.. |
hlsl
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
d3d11-prelude.h
|
d3d11: Install library headers
|
2022-06-27 19:33:57 +00:00 |
gstd3d11-private.h
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11.h
|
d3d11: Move GstD3D11Converter to gst-libs
|
2022-07-22 00:08:51 +09:00 |
gstd3d11_fwd.h
|
d3d11: Implement fence abstraction
|
2022-07-23 16:53:14 +00:00 |
gstd3d11bufferpool.cpp
|
d3d11bufferpool: Fix heavy CPU usage in case of fixed-size pool
|
2023-06-27 23:25:09 +00:00 |
gstd3d11bufferpool.h
|
d3d11: Update library doc
|
2022-08-27 22:40:34 +09:00 |
gstd3d11compile.cpp
|
d3d11: Update library doc
|
2022-08-27 22:40:34 +09:00 |
gstd3d11compile.h
|
d3d11: Move HLSL compiler to gst-libs
|
2022-07-15 06:31:51 +09:00 |
gstd3d11config.h.meson
|
d3d11: Install library headers
|
2022-06-27 19:33:57 +00:00 |
gstd3d11converter.cpp
|
d3d11converter: Calculate gamma LUT only once
|
2023-10-14 13:37:08 +00:00 |
gstd3d11converter.h
|
d3d11converter: Set alpha-mode using config
|
2023-10-11 18:40:46 +00:00 |
gstd3d11converterbuilder.cpp
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11converterbuilder.h
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11device-private.h
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11device.cpp
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11device.h
|
d3d11: Update library doc
|
2022-08-27 22:40:34 +09:00 |
gstd3d11format.cpp
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11format.h
|
d3d11: Move format defines to private header
|
2022-10-26 02:55:34 +09:00 |
gstd3d11memory.cpp
|
d3d11memory: Allow CreateSharedHandle() without keyed mutex
|
2023-09-20 10:34:54 +00:00 |
gstd3d11memory.h
|
d3d11memory: Add support for resource sharing via NT handle
|
2023-06-06 17:54:44 +00:00 |
gstd3d11shadercache.cpp
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11shadercache.h
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |
gstd3d11utils.cpp
|
d3d11: Log device removed reason
|
2023-06-14 06:23:12 +00:00 |
gstd3d11utils.h
|
cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods
|
2023-02-16 17:49:54 +00:00 |
meson.build
|
d3d11converter: Add support for HLSL precompile and bytecode caching
|
2023-10-11 18:40:46 +00:00 |