.. |
hlsl
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d3d11converter: Use transform matrix for rotation/flip
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2023-10-28 09:58:16 +00:00 |
d3d11-prelude.h
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d3d11: Install library headers
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2022-06-27 19:33:57 +00:00 |
gstd3d11-private.h
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |
gstd3d11.h
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d3d11: Move GstD3D11Converter to gst-libs
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2022-07-22 00:08:51 +09:00 |
gstd3d11_fwd.h
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d3d11: Implement fence abstraction
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2022-07-23 16:53:14 +00:00 |
gstd3d11bufferpool.cpp
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d3d11bufferpool: Fix heavy CPU usage in case of fixed-size pool
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2023-06-27 23:25:09 +00:00 |
gstd3d11bufferpool.h
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d3d11: Update library doc
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2022-08-27 22:40:34 +09:00 |
gstd3d11compile.cpp
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d3d11: Update library doc
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2022-08-27 22:40:34 +09:00 |
gstd3d11compile.h
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d3d11: Move HLSL compiler to gst-libs
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2022-07-15 06:31:51 +09:00 |
gstd3d11config.h.meson
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d3d11: Install library headers
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2022-06-27 19:33:57 +00:00 |
gstd3d11converter.cpp
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d3d11converter: Fallback to linear sampler if filter is not supported
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2023-10-29 01:07:45 +09:00 |
gstd3d11converter.h
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d3d11convert: Add support for sampling with anisotropic filter
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2023-10-28 22:56:28 +09:00 |
gstd3d11converterbuilder.cpp
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |
gstd3d11converterbuilder.h
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |
gstd3d11device-private.h
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d3d11converter: Reuse rasterizer state object
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2023-10-28 22:12:17 +09:00 |
gstd3d11device.cpp
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d3d11converter: Reuse rasterizer state object
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2023-10-28 22:12:17 +09:00 |
gstd3d11device.h
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d3d11: Update library doc
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2022-08-27 22:40:34 +09:00 |
gstd3d11format.cpp
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |
gstd3d11format.h
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d3d11: Move format defines to private header
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2022-10-26 02:55:34 +09:00 |
gstd3d11memory.cpp
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d3d11converter: Add support for MSAA render target
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2023-10-28 09:58:16 +00:00 |
gstd3d11memory.h
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d3d11memory: Add support for resource sharing via NT handle
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2023-06-06 17:54:44 +00:00 |
gstd3d11shadercache.cpp
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |
gstd3d11shadercache.h
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |
gstd3d11utils.cpp
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d3d11: Log device removed reason
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2023-06-14 06:23:12 +00:00 |
gstd3d11utils.h
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cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods
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2023-02-16 17:49:54 +00:00 |
meson.build
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d3d11converter: Add support for HLSL precompile and bytecode caching
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2023-10-11 18:40:46 +00:00 |