d3d11: Fix ID3D11SamplerState leak

This commit is contained in:
Seungha Yang 2019-12-11 20:19:45 +09:00
parent 6bc0e9527e
commit 59295b4271
2 changed files with 2 additions and 2 deletions

View file

@ -759,7 +759,7 @@ clear:
if (layout)
ID3D11InputLayout_Release (layout);
if (sampler)
ID3D11SamplerState_AddRef (sampler);
ID3D11SamplerState_Release (sampler);
if (const_buffer)
ID3D11Buffer_Release (const_buffer);
if (vertex_buffer)

View file

@ -291,7 +291,7 @@ quad_free (GstD3D11Device * device, GstD3D11Quad * quad)
if (quad->layout)
ID3D11InputLayout_Release (quad->layout);
if (quad->sampler)
ID3D11SamplerState_AddRef (quad->sampler);
ID3D11SamplerState_Release (quad->sampler);
if (quad->const_buffer)
ID3D11Buffer_Release (quad->const_buffer);
if (quad->vertex_buffer)