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d3d11videosink: Fix broken fallback rendering
Make fallback rendering work
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parent
abc1443cf0
commit
d963d442c5
1 changed files with 27 additions and 3 deletions
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@ -379,6 +379,7 @@ gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
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gst_d3d11_allocation_params_free (d3d11_params);
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}
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gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
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gst_buffer_pool_set_config (self->fallback_pool, config);
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return TRUE;
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@ -695,8 +696,8 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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if (!self->fallback_pool ||
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!gst_buffer_pool_set_active (self->fallback_pool, TRUE) ||
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!gst_buffer_pool_acquire_buffer (self->fallback_pool, &render_buf,
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NULL)) {
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gst_buffer_pool_acquire_buffer (self->fallback_pool, &render_buf,
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NULL) != GST_FLOW_OK) {
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GST_ERROR_OBJECT (self, "fallback pool is unavailable");
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return GST_FLOW_ERROR;
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@ -709,7 +710,8 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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return GST_FLOW_ERROR;
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}
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if (!gst_video_frame_map (&fallback_frame, &self->info, buf, GST_MAP_WRITE)) {
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if (!gst_video_frame_map (&fallback_frame, &self->info, render_buf,
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GST_MAP_WRITE)) {
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GST_ERROR_OBJECT (self, "cannot map fallback frame");
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gst_video_frame_unmap (&frame);
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gst_buffer_unref (render_buf);
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@ -731,6 +733,28 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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gst_video_frame_unmap (&frame);
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gst_video_frame_unmap (&fallback_frame);
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for (i = 0; i < gst_buffer_n_memory (render_buf); i++) {
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GstD3D11Memory *dmem;
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GstMapInfo info;
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/* map and unmap to upload memory */
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dmem = (GstD3D11Memory *) gst_buffer_peek_memory (render_buf, i);
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gst_memory_map (GST_MEMORY_CAST (dmem), &info,
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GST_MAP_READ | GST_MAP_D3D11);
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gst_memory_unmap (GST_MEMORY_CAST (dmem), &info);
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if (self->need_srv &&
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!gst_d3d11_memory_ensure_shader_resource_view (GST_MEMORY_CAST
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(dmem))) {
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GST_ERROR_OBJECT (self, "shader resource view is not available");
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gst_buffer_unref (render_buf);
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return GST_FLOW_ERROR;
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}
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}
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need_unref = TRUE;
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}
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