mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-27 10:40:34 +00:00
examples: Add an example for application texture sharing
This example shows GstD3D11BufferPool usage and a way of D3D11 texture sharing between application and GStreamer via appsrc. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
This commit is contained in:
parent
dbed379f09
commit
260114fa1b
2 changed files with 608 additions and 0 deletions
|
@ -0,0 +1,600 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
#include <gst/d3d11/gstd3d11.h>
|
||||
#include <gst/app/app.h>
|
||||
#include <wrl.h>
|
||||
#include <math.h>
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
using namespace Microsoft::WRL;
|
||||
/* *INDENT-ON* */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GMainLoop *loop;
|
||||
GstElement *pipeline;
|
||||
GstD3D11Device *d3d11_device;
|
||||
GstBufferPool *pool;
|
||||
|
||||
ID3D11Device *device;
|
||||
ID3D11DeviceContext *context;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc;
|
||||
GstVideoInfo video_info;
|
||||
|
||||
GQueue unused_textures;
|
||||
GstClockTime next_pts;
|
||||
GstClockTime duration;
|
||||
|
||||
GRecMutex lock;
|
||||
gint remaining;
|
||||
guint64 num_frames;
|
||||
} AppData;
|
||||
|
||||
static bool
|
||||
create_device (AppData * data)
|
||||
{
|
||||
ComPtr < IDXGIFactory1 > factory;
|
||||
ComPtr < ID3D11Device > device;
|
||||
ComPtr < ID3D11DeviceContext > context;
|
||||
ComPtr < IDXGIAdapter1 > adapter;
|
||||
HRESULT hr;
|
||||
DXGI_ADAPTER_DESC1 desc;
|
||||
static const D3D_FEATURE_LEVEL feature_levels[] = {
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
};
|
||||
|
||||
hr = CreateDXGIFactory1 (IID_PPV_ARGS (&factory));
|
||||
if (FAILED (hr))
|
||||
return false;
|
||||
|
||||
/* Find hardware adapter */
|
||||
for (guint i = 0; SUCCEEDED (hr); i++) {
|
||||
|
||||
hr = factory->EnumAdapters1 (i, &adapter);
|
||||
if (FAILED (hr))
|
||||
return false;
|
||||
|
||||
hr = adapter->GetDesc1 (&desc);
|
||||
if (FAILED (hr))
|
||||
return false;
|
||||
|
||||
/* DXGI_ADAPTER_FLAG_SOFTWARE, old mingw does not define this enum */
|
||||
if ((desc.Flags & 0x2) == 0)
|
||||
break;
|
||||
|
||||
adapter = nullptr;
|
||||
}
|
||||
|
||||
if (!adapter)
|
||||
return false;
|
||||
|
||||
hr = D3D11CreateDevice (adapter.Get (), D3D_DRIVER_TYPE_UNKNOWN,
|
||||
nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
||||
feature_levels,
|
||||
G_N_ELEMENTS (feature_levels), D3D11_SDK_VERSION, &device, nullptr,
|
||||
&context);
|
||||
|
||||
if (FAILED (hr))
|
||||
return false;
|
||||
|
||||
data->device = device.Detach ();
|
||||
data->context = context.Detach ();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
bus_handler (GstBus * bus, GstMessage * msg, AppData * app_data)
|
||||
{
|
||||
switch (GST_MESSAGE_TYPE (msg)) {
|
||||
case GST_MESSAGE_ERROR:{
|
||||
GError *err;
|
||||
gchar *dbg;
|
||||
|
||||
gst_message_parse_error (msg, &err, &dbg);
|
||||
gst_printerrln ("ERROR %s", err->message);
|
||||
if (dbg != nullptr)
|
||||
gst_printerrln ("ERROR debug information: %s", dbg);
|
||||
g_clear_error (&err);
|
||||
g_free (dbg);
|
||||
|
||||
g_main_loop_quit (app_data->loop);
|
||||
break;
|
||||
}
|
||||
case GST_MESSAGE_EOS:
|
||||
gst_println ("Got EOS");
|
||||
g_main_loop_quit (app_data->loop);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static GstBusSyncReply
|
||||
bus_sync_handler (GstBus * bus, GstMessage * msg, AppData * data)
|
||||
{
|
||||
const gchar *context_type;
|
||||
GstContext *context;
|
||||
gchar *context_str;
|
||||
|
||||
switch (GST_MESSAGE_TYPE (msg)) {
|
||||
case GST_MESSAGE_HAVE_CONTEXT:{
|
||||
gchar *context_str;
|
||||
|
||||
gst_message_parse_have_context (msg, &context);
|
||||
|
||||
context_type = gst_context_get_context_type (context);
|
||||
context_str =
|
||||
gst_structure_to_string (gst_context_get_structure (context));
|
||||
gst_println ("Got context from element '%s': %s=%s",
|
||||
GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
|
||||
g_free (context_str);
|
||||
gst_context_unref (context);
|
||||
break;
|
||||
}
|
||||
case GST_MESSAGE_NEED_CONTEXT:{
|
||||
gst_message_parse_context_type (msg, &context_type);
|
||||
if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
|
||||
return GST_BUS_PASS;
|
||||
|
||||
context = gst_d3d11_context_new (data->d3d11_device);
|
||||
context_str =
|
||||
gst_structure_to_string (gst_context_get_structure (context));
|
||||
gst_println ("Setting context '%s': %s=%s",
|
||||
GST_ELEMENT_NAME (GST_MESSAGE_SRC (msg)), context_type, context_str);
|
||||
g_free (context_str);
|
||||
gst_element_set_context (GST_ELEMENT (msg->src), context);
|
||||
gst_context_unref (context);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return GST_BUS_PASS;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
AppData *app_data;
|
||||
ID3D11Texture2D *texture;
|
||||
} MemoryUserData;
|
||||
|
||||
static void
|
||||
on_memory_freed (MemoryUserData * data)
|
||||
{
|
||||
g_rec_mutex_lock (&data->app_data->lock);
|
||||
g_queue_push_tail (&data->app_data->unused_textures, data->texture);
|
||||
g_rec_mutex_unlock (&data->app_data->lock);
|
||||
|
||||
g_free (data);
|
||||
}
|
||||
|
||||
static gdouble
|
||||
get_clear_value (guint64 num_frames, guint scale)
|
||||
{
|
||||
gdouble val = (gdouble) num_frames / scale;
|
||||
|
||||
val = sin (val);
|
||||
val = ABS (val);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
static void
|
||||
on_need_data (GstAppSrc * appsrc, guint length, gpointer user_data)
|
||||
{
|
||||
AppData *app_data = (AppData *) user_data;
|
||||
ID3D11Texture2D *texture = nullptr;
|
||||
HRESULT hr;
|
||||
ComPtr < ID3D11RenderTargetView > rtv;
|
||||
FLOAT clear_color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GstMemory *mem;
|
||||
GstD3D11Allocator *allocator;
|
||||
GstD3D11Memory *dmem;
|
||||
MemoryUserData *memory_data;
|
||||
GstBuffer *buffer;
|
||||
gsize offset[GST_VIDEO_MAX_PLANES];
|
||||
gint stride[GST_VIDEO_MAX_PLANES];
|
||||
guint pitch;
|
||||
gsize dummy;
|
||||
|
||||
if (app_data->remaining == 0) {
|
||||
gst_app_src_end_of_stream (appsrc);
|
||||
return;
|
||||
}
|
||||
|
||||
clear_color[0] = get_clear_value (app_data->num_frames, 50);
|
||||
clear_color[1] = get_clear_value (app_data->num_frames, 100);
|
||||
clear_color[2] = get_clear_value (app_data->num_frames, 200);
|
||||
app_data->num_frames++;
|
||||
|
||||
g_rec_mutex_lock (&app_data->lock);
|
||||
texture = (ID3D11Texture2D *) g_queue_pop_head (&app_data->unused_textures);
|
||||
g_rec_mutex_unlock (&app_data->lock);
|
||||
|
||||
if (!texture) {
|
||||
hr = app_data->device->CreateTexture2D (&app_data->desc, nullptr, &texture);
|
||||
if (FAILED (hr)) {
|
||||
gst_printerrln ("Failed to create texture");
|
||||
exit (1);
|
||||
}
|
||||
}
|
||||
|
||||
hr = app_data->device->CreateRenderTargetView (texture, nullptr, &rtv);
|
||||
if (FAILED (hr)) {
|
||||
gst_printerrln ("Failed to create RTV");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
/* ID3D11DeviceContext API is not thread safe, application should takes lock
|
||||
* when it's shared with GStreamer */
|
||||
gst_d3d11_device_lock (app_data->d3d11_device);
|
||||
/* Clear with white */
|
||||
app_data->context->ClearRenderTargetView (rtv.Get (), clear_color);
|
||||
gst_d3d11_device_unlock (app_data->d3d11_device);
|
||||
|
||||
/* Find global default D3D11 allocator */
|
||||
allocator = (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME);
|
||||
if (!allocator) {
|
||||
gst_printerrln ("D3D11 allocator is unavailable");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
/* Demonstrating application-side texture pool.
|
||||
* GstD3D11BufferPool can be used instead */
|
||||
memory_data = g_new0 (MemoryUserData, 1);
|
||||
memory_data->app_data = app_data;
|
||||
/* Transfer ownership of this texture to this user data */
|
||||
memory_data->texture = texture;
|
||||
|
||||
/* gst_d3d11_allocator_alloc_wrapped() method does not take ownership of
|
||||
* ID3D11Texture2D object, but in this example, we pass ownership via
|
||||
* user data */
|
||||
mem = gst_d3d11_allocator_alloc_wrapped (allocator, app_data->d3d11_device,
|
||||
texture, memory_data, (GDestroyNotify) on_memory_freed);
|
||||
gst_object_unref (allocator);
|
||||
|
||||
if (!mem) {
|
||||
gst_printerrln ("Couldn't allocate memory");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
/* Calculates CPU accessible (via staging texture) memory layout.
|
||||
* GstD3D11Memory allows CPU access but application must calculate the layout
|
||||
* pitch would be likely different from width */
|
||||
dmem = GST_D3D11_MEMORY_CAST (mem);
|
||||
if (!gst_d3d11_memory_get_resource_stride (dmem, &pitch)) {
|
||||
gst_printerrln ("Couldn't get resource stride");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
if (!gst_d3d11_dxgi_format_get_size (app_data->desc.Format,
|
||||
app_data->desc.Width, app_data->desc.Height, pitch, offset, stride,
|
||||
&dummy)) {
|
||||
gst_printerrln ("Couldn't get memory layout");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
buffer = gst_buffer_new ();
|
||||
gst_buffer_append_memory (buffer, mem);
|
||||
|
||||
/* Then attach video-meta to signal CPU accessible memory layout information */
|
||||
gst_buffer_add_video_meta_full (buffer, GST_VIDEO_FRAME_FLAG_NONE,
|
||||
GST_VIDEO_INFO_FORMAT (&app_data->video_info),
|
||||
GST_VIDEO_INFO_WIDTH (&app_data->video_info),
|
||||
GST_VIDEO_INFO_HEIGHT (&app_data->video_info),
|
||||
GST_VIDEO_INFO_N_PLANES (&app_data->video_info), offset, stride);
|
||||
|
||||
GST_BUFFER_PTS (buffer) = app_data->next_pts;
|
||||
GST_BUFFER_DTS (buffer) = GST_CLOCK_TIME_NONE;
|
||||
GST_BUFFER_DURATION (buffer) = app_data->duration;
|
||||
|
||||
app_data->next_pts += app_data->duration;
|
||||
|
||||
if (gst_app_src_push_buffer (appsrc, buffer) != GST_FLOW_OK) {
|
||||
gst_printerrln ("Couldn't push buffer to appsrc");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
if (app_data->remaining > 0)
|
||||
app_data->remaining--;
|
||||
}
|
||||
|
||||
static void
|
||||
on_need_data_buffer_pool (GstAppSrc * appsrc, guint length, gpointer user_data)
|
||||
{
|
||||
AppData *app_data = (AppData *) user_data;
|
||||
ID3D11Texture2D *texture = nullptr;
|
||||
HRESULT hr;
|
||||
ComPtr < ID3D11RenderTargetView > rtv;
|
||||
FLOAT clear_color[4] = { 1.0, 1.0, 1.0, 1.0 };
|
||||
GstBuffer *buffer;
|
||||
GstMemory *mem;
|
||||
GstFlowReturn ret;
|
||||
GstMapInfo info;
|
||||
GstMapFlags map_flags;
|
||||
|
||||
if (app_data->remaining == 0) {
|
||||
gst_app_src_end_of_stream (appsrc);
|
||||
return;
|
||||
}
|
||||
|
||||
clear_color[0] = get_clear_value (app_data->num_frames, 50);
|
||||
clear_color[1] = get_clear_value (app_data->num_frames, 100);
|
||||
clear_color[2] = get_clear_value (app_data->num_frames, 200);
|
||||
app_data->num_frames++;
|
||||
|
||||
ret = gst_buffer_pool_acquire_buffer (app_data->pool, &buffer, nullptr);
|
||||
if (ret != GST_FLOW_OK) {
|
||||
gst_printerrln ("Failed to acquire buffer");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
/* buffer acquired from d3d11 buffer pool will hold video meta already.
|
||||
* Application can just update already allocated texture */
|
||||
mem = gst_buffer_peek_memory (buffer, 0);
|
||||
|
||||
/* Use GST_MAP_D3D11 flag to indicate that direct Direct3D11 resource
|
||||
* is required instead of system memory access */
|
||||
map_flags = (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11);
|
||||
if (!gst_memory_map (mem, &info, map_flags)) {
|
||||
gst_printerrln ("Failed to map memory");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
texture = (ID3D11Texture2D *) info.data;
|
||||
hr = app_data->device->CreateRenderTargetView (texture, nullptr, &rtv);
|
||||
if (FAILED (hr)) {
|
||||
gst_printerrln ("Failed to create RTV");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
/* ID3D11DeviceContext API is not thread safe, application should takes lock
|
||||
* when it's shared with GStreamer */
|
||||
gst_d3d11_device_lock (app_data->d3d11_device);
|
||||
/* Clear with white */
|
||||
app_data->context->ClearRenderTargetView (rtv.Get (), clear_color);
|
||||
gst_d3d11_device_unlock (app_data->d3d11_device);
|
||||
|
||||
gst_memory_unmap (mem, &info);
|
||||
|
||||
GST_BUFFER_PTS (buffer) = app_data->next_pts;
|
||||
GST_BUFFER_DTS (buffer) = GST_CLOCK_TIME_NONE;
|
||||
GST_BUFFER_DURATION (buffer) = app_data->duration;
|
||||
|
||||
app_data->next_pts += app_data->duration;
|
||||
|
||||
if (gst_app_src_push_buffer (appsrc, buffer) != GST_FLOW_OK) {
|
||||
gst_printerrln ("Couldn't push buffer to appsrc");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
if (app_data->remaining > 0)
|
||||
app_data->remaining--;
|
||||
}
|
||||
|
||||
static bool
|
||||
create_pipelne (AppData * app_data, gboolean use_pool)
|
||||
{
|
||||
GstElement *pipeline;
|
||||
GstAppSrc *src;
|
||||
GError *error = nullptr;
|
||||
GstCaps *caps;
|
||||
GstBus *bus;
|
||||
GstAppSrcCallbacks callbacks = { nullptr };
|
||||
D3D11_TEXTURE2D_DESC desc = { 0, };
|
||||
|
||||
/* 640x480 RGBA format will be used in this example */
|
||||
desc.Width = 640;
|
||||
desc.Height = 480;
|
||||
desc.MipLevels = 1;
|
||||
desc.ArraySize = 1;
|
||||
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
/* Bind shader resource for this texture can be used in shader and also
|
||||
* RTV is used in this example */
|
||||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
||||
app_data->desc = desc;
|
||||
|
||||
app_data->next_pts = 0;
|
||||
app_data->duration = GST_SECOND / 30;
|
||||
|
||||
pipeline = gst_parse_launch ("appsrc name=src ! queue ! d3d11videosink",
|
||||
&error);
|
||||
if (error) {
|
||||
gst_printerrln ("Couldn't create pipeline: %s", error->message);
|
||||
g_clear_error (&error);
|
||||
return false;
|
||||
}
|
||||
|
||||
src = GST_APP_SRC (gst_bin_get_by_name (GST_BIN (pipeline), "src"));
|
||||
|
||||
if (use_pool)
|
||||
callbacks.need_data = on_need_data_buffer_pool;
|
||||
else
|
||||
callbacks.need_data = on_need_data;
|
||||
gst_app_src_set_callbacks (src, &callbacks, app_data, nullptr);
|
||||
|
||||
caps =
|
||||
gst_caps_from_string
|
||||
("video/x-raw(memory:D3D11Memory),format=RGBA,width=640,height=480,framerate=30/1");
|
||||
gst_app_src_set_caps (src, caps);
|
||||
gst_video_info_from_caps (&app_data->video_info, caps);
|
||||
|
||||
gst_app_src_set_stream_type (src, GST_APP_STREAM_TYPE_STREAM);
|
||||
g_object_set (src, "format", GST_FORMAT_TIME, nullptr);
|
||||
g_object_unref (src);
|
||||
|
||||
app_data->pipeline = pipeline;
|
||||
|
||||
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
|
||||
|
||||
/* Listen need-context message from sync handler in case that application
|
||||
* wants to share application's d3d11 device with pipeline */
|
||||
gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, app_data,
|
||||
nullptr);
|
||||
gst_bus_add_watch (bus, (GstBusFunc) bus_handler, app_data);
|
||||
gst_object_unref (bus);
|
||||
|
||||
if (use_pool) {
|
||||
GstBufferPool *pool;
|
||||
GstStructure *config;
|
||||
GstD3D11AllocationParams *params;
|
||||
|
||||
pool = gst_d3d11_buffer_pool_new (app_data->d3d11_device);
|
||||
config = gst_buffer_pool_get_config (pool);
|
||||
|
||||
gst_buffer_pool_config_set_params (config, caps,
|
||||
GST_VIDEO_INFO_SIZE (&app_data->video_info), 0, 0);
|
||||
|
||||
/* default allocation param doesn't use any binding flag.
|
||||
* If binding flag is required, application should create
|
||||
* allocation param struct and specify options */
|
||||
params = gst_d3d11_allocation_params_new (app_data->d3d11_device,
|
||||
&app_data->video_info, GST_D3D11_ALLOCATION_FLAG_DEFAULT,
|
||||
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0);
|
||||
|
||||
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
|
||||
gst_d3d11_allocation_params_free (params);
|
||||
|
||||
if (!gst_buffer_pool_set_config (pool, config)) {
|
||||
gst_printerrln ("Couldn't set config to pool");
|
||||
gst_object_unref (pool);
|
||||
gst_caps_unref (caps);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
||||
gst_printerrln ("Couldn't set active");
|
||||
gst_object_unref (pool);
|
||||
gst_caps_unref (caps);
|
||||
return false;
|
||||
}
|
||||
|
||||
app_data->pool = pool;
|
||||
}
|
||||
|
||||
gst_caps_unref (caps);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
clear_texture (ID3D11Texture2D * texture)
|
||||
{
|
||||
texture->Release ();
|
||||
}
|
||||
|
||||
gint
|
||||
main (gint argc, gchar ** argv)
|
||||
{
|
||||
GOptionContext *option_ctx;
|
||||
GError *error = nullptr;
|
||||
gboolean ret;
|
||||
gboolean use_pool = FALSE;
|
||||
gint num_buffers = -1;
|
||||
GOptionEntry options[] = {
|
||||
{"use-bufferpool", 0, 0, G_OPTION_ARG_NONE, &use_pool,
|
||||
"Use buffer pool", nullptr},
|
||||
{"num-buffers", 0, 0, G_OPTION_ARG_INT, &num_buffers,
|
||||
"The number of buffers to run", nullptr},
|
||||
{nullptr,}
|
||||
};
|
||||
AppData app_data = { nullptr, };
|
||||
|
||||
option_ctx = g_option_context_new ("Direct3D11 appsrc example");
|
||||
g_option_context_add_main_entries (option_ctx, options, nullptr);
|
||||
g_option_context_add_group (option_ctx, gst_init_get_option_group ());
|
||||
ret = g_option_context_parse (option_ctx, &argc, &argv, &error);
|
||||
g_option_context_free (option_ctx);
|
||||
|
||||
if (!ret) {
|
||||
gst_printerrln ("option parsing failed: %s", error->message);
|
||||
g_clear_error (&error);
|
||||
exit (1);
|
||||
}
|
||||
|
||||
app_data.remaining = num_buffers;
|
||||
g_rec_mutex_init (&app_data.lock);
|
||||
g_queue_init (&app_data.unused_textures);
|
||||
|
||||
app_data.loop = g_main_loop_new (nullptr, FALSE);
|
||||
|
||||
/* Create D3D11 device */
|
||||
if (!create_device (&app_data)) {
|
||||
gst_printerrln ("No available hardware device");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
/* Creates GstD3D11Device using our device handle.
|
||||
* Note that gst_d3d11_device_new_wrapped() method does not take ownership of
|
||||
* ID3D11Device handle, instead refcount of ID3D11Device handle will be
|
||||
* increased by one */
|
||||
app_data.d3d11_device = gst_d3d11_device_new_wrapped (app_data.device);
|
||||
if (!app_data.d3d11_device) {
|
||||
gst_printerrln ("Couldn't create GstD3D11Device object");
|
||||
exit (1);
|
||||
}
|
||||
|
||||
if (!create_pipelne (&app_data, use_pool))
|
||||
exit (1);
|
||||
|
||||
/* All done! */
|
||||
gst_element_set_state (app_data.pipeline, GST_STATE_PLAYING);
|
||||
g_main_loop_run (app_data.loop);
|
||||
|
||||
gst_element_set_state (app_data.pipeline, GST_STATE_NULL);
|
||||
gst_bus_remove_watch (GST_ELEMENT_BUS (app_data.pipeline));
|
||||
|
||||
#define CLEAR_COM(obj) G_STMT_START { \
|
||||
if (obj) { \
|
||||
(obj)->Release (); \
|
||||
} \
|
||||
} G_STMT_END
|
||||
|
||||
g_queue_clear_full (&app_data.unused_textures,
|
||||
(GDestroyNotify) clear_texture);
|
||||
g_rec_mutex_clear (&app_data.lock);
|
||||
|
||||
CLEAR_COM (app_data.context);
|
||||
CLEAR_COM (app_data.device);
|
||||
|
||||
gst_clear_object (&app_data.d3d11_device);
|
||||
gst_clear_object (&app_data.pipeline);
|
||||
g_main_loop_unref (app_data.loop);
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -47,6 +47,14 @@ if d3d11_lib.found() and dxgi_lib.found() and d3dcompiler_lib.found() and have_d
|
|||
dependencies: [gst_dep, gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib, gstd3d11_dep, gstapp_dep],
|
||||
install: false,
|
||||
)
|
||||
|
||||
executable('d3d11videosink-appsrc', ['d3d11videosink-appsrc.cpp'],
|
||||
c_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
|
||||
cpp_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
|
||||
include_directories : [configinc, libsinc],
|
||||
dependencies: [gst_dep, gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib, gstd3d11_dep, gstapp_dep],
|
||||
install: false,
|
||||
)
|
||||
endif
|
||||
|
||||
if d3d_dep.found() and have_d3d9_h
|
||||
|
|
Loading…
Reference in a new issue