..
gstd3d11_fwd.h
d3d11colorconvert: Split color space converter to reuse code
2019-12-05 02:29:18 +00:00
gstd3d11basefilter.c
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c
d3d11: Add support for D3D11_USAGE_DYNAMIC
2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.h
d3d11: Refactor d3d11 memory and dxgi format usage
2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c
d3d11: translate windows error codes to human readable strings
2019-12-07 16:09:03 -06:00
gstd3d11colorconvert.h
d3d11colorconvert: Split color space converter to reuse code
2019-12-05 02:29:18 +00:00
gstd3d11colorconverter.c
d3d11: Fix ID3D11SamplerState leak
2019-12-11 12:57:46 +00:00
gstd3d11colorconverter.h
d3d11videosink: Add color conversion support
2019-12-05 02:29:18 +00:00
gstd3d11device.c
d3d11device: Report alive d3d11 objects at the end
2019-12-11 23:04:49 +09:00
gstd3d11device.h
d3d11device: Add gst_d3d11_device_thread_add_full method
2019-12-05 02:29:18 +00:00
gstd3d11download.c
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11download.h
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11format.c
d3d11: Initialize debug categories of non-GstElement implementation in plugin init
2019-12-05 02:29:18 +00:00
gstd3d11format.h
d3d11: Refactor d3d11 memory and dxgi format usage
2019-12-05 02:29:18 +00:00
gstd3d11memory.c
d3d11: translate windows error codes to human readable strings
2019-12-07 16:09:03 -06:00
gstd3d11memory.h
d3d11: Add support for D3D11_USAGE_DYNAMIC
2019-12-05 02:29:18 +00:00
gstd3d11shader.c
d3d11: Fix ID3D11SamplerState leak
2019-12-11 12:57:46 +00:00
gstd3d11shader.h
d3d11: Split shader to reuse code
2019-12-05 02:29:18 +00:00
gstd3d11upload.c
d3d11: translate windows error codes to human readable strings
2019-12-07 16:09:03 -06:00
gstd3d11upload.h
d3d11: Introduce d3d11 upload/download element
2019-12-05 02:29:18 +00:00
gstd3d11utils.c
d3d11: Initialize debug categories of non-GstElement implementation in plugin init
2019-12-05 02:29:18 +00:00
gstd3d11utils.h
d3d11: translate windows error codes to human readable strings
2019-12-07 16:09:03 -06:00
gstd3d11videosink.c
d3d11videosink: Fix broken fallback rendering
2019-12-10 04:06:28 +00:00
gstd3d11videosink.h
d3d11window: Do not check shader resource view if not doing conversion
2019-12-10 04:06:28 +00:00
gstd3d11videosinkbin.c
d3d11videosinkbin: Drop d3d11 color convert element
2019-12-05 02:29:18 +00:00
gstd3d11videosinkbin.h
d3d11videosinkbin: Drop d3d11 color convert element
2019-12-05 02:29:18 +00:00
gstd3d11window.c
d3d11window: Always draw to internal window
2019-12-16 22:24:29 +09:00
gstd3d11window.h
d3d11window: Always draw to internal window
2019-12-16 22:24:29 +09:00
meson.build
d3d11colorconvert: Split color space converter to reuse code
2019-12-05 02:29:18 +00:00
plugin.c
d3d11: Initialize debug categories of non-GstElement implementation in plugin init
2019-12-05 02:29:18 +00:00