gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11
2023-10-29 01:07:45 +09:00
..
hlsl d3d11converter: Use transform matrix for rotation/flip 2023-10-28 09:58:16 +00:00
d3d11-prelude.h d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11-private.h d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11.h d3d11: Move GstD3D11Converter to gst-libs 2022-07-22 00:08:51 +09:00
gstd3d11_fwd.h d3d11: Implement fence abstraction 2022-07-23 16:53:14 +00:00
gstd3d11bufferpool.cpp d3d11bufferpool: Fix heavy CPU usage in case of fixed-size pool 2023-06-27 23:25:09 +00:00
gstd3d11bufferpool.h d3d11: Update library doc 2022-08-27 22:40:34 +09:00
gstd3d11compile.cpp d3d11: Update library doc 2022-08-27 22:40:34 +09:00
gstd3d11compile.h d3d11: Move HLSL compiler to gst-libs 2022-07-15 06:31:51 +09:00
gstd3d11config.h.meson d3d11: Install library headers 2022-06-27 19:33:57 +00:00
gstd3d11converter.cpp d3d11converter: Fallback to linear sampler if filter is not supported 2023-10-29 01:07:45 +09:00
gstd3d11converter.h d3d11convert: Add support for sampling with anisotropic filter 2023-10-28 22:56:28 +09:00
gstd3d11converterbuilder.cpp d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11converterbuilder.h d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11device-private.h d3d11converter: Reuse rasterizer state object 2023-10-28 22:12:17 +09:00
gstd3d11device.cpp d3d11converter: Reuse rasterizer state object 2023-10-28 22:12:17 +09:00
gstd3d11device.h d3d11: Update library doc 2022-08-27 22:40:34 +09:00
gstd3d11format.cpp d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11format.h d3d11: Move format defines to private header 2022-10-26 02:55:34 +09:00
gstd3d11memory.cpp d3d11converter: Add support for MSAA render target 2023-10-28 09:58:16 +00:00
gstd3d11memory.h d3d11memory: Add support for resource sharing via NT handle 2023-06-06 17:54:44 +00:00
gstd3d11shadercache.cpp d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11shadercache.h d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00
gstd3d11utils.cpp d3d11: Log device removed reason 2023-06-14 06:23:12 +00:00
gstd3d11utils.h cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods 2023-02-16 17:49:54 +00:00
meson.build d3d11converter: Add support for HLSL precompile and bytecode caching 2023-10-11 18:40:46 +00:00