Currently dx9screencapsrc prints a verbose warning in case the screen
index is out of range for the current number of detected monitors. This
value is then dropped.
However there is no initial indication (beside the console print) if it
worked or not. This may result in capturing an unwanted screen as it
would capture the last set index that was not rejected.
This patch sets the index regardless. Instead, the element throws an
error when it tries to run or getting caps for an invalid index.
https://bugzilla.gnome.org/show_bug.cgi?id=771817
In most display sink, the logic is to use as much as possible
of the given window. In this case, the window is the screen,
hence it's logical to scale up.
https://bugzilla.gnome.org/show_bug.cgi?id=767422
The source region was scaled for display before being passed
to drmModeSetPlane, which resulted in a portion of the video
being cropped. While when crop meta was present, the rectangle
was not centered since we where using unscaled width/height.
https://bugzilla.gnome.org/show_bug.cgi?id=767422
Some kms drivers demands specific pitches over the ones calculated by
GstVideoInfo. For example, intel driver demands strides round up 64.
This patch queries the driver for the prefered pitch and overwrites it
in the pool's GstVideoInfo structure.
https://bugzilla.gnome.org/show_bug.cgi?id=768446
While gint64 and int64_t are always the same, clang does not agree with that.
/Applications/Xcode.app/Contents/Developer/usr/bin/make -C decklink
CXX libgstdecklink_la-gstdecklinkaudiosink.lo
gstdecklinkaudiosink.cpp:675:79: error: cannot initialize a parameter of type 'int64_t *' (aka 'long long *') with an rvalue of type 'gint64 *' (aka 'long *')
ret = buf->output->attributes->GetInt (BMDDeckLinkMaximumAudioChannels, &max_channels);
^~~~~~~~~~~~~
./linux/DeckLinkAPI.h:692:87: note: passing argument to parameter 'value' here
virtual HRESULT GetInt (/* in */ BMDDeckLinkAttributeID cfgID, /* out */ int64_t *value) = 0;
^
Scale down to milliseconds, otherwise at least some hardware has problems
scheduling the frames (or schedules them too slow) and we run out of available
frames.
https://bugzilla.gnome.org/show_bug.cgi?id=770282
This commit introduces IOSGLMemory which is a GLMemory that falls back to
GstAppleCoreVideoMemory for CPU access. This is a temporary solution until
IOSurface gets exposed as a public framework on iOS and so we can use
IOSurfaceMemory on both MacOS and iOS.
https://bugzilla.gnome.org/show_bug.cgi?id=769210
Add systemstream=false to caps, otherwise the decoder
may be picked for MPEG-PS files. Also parsed=true,
as video toolbox expects entire frame in
VTDecompressionSessionDecodeFrame.
https://bugzilla.gnome.org/show_bug.cgi?id=770049
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
_stdint.h is generated by Autotools and we don't really need it. All
supported platforms now ship with stdint.h. The only stickler was MSVC,
and since Visual Studio 2015 it also ships stdint.h now.
Uncompressed RGB frames can be (usually are) bottom-up
layout in DirectShow, and the code to flip them wasn't
properly ported from 0.10. Fix it.
Fix post-processing of RGB buffers. We need a writable
buffer, but the requests pool is holding an extra ref.
This could use more fixing to use a buffer pool
On the ODroid C1+ the H265 and H264 have the same name but are listed as two
different codecs. We have to handle them as the same one that supports both,
as otherwise we will register the same GType name twice which fails and we
then only have H265 support and not H264 support.
ahssrc is a new plugin that enables Gstreamer to read from the
android.hardware.Sensor Android sensors. These sensors are treated as
buffers and can be passed through and manipulated by the pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=768110
The calculation of the offset table was done base on a plane size
estimation. This does not always work. Instead, use memory offset the
same we as it's implement in GstVideoMeta map functions.
Without setting the DRM_CLIENT_CAP_UNIVERSAL_PLANES capability bit, only
overlay planes are made available for compatibility with legacy clients.
But if a CRTC doesn't have an overlay plane associated, then kmssink is
not able to find a plane for the CRTC and the pipeline will fail, i.e:
ERROR kmssink gstkmssink.c:482:gst_kms_sink_start:<kmssink0> Could not find a plane for crtc
If no overlay planes were found for a given CRTC, fallback to universal
planes so DRM will also return primary planes that can be used instead.
https://bugzilla.gnome.org/show_bug.cgi?id=768183
Signed-off-by: Javier Martinez Canillas <javier@osg.samsung.com>
Without setting the DRM_CLIENT_CAP_UNIVERSAL_PLANES capability bit, only
overlay planes are made available for compatibility with legacy clients.
But if a CRTC doesn't have an overlay plane associated, then kmssink is
not able to find a plane for the CRTC and the pipeline will fail, i.e:
ERROR kmssink gstkmssink.c:482:gst_kms_sink_start:<kmssink0> Could not find a plane for crtc
This patch adds a plane-id property to the kmssink element so a specific
plane can be used in case that a CRTC has only a primary plane associated.
https://bugzilla.gnome.org/show_bug.cgi?id=768183
Rather than assuming something. e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
Some names were incorrect. Authoritative source for
the dvbv5 format taken from v4l-utils' lib/libdvbv5/dvb-v5.c
Aditionally, add the missing setter mapping for the
modulation param.
This change makes ATSC work.
https://bugzilla.gnome.org/show_bug.cgi?id=764957
The hardware decoder can become (temporarily) unavailable across
VTDecompressionSessionCreate/Destroy calls. During negotiation if the currently
configured caps are still accepted by downstream we keep using them so we don't
have to destroy and recreate the decoding session.
This indirectly fixes https://bugzilla.gnome.org/show_bug.cgi?id=767429, by
making vtdec stick to GLMemory.
strcasecmp is not defined on MSVC, so just use the glib wrapper. Also pretend to
be Windows XP explicitly since the API we use was deprecated and removed
(ifdef-ed) from the SDK after this version of Windows. This will be especially
relevant once we stop supporting Windows XP soon:
https://bugzilla.gnome.org/show_bug.cgi?id=756866
The URI must already be escaped by the caller, we don't support passing around
invalid (unescaped) URIs via the GstURIHandler interface.
Also it will escape too much of the URI in this case, e.g.
ipod-library://item/item.m4a?id=3143338395173862951
becomes
ipod-library://item/item.m4a%3Fid%3D3143338395173862951
https://bugzilla.gnome.org/show_bug.cgi?id=767492
Move calling gst_vtdec_push_frames_if_needed from ::set_format to ::negotiate so
that we always drain even when renegotiation is triggered by downstream.
vtdec specifies sysmem; GLMemory as template caps. When negotiating, we used to
call gst_pad_peer_query_caps (..., filter) with our template caps as filter. The
query does gst_caps_intersect (filter, peercaps) internally which gives
precedence to the order of the filter caps. While we want to output sysmem by
default, when negotiating with glimagesink which returns GLMemory; sysmem; we
do want to do GL, so we now query using a NULL filter and intersect the result
with our template caps giving precedence to downstream's caps.
tl;dr: make sure we end up negotiating GLMemory with glimagesink
If for some reason the avdtpsink element can't go READY then the
gsta2dpsink can't either and so should release the ressources it
allocates when trying to do so.
Fix a leak with the generic/states test.
https://bugzilla.gnome.org/show_bug.cgi?id=767161
Similar to vtdec_hw, this commit adds a vtenc_h264_hw element that fails
caps negotiation unless a hardware encoder could actually be acquired.
This is useful in situations where a fallback to a software encoder
other than the vtenc_h264 software encoder is desired (e.g. to x264enc).
https://bugzilla.gnome.org/show_bug.cgi?id=767104
When renegotiating mid stream - for example with variable bitrate
streams - and therefore destroying and recreating VTSessions, the
hw decoder might become temporarily unavailable.
To deal with this and avoid erroring out on bitrate changes,
vtdec_hw now falls back to using the software decoder if the hw
one was available at some point but isn't anymore. At
renegotiation/bitrate change time, it will still retry to open
the hardware one.
::negotiate can be called several times before the CAPS event is sent downstream
so use the currently configured output state caps instead of the pad current
caps when deciding whether to recreate the VTSession or not.
This leads to creating/destroying less VTSessions which makes renegotiation more
reliable especially when using hw decoding.
There's no need for an end-of-list marker in the filter
PIDs array if full, as the absolute maximum number of
elements (MAX_FILTERS) is known.
CID #1362441
This bug was found via cppcheck static analysis.
If android.hardware.Camera.getParameters returns NULL, then object will
be NULL, and we won't allocate params. This means that the GST_DEBUG
statement referencing params->object will be invalid. Fix this by
exiting early if android.hardware.Camera.getParameters returns NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=766638
There is no way to tell one over the other when parameters
seem valid for DVB-T and DVB-T2 and the adapter supports
both. Reason to go with the former here is that, from
experience, most DVB-T2 channels out there seem to use
parameters that are not valid for DVB-T, like QAM_256
https://bugzilla.gnome.org/show_bug.cgi?id=765731
DVB-T/T2 have the same number of fields so we were
wrongly assuming DVB-T for DVB-T2 broadcasts. Not
setting the delivery system here allows for dvbsrc
to make an informed guess based on the channel
parameters.
When there's no explicit delivery system information
for a channel in the channel configuration file and
the user hasn't selected one via setting the delsys
property, we *guessed* it by selecting the last
supported delsys reported by the driver. This change
provides the basis for smarter delsys auto detection
and implements a rule for DVB-T2. Rules for other
delivery systems can be added in _guess_delsys() in
a similar way.
Additionally: Store list of adapter-supported
delivery systems instead of querying the driver each
time this information is needed.
Related to:
https://bugzilla.gnome.org/show_bug.cgi?id=765731
The device name and descriptions returned are in the locale encoding, not
UTF8. Our device name property is in UTF8 though, so we need to convert.
https://bugzilla.gnome.org/show_bug.cgi?id=756948
The only mandatory frontend information for our use case
is its status. Make sure we output what we know instead
of choking at the first error getting SNR, BER or any of
the other informational parameters.
Some cameras (IDS) have broken DirectShow drivers which incorrectly fill some
fields in the VIDEOINFOHEADER structure; comparison between suggested and
supported media types in CBaseRenderer should ignore deprecated and/or not
essential fields; additionaly explicitely setting the mediatype for the capture
pin before trying to connect it works around another IDS driver bug, and
should have been already done anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=765428
Add include path so that the cmake-generated project
is able to find gstconfig.h
Add /SAFESEH:NO to MSVC linker options so it can link with
gstreamer libraries on Windows.
https://bugzilla.gnome.org//show_bug.cgi?id=765426
This patch requests for drmModePageFlip() for the used CRTC, if the kernel
module suppports async page flip. If it does not, the element requests for a
vblank event. A GstPoll waits for the event to happen.
https://bugzilla.gnome.org/show_bug.cgi?id=761059
This patch will enable the import of dmabufs into a KMS buffer using
the PRIME kernel interface.
If the driver does not support prime import, the method is skipped.
It has been tested with a Freescale I.MX6 board.
https://bugzilla.gnome.org/show_bug.cgi?id=761059
This is simple video sink that use libdrm/libkms API to render frames.
The element uses planes to render through drmModeSetPlane().
It has been tested in an Exynos4412 board and in a Freescale I.MX6 board.
https://bugzilla.gnome.org/show_bug.cgi?id=761059
Some presets are not always supported on all devices and will cause an error if
used. Specifically, the LOSSLESS presets are known to not work everywhere.
We have no idea which timestamps they are supposed to have so the only thing
we can do at this point is to drop them. Packets without timestamps happen if
audio was captured but no corresponding video, which shouldn't happen under
normal circumstances.
https://bugzilla.gnome.org/show_bug.cgi?id=747633
And creating one is causing assertions. Also get rid of the other CONSTRUCT
property as it's a) unneeded for default initialization and b) you're not
supposed to use constructor properties when creating element instances and the
GStreamer API doesn't provide direct ways for doing so.
https://bugzilla.gnome.org/show_bug.cgi?id=764339
In many cases, we use g_slice_new0 and then immediately overwrite the
allocated memory. This is inefficient. Since we're going to immediately
overwrite it, we might as well use plain g_slice_new.
https://bugzilla.gnome.org/show_bug.cgi?id=763998
Currently, we use AHC*_CALL macros to call many of the Camera functions.
However, we already have helper classes to call the Camera functions, so
eliminate the macros.
As a nice side-benefit, we also get improved error handling and
reporting when something goes wrong calling these functions, because a
GError gets populated, and we log a GST_ERROR when something fails. This
was harder to do using macros, as all error handling was hidden from the
caller.
https://bugzilla.gnome.org/show_bug.cgi?id=763065
In the androidmedia plugin_init, we initialize various resources on the
Android device. If anything fails during this series of initializations,
we need to deinitialize any initializations that already occurred.
However, we don't do so if we fail to register the ahcsrc element. Fix
this.
https://bugzilla.gnome.org/show_bug.cgi?id=763065
The error message is specific to only one of the failure cases and is
misleading in the others. Correct it to be more generic and cover all
the failure cases.
https://bugzilla.gnome.org/show_bug.cgi?id=763065
Don't wait until later, we want to know here if the codec can be opened or not
for the requested format. This was removed (accidentially?) by
119e09eac3
Without this decodebin has no way to switch to a different decoder if this one
does not work.
https://bugzilla.gnome.org/show_bug.cgi?id=762613
Leave kCVOpenGLESTextureCacheMaximumTextureAgeKey to the default (1s). We used
to set it to 0 and flush manually, but apparently (looking at the GLES profiler)
0 means "disable the cache entirely".
CPU waits are more expensive and are only required if the CPU is ever going to
access the data. GPU waits perform inter-context synchronisation and are cheaper
as they don't require CPU intervention.
When we are not waiting, we need to pass -1 to signal that we just want to check
that the frame was/n't rendered. Avoids waiting for frames that will never be
rendered.
https://bugzilla.gnome.org/show_bug.cgi?id=761014
When not rendering the video frame, e.g. when freeing an unreleased sync frame,
we will not receive a frame listener callback.
Reduces the amount of 'on_frame_available miss detected' messages when dropping
frames.
https://bugzilla.gnome.org/show_bug.cgi?id=761014
The frame available callback can be called after deconfiguring the amc codec.
Guard against this by setting the back pointer to NULL on close() and ignoring
any NULL data pointer.
https://bugzilla.gnome.org/show_bug.cgi?id=761014
Rework the GL context code. Now both avfvideosrc and vtdec can create an
internal GL context for pushing textures. Both elements will still try to
use/switch to a local context where available (including after RECONFIGURE
events).
Actually set the configured framerate. Before we only used to set the first
matching framerate range. On iOS where the camera reports ranges [2, 60], we
used to configure the camera to output anything between 2 and 60fps.
Instead of just ignoring that error and then calling JNI functions with NULL,
which will kill the virtual machine.
The error handling here needs some further improvements though, errors in more
places are just ignored.
Happens when doing zerocopy rendering, or when passing a wrong index to it.
Handle this properly for zerocopy rendering, fail properly for the other
cases.
https://bugzilla.gnome.org/show_bug.cgi?id=760961
Currently it was wrongly reporting min/max as being the shortest and
longest possible frame duration. This is not how latency works in
GStreamer.
Fix by reporting min latency as being the longest possible duration of
one frame. As we don't know how many buffers the stack can accumulate, we
simply assume that max latency is the same (the usual default behaviour).
_data_queue_item_free() calls gst_buffer_unref(), which
calls gst_ahc_src_buffer_free_func(), which calls
g_mutex_lock() on self->mutex and there you go... deadlock!
This commit is a part of portng android hardware camera from 0.10 implementation.
To preserve history and get diff clearly, the interesting files are moved to
deployment directory and the remaining files are removed.
Moved the java wrapper API into its own files and made use of the
gst-dvm macros. Also renamed the API to have the proper naming
convention and coding style in order to match the one in androidcamera.
This is a work in progress! "android/media/MediaCodecList" is still missing
and the actual elements have not been ported to use the new function names.
The on_preview callback gets called with NULL if the buffer in the queue is
too small, so we need to handle the case where the array is NULL. Also
there is a bug in the android source which makes it drop one of the buffers
so if we had 5 buffers, and we renegotiate to a higher resolution, then we'd
only get 4 calls to on_preview_frame with NULL, with one being dropped.
This means we can't reallocate the buffers in the if (data == NULL) case
because we might end up with 0 buffers in the end.
Implement a new memory type wrapping CVPixelBuffer.
There are two immediate advantages:
a) Make the GstMemory itself retain the CVPixelBuffer. Previously,
the containing GstBuffer was solely responsible for the lifetime of
the backing CVPixelBuffer.
With this change, we remove the GST_MEMORY_FLAG_NO_SHARE so that
GstMemory objects be referenced by multiple GstBuffers (doing away
with the need to copy.)
b) Delay locking CVPixelBuffer into CPU memory until it's actually
mapped -- possibly never.
The CVPixelBuffer object is shared among references, shares and
(in planar formats) planes, so a wrapper GstAppleCoreVideoPixelBuffer
structure was introduced to manage locking.
https://bugzilla.gnome.org/show_bug.cgi?id=747216
When doing GLMemory avfvideosrc negotiates UYVY. This change allows avfvideosrc
! tee name=t ! ... ! glimagesink t. ! ... ! gldownload ! vtenc_h264 ! ...
to do GLMemory and 0-copy with the encoder (with the CV meta).
Change texture format from BGRA to NV12. This allows a pipeline like avfvideosrc
! tee name=t ! ... ! glimagesink t. ! ... ! gldownload ! vtenc_h264 ! ... to
negotiate GLMemory. This makes the glimagesink branch much faster (obviously)
and triggers the 0-copy path between avfvideosrc and vtenc (using the CV meta).
Combined this results in a huge perf improvement on iOS (25-30% of CPU time in a
pipeline like the one above).
Note that this doesn't introduce a new shader conversion in the sink, since BGRA
textures had to be copied/converted from format=BGRA,texture-target=RECTANGLE to
format=RGBA,texture-target=2D anyway.
Fixate to the highest possible resolution and fps. Otherwise by default we end
up fixating at 2fps and the lowest supported resolution, which is hardly what
someone who bought an overpriced smartphone wants.
We need a static lock to protect various NVENC methods in _set_format(). Without
this the CPU use increases dramatically on initialisation of the element when
there are multiple elements being initialised at the same time.
https://bugzilla.gnome.org/show_bug.cgi?id=759742
When the mode of decklinkvideosink is set to "auto", the sink claims to
support the full set of caps that it can support for all modes. Then, every
time new caps are set, the sink will automatically find the correct mode for
these caps and set it.
Caveat: We have no way to know whether a specific mode will actually work for
your hardware. Therefore, if you try sending 4K video to a 1080 screen, it
will silently fail, we have no way to know that in advance. Manually setting
that mode at least gave the user a way to double-check what they are doing.
https://bugzilla.gnome.org/show_bug.cgi?id=759600
Otherwise qtkitvideosrc fails to build on OSX 10.10.4
because QTKit has been deprecated since OS X 10.9.
Also set -mmacosx-version-min=10.8 in front to allow
the user or cerbero to override the version.
https://bugzilla.gnome.org/show_bug.cgi?id=745564
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.
Fixes GL upload on iOS9 among other things.
- Create GstGLVideoAllocationParams which is a GstGLAllocationParams subclass.
- Make it possible to allocate glmemory objects directly if no frills are
needed.
Prefer GLMemory over sysmem. Also now when pushing GLMemory we push the
original formats (UYVY in OSX, BGRA in iOS) and leave it to downstream to
convert.
It was added back in the day to make texture sharing work by default with
glimagesink inside playbin. These days glimagesink accepts (and converts) YUV
internally so it's no longer needed.
Switch to using IOSurface instead of CVOpenGLTextureCache on OSX. The latter can't be
used anymore to do YUV => RGB with opengl3 on El Capitan as GL_YCBCR_422_APPLE
has been removed from the opengl3 driver. Also switch to NV12 from UYVY, which
was the only YUV format supported by CVOpenGLTextureCache.
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.
https://bugzilla.gnome.org/show_bug.cgi?id=741608
The video decoders tried calling gst_buffer_add_*meta() on non-writable
buffer resulting in warnings of this kind:
gstamcvideodec.c:921 (_gl_sync_render_unlocked): WARNING: amcvideodec
Failed to create the transformation meta for the gl_sync 0xabc03848
buffer 0xabb01b40 (0)
https://bugzilla.gnome.org/show_bug.cgi?id=758694
Some devices only ever keep one buffer available in the GL queue resulting in
multiple calls to release_output_buffer only causing one frame to be rendered.
If there is a queue after amcvideodec (even playsink's small one), then
multiple buffers are pushed but only a small fraction of them are actually
rendered on time. The rest will either render some number of frames ahead of
where they are meant to be or timeout waiting for a frame that's already been
rendered.
Solved by moving the release_output_buffer into the sync_meta the is pushed
downstream. When downstream renders, the custom sync implementation attempts
to release the current buffer (if not already released) and render. Once the
frame has been rendered to the screen, the next frame is released and is
hopefully available by the time the next frame is to be rendered.
This fixes a perceived frame jitter in the output.
Year 12: I still don't understand how negotiation works.
Apparently gst_pad_query_caps doesn't do what I thought it did. To get the
actual caps that can flow through vtdec:src we must call gst_pad_peer_query_caps
with the template caps as filter.
Fixes negotiation with stuff that doesn't understand GLMemory (hello videoscale).
This provides a performance and power usage improvement by removing
the texture copy from an OES texture to 2D texture.
The flow is as follows
1. Generate the output buffer with the required sync meta with the incrementing
push counter and OES GL memory
1.1 release_output_buffer (buf, render=true) and push downstream
2. Downstream waits for on the sync meta (timed wait) or drops the frame (no wait)
2.1 Timed wait for the frame number to reach the number of frame callbacks fired
2.2 Unconditionally update the image when the wait completes (success or fail).
Sets the affine transformation matrix meta on the buffer.
3. Downstream renders as usual.
At *some* point through this the on_frame_callback may or may not fire. If it
does fire, we can finish waiting early and render. Otherwise we have to
wait for a timeout to occur which may cause more buffers to be pused into the
internal GL queue which siginificantly decreases the chances of the
on_frame_callback to fire again. This is because the frame callback only occurs
when the internal GL queue changes state from empty to non-empty.
Because there is no way to reliably correlate between the number of buffers
pushed and the number of frame callbacks received, there are a number of
workarounds in place.
1. We self-increment the ready counter when it falls behind the push counter
2. Time based waits as the frame callback may not be fired for a certain frame.
3. It is assumed that the device can render at speed or performs some QoS of
the interal GL queue (which may not match the GStreamer QoS).
It holds that we call SurfaceTexture::updateTexImage for each buffer pushed
downstream however there's no guarentee that updateTexImage will result in
the exact next frame (it could skip or duplicate) so synchronization is not
guaranteed to be accurate although it seems to be close enough to be unable
to discern visually. This has not changed from before this patch. The current
requirement for synchronization is that updateTexImage is called at the point in
time when the buffers is to be rendered.
https://bugzilla.gnome.org/show_bug.cgi?id=757285
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
Otherwise, gst_vtenc_negotiate_profile_and_level will double-release as
it checks for profile_level != NULL. This caused crashes when the
vtenc instance is stopped and then restarted.
https://bugzilla.gnome.org/show_bug.cgi?id=757935
Use gst_gl_sized_gl_format_from_gl_format_type to get the format passed to
CVOpenGLESTextureCacheCreateTextureFromImage. Before this change extracting the
second texture from the pixel buffer was failing on ios 9.1.
No need to use G_GINT64_FORMAT for potentially negative values of
GstClockTimeDiff. Since 1.6 these can be handled with GST_STIME_ARGS.
Plus it creates more readable values in the logs.
https://bugzilla.gnome.org/show_bug.cgi?id=757480
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
Add the various tokens/strings for the differnet texture types (2D, rect, oes)
Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.
Update the relevant caps/templates for 2D only textures.
Otherwise we're going to return times starting at 0 again after shutting down
an element for a specific input/output and then using it again later.
https://bugzilla.gnome.org/show_bug.cgi?id=755426