.. |
hlsl
|
d3dshader: Fix gamma and primaries conversion pixel shader
|
2024-05-05 18:20:03 +09:00 |
gstd3d11on12.cpp
|
d3d12: Add testsrc element
|
2024-01-02 13:02:46 +00:00 |
gstd3d11on12.h
|
d3d12: Add testsrc element
|
2024-01-02 13:02:46 +00:00 |
gstd3d12-private.h
|
d3d12: Fix potential self thread join
|
2024-02-05 01:37:32 +09:00 |
gstd3d12.h
|
d3d12: Add convert element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12_fwd.h
|
d3d12: Simplify fence data setup
|
2024-01-09 13:52:44 +00:00 |
gstd3d12av1dec.cpp
|
d3d12av1dec: Fix object type name on multi-gpu system
|
2024-01-24 22:35:17 +00:00 |
gstd3d12av1dec.h
|
d3d12: Remove d3d11 dependency
|
2023-12-29 14:38:59 +00:00 |
gstd3d12basefilter.cpp
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12basefilter.h
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12bufferpool.cpp
|
d3d12memory: Fix staging buffer alignment
|
2024-05-30 16:47:35 +03:00 |
gstd3d12bufferpool.h
|
d3d12: Add GstD3D12BufferPool
|
2023-09-19 08:52:04 +00:00 |
gstd3d12commandallocatorpool.cpp
|
d3d12: Add {set,get}_user_data() methods to command allocator
|
2024-01-03 01:19:39 +09:00 |
gstd3d12commandallocatorpool.h
|
d3d12: Add {set,get}_user_data() methods to command allocator
|
2024-01-03 01:19:39 +09:00 |
gstd3d12commandlistpool.cpp
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12commandlistpool.h
|
d3d12: Add resource pool objects
|
2023-12-29 14:38:59 +00:00 |
gstd3d12commandqueue.cpp
|
d3d12: Fix potential self thread join
|
2024-02-05 01:37:32 +09:00 |
gstd3d12commandqueue.h
|
d3d12: Rework command scheduling
|
2023-12-29 14:38:59 +00:00 |
gstd3d12compositor.cpp
|
d3d12compositor: Fix transparent background mode with YUV output
|
2024-07-16 17:02:08 +00:00 |
gstd3d12compositor.h
|
d3d12: Add compositor element
|
2024-01-02 13:02:47 +00:00 |
gstd3d12convert.cpp
|
d3d12: Simplify fence data setup
|
2024-01-09 13:52:44 +00:00 |
gstd3d12convert.h
|
d3d12: Add convert element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12converter-builder.cpp
|
d3d12: Add convert element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12converter-builder.h
|
d3d12: Add convert element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12converter.cpp
|
d3d12converter: Make gamma remap work as intended
|
2024-06-21 10:53:25 +01:00 |
gstd3d12converter.h
|
d3d12videosink: Add support for 3D transformation
|
2024-01-07 13:38:44 +00:00 |
gstd3d12decoder.cpp
|
d3d12decoder: Fix d3d12 resource copy
|
2024-04-29 17:44:56 +09:00 |
gstd3d12decoder.h
|
d3d12vp9dec: Disallow resolution change to larger size on non-keyframe
|
2024-04-23 12:26:06 +01:00 |
gstd3d12descriptorpool.cpp
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12descriptorpool.h
|
d3d12: Add resource pool objects
|
2023-12-29 14:38:59 +00:00 |
gstd3d12device.cpp
|
d3d12: Fix SDK debug layer activation
|
2024-03-16 15:58:13 +01:00 |
gstd3d12device.h
|
d3d12: Simplify fence data setup
|
2024-01-09 13:52:44 +00:00 |
gstd3d12download.cpp
|
d3d12: Define more formats
|
2023-12-29 14:39:00 +00:00 |
gstd3d12download.h
|
d3d12: Add d3d12download element
|
2023-09-19 08:52:04 +00:00 |
gstd3d12dpbstorage.cpp
|
d3d12: Add H.264 video encoder
|
2024-01-19 12:47:35 +00:00 |
gstd3d12dpbstorage.h
|
d3d12: Add H.264 video encoder
|
2024-01-19 12:47:35 +00:00 |
gstd3d12dxgicapture.cpp
|
d3d12screencapturesrc: Fix choppy display
|
2024-02-11 13:13:18 +00:00 |
gstd3d12dxgicapture.h
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12encoder.cpp
|
d3d12encoder: Fix buffer pool leak
|
2024-04-16 03:41:28 +00:00 |
gstd3d12encoder.h
|
d3d12: Add H.264 video encoder
|
2024-01-19 12:47:35 +00:00 |
gstd3d12encoderbufferpool.cpp
|
d3d12: Add H.264 video encoder
|
2024-01-19 12:47:35 +00:00 |
gstd3d12encoderbufferpool.h
|
d3d12: Add H.264 video encoder
|
2024-01-19 12:47:35 +00:00 |
gstd3d12fencedatapool.cpp
|
d3d12: Simplify fence data setup
|
2024-01-09 13:52:44 +00:00 |
gstd3d12fencedatapool.h
|
d3d12: Simplify fence data setup
|
2024-01-09 13:52:44 +00:00 |
gstd3d12format.cpp
|
d3d12: Add convert element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12format.h
|
d3d12: Add convert element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12h264dec.cpp
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12h264dec.h
|
d3d12: Remove d3d11 dependency
|
2023-12-29 14:38:59 +00:00 |
gstd3d12h264enc.cpp
|
d3d12encoder: Do not print error log for not-supported feature
|
2024-05-30 00:03:28 +00:00 |
gstd3d12h264enc.h
|
d3d12: Add H.264 video encoder
|
2024-01-19 12:47:35 +00:00 |
gstd3d12h265dec.cpp
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12h265dec.h
|
d3d12: Remove d3d11 dependency
|
2023-12-29 14:38:59 +00:00 |
gstd3d12memory-private.h
|
d3d12decoder: Use D3D12_HEAP_FLAG_CREATE_NOT_ZEROED flag
|
2024-01-14 13:10:56 +00:00 |
gstd3d12memory.cpp
|
d3d12memory: Fix staging buffer alignment
|
2024-05-30 16:47:35 +03:00 |
gstd3d12memory.h
|
d3d12memory: Remove unused method
|
2024-02-03 23:22:58 +09:00 |
gstd3d12mpeg2dec.cpp
|
d3d12: Add MPEG-2 decoder
|
2024-01-25 11:45:23 +00:00 |
gstd3d12mpeg2dec.h
|
d3d12: Add MPEG-2 decoder
|
2024-01-25 11:45:23 +00:00 |
gstd3d12overlaycompositor.cpp
|
d3d12: Simplify fence data setup
|
2024-01-09 13:52:44 +00:00 |
gstd3d12overlaycompositor.h
|
d3d12: Add video sink element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12pluginutils.cpp
|
d3d12videosink: Add support for 3D transformation
|
2024-01-07 13:38:44 +00:00 |
gstd3d12pluginutils.h
|
d3d12videosink: Add support for 3D transformation
|
2024-01-07 13:38:44 +00:00 |
gstd3d12screencapture.cpp
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12screencapture.h
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12screencapturedevice.cpp
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12screencapturedevice.h
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12screencapturesrc.cpp
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12screencapturesrc.h
|
d3d12: Add screen capture element
|
2024-01-05 21:27:35 +09:00 |
gstd3d12testsrc.cpp
|
d3d12: Fix warnings reported by debug layer
|
2024-01-09 13:52:44 +00:00 |
gstd3d12testsrc.h
|
d3d12: Add testsrc element
|
2024-01-02 13:02:46 +00:00 |
gstd3d12upload.cpp
|
d3d12: Define more formats
|
2023-12-29 14:39:00 +00:00 |
gstd3d12upload.h
|
d3d12: Add upload element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12utils.cpp
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12utils.h
|
d3d12: Add header containing core features
|
2023-12-29 14:39:00 +00:00 |
gstd3d12videosink.cpp
|
d3d12videosink: Disconnect window signal handler on dispose as intended
|
2024-06-11 10:14:33 +01:00 |
gstd3d12videosink.h
|
d3d12: Add video sink element
|
2023-12-29 14:39:00 +00:00 |
gstd3d12vp8dec.cpp
|
d3d12: Add VP8 decoder
|
2024-02-10 21:23:51 +09:00 |
gstd3d12vp8dec.h
|
d3d12: Add VP8 decoder
|
2024-02-10 21:23:51 +09:00 |
gstd3d12vp9dec.cpp
|
d3d12vp9dec: Disallow resolution change to larger size on non-keyframe
|
2024-04-23 12:26:06 +01:00 |
gstd3d12vp9dec.h
|
d3d12: Remove d3d11 dependency
|
2023-12-29 14:38:59 +00:00 |
gstd3d12window.cpp
|
d3d12videosink: Handle external HWND's mouse/keyboard events
|
2024-04-20 23:47:14 +00:00 |
gstd3d12window.h
|
d3d12videosink: Add gamma, primaries and sampling filter properties
|
2024-01-07 13:38:44 +00:00 |
meson.build
|
d3d12: Add VP8 decoder
|
2024-02-10 21:23:51 +09:00 |
plugin.cpp
|
d3d12: Add VP8 decoder
|
2024-02-10 21:23:51 +09:00 |