Nirbheek Chauhan
ec3962f9c7
directxmath.wrap: Fix cpuid mismatch on MinGW
...
This fixes a build failure with meson 1.3.0, which was caused by
a bugfix in Meson that made the cc.compile() check succeed on MSYS2
MinGW and enable DirectXMath SIMD, which in turn triggered the broken
`__cpuid()` issue mentioned in the meson.build file.
Upstream fix: https://github.com/microsoft/DirectXMath/pull/172
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5690 >
2023-11-20 20:08:57 +00:00
Nirbheek Chauhan
f65d074354
meson: Rework d3d11 checks, add new d3d11-math option
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This allows us to ensure that directxmath SIMD is enabled.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5690 >
2023-11-20 18:49:13 +00:00
Seungha Yang
b42b45af46
d3d11: Add Y412 format support
...
It's mapped to DXGI_FORMAT_Y416 and major format for 12bits 4:4:4
video decoding. Since DXGI_FORMAT_Y416 format cannot be a render target,
adding corresponding compute shader code too.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5692 >
2023-11-21 02:40:10 +09:00
Seungha Yang
522d883fc3
d3d11: Add support for Y210 and Y212 formats
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691 >
2023-11-20 20:29:13 +09:00
Seungha Yang
ca14eeeeaa
d3d11convert: Add support for YUY2 and Y410 output
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691 >
2023-11-20 20:29:13 +09:00
Seungha Yang
2afa0fe7d0
d3d11converter: Port to converter helper
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... add support YUY2 and Y410 output
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691 >
2023-11-20 20:29:13 +09:00
Seungha Yang
c57fe82a93
d3d11: Implement helper object for converter
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This object will upload system memory to GPU and preprocess
texture using compute shader or software converter if needed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691 >
2023-11-20 20:29:13 +09:00
Seungha Yang
cb3c1390f2
d3d11: Avoid ID3D11DeviceContext::Map if possible
...
Allocate resource with initial date instead of calling Map/Unmap
after allocation
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5660 >
2023-11-15 23:38:59 +09:00
Seungha Yang
0bcddfc894
d3d11: Enable DirectXMath SIMD
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* Enable SIMD except for x86 target
* Use aligned matrix struct
* Remove unnecessary matrix copy operations
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5602 >
2023-11-07 11:19:31 +00:00
Seungha Yang
bf05cfea45
d3d11: Fix build with GST_DISABLE_GST_DEBUG
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5585 >
2023-11-03 13:31:03 +00:00
Seungha Yang
033f98ad86
d3d11: Set MaxAnisotropy value for the best quality
...
... and use anisotropic filter without comparison, which is actually
intended one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580 >
2023-11-01 15:41:08 +00:00
Seungha Yang
0e9fdabb1b
d3d11converter: Simplify private struct ctor
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Initialize transform matrix using memcpy
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580 >
2023-11-01 15:41:08 +00:00
Seungha Yang
e134cd8e09
d3d11device: Store device formats in hash map
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580 >
2023-11-01 15:41:08 +00:00
Seungha Yang
443f205c38
d3d11converter: Don't update vertex buffer on transform matrix change
...
Transform matrix change requires only constant buffer update
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5575 >
2023-10-30 11:15:35 +00:00
Seungha Yang
f32bb06e32
d3d11converter: Fallback to linear sampler if filter is not supported
...
Use linear sampler if requested filter is not supported
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-29 01:07:45 +09:00
Seungha Yang
b16665dc75
d3d11convert: Add support for sampling with anisotropic filter
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Anisotropic filtering might produce better quality than linear filtering
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:56:28 +09:00
Seungha Yang
5f44390b3e
d3d11converter: Reuse rasterizer state object
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572 >
2023-10-28 22:12:17 +09:00
Seungha Yang
b7c49f8e9f
d3d11converter: Add support for MSAA render target
...
Create multi-sample render target view if sample count > 1
and MSAA enabled rasterizer for multi-sample render target
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532 >
2023-10-28 09:58:16 +00:00
Seungha Yang
eac65d248a
d3d11converter: Add support for custom transform matrix
...
Adding gst_d3d11_converter_set_transform_matrix() method so that
user specified transform matrix can be applied when "video-direction=custom"
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532 >
2023-10-28 09:58:16 +00:00
Seungha Yang
769c6a62a4
d3d11converter: Use transform matrix for rotation/flip
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532 >
2023-10-28 09:58:16 +00:00
Seungha Yang
269ab85881
d3d11converter: Fix deadlock on taking property mutex
...
SRWLOCK should be zero initialized, but since we changed the private
struct to C++, use C++ mutex instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5498 >
2023-10-17 12:50:55 +00:00
Seungha Yang
65aa1b8faa
d3d11converter: Create ID3D11Buffer with initial data
...
... and remove unnecessary device lock
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5492 >
2023-10-17 10:48:49 +00:00
Seungha Yang
4e3d87edf5
d3d11converter: Don't set unnecessary constant buffer
...
Skip PSSetConstantBuffers() if it's not used by pixel shader
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5492 >
2023-10-17 10:48:49 +00:00
Seungha Yang
66bb9ee866
d3d11converter: Update shader code to make 4_0_level_9_1 compatible
...
4_0_level_9_1 target requires float4 SV_TARGET
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483 >
2023-10-15 19:02:24 +09:00
Seungha Yang
a35c4fd5c5
d3d11converter: Fix 10/12bits planar output
...
Simple division can result in 10/12bits overflow.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483 >
2023-10-15 01:47:29 +09:00
Seungha Yang
5ea1f8a548
d3d11converter: Print calculated matrix for debugging
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5483 >
2023-10-15 00:27:27 +09:00
Seungha Yang
ba02e94dde
d3d11converter: Calculate gamma LUT only once
...
Reuse calculated gamma lookup table and use immutable 1D texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5482 >
2023-10-14 13:37:08 +00:00
Seungha Yang
6f8c474293
d3d11converter: Remove unused variable
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5482 >
2023-10-14 13:37:08 +00:00
Seungha Yang
f52ecb9607
d3d11converter: Add support for HLSL precompile and bytecode caching
...
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.
This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
83a576e854
d3d11: Reuse sampler object
...
The linear sampler object can be reused
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
92cc5722c8
d3d11: Pass HLSL source size to compile function
...
The string size is known at build time
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
bfdea297d2
d3d11converter: Set alpha-mode using config
...
... and disallow runtime alpha-mode update for now
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457 >
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9
d3d11: Add support for HLSL precompile and shader caching
...
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426 >
2023-10-03 09:42:03 +00:00
Seungha Yang
d731a7c2fc
d3d11: Add support for GBR_16LE format
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5375 >
2023-09-23 13:12:55 +00:00
Seungha Yang
2aa88033b2
d3d11memory: Allow CreateSharedHandle() without keyed mutex
...
For d3d11 resource to be shared with d3d12, keyed mutex shouldn't
be enabled since d3d12 resource does not expose the keyed mutex
interface
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5356 >
2023-09-20 10:34:54 +00:00
Seungha Yang
b18bd5ec2b
d3d11bufferpool: Fix heavy CPU usage in case of fixed-size pool
...
There's no reason to release GstMemory manually at all.
If we do release GstMemory, corresponding GstBuffer will be
discarded by GstBufferPool baseclass because the size is changed
to zero.
Actual cause of heavy CPU usage in case of fixed-size pool
(i.e., decoder output buffer pool) and if we remove GstMemory from
GstBuffer is that GstBufferPool baseclass is doing busy wait in acquire_buffer()
for some reason. That needs to be investigated though, discarding
and re-alloc every GstBuffer is not ideal already.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4935 >
2023-06-27 23:25:09 +00:00
Seungha Yang
9aa1d683a2
d3d11poolallocator: Initialize flush flag with TRUE
...
If it's not active state, it should return flushing from acquire
method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4935 >
2023-06-27 23:25:09 +00:00
Seungha Yang
a88d90b777
d3d11: Log device removed reason
...
... and live objects. It could be useful hint for GPU debugging
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4170 >
2023-06-14 06:23:12 +00:00
Seungha Yang
15735a4ef3
d3d11converter: Add support for premultiplied alpha
...
Adding "src-alpha-mode" and "dest-alpha-mode" properties
and performs premultiplied alpha conversion if needed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4825 >
2023-06-10 18:12:58 +00:00
Seungha Yang
1e5343f0c6
d3d11memory: Add support for resource sharing via NT handle
...
Adding gst_d3d11_memory_get_nt_handle() method so that GstD3D11Memory
can hold shareable NT handle and for easy reuse of it
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4774 >
2023-06-06 17:54:44 +00:00
Seungha Yang
7b6f7e6e36
d3d11memory: Don't clear wrapped texture memory
...
The external texture may hold already rendered scene and therefore
it should not be cleared in alloc method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4554 >
2023-05-05 13:18:06 +00:00
Thibault Saunier
b14e675a27
gir: Checkout all .gir files and check that they are updated on the CI
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3010 >
2023-04-22 09:32:32 -04:00
Seungha Yang
c7c380abb1
d3d11memory: Remove redundant bind flag validation
...
It has been validated outside of each function already
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4455 >
2023-04-20 18:05:27 +00:00
Seungha Yang
af6dccd6e6
d3d11bufferpool: Fix invalid access in debug print loop
...
Add missing condition check in for loop
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4255 >
2023-03-23 18:15:03 +00:00
Aleksandr Slobodeniuk
1f834eaacb
d3d11convert: add "method" property
...
It allows to select the sampling method, same
as "method" property of videoconvert.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4205 >
2023-03-21 12:08:54 +00:00
Seungha Yang
e1a73a723f
d3d11converter: Fix conversion backend selection
...
Intended behavior was selecting video processor only if pixel shader
is disabled, since we prefer shader over video processor
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4179 >
2023-03-16 01:17:27 +00:00
Seungha Yang
76d1257cd3
d3d11memory: Remove GstPoll from GstD3D11PoolAllocator
...
GstBufferPool implementation was referenced for this GstD3D11PoolAllocator,
for example GstAtomicQueue, various atomic operations, and GstPoll ones.
However, such combination seems to be almost pointless
since gst_poll_{read,write}_control() takes mutex and also
GstPoll uses Win32 event handle internally.
Use simple SRWLOCK and CONDITION_VARIABLE instead, and don't make things
complicated/inefficient.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2887 >
2023-03-05 22:51:24 +09:00
Seungha Yang
69b2e1565c
d3d11memory: Add support for keyed mutex
...
Non-zero mutex key held by application is not considered for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4081 >
2023-03-01 14:13:14 +00:00
Seungha Yang
ff3120a38c
cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods
...
Similar to GstMiniObject qdata but new methods will use int64
token value and per object lock, instead of GQuark with global
mutex in qdata
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3884 >
2023-02-16 17:49:54 +00:00
Seungha Yang
2e574a80d9
d3d11: Don't use g_alloca()
...
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652 >
2023-01-24 20:27:43 +00:00