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d3d11: Initialize debug categories of non-GstElement implementation in plugin init
That's the way to expose debug category to --gst-debug-help
This commit is contained in:
parent
71befc477f
commit
199caccc41
4 changed files with 14 additions and 51 deletions
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@ -29,7 +29,7 @@
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_device_debug);
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_device_debug);
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#define GST_CAT_DEFAULT gst_d3d11_device_debug
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#ifdef HAVE_D3D11SDKLAYER_H
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@ -178,8 +178,6 @@ gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
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"Human readable device description", NULL,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device");
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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}
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@ -542,13 +540,6 @@ gst_d3d11_device_new (guint adapter)
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{
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GstD3D11Device *device = NULL;
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GstD3D11DevicePrivate *priv;
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug, "d3d11device", 0,
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"d3d11 device");
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g_once_init_leave (&_init, 1);
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}
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device = g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter, NULL);
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@ -26,27 +26,8 @@
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#include "gstd3d11device.h"
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#include "gstd3d11memory.h"
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#ifndef GST_DISABLE_GST_DEBUG
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#define GST_CAT_DEFAULT ensure_debug_category()
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static GstDebugCategory *
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ensure_debug_category (void)
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{
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static gsize cat_gonce = 0;
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if (g_once_init_enter (&cat_gonce)) {
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gsize cat_done;
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cat_done = (gsize) _gst_debug_category_new ("d3d11format", 0,
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"Direct3D11 Format");
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g_once_init_leave (&cat_gonce, cat_done);
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}
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return (GstDebugCategory *) cat_gonce;
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}
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#else
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#define ensure_debug_category() /* NOOP */
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#endif /* GST_DISABLE_GST_DEBUG */
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_format_debug);
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#define GST_CAT_DEFAULT gst_d3d11_format_debug
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/* Following formats were introduced since Windows 8
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* DXGI_FORMAT_AYUV
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@ -27,22 +27,9 @@
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#include <windows.h>
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#include <versionhelpers.h>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_utils_debug);
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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static GstDebugCategory *
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_init_d3d11_utils_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug, "d3d11utils", 0,
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"Direct3D11 Utilities");
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g_once_init_leave (&_init, 1);
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}
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return gst_d3d11_utils_debug;
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}
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_utils_debug);
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#define GST_CAT_DEFAULT gst_d3d11_utils_debug
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static void
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_init_context_debug (void)
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@ -55,8 +42,6 @@ _init_context_debug (void)
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}
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}
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#define GST_CAT_DEFAULT _init_d3d11_utils_debug()
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/**
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* gst_d3d11_handle_set_context:
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* @element: a #GstElement
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@ -79,7 +64,6 @@ gst_d3d11_handle_set_context (GstElement * element, GstContext * context,
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_d3d11_utils_debug ();
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_init_context_debug ();
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if (!context)
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@ -153,7 +137,6 @@ gst_d3d11_handle_context_query (GstElement * element, GstQuery * query,
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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_init_d3d11_utils_debug ();
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_init_context_debug ();
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GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
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@ -298,7 +281,6 @@ gst_d3d11_ensure_element_data (GstElement * element, gint adapter,
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g_return_val_if_fail (element != NULL, FALSE);
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g_return_val_if_fail (device != NULL, FALSE);
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_init_d3d11_utils_debug ();
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_init_context_debug ();
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if (*device) {
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@ -30,6 +30,9 @@
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GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
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static gboolean
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plugin_init (GstPlugin * plugin)
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@ -38,6 +41,12 @@ plugin_init (GstPlugin * plugin)
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"d3d11shader", 0, "d3d11shader");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
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"d3d11colorconverter", 0, "d3d11colorconverter");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
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"d3d11utils", 0, "d3d11 utility functions");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
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"d3d11format", 0, "d3d11 specific formats");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device object");
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gst_element_register (plugin,
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"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
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