelShaderColorTransform));
ID3D11DeviceContext_Unmap (context_handle,
(ID3D11Resource *) const_buffer, 0);
}
input_desc[0].SemanticName = "POSITION";
input_desc[0].SemanticIndex = 0;
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
input_desc[0].InputSlot = 0;
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
input_desc[0].InstanceDataStepRate = 0;
input_desc[1].SemanticName = "TEXCOORD";
input_desc[1].SemanticIndex = 0;
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
input_desc[1].InputSlot = 0;
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
input_desc[1].InstanceDataStepRate = 0;
if (!gst_d3d11_create_vertex_shader (device, templ_vertex_shader,
input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) {
GST_ERROR ("Couldn't vertex pixel shader");
data->ret = FALSE;
goto clear;
}
/* setup vertext buffer and index buffer */
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.ByteWidth = sizeof (VertexData) * 4;
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
&vertex_buffer);
if (FAILED (hr)) {
GST_ERROR ("Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
data->ret = FALSE;
goto clear;
}
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.ByteWidth = sizeof (WORD) * index_count;
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
&index_buffer);
if (FAILED (hr)) {
GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr);
data->ret = FALSE;
goto clear;
}
hr = ID3D11DeviceContext_Map (context_handle,
(ID3D11Resource *) vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (FAILED (hr)) {
GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
data->ret = FALSE;
goto clear;
}
vertex_data = (VertexData *) map.pData;
hr = ID3D11DeviceContext_Map (context_handle,
(ID3D11Resource *) index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
if (FAILED (hr)) {
GST_ERROR ("Couldn't map index buffer, hr: 0x%x", (guint) hr);
ID3D11DeviceContext_Unmap (context_handle,
(ID3D11Resource *) vertex_buffer, 0);
data->ret = FALSE;
goto clear;
}
indices = (WORD *) map.pData;
/* bottom left */
vertex_data[0].position.x = -1.0f;
vertex_data[0].position.y = -1.0f;
vertex_data[0].position.z = 0.0f;
vertex_data[0].texture.x = 0.0f;
vertex_data[0].texture.y = 1.0f;
/* top left */
vertex_data[1].position.x = -1.0f;
vertex_data[1].position.y = 1.0f;
vertex_data[1].position.z = 0.0f;
vertex_data[1].texture.x = 0.0f;
vertex_data[1].texture.y = 0.0f;
/* top right */
vertex_data[2].position.x = 1.0f;
vertex_data[2].position.y = 1.0f;
vertex_data[2].position.z = 0.0f;
vertex_data[2].texture.x = 1.0f;
vertex_data[2].texture.y = 0.0f;
/* bottom right */
vertex_data[3].position.x = 1.0f;
vertex_data[3].position.y = -1.0f;
vertex_data[3].position.z = 0.0f;
vertex_data[3].texture.x = 1.0f;
vertex_data[3].texture.y = 1.0f;
/* clockwise indexing */
indices[0] = 0; /* bottom left */
indices[1] = 1; /* top left */
indices[2] = 2; /* top right */
indices[3] = 3; /* bottom right */
indices[4] = 0; /* bottom left */
indices[5] = 2; /* top right */
ID3D11DeviceContext_Unmap (context_handle,
(ID3D11Resource *) vertex_buffer, 0);
ID3D11DeviceContext_Unmap (context_handle,
(ID3D11Resource *) index_buffer, 0);
self->quad = gst_d3d11_quad_new (device,
ps, vs, layout, sampler, const_buffer, vertex_buffer, sizeof (VertexData),
index_buffer, DXGI_FORMAT_R16_UINT, index_count);
self->num_input_view = GST_VIDEO_INFO_N_PLANES (data->in_info);
self->num_output_view = GST_VIDEO_INFO_N_PLANES (data->out_info);
clear:
if (ps)
ID3D11PixelShader_Release (ps);
if (vs)
ID3D11VertexShader_Release (vs);
if (layout)
ID3D11InputLayout_Release (layout);
if (sampler)
ID3D11SamplerState_AddRef (sampler);
if (const_buffer)
ID3D11Buffer_Release (const_buffer);
if (vertex_buffer)
ID3D11Buffer_Release (vertex_buffer);
if (index_buffer)
ID3D11Buffer_Release (index_buffer);
return;
}
GstD3D11ColorConverter *
gst_d3d11_color_converter_new (GstD3D11Device * device,
GstVideoInfo * in_info, GstVideoInfo * out_info)
{
SetupShaderData data;
const GstVideoInfo *unknown_info;
const GstD3D11Format *in_d3d11_format;
const GstD3D11Format *out_d3d11_format;
gboolean is_supported = FALSE;
MatrixData matrix;
GstD3D11ColorConverter *converter = NULL;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (in_info != NULL, NULL);
g_return_val_if_fail (out_info != NULL, NULL);
GST_DEBUG ("Setup convert with format %s -> %s",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
in_d3d11_format = gst_d3d11_format_from_gst (GST_VIDEO_INFO_FORMAT (in_info));
if (!in_d3d11_format) {
unknown_info = in_info;
goto format_unknown;
}
out_d3d11_format =
gst_d3d11_format_from_gst (GST_VIDEO_INFO_FORMAT (out_info));
if (!out_d3d11_format) {
unknown_info = out_info;
goto format_unknown;
}
converter = g_new0 (GstD3D11ColorConverter, 1);
converter->device = gst_object_ref (device);
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
is_supported =
setup_convert_info_rgb_to_rgb (converter, in_info, out_info);
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
is_supported =
setup_convert_info_rgb_to_yuv (converter, in_info, out_info);
}
} else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
is_supported =
setup_convert_info_yuv_to_rgb (converter, in_info, out_info);
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
is_supported =
setup_convert_info_yuv_to_yuv (converter, in_info, out_info);
}
}
if (!is_supported) {
goto conversion_not_supported;
}
if (converter_get_matrix (converter, &matrix, in_info, out_info)) {
PixelShaderColorTransform *transform = &converter->convert_info.transform;
/* padding the last column for 16bytes alignment */
transform->trans_matrix[0] = matrix.dm[0][0];
transform->trans_matrix[1] = matrix.dm[0][1];
transform->trans_matrix[2] = matrix.dm[0][2];
transform->trans_matrix[3] = 0;
transform->trans_matrix[4] = matrix.dm[1][0];
transform->trans_matrix[5] = matrix.dm[1][1];
transform->trans_matrix[6] = matrix.dm[1][2];
transform->trans_matrix[7] = 0;
transform->trans_matrix[8] = matrix.dm[2][0];
transform->trans_matrix[9] = matrix.dm[2][1];
transform->trans_matrix[10] = matrix.dm[2][2];
transform->trans_matrix[11] = 0;
}
converter->viewport.TopLeftX = 0;
converter->viewport.TopLeftY = 0;
converter->viewport.Width = GST_VIDEO_INFO_WIDTH (out_info);
converter->viewport.Height = GST_VIDEO_INFO_HEIGHT (out_info);
converter->viewport.MinDepth = 0.0f;
converter->viewport.MaxDepth = 1.0f;
data.self = converter;
data.in_info = in_info;
data.out_info = out_info;
gst_d3d11_device_thread_add (device,
(GstD3D11DeviceThreadFunc) gst_d3d11_color_convert_setup_shader, &data);
if (!data.ret || !converter->quad) {
GST_ERROR ("Couldn't setup shader");
gst_d3d11_color_converter_free (converter);
converter = NULL;
}
return converter;
/* ERRORS */
format_unknown:
{
GST_ERROR ("%s couldn't be converted to d3d11 format",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info)));
return NULL;
}
conversion_not_supported:
{
GST_ERROR ("Conversion %s to %s not supported",
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
gst_d3d11_color_converter_free (converter);
return NULL;
}
}
void
gst_d3d11_color_converter_free (GstD3D11ColorConverter * converter)
{
g_return_if_fail (converter != NULL);
if (converter->quad)
gst_d3d11_quad_free (converter->quad);
gst_clear_object (&converter->device);
g_free (converter->convert_info.ps_body);
g_free (converter);
}
typedef struct
{
GstD3D11ColorConverter *self;
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES];
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES];
gboolean ret;
} DoConvertData;
static void
do_convert (GstD3D11Device * device, DoConvertData * data)
{
GstD3D11ColorConverter *self = data->self;
data->ret =
gst_d3d11_draw_quad (self->quad, &self->viewport, 1,
data->srv, self->num_input_view, data->rtv, self->num_output_view);
}
gboolean
gst_d3d11_color_converter_convert (GstD3D11ColorConverter * converter,
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
{
DoConvertData data = { 0, };
gint i;
g_return_val_if_fail (converter != NULL, FALSE);
g_return_val_if_fail (srv != NULL, FALSE);
g_return_val_if_fail (rtv != NULL, FALSE);
data.self = converter;
for (i = 0; i < converter->num_input_view; i++)
data.srv[i] = srv[i];
for (i = 0; i < converter->num_output_view; i++)
data.rtv[i] = rtv[i];
data.ret = TRUE;
gst_d3d11_device_thread_add (converter->device,
(GstD3D11DeviceThreadFunc) do_convert, &data);
return data.ret;
}

View file

@ -0,0 +1,43 @@
/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_COLOR_CONVERTER_H__
#define __GST_D3D11_COLOR_CONVERTER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
G_BEGIN_DECLS
typedef struct _GstD3D11ColorConverter GstD3D11ColorConverter;
GstD3D11ColorConverter * gst_d3d11_color_converter_new (GstD3D11Device * device,
GstVideoInfo * in_info,
GstVideoInfo * out_info);
void gst_d3d11_color_converter_free (GstD3D11ColorConverter * converter);
gboolean gst_d3d11_color_converter_convert (GstD3D11ColorConverter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES]);
G_END_DECLS
#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */

View file

@ -436,3 +436,203 @@ gst_query_is_d3d11_usage (GstQuery * query)
return TRUE;
}
/*
* This is an incomplete matrix of in formats and a score for the prefered output
* format.
*
* out: RGB24 RGB16 ARGB AYUV YUV444 YUV422 YUV420 YUV411 YUV410 PAL GRAY
* in
* RGB24 0 2 1 2 2 3 4 5 6 7 8
* RGB16 1 0 1 2 2 3 4 5 6 7 8
* ARGB 2 3 0 1 4 5 6 7 8 9 10
* AYUV 3 4 1 0 2 5 6 7 8 9 10
* YUV444 2 4 3 1 0 5 6 7 8 9 10
* YUV422 3 5 4 2 1 0 6 7 8 9 10
* YUV420 4 6 5 3 2 1 0 7 8 9 10
* YUV411 4 6 5 3 2 1 7 0 8 9 10
* YUV410 6 8 7 5 4 3 2 1 0 9 10
* PAL 1 3 2 6 4 6 7 8 9 0 10
* GRAY 1 4 3 2 1 5 6 7 8 9 0
*
* PAL or GRAY are never prefered, if we can we would convert to PAL instead
* of GRAY, though
* less subsampling is prefered and if any, preferably horizontal
* We would like to keep the alpha, even if we would need to to colorspace conversion
* or lose depth.
*/
#define SCORE_FORMAT_CHANGE 1
#define SCORE_DEPTH_CHANGE 1
#define SCORE_ALPHA_CHANGE 1
#define SCORE_CHROMA_W_CHANGE 1
#define SCORE_CHROMA_H_CHANGE 1
#define SCORE_PALETTE_CHANGE 1
#define SCORE_COLORSPACE_LOSS 2 /* RGB <-> YUV */
#define SCORE_DEPTH_LOSS 4 /* change bit depth */
#define SCORE_ALPHA_LOSS 8 /* lose the alpha channel */
#define SCORE_CHROMA_W_LOSS 16 /* vertical subsample */
#define SCORE_CHROMA_H_LOSS 32 /* horizontal subsample */
#define SCORE_PALETTE_LOSS 64 /* convert to palette format */
#define SCORE_COLOR_LOSS 128 /* convert to GRAY */
#define COLORSPACE_MASK (GST_VIDEO_FORMAT_FLAG_YUV | \
GST_VIDEO_FORMAT_FLAG_RGB | GST_VIDEO_FORMAT_FLAG_GRAY)
#define ALPHA_MASK (GST_VIDEO_FORMAT_FLAG_ALPHA)
#define PALETTE_MASK (GST_VIDEO_FORMAT_FLAG_PALETTE)
/* calculate how much loss a conversion would be */
static void
score_value (const GstVideoFormatInfo * in_info,
const GValue * val, gint * min_loss, const GstVideoFormatInfo ** out_info)
{
const gchar *fname;
const GstVideoFormatInfo *t_info;
GstVideoFormatFlags in_flags, t_flags;
gint loss;
fname = g_value_get_string (val);
t_info = gst_video_format_get_info (gst_video_format_from_string (fname));
if (!t_info)
return;
/* accept input format immediately without loss */
if (in_info == t_info) {
*min_loss = 0;
*out_info = t_info;
return;
}
loss = SCORE_FORMAT_CHANGE;
in_flags = GST_VIDEO_FORMAT_INFO_FLAGS (in_info);
in_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
in_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
in_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
t_flags = GST_VIDEO_FORMAT_INFO_FLAGS (t_info);
t_flags &= ~GST_VIDEO_FORMAT_FLAG_LE;
t_flags &= ~GST_VIDEO_FORMAT_FLAG_COMPLEX;
t_flags &= ~GST_VIDEO_FORMAT_FLAG_UNPACK;
if ((t_flags & PALETTE_MASK) != (in_flags & PALETTE_MASK)) {
loss += SCORE_PALETTE_CHANGE;
if (t_flags & PALETTE_MASK)
loss += SCORE_PALETTE_LOSS;
}
if ((t_flags & COLORSPACE_MASK) != (in_flags & COLORSPACE_MASK)) {
loss += SCORE_COLORSPACE_LOSS;
if (t_flags & GST_VIDEO_FORMAT_FLAG_GRAY)
loss += SCORE_COLOR_LOSS;
}
if ((t_flags & ALPHA_MASK) != (in_flags & ALPHA_MASK)) {
loss += SCORE_ALPHA_CHANGE;
if (in_flags & ALPHA_MASK)
loss += SCORE_ALPHA_LOSS;
}
if ((in_info->h_sub[1]) != (t_info->h_sub[1])) {
loss += SCORE_CHROMA_H_CHANGE;
if ((in_info->h_sub[1]) < (t_info->h_sub[1]))
loss += SCORE_CHROMA_H_LOSS;
}
if ((in_info->w_sub[1]) != (t_info->w_sub[1])) {
loss += SCORE_CHROMA_W_CHANGE;
if ((in_info->w_sub[1]) < (t_info->w_sub[1]))
loss += SCORE_CHROMA_W_LOSS;
}
if ((in_info->bits) != (t_info->bits)) {
loss += SCORE_DEPTH_CHANGE;
if ((in_info->bits) > (t_info->bits))
loss += SCORE_DEPTH_LOSS + (in_info->bits - t_info->bits);
}
GST_DEBUG ("score %s -> %s = %d",
GST_VIDEO_FORMAT_INFO_NAME (in_info),
GST_VIDEO_FORMAT_INFO_NAME (t_info), loss);
if (loss < *min_loss) {
GST_DEBUG ("found new best %d", loss);
*out_info = t_info;
*min_loss = loss;
}
}
GstCaps *
gst_d3d11_caps_fixate_format (GstCaps * caps, GstCaps * othercaps)
{
GstStructure *ins, *outs;
const gchar *in_format;
const GstVideoFormatInfo *in_info, *out_info = NULL;
gint min_loss = G_MAXINT;
guint i, capslen;
GstCaps *result;
result = gst_caps_intersect (othercaps, caps);
if (gst_caps_is_empty (result)) {
gst_caps_unref (result);
result = othercaps;
} else {
gst_caps_unref (othercaps);
}
result = gst_caps_make_writable (result);
ins = gst_caps_get_structure (caps, 0);
in_format = gst_structure_get_string (ins, "format");
if (!in_format) {
gst_caps_unref (result);
return NULL;
}
GST_DEBUG ("source format %s", in_format);
in_info =
gst_video_format_get_info (gst_video_format_from_string (in_format));
if (!in_info) {
gst_caps_unref (result);
return NULL;
}
outs = gst_caps_get_structure (result, 0);
capslen = gst_caps_get_size (result);
GST_DEBUG ("iterate %d structures", capslen);
for (i = 0; i < capslen; i++) {
GstStructure *tests;
const GValue *format;
tests = gst_caps_get_structure (result, i);
format = gst_structure_get_value (tests, "format");
/* should not happen */
if (format == NULL)
continue;
if (GST_VALUE_HOLDS_LIST (format)) {
gint j, len;
len = gst_value_list_get_size (format);
GST_DEBUG ("have %d formats", len);
for (j = 0; j < len; j++) {
const GValue *val;
val = gst_value_list_get_value (format, j);
if (G_VALUE_HOLDS_STRING (val)) {
score_value (in_info, val, &min_loss, &out_info);
if (min_loss == 0)
break;
}
}
} else if (G_VALUE_HOLDS_STRING (format)) {
score_value (in_info, format, &min_loss, &out_info);
}
}
if (out_info)
gst_structure_set (outs, "format", G_TYPE_STRING,
GST_VIDEO_FORMAT_INFO_NAME (out_info), NULL);
return result;
}

View file

@ -55,6 +55,9 @@ void gst_query_parse_d3d11_usage_result (GstQuery * query,
gboolean gst_query_is_d3d11_usage (GstQuery * query);
GstCaps * gst_d3d11_caps_fixate_format (GstCaps * caps,
GstCaps * othercaps);
G_END_DECLS
#endif /* __GST_D3D11_UTILS_H__ */

View file

@ -13,6 +13,7 @@ d3d11_sources = [
'gstd3d11colorconvert.c',
'gstd3d11videosinkbin.c',
'gstd3d11shader.c',
'gstd3d11colorconverter.c',
]
have_d3d11 = false

View file

@ -29,12 +29,15 @@
#include "gstd3d11videosinkbin.h"
GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
static gboolean
plugin_init (GstPlugin * plugin)
{
GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
"d3d11shader", 0, "d3d11shader");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
"d3d11colorconverter", 0, "d3d11colorconverter");
gst_element_register (plugin,
"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);