Sebastian Dröge
1fbea3e39d
eglglessink: Upload textures in GstBaseSink::prepare() already
...
This gives more time for the texture to be uploaded as it happens
before syncing to the running time. When the running time is reached
only eglSwapBuffers() is necessary.
2013-01-01 10:48:53 +01:00
Sebastian Dröge
2cae6df5e5
eglglessink: Downgrade a GST_ERROR to a GST_DEBUG
2012-12-31 15:59:05 +01:00
Sebastian Dröge
9f14fd5cce
eglglessink: Make last_flow handling more threadsafe
2012-12-31 15:59:05 +01:00
Sebastian Dröge
4df3e56c9a
eglglessink: Add support for allocating EGLImages on Mali
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This allows to decoders and other upstream elements to do
zero-copy to the sink.
2012-12-31 15:59:04 +01:00
Sebastian Dröge
6748198668
eglglessink: Fix indention
2012-12-30 11:32:29 +01:00
Sebastian Dröge
6140bc7f8c
eglglessink: Return the last_flow immediately if it wasn't GST_FLOW_OK
2012-12-30 11:32:02 +01:00
Sebastian Dröge
fa6cddcf45
eglglessink: Fix copy&paste mistake
2012-12-30 11:29:49 +01:00
Sebastian Dröge
be5486231b
eglglessink: Improve EGL/GL error handling a bit
2012-12-30 11:25:13 +01:00
Sebastian Dröge
d643ff961e
eglglessink: Don't access the video frame data if not necessary
2012-12-30 11:25:13 +01:00
Sebastian Dröge
83612e7d19
eglglessink: Configure caps from the setcaps function already
2012-12-30 11:25:13 +01:00
Sebastian Dröge
e454e9a862
eglglessink: Bind the OpenGL ES API in the render thread too
2012-12-28 20:07:34 +01:00
Sebastian Dröge
46c7bbfeb5
eglglessink: Some refactoring as preparation for platform specific rendering
2012-12-28 20:07:34 +01:00
Sebastian Dröge
6b8188f9f6
eglglessink: Only use the GstVideoFrame if we have a buffer
2012-12-28 20:07:34 +01:00
Sebastian Dröge
079f5e83ea
eglglessink: Add support for video meta and arbitrary strides
2012-12-26 17:25:36 +01:00
Sebastian Dröge
7a08bb8429
eglglessink: Fix width/height swap in last commit
2012-12-26 15:58:55 +01:00
Sebastian Dröge
673d262fe7
eglglessink: Remove debug function call from previous commit
2012-12-26 15:46:40 +01:00
Sebastian Dröge
17bf9dfd70
eglglessink: Fix handling of GstVideoOverlay::set_render_rect() and crop metadata
2012-12-26 14:39:03 +01:00
Sebastian Dröge
4789db8930
eglglessink: Fix a crash on GstVideoOverlay::expose()
2012-12-26 10:39:52 +01:00
Sebastian Dröge
3c2574998b
eglglessink: Fix crash when closing internal X11 window
2012-12-26 10:34:21 +01:00
Sebastian Dröge
b80764e8b7
eglglessink: Use new GType for GThread instead of just G_TYPE_POINTER
2012-11-12 11:48:38 +01:00
Tim-Philipp Müller
9e1b75fda3
Fix FSF address
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https://bugzilla.gnome.org/show_bug.cgi?id=687520
2012-11-04 00:09:59 +00:00
Sebastian Dröge
c3f94f14f0
eglglessink: Use more constants instead of hardcoding values
2012-11-02 11:29:54 +01:00
Sebastian Dröge
b0bad3ca15
eglglessink: Post stream-status messages for our render thread
2012-11-01 13:51:09 +01:00
Sebastian Dröge
8786262fff
eglglessink: If pushing an item on the queue fails, free it
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Otherwise we're going to leak the item.
2012-10-31 13:55:47 +01:00
Sebastian Dröge
ac420ff0de
eglglessink: Stop using deprecated GLib thread API
2012-10-25 14:28:49 +02:00
Sebastian Dröge
1e1d4da87c
eglglessink: Add support for crop metadata
2012-10-25 14:05:48 +02:00
Sebastian Dröge
187350329a
eglglessink: Port to 1.0
2012-10-25 14:05:48 +02:00
Sebastian Dröge
888fe99fa4
eglglessink: Don't try to render expose() if no caps are known yet
2012-10-19 12:02:05 +02:00
Sebastian Dröge
4dc028a2a3
eglglessink: Fix expose
2012-10-19 10:38:06 +02:00
Sebastian Dröge
c9b17f28f6
eglglessink: Make compilable on desktop Linux with MESA too
2012-10-18 14:35:52 +02:00
Sebastian Dröge
ebb99f27ac
eglglessink: Fix debug output
2012-10-18 14:35:20 +02:00
Sebastian Dröge
61db9ad941
eglglessink: Also clear the surface once when the buffer content is preserved
2012-10-18 14:35:20 +02:00
Sebastian Dröge
147edd1fc2
eglglessink: Only draw black borders if the default swap behaviour of the surface is to destroy the buffer
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a025c80b4c
eglglessink: Remove unused label
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
5bdf1ec099
eglglessink: Factor display region reset to its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
c3a12d737e
eglglessink: Always Reset display_region.* at EGL/GLES ctx wipe
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ac037ce319
eglglessink: Factor ELG/GLES context cleanup into its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ab81bd8f1e
eglglessink: Drop drafted fast rendering path logic
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f5043f5d64
eglglessink: Provide the texture positions to the shader on every frame too
2012-10-18 14:35:20 +02:00
Sebastian Dröge
9941466ab4
eglglessink: Draw black borders and also use a single GL buffer for all vertices
...
Fixes weird artifacts outside the video frame on
Qualcomm Snapdragon chipsets and should be faster
than glClear() on the complete area all the time.
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a65ed4d7c1
eglglessink: Fix memory leak
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f7a0da4da9
eglglessink: Remove useless debug output added for debugging earlier
2012-10-18 14:35:20 +02:00
Sebastian Dröge
0ac17bcbc2
eglglessink: Make window setting/handling a bit more threadsafe
2012-10-18 14:35:19 +02:00
Sebastian Dröge
e766bd1e0a
eglglessink: Print window handle after setting it
2012-10-18 14:35:19 +02:00
Reynaldo H. Verdejo Pinochet
32861ab0a7
eglglessink: Move DAR query & store to surface init
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The DAR (display's pixel aspect ratio) should remain a
constant at runtime so there's no point on repeatedly
query and store this value. Doing it at surface setup
should be enough. As an added bonus this change should
make rendering a bit faster.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
406630a294
eglglessink: Don't signal the GCond too often
2012-10-18 14:35:19 +02:00
Sebastian Dröge
82dc2a3544
eglglessink: Add myself as author
2012-10-18 14:35:19 +02:00
Sebastian Dröge
87a028a0a4
eglglessink: Make sure to always reset the display region in start()
2012-10-18 14:35:19 +02:00
Sebastian Dröge
caf9d1febd
eglglessink: Fix race condition
2012-10-18 14:35:19 +02:00
Sebastian Dröge
99f738bbc0
eglglessink: Refactor rendering and all context specific GL things into a separate thread
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Also fixes some threading related problems.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
11ec917ee0
eglglessink: Re-add accidentially reverted commit
2012-10-18 14:35:19 +02:00
Sebastian Dröge
ba3274c8f0
eglglessink: Remove unneeded flow_lock
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Use the object lock in the few places necessary, everything
else is protected by other things already.
Also store the context directly inside the instance struct
instead of allocating some memory for it.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
2b3279c9b5
eglglessink: Fix debug output and constant names
2012-10-18 14:35:19 +02:00
Sebastian Dröge
1f0bf75075
eglglessink: start()/stop() is called in READY<->NULL in basesink
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But this should be called in PAUSED<->READY.
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d2dcecfc8a
eglglessink: Fix for outbound DAR reported by EGL
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Some EGL implementations don't honor the spec
requirement of returning DAR values as w/h *
EGL_DISPLAY_SCALING.
This changeset:
- Fixes rendering on the Samsung Galaxy III
- Fixes wrong check on required 1.2 EGL version
- Reorders the code a bit.
2012-10-18 14:35:18 +02:00
Sebastian Dröge
dde62cee8e
eglglessink: Fix crashes if there are no EGL or GLES extensions
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
af009b7de7
eglglessink: GLSL: Save one extra texture lookup
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
0ed02803f7
eglglessink: GLSL: Minor named index access tweak xyz -> rgb
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
5c2b1dc631
eglglessink: GLSL: Assorted fixes to optimized code
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- Don't copy over opos as it's already a vec2
- Fix index order access at frag_YUY2_YVYU_UYVY_prog
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
73d865091c
eglglessink: GLSL: Planar YUV converters optimization
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- Use consts for the transform's offset and cofficients values
- Use dot product instead of mult and add
- Avoid unneeded texture lookups
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
846e77871b
Geglglessink: LSL: Optimize frag_YUY2_YVYU_UYVY_prog
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- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
eb8f7d63d5
eglglessink: GLSL: Drop unneded nxy vec2
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
bb0b872644
eglglessink: Fix missing double quotation mark in GLSL code
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a95834a491
eglglessink: GLSL: Optimize frag_AYUV_prog
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- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d97b3dba60
eglglessink: Assorted doc and reordering fixes
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
031b6a57ac
eglglessink: Documentation: Element properties
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Brief explanatory comments plus some reordering
to group default setting of properties and runtime
flags values.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
81463a1cb7
eglglessink: Add support for YVYU
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
95a223a030
eglglessink: Documentation: GLSL Shaders
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Brief explanatory comments plus some rerdering
to group packed/planar converters.
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
731be48dac
eglglessink: Documentation: Element overview
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
1eef329725
eglglessink: Refactor REORDER shader.
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Avoid unneededly calling texture2D() 3 consecutive times.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
c91238a2af
eglglessink: Fix handling of caps changes by only releasing what needs to be released
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And not terminating the display connection
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
310e5111b7
eglglessink: Move display_region reset to locked section
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
884e5fa173
eglglessink: Reset display_region dims at caps renego
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
f28f5df29e
eglglessink: Cosmetics
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c255aa5dd4
eglglessink: Don't access local value from struct
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
2ab9de8e4f
eglglessink: Terminate display connection at caps renego
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
734ac85bb4
eglglessink: Cosmetics
2012-10-18 14:35:16 +02:00
Sebastian Dröge
e022fc5389
eglglessink: Only attach the context once to the streaming thread
2012-10-18 14:35:16 +02:00
Sebastian Dröge
09b3518bae
eglglessink: Make the context current for the thread and unbind it again around every use
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This fixes some crashes and leaking of our context into other
OpenGL code on the same thread.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
113253b292
eglglessink: Improve cleanup
2012-10-18 14:35:16 +02:00
Sebastian Dröge
70d077acd8
eglglessink: Remove unused label
2012-10-18 14:35:16 +02:00
Sebastian Dröge
f058b5d78b
eglglessink: Allow setting a NULL handle
2012-10-18 14:35:16 +02:00
Sebastian Dröge
fc0dc0055a
eglglessink: Revert "Do not update_surface_dims() once per frame"
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This reverts commit 82103376ede2bc7c63dd699f5982168660f67852.
We have to update the surface dimensions on every frame to
make sure that we get notified about updates. This happens
for example if the Android window gets re-layouted because
a widget takes more space than before.
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a818d5c771
eglglessink: Do not update_surface_dims() once per frame
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And.. Upgrade debug message to warging on weird DAR.
Correct fix to avoid spaming with this message
once per each frame is avoid calling update_surface_dims()
at render_and_display(). This is handled at egl surface
init.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
162f63e064
eglglessink: And downgrade another warning too
2012-10-18 14:35:16 +02:00
Sebastian Dröge
7307ddd54b
eglglessink: Downgrade GST_WARNING to GST_DEBUG
2012-10-18 14:35:16 +02:00
Sebastian Dröge
8dabfbfca8
eglglessink: Add some {} to if statements make them work as expected
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
20a05726b3
eglglessink: Drop stale defines for max frame size
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a3530d9a3d
eglglessink: Small commentary fixes here an there
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
2b706d3fbe
eglglessink: Avoid setting height or width twice
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
eeb3b84d07
eglglessink: Use PAR/DAR to set viewport
2012-10-18 14:35:15 +02:00
Sebastian Dröge
c3fb44aef3
eglglessink: Correctly resize if the surface dimensions change
2012-10-18 14:35:15 +02:00
Sebastian Dröge
3fcea0dc5e
eglglessink: Update surface dimensions on every buffer
2012-10-18 14:35:15 +02:00
Sebastian Dröge
2b2ae0fd6f
eglglessink: More consistent naming of shader related variables
2012-10-18 14:35:15 +02:00
Sebastian Dröge
1ad253b9b7
eglglessink: Some variable name cleanup
2012-10-18 14:35:15 +02:00
Sebastian Dröge
e8f4829c13
eglglessink: Remove default-width/height properties
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These are completely unneeded
2012-10-18 14:35:15 +02:00
Sebastian Dröge
985a185ffc
eglglessink: Fix double free()
2012-10-18 14:35:15 +02:00
Sebastian Dröge
b5b98fc874
eglglessink: Don't leak EGL/ES render context
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
bab81de275
eglglessink: Put EGL/GLES context vars on their own struct
2012-10-18 14:35:15 +02:00
Sebastian Dröge
2323c40f1b
eglglessink: Correctly implement ::expose()
...
We don't need the past buffer for this, the old one is still available
as texture and we just need to draw our rectangle again.
2012-10-18 14:35:15 +02:00