GstCudaMemory supports CPU access via CUDA pinned host memory already
and it would show faster memory transfer performance between
GPU and CPU than copying from/to normal system memory.
If downstream supports video meta, we can passthrough CUDA memory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2690>
If no filter caps are provided with a caps query, always
generate a full set of all caps from all upload methods,
not just the configured one. This is needed to handle
renegotiation when dealing with raw sysmem caps - as the upload
method might accept raw sysmem caps, but only the raw data
uploader adds those to the caps query.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2687>
This reverts commit f3292dc156.
Only the raw data uploader should add sysmem caps to the
actual caps query, because we want them to be at the
lowest priority. If upstream does select to send raw
caps, then the correct upload method will still
be chosen because the accept_caps implementation
will accept them
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2687>
When checking if we need to reconfigure when uploading, check
specifically the output caps of the current method will
result in compatible/incompatible caps, not the full set
of output caps from all upload methods.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2687>
Performs crop, scale, and color space conversion all in
a single render pipeline. Note that cropping related property is not
added in this element (which will make negotiation very complicated),
but user can configure videocrop element for crop meta to be attached
on each buffer.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2678>
Fixes warnings like:
Received a structure string that contains '="0.5"'. Reading as a gdouble value, rather than a string value. This is undesired behaviour, and with GStreamer 1.22 onward, this will be interpreted as a string value instead because it is wrapped in '"' quotes. If you want to guarantee this value is read as a string, before this change, use '=(string)"0.5"' instead. If you want to read in a gdouble value, leave its value unquoted.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2621>
* When dealing with rendition streams, we attempt to synchronize the media
playlist against the variant stream. This helps with speeding up the correct
initial fragment search and avoids issues when streams at activated at a much
later time.
* Also add checks for variant stream existence before attempting to use them
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
When updating playlists, there is a possibility that the playlists don't
perfectly align, but the last entry of the previous playlist is *just* before
the first entry of the new playlist.
In those cases, we still can transfer the timing information from one playlist
to another, but we do not want to return that segment as being the matching one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
When matching playlists, there is a possibility that rendition streams will not
have been updated in time (for example because that stream started later, or
playback was paused). This would cause several playback failures and seeking
failures.
In order to still fall back on our feet, attempt to synchronize that rendition
playlist against the current variant playlist. This will attempt to match the
stream time using SN/DNS/PDT/...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
If we have been updating too slowly and have gone out of the current live
window, inform the baseclass accordingly.
This is different from the case where we have been updating quicker than what
the server provides.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
* Since only flushing seeks are allowed, the "current" position is always the
global output position (and not "some" stream current position).
* In terms of figuring out to which stream to "snap" to, we can send it to any
selected stream. Removes the requirement of this function to a specific output
pad.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
Remove the "pending advance" hack and instead rely on the base stream current
position to track our position (instead of a potentially NULL "current
segment").
Also ensure the media playlists are always refreshed with valid stream time,
even if there is no current segment.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
The stream start and current position would be properly set when seeking or
activating a stream after playback started. But it would never be properly
initialized.
Set it to NONE initially to indicate to subclasses that no position has been
tracked yet. This will allow them to detect initial stream usage.
Futhermore, once the initial streams setup is done, make sure that it is set to
a valid initial value:
* The minimum stream time in live
* Or else the period start
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2679>
If the driver does not support VIDIOC_CREATE_BUFS ioctl, the pool
configuration may get changed, which requires a validation. This would
fail to activate a pool in a case it shouldn't normally fail unless we
are out of memory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2456>
This example code demonstrates D3D11 device sharing between
application and GStreamer. Application can access texture
using appsink and it can be rendered on application's window without
any copy operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.
It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>