gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11
Seungha Yang cb3c1390f2 d3d11: Avoid ID3D11DeviceContext::Map if possible
Allocate resource with initial date instead of calling Map/Unmap
after allocation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5660>
2023-11-15 23:38:59 +09:00
..
hlsl d3d11converter: Use transform matrix for rotation/flip 2023-10-28 09:58:16 +00:00
d3d11-prelude.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11-private.h d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11.h d3d11: Move GstD3D11Converter to gst-libs 2022-07-22 00:08:51 +09:00
gstd3d11_fwd.h d3d11: Implement fence abstraction 2022-07-23 16:53:14 +00:00
gstd3d11bufferpool.cpp d3d11bufferpool: Fix heavy CPU usage in case of fixed-size pool 2023-06-27 23:25:09 +00:00
gstd3d11bufferpool.h d3d11: Update library doc 2022-08-27 22:40:34 +09:00
gstd3d11compile.cpp d3d11: Update library doc 2022-08-27 22:40:34 +09:00
gstd3d11compile.h d3d11: Move HLSL compiler to gst-libs 2022-07-15 06:31:51 +09:00
gstd3d11config.h.meson d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11converter-private.h d3d11: Enable DirectXMath SIMD 2023-11-07 11:19:31 +00:00
gstd3d11converter.cpp d3d11: Avoid ID3D11DeviceContext::Map if possible 2023-11-15 23:38:59 +09:00
gstd3d11converter.h d3d11: Enable DirectXMath SIMD 2023-11-07 11:19:31 +00:00
gstd3d11converterbuilder.cpp d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11converterbuilder.h d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11device-private.h d3d11converter: Reuse rasterizer state object 2023-10-28 22:12:17 +09:00
gstd3d11device.cpp d3d11: Fix build with GST_DISABLE_GST_DEBUG 2023-11-03 13:31:03 +00:00
gstd3d11device.h d3d11: Update library doc 2022-08-27 22:40:34 +09:00
gstd3d11format.cpp d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11format.h d3d11: Move format defines to private header 2022-10-26 02:55:34 +09:00
gstd3d11memory.cpp d3d11converter: Add support for MSAA render target 2023-10-28 09:58:16 +00:00
gstd3d11memory.h d3d11memory: Add support for resource sharing via NT handle 2023-06-06 17:54:44 +00:00
gstd3d11shadercache.cpp d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11shadercache.h d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11utils.cpp d3d11: Fix build with GST_DISABLE_GST_DEBUG 2023-11-03 13:31:03 +00:00
gstd3d11utils.h d3d11: Fix build with GST_DISABLE_GST_DEBUG 2023-11-03 13:31:03 +00:00
meson.build d3d11: Enable DirectXMath SIMD 2023-11-07 11:19:31 +00:00