gstreamer/sys/d3d11
Seungha Yang 64eb1d46b5 d3d11window: Always draw to internal window
... and use SetParent() WIN32 API when external window is used.
Depending on DXGI swap effect, the external window might not be
reusable by another backend. To preserve the external window's property
and setting, drawing to internal window seems to be safer way.
2019-12-16 22:24:29 +09:00
..
gstd3d11_fwd.h d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11: Add support for D3D11_USAGE_DYNAMIC 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11colorconvert.h d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11colorconverter.c d3d11: Fix ID3D11SamplerState leak 2019-12-11 12:57:46 +00:00
gstd3d11colorconverter.h d3d11videosink: Add color conversion support 2019-12-05 02:29:18 +00:00
gstd3d11device.c d3d11device: Report alive d3d11 objects at the end 2019-12-11 23:04:49 +09:00
gstd3d11device.h d3d11device: Add gst_d3d11_device_thread_add_full method 2019-12-05 02:29:18 +00:00
gstd3d11download.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00
gstd3d11format.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11memory.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11memory.h d3d11: Add support for D3D11_USAGE_DYNAMIC 2019-12-05 02:29:18 +00:00
gstd3d11shader.c d3d11: Fix ID3D11SamplerState leak 2019-12-11 12:57:46 +00:00
gstd3d11shader.h d3d11: Split shader to reuse code 2019-12-05 02:29:18 +00:00
gstd3d11upload.c d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00
gstd3d11utils.h d3d11: translate windows error codes to human readable strings 2019-12-07 16:09:03 -06:00
gstd3d11videosink.c d3d11videosink: Fix broken fallback rendering 2019-12-10 04:06:28 +00:00
gstd3d11videosink.h d3d11window: Do not check shader resource view if not doing conversion 2019-12-10 04:06:28 +00:00
gstd3d11videosinkbin.c d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11window.c d3d11window: Always draw to internal window 2019-12-16 22:24:29 +09:00
gstd3d11window.h d3d11window: Always draw to internal window 2019-12-16 22:24:29 +09:00
meson.build d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
plugin.c d3d11: Initialize debug categories of non-GstElement implementation in plugin init 2019-12-05 02:29:18 +00:00