LibJPEG uses macroblock of 8x8 sample. In this element we use RGB and
Y444, two 24bit formats that are stored in 32bit pixels. This mean we
have 32x32 bytes macroblocks. For this reason, we need to allocate
our buffer slightly larger. We also need to pass the line pointer in
the right order, otherwise the image endup upside-down.
https://bugzilla.gnome.org/show_bug.cgi?id=745109
This implements support for GstAllocationParams and memory alignments.
The parameters where simply ignored which could lead to crash on
certain platform when used with libav and no luck.
https://bugzilla.gnome.org/show_bug.cgi?id=744246
+ Split headers from source
+ Remove uneeded AM_CFLAGS, AM_LDFLAGS
+ Always set OBJCFLAGS
Due to the presence of a .m and regardless of the conditional values,
automake will promote the link command to OBJC using OBJCFLAGS. Only
the basic flags (like warnings and optimization) are going to make a
difference though.
This cleanup builds up the makefile with less specific files first
toward more specific file. FLAGS are built with the basic that unused
flags will have empty variable.
i686-apple-darwin11-llvm-gcc-4.2
gstglmixer.h:43: error: redefinition of typedef ‘GstGLMixer’
gstglmixerpad.h:32: error: previous declaration of ‘GstGLMixer’ was here
gstglmixer.h:46: error: redefinition of typedef ‘GstGLMixerFrameData’
gstglmixerpad.h:33: error: previous declaration of ‘GstGLMixerFrameData’ was here
The graphene-1.0 part should not be in the source code. This directory
is part of the cflags include. This is similar to gstreamer-1.0/
directory. This break compilation if the include directory where
graphene is installed is not in your include path.
Allows finer grain decisions about formats and features at each
stage of the pipeline.
Also provide propose_allocation for glupload besed on the supported
methods.
Make GstGLMemory hold the texture target (tex_target) the texture it represents
(tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and
gst_gl_download_perform_with_data to take the texture target as an argument.
This change is needed to support wrapping textures created outside libgstgl,
which might be bound to a target other than GL_TEXTURE_2D. For example on OSX
textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE.
With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the
target of textures created with libgstgl.
API: modify GstGLMemory
API: modify gst_gl_memory_wrapped_texture
API: gst_gl_download_perform_with_data
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.
This meta would be placed on buffers that are known to cross from
one context to another. The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
This gives more flexibility to the subclasses and permits to remove the
GstVideoAggregatorClass->disable_frame_conversion ugly API.
WARNING: This breaks the API as it removes the disable_frame_conversion
field
API:
+ GstVideoAggregatorClass->find_best_format
+ GstVideoAggregatorPadClass->set_format
+ GstVideoAggregatorPadClass->prepare_frame
+ GstVideoAggregatorPadClass->clean_frame
- GstVideoAggregatorClass->disable_frame_conversion
https://bugzilla.gnome.org/show_bug.cgi?id=740768
If we seek when media is in stop state, playback-test gives
critical error, since context of glimagesink is destroyed during stop.
But since context is not present, we need not handle send_event in glimagesink
Hence adding a condition to check if context is valid.
https://bugzilla.gnome.org/show_bug.cgi?id=740305
gst_glimage_sink_handle_events can be called from the overlay interface and from
the main thread before GL is setup. Before this change, that would call
_ensure_gl_setup() and deadlock on OSX.
Change things so that it's always safe to call gst_glimage_sink_handle_events()
without stuff deadlocking.
Remove gst_glimage_sink_handle_events call in gst_glimage_sink_init. It was
unnecessary and when the element was instantiated from the main thread, caused a
deadlock in OSX creating the context (thread).
with force-aspect-ratio=true, if the width or height changed, the
viewport wasn't being updated to respect the new video width and height
until a resize occured.
Otherwise, it is only possible for the sink pads and the src pads to
have the exact same caps features. We can convert from any feature
to another feature so support that.
Otherwise, it is only possible for the sink pads and the src pads to
have the exact same caps features. We can convert from any feature
to another feature so support that.
- update for shaders
- add alpha property
- image placement properties shamelessly borrowed from gdkpixbufoverlay
- image placement properties are GstController able
- use GstGLMemory for the overlay image data
- add support for gles2
Otherwise we could pass on a RGBA formatted buffer and downstream would
misinterpret that as some other video format.
Fixes pipelines of the form
gleffects ! tee ! xvimagesink
Allows callers to properly reference count the buffers used for
rendering.
Fixes a redraw race in glimagesink where the previous buffer
(the one used for redraw operations) is freed as soon as the next
buffer is uploaded.
1. glimagesink uploads in _prepare() to texture n
1.1 glupload holds buffer n
2. glimagesink _render()s texture n
3. glimagesink uploads texture n+1
3.1 glupload free previous buffer which deletes texture n
3.2 glupload holds buffer n+1
4. glwindow resize/expose
5. glimagesink redraws with texture n
The race is that the buffer n (the one used for redrawing) is freed as soon as
the buffer n+1 arrives. There could be any amount of time and number of
redraws between this event and when buffer n+1 is actually rendered and thus
replaces buffer n as the redraw source.
https://bugzilla.gnome.org/show_bug.cgi?id=736740
* aspect should not be 0 on init
* rename fovy to fov
* add mvp to properties as boxed graphene type
* fix transformation order. scale first
* clear color with 1.0 alpha
https://bugzilla.gnome.org/show_bug.cgi?id=734223
Dynamic pipelines that get and release the sink pads will finalize
the pad without going through gst_gl_mixer_stop() which is where the
upload object is usually freed. Don't leak objects in such case.
If window is resized, GstStructure pointer values have to be rescaled to
original geometry. A get_surface_dimensions GLWindow class method is added for
this purpose and used in the navigation send_event function.
https://bugzilla.gnome.org/show_bug.cgi?id=703486
The expected default behaviour for video sink is to maintain the
aspect ratio. Fix the default value to reflect this. The property
default was already TRUE, but the value was not initially TRUE.
Allows automatic negotiation of the size in the following case:
gst-launch-1.0 glvideomixer name=m sink_0::xpos=0 sink_1::xpos=320 ! glimagesink \
videotestsrc ! m. \
videotestsrc pattern=1 ! m.
https://bugzilla.gnome.org/show_bug.cgi?id=731878
This is too allow gst-launch debugging with multiple GL contexts as
well as avoiding segfaulting innocent gtk+ apps that have not called
XInitThreads.
https://bugzilla.gnome.org/show_bug.cgi?id=731525
The reshape property was never used.
Replace the draw property with a signal.
Based on patch by Mathieu Duponchelle <mathieu.duponchelle@epitech.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=704507