glfiltercube: use a shader everywhere

This commit is contained in:
Matthew Waters 2014-12-11 18:17:02 +11:00 committed by Tim-Philipp Müller
parent ba3a3cd783
commit f8611d79d7

View file

@ -308,13 +308,9 @@ gst_gl_filter_cube_init_shader (GstGLFilter * filter)
{
GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
if (gst_gl_context_get_gl_api (filter->context) & (GST_GL_API_GLES2 |
GST_GL_API_OPENGL3)) {
/* blocking call, wait the opengl thread has compiled the shader */
return gst_gl_context_gen_shader (filter->context, cube_v_src, cube_f_src,
&cube_filter->shader);
}
return TRUE;
/* blocking call, wait the opengl thread has compiled the shader */
return gst_gl_context_gen_shader (filter->context, cube_v_src, cube_f_src,
&cube_filter->shader);
}
static gboolean