Commit graph

3810 commits

Author SHA1 Message Date
Nicolas Dufresne
a007e2dd9d v4l2codecs: Add skeleton of H264 decoder
This introduces the skeleton of the H264 decoder. The plugin will list the
devices and register a subclass of the GstV4L2CodecH264Dec base class. The
subclass will pick the required specific information from the GstV4L2Device
stored in the subclass structure.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
b7762fc332 v4l2codec: Add GstV4L2Deocder helper object
This is a GstObject which will be used to hold on media and video device file
descriptor and provide abstracted ioctl calls with these descriptor. At the
moment this helper contains just enough to enumerate the supported format.
This part will be used by the plugin to register the CODEC specific elements..
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
dd2b0302b3 v4l2codecs: Copy all needed Linux kernel headers
Most of the features we need are very early or not expose yet in the uAPI.
Using an internal copy ensure that we everything we need is defined avoiding
to add load of checks and conditionnal code.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
6d9c98ae5a v4l2codecs: Add device enumeration
This introduces a GstV4L2CodecDevice structure and helper to retrieve a
list of CODEC device drivers. In order to find the device driver we
enumerate all media devices with UDEV. We then get the media controller
topology and locate a entity with function encoder or decoder and make
sure it is linked to two V4L2 IO entity pointing to the same device
node.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
6958fb6d59 v4l2codecs: Introdude a V4L2 CODECs Accelerator plugin
This plugin will support new CODECs uAPI in the Linux kernel. These
consist of an accelerator interface similar to DXVA, NVDEC, VDPAU and
VAAPI.
2020-03-31 09:34:05 -04:00
Seungha Yang
882531aa54 msdkh264enc: Port to h264parser API for frame packing SEI injection
Create frame packing SEI memory only once per set_format() and
reuse it if possible.
2020-03-31 08:30:50 +00:00
Haihao Xiang
326b755332 msdkh265enc: support 8-bit 422 encoding
The media driver can support HEVC 8-bit 422 encoding for non-lowpower
mode since ICL[1], so VPP is not needed for this case.

Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=YUY2 ! msdkh265enc ! \
filesink location=output.h265

[1] https://github.com/intel/media-driver#decodingencoding-features
2020-03-31 09:27:03 +08:00
Haihao Xiang
7c91c8c980 msdkh265enc: add support for Y210 in sink pad
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y210 !
msdkh265enc ! filesink location=output.h265
2020-03-31 09:27:03 +08:00
Haihao Xiang
fbd1d0cecb msdk: add a helper function to get codename of the platform
The features supported in MSDK vary from platform to platform. We may
support some features based on the codename of the platform in future.
2020-03-31 09:27:03 +08:00
Seungha Yang
afb042cbb9 msdkenc: Try to find corresponding codec frame for encoded output buffer
The input and output buffers should be matched as much as possible
so that various metadata and its ordering to be preserved.
2020-03-30 07:59:10 +00:00
Seungha Yang
c0787ed1cd msdkh264enc: Add support for CEA708 closed caption insertion
Currently supported caption format is CEA708_RAW
2020-03-30 07:59:10 +00:00
Seungha Yang
429de2c6d8 d3d11decoder: Add support for array of texture DPB
DXVA supports two kinds of texture structure for DPB, one is
"1) texture array" and the other is "2) array of texture".
1) is a type of texture which is single ID3D11Texture2D object having
ArraySize greater than one. So the ID3D11Texture2D itself is a set of texture.
Each sub texture of this type mush have identical resolution, format and so on,
and the number of sub texture in a texture array is fixed.

2) is an array of usual ID3D11Texture2D object. That means each
ID3D11Texture2D is independent each other and might have different resolution as well.
Moreover, we can modify the number of frames of the array dynamically.
This type is more flexible than "1) texture array" in terms of dynamic
behavior and also this type of texture can be used for shader resource view
but "1) texture array" couldn't be.

If "2) array of texture" is supported by driver, DXVA spec is saying that
it's preferred format over "1) texture array" in terms of performance.
2020-03-30 03:40:16 +00:00
Haihao Xiang
d796707dd4 msdkh265enc: slice size control
Add max-slice-size property to set the maximum slice size
2020-03-30 00:20:11 +00:00
Seungha Yang
3208e3d371 Revert "d3d11decoder: Check decoder status report"
This reverts commit 418e6991c1.

Not all drivers seem to be friendly to this API.
Revert to avoid incomprehensible crash with Nvidia.
2020-03-28 12:12:03 +00:00
Seungha Yang
b2a650cf28 d3d11window: Always reuse swapchain
DXGI format can be updated via ResizeBuffers()
2020-03-28 11:45:48 +00:00
Seungha Yang
f9f6916aa1 d3d11window: Reorganize display colorspace selection
The set of supported color space by DXGI is not full combination of
our colorimetry. That means we should convert color space to one
of supported color space by DXGI. This commit modifies the color space
selection step so that d3d11window can find the best matching DXGI color space
first and then the selected input/output color space will be referenced
by shader and/or d3d11videoprocessor.
2020-03-28 11:45:48 +00:00
James Westman
2ac834b51a applemedia: Add some properties to GstAvfDevice
Adds properties to the devices listed in GstDeviceMonitor by the
applemedia plugin.

These properties are:
- device.api (always set to "avf")
- avf.unique_id
- avf.model_id
- avf.manufacturer (except on iOS)
- avf.has_flash
- avf.has_torch

Everything except device.api is taken directly from the AVCaptureDevice object
provided by AVFoundation.
2020-03-23 12:05:19 +00:00
Haihao Xiang
49604d8fbe msdkh265dec: add support for main-12, main-12-intra profiles
The video format is P012_LE
2020-03-23 06:31:30 +00:00
Haihao Xiang
94fa88b6da msdk: map P012_LE to VA_FOURCC_P016
In media driver, VA_FOURCC_P016 is used for semi-planar 12 bits YUV
format, the corresponding RT format is VA_RT_FORMAT_YUV420_12
2020-03-23 06:31:29 +00:00
Haihao Xiang
c5763f66c9 msdk: map MFX_FOURCC_P016 to VA_FOURCC_P016
P016 is used for semi-planar 12 bits format in the media driver, so the
RT format is VA_RT_FORMAT_YUV420_12
2020-03-23 06:31:29 +00:00
Haihao Xiang
4d31299c12 msdk: map P012_LE to MFX_FOURCC_P016
MFX_FOURCC_P016 is used for semi planar 12 bits YUV format in MediaSDK
2020-03-23 06:31:29 +00:00
Haihao Xiang
4d70add5b6 msdkvp9enc: add support for 10 bits 444 input
The input format is Y410 in sink pad and the corresponding profile in
src pad is profile 3
2020-03-23 08:20:13 +08:00
Haihao Xiang
e7d4158547 msdkvp9enc: add support for 8 bits 444 input
The input format is VUYA in sink pad and the corresponding profile in
src pad is profile 1
2020-03-23 08:15:21 +08:00
Seungha Yang
2e5fee17a3 msdkbufferpool: Fix build warning on Windows
gstmsdkbufferpool.c(274): warning C4101: 'fd': unreferenced local variable
2020-03-22 22:30:15 +09:00
U. Artie Eoff
09d41b0b7d msdkvpp: add YV12 format to src pad
VPP YV12 output format support added since
MFX_VERSION 1032.

https://github.com/Intel-Media-SDK/MediaSDK/pull/2027
2020-03-19 09:31:59 -07:00
Seungha Yang
22eab50907 nvdec: Add fallback for CUDA/OpenGL interop failure
It happens when local OpenGL context belongs to non-nvidia GPU.
2020-03-19 13:58:09 +09:00
Philippe Normand
273e32d5aa decklink: Remove spurious gtk-doc marker 2020-03-15 10:46:54 +00:00
Haihao Xiang
c02f603262 msdk: meson: check whether mfxExtVP9Param is defined
User reported MFX_VERSION is 1026 however the build is broken[1], so add
the check for mfxExtVP9Param to make sure it can be build without
compiler error.

In addtion, it fixes a stupid typo (#endif') introduced by me.

[1] https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/988#note_408093
2020-03-13 01:29:04 +00:00
rubenrua
6c3f092afc asfmux: Fix typo in property description
s/milisecs/milliseconds/g
2020-03-12 18:38:11 +01:00
Seungha Yang
58a4c33a0e d3d11vp9dec: Add support for internal frame resizing
VP9 codec allows resizing reference frame by spec. Handling this case
is a bit tricky especially when the resizing happens on non-keyframe,
because pre-allocated decoder textures (i.e., dpb) have negotiated
resolution and to change resolution meanwhile decoding on non-keyframe,
each texture might need to be re-created, copied to new dpb somehow,
and re-negotiated with downstream.

Due to the complicated requirement of negotiation driven
resizing handling, this commit adds shader into d3d11decoder object
to resize only corresponding frames. Note that if the resolution change
is detected on keyframe, decoder will re-negotiate with downstream.
2020-03-09 23:44:12 +09:00
Seungha Yang
c10b5f06a5 d3d11decoder: Set GstVideoAlignment to downstream d3d11 buffer pool
To copy decoder output texture to another d3d11 texture, the downstream
texture needs to be aligned too.
2020-03-09 23:44:12 +09:00
Seungha Yang
5c51601cdf d3d11decoder: Use aligned resolution for staging texture
Not only any textures for decoder output view, any destination texture
which would be copied from decoder output texture need to be aligned too.
Otherwise driver sometimes crashed/hung (not sure why).
2020-03-09 23:44:12 +09:00
Seungha Yang
5074cecc82 d3d11colorconverter: Add support cropping
Vertex buffer will be updated if input texture resolution is different
from GstVideoInfo or when an user requests specific crop area.
2020-03-09 23:44:06 +09:00
Seungha Yang
c6c83ca493 d3d11bufferpool: Add padding space for semi-planar YUV formats
Resolution of NV12, P010, and P016 formats must be multiple of two.
Otherwise texture cannot be created. Instead of doing this alignment
per API consumer side, do this in buffer pool for simplicity.
2020-03-09 10:14:53 +09:00
Seungha Yang
5609d8751c h265decoder: Pass max_dpb_size to new_sequence vfunc
same as we are doing in h264decoder
2020-03-08 16:11:35 +09:00
Seungha Yang
b70a192220 d3d11h264dec: Make use of max_dpb_size passed by baseclass
Most likely this modification can save GPU memory.
2020-03-08 16:03:35 +09:00
Seungha Yang
7c153b6e93 d3d11h265dec: Fix scaling list parsing
Scaling list can be signalled via sps or pps. Decoder should check
both of them.
2020-03-07 12:57:38 +09:00
Seungha Yang
cfb6283613 d3d11h265dec: Properly signal the ucNumDeltaPocsOfRefRpsIdx
ucNumDeltaPocsOfRefRpsIdx should be the NumDeltaPocs[RefRpsIdx].
2020-03-07 12:20:03 +09:00
Seungha Yang
83b056cb77 h265decoder: Port to nal type classification macro
... and remove namespaceless macro methods from baseclass
2020-03-05 23:22:39 +09:00
Nicolas Dufresne
020ee62c59 d3d11: Use gst_video_decoder_get_frame()
Now that the system_frame_number is saved on the pictures we can use
gst_video_decoder_get_frame() helper instead of getting the full list
and looping over it.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
c6b8157dd6 codecs: Pass the max_dpb_size to new_segment virtual
On new_segment, the decoder is expected to negotiate. The decoder may want to
pre-allocate the needed buffers. Pass the max_dpb_size as this is needed to
determin how many buffers should be allocated.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
00d04784d3 Move CODEC base classes into it's own library
This introduce a library which contains a set of base classes which
handles the parsing and the state tracking for the purpose of decoding
different CODECs. Currently H264, H265 and VP9 are supported. These
bases classes are used to decode with low level decoding API like DXVA,
NVDEC, VDPAU, VAAPI and V4L2 State Less decoders. The new library is
named gstreamer-codecs-1.0 / libgstcodecs.
2020-03-05 03:06:16 +00:00
Seungha Yang
be3de5a3db d3d11vp9dec: Add support for reverse playback
This commit moves parsing code for superframe and frame header into
handle_frame() method, and removes parse() implementation from vp9decoder
baseclass.

The combination of
- multiple frames are packed in a given input buffer (i.e., superframe)
- reverse playback
seems to be complicated and also it doesn't work as intended in some case
2020-03-03 12:15:33 +00:00
Matthew Read
3e2d86ea18 openslessink: Allow openslessink to handle 48kHz streams.
The most common audio sample rate in AV streams is 48kHz, and the most
common device output sample rate is 48kHz. This allows handing of 48kHz
input streams without resampling.

Remove comments about avoiding the use of 48kHz.
2020-03-03 08:59:01 +00:00
Heinrich Kruger
03cf2d42a5 decklink: Add support for 2K DCI video modes
Extend the video modes supported by the decklink plugin to include 2K
DCI video modes.
2020-03-03 08:05:56 +00:00
Heinrich Kruger
796fffa441 decklink: Update Decklink SDK to 10.11.4
This change is needed to support 2K DCI video modes.

Version 10.8 of the Decklink SDK supported DCI video modes for output
only. This updated version drops that restriction.

The current latest version of the Decklink SDK is 11.5, however
the gstreamer decklink plugin is not compatible with API changes
introduced in version 11 of the SDK. Therefore I have opted to upgrade
to the latest 10.x version instead.
2020-03-03 08:05:56 +00:00
Seungha Yang
9b7c20bfca d3d11videosink: Clarify the meaning of various width and height variables
* Remove redundant variables for width/height and par from GstD3D11Window.
  GstVideoInfo holds all the values.
* Don't need to pass par to gst_d3d11_window_prepare().
  It will be parsed from caps again
* Remove duplicated math

Fixing regression of the commit 9dada90108
2020-03-02 22:01:43 +09:00
Yeongjin Jeong
25e9ee10b0 d3d11vp9dec: Port to GstVP9SuperframeInfo
The vp9parser is now exposed new API for parsing superframe info.
2020-03-02 01:55:36 +09:00
Seungha Yang
9575d835ba d3d11decoder: Do not print warning message if retry count is in expected range
gst_d3d11_result() will print warning message when HRESULT != S_OK.
However, since the retry is trivial stuff, check hr == E_PENDING first
and do not warn it.
2020-02-28 13:21:04 +09:00
Seungha Yang
418e6991c1 d3d11decoder: Check decoder status report
... and if h/w decoder reports error, increase error count.
2020-02-28 13:21:00 +09:00
Seungha Yang
f2e322197e d3d11window: Set DXGI_PRESENT_ALLOW_TEARING only in fullscreen mode
The DXGI_PRESENT_ALLOW_TEARING flag might cause unexpected tearing
side effect. Setting it in fullscreen mode only seems to be
the correct usage as in the Microsoft's direct3d examples.
2020-02-26 13:18:16 +09:00
Seungha Yang
4643dc1c12 d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
DXVA spec is saying that the size of bitstream buffer provided by hardware decoder
should be 128 bytes aligned. And also the host software decoder should
align the size of written buffer to 128 bytes. That means if the slice
(or frame in case of VP9) size is not aligned with 128 bytes,
the rest of non 128 bytes aligned memory should be zero-padded.

In addition to aligning implementation, some variables are renamed
to be more intuitive by this commit.
2020-02-24 14:46:27 +00:00
Haihao Xiang
acc14225c9 msdk: libva: Don't set the hint if MFX_VERSION is lower than 1025
MFX_MEMTYPE_VIDEO_MEMORY_ENCODER_TARGET is defined since MFX_VERSION
1025.
2020-02-24 01:26:58 +00:00
Seungha Yang
fbe7917a94 d3d11decoder: Add padding space on decoder output view when it's not aligned
Most H/W decoders have required alignment and dxva is also the case.
2020-02-20 17:32:42 +09:00
Seungha Yang
fe72bf6053 d3d11decoder: Register elements per GPU device with capability check
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.

Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
2020-02-18 11:58:45 +00:00
Seungha Yang
13586bc77a d3d11device: Fix typo
s/vender/vendor
2020-02-18 11:58:45 +00:00
Seungha Yang
8ead80eecd d3d11device: Adjust debug level for when _new() fails
gst_d3d11_device_new might be used to enumerate device.
2020-02-18 11:58:45 +00:00
Seungha Yang
36fb790243 d3d11videosink: Ensure upload staging texture to fallback render texture
gst_video_frame_copy will copy input frame to stating texture
of fallback frame. Then, we need to map fallback texture with GST_MAP_D3D11
flag to upload the staging texture to render texture. Otherwise
the render texture wouldn't be updated.
2020-02-16 21:29:08 +09:00
Seungha Yang
9bf4746e2f d3d11decoder: Fix copying decoder view to staging
Source texture (decoder view) might be larger than destination (staging) texture.
In that case, D3D11_BOX structure should be passed to CopySubresourceRegion method
in order to specify the exact target area.
2020-02-13 21:25:15 +09:00
Seungha Yang
f6cdb91f55 d3d11window: Fix for broken dirty rect drawing on Windows 7
DXGI_SWAP_EFFECT_DISCARD cannot be used with dirty rect drawing feature
of IDXGISwapChain1::Present().
Note that IDXGISwapChain1 interface is available on Platform Update for Windows 7
and DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is also the case.
2020-02-12 22:38:53 +09:00
Seungha Yang
4383b387b7 d3d11window: Fix for dxva decoder output view rendering
Use resolution specified in caps for input_rect instead of
passed width and height value. The width and height might be modified
ones by d3d11videosink, then frame resolution might be different.
2020-02-12 12:34:58 +00:00
Seungha Yang
a39a5bf131 d3d11decoder: Refactor decoding process
* Move decoding process to handle_frame
* Remove GstVideoDecoder::parse implementation
* Clarify flush/drain/finish usage

In forward playback case, have_frame() call will be followed by
handle_frame() but reverse playback is not the case.
To ensure GstVideoCodecFrame, the decoding process should be placed inside
of handle_frame(), instead of parse().

Since we don't support alignment=nal, the parse() implementation is not worth.
In order to fix broken reverse playback, let's remove the parse()
implementation and revisit it when adding alignment=nal support.
2020-02-12 12:34:58 +00:00
Seungha Yang
3e78afbe0a d3d11decoder: Move handle_frame implementation to baseclass
... and remove unused start, stop method from subclass.

Current implementation does not require subclass specific behavior
for the handle_frame() method.
2020-02-12 12:34:58 +00:00
Seungha Yang
6da90b59f4 d3d11videosink: Remove max size condition from pool
Actually our buffer pool size and the number of backbuffer are
independent. In case of reverse playback, upstream might request
a lot of buffers (up to GOP size).
2020-02-12 12:34:58 +00:00
Nirbheek Chauhan
266dc41596 nvcodec: Mark class data as may-be-leaked to quiet the leaks tracer
The class data with the caps in it will be leaked if the element is
registered but never instantiated. There is no way around this. Mark
the caps as such so that the leaks tracer does not warn about it.

This is the same as pad template caps getting leaked, which are also
marked as may-be-leaked. These objects are initialized exactly once,
and are 'global' data.
2020-02-12 00:00:51 +05:30
Haihao Xiang
50ae5061f9 msdkvp9enc: output raw vp9 stream instead of IVF stream
video/x-vp9 is required in the src pad, however the output includes a
IVF header, which makes the pipeline below doesn't work

  gst-launch-1.0 videotestsrc ! msdkvp9enc ! msdkvp9dec ! fakesink

Since mfx 1.26, the VP9 encoder supports bitstream without IVF header,
so in this patch, the mfx version is checked and msdkvp9enc is enabled
only if mfx 1.26+ is available
2020-02-10 06:46:28 +00:00
Jan Schmidt
6c1e5ab311 androidmedia: Support float i-frame-interval
Android 25 added support for i-frame-interval to be a floating
point value. Store the property as a float and use the newer
version when it's available.
2020-02-09 02:19:12 +11:00
Jan Schmidt
29e3d09014 androidmedia: Allow dynamic bitrate changes on Android >= 19
Android 19 added an API for dynamically changing the bitrate in a running
codec.

Also make it so that even when not update-able at runtime, parameters will at least
be stored so that they take effect the next the codec is restarted.
2020-02-09 02:19:12 +11:00
Jan Schmidt
1b8bf1be01 androidmedia: Handle force-keyunit requests
Use API from Android 19 to request a keyframe from the MediaCodec
when indicated by the base class.
2020-02-09 02:19:12 +11:00
Jan Schmidt
cfe318ea03 androidmedia: Permit Codec surface to be NULL
The AMC encoder wrapper doesn't support input surfaces yet,
and passes NULL when configuring the underlying codec.

This was broken in commit 7fcf3e
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1102
2020-02-09 02:19:12 +11:00
Nirbheek Chauhan
3ca87d9988 nvcodec: Fix crash in decoder on 32-bit Windows
Same fix as 1a7ea45ffd, but I didn't
test the decoder so I missed that the function pointers here weren't
using the correct calling convention too.
2020-02-06 13:39:52 +00:00
Seungha Yang
478fb29974 d3d11window: Clear cached buffer per new caps
d3d11window holds one buffer to redraw client area per resize event.

When the input format is being changed, this buffer should be cleared
to avoid mismatch beween newly configured shader/videoprocessor and
the format of previously cached buffer.
2020-02-06 00:46:46 +09:00
Sebastian Dröge
5b8ff98f96 nvdec: Don't leak template caps when registering elements with old NVIDIA driver 2020-02-05 09:49:20 +00:00
Seungha Yang
371b181292 d3d11decoder: Use consistent resolution between output caps and video meta
h264/h265 decoded buffer might have crop area then we need to
adjust video meta based on the padding space
2020-02-05 00:52:48 +00:00
Seungha Yang
2f32f30b62 d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
Seungha Yang
f852ce01e4 d3d11decoder: Add support for zero-copy playback
When downstream support d3d11 memory with forward playback case,
expose decoder output view memory objects without copying.
2020-02-05 00:52:48 +00:00
Seungha Yang
69f7f958a0 d3d11decoder: Create decoder output view whenever it's required
Whatever the reason, buffer in pool might be freed then we need to
configure decoder output views again.
2020-02-05 00:52:48 +00:00
Seungha Yang
567575e33d d3d11decoder: Need to zero initilized for g_once
A vairable to be used for g_once, it should be zero initialized
2020-02-05 00:52:48 +00:00
Seungha Yang
8ff667e463 d3d11allocator: Work as if buffer pool when running on texture array mode
Because the size of texture array cannot be updated dynamically,
allocator should block the allocation request. This cannot be
done at buffer pool side if this d3d11 memory is shared among
multiple buffer objects. Note that setting NO_SHARE flag to
d3d11 memory is very inefficient. It would cause most likey
copy of the d3d11 texture.
2020-02-05 00:52:48 +00:00
Seungha Yang
4d02858f66 d3d11videosink: Fix fallback buffer copy
Since we don't use dynamic texture now, cpu access to the fallback
texture should not happen.
2020-02-05 00:52:48 +00:00
Seungha Yang
2aa9f0bd6c d3d11window: Don't create swapchain again per caps change
Creating swapchain is relatively heavy operation. If output dxgi format
is not being chagned, we don't need to destroy and create swachain again.
2020-02-05 00:52:48 +00:00
Seungha Yang
c1d2d9171d d3d11window: Invoke initial resize method from baseclass
... instead of calling from subclass in order for baseclass to handle
more things between swapchain creation and resource creation.
2020-02-05 00:52:48 +00:00
Seungha Yang
7aad9187e4 d3d11videosink: Use ID3D11VideoProcessor interface
...for color space conversion if available

ID3D11VideoProcessor is equivalent to DXVA-HD video processor
which might use specialized blocks for video processing
instead of general GPU resource. In addition to that feature,
we need to use this API for color space conversion of DXVA2 decoder
output memory, because any d3d11 texture arrays that were
created with D3D11_BIND_DECODER cannot be used for shader resource.

This is prework for d3d11decoder zero-copy rendering and also
for conditional HDR tone-map support.
Note that some Intel platform is known to support tone-mapping
at the driver level using this API on Windows 10.
2020-02-05 00:52:48 +00:00
Seungha Yang
122a9b93eb d3d11: Add video processor object
ID3D11VideoProcessor interface provides various image conversion
methods. Note that it's analogous to VAAPI VPP.
2020-02-05 00:52:48 +00:00
Seungha Yang
a967db3b20 d3d11format: Add util methods for mapping DXGI color space with ours
Move color space mapping and hdr10 metadata conversion methods to
d3d11format in order to reuse the code.
2020-02-05 00:52:48 +00:00
Seungha Yang
3f4a84bd32 nvenc: Query maximum supported API version
We've been using NvEncodeAPICreateInstance method to find the supported API
version, but that seems to be insufficient since there is a case
where plugin failed in opening encoding session even if NvEncodeAPICreateInstance
succeeded. Asking driver about the version would be the most certain way.
2020-02-03 14:15:28 +00:00
Nicolas Dufresne
115b65d1ab kmssink: Fix crash with force-modesetting=1
This is a master regression, we would allocate a bo without having
created the allocator yet. As of now, we lazily create the allocator.
2020-01-31 10:01:51 -05:00
Seungha Yang
5d160a8968 msdkdec: Fix GstMsdkContext leak 2020-01-29 15:35:21 +09:00
Seungha Yang
a8fff639c8 msdk: Clear reference counted object in dispose() method
Follow GObject's memory management model
2020-01-29 15:35:21 +09:00
Haihao Xiang
ac9c9d8efc msdk: use cached response for DMABuf when the frame size is same
User is seeing corrupted display when running `videotestsrc !
video/x-raw,format=NV12,width=xxx,height=xxx ! msdkh265enc ! msdkh265dec
! glimagesink` with changed frame size, e.g. from 1920x1080 to 1920x240

The root cause is a same dmabuf fd is used for frames with
different size, which causes some unexpected result. This patch requires
cached response is used for frames with same size only for DMABuf, so a
dmabuf fd can't be used for frames with different size any more.
2020-01-28 03:46:04 +00:00
Seungha Yang
e97ef8a562 d3d11window_win32: Let DXGI choose client area
Don't specify the resolution of backbuffer. Then dxgi will let us know the
actual client area. When upstream resolution is chagned, updating the size
of backbuffer without the consideration for client size would cause mismatch
between them.
2020-01-26 12:13:24 +00:00
Nicolas Dufresne
d393232bc2 nvdec: Do not map GStreamer discont to CUVid discont
Setting the CUVID_PKT_DISCONTINUITY implies clearing any past information
about the stream in the decoder. The GStreamer discont flag is used for
discontinuity caused by a seek, for first buffer and if a buffer was
dropped. In the first two cases, the parsers and demuxers should ensure we
start from a synchronization point, so it's unlikely that delta will be
matched against the wrong state.

For packet lost, the discontinuity flag will prevent the decoder from doing
any concealment, with a result that ca be much worst visually, or freeze the
playback until an IDR is met. It's better to let the decoder handle that for
us.

Removing this flag, also workaround a but in NVidia parser that makes it
ignore our ENDOFFRAME flag and increase the latency by one frame.
2020-01-25 13:39:03 +00:00
Nicolas Dufresne
a28ce16b3f nvdec: Tell the parser we have complete pictures
This sets the CUVID_PKT_ENDOFPICTURE flag in order to inform the decoder that
we have a complete picture. This should remove one frame latency otherwise
introduce by NVidia parser.
2020-01-25 13:39:03 +00:00
Seungha Yang
20d85c95d0 d3d11window_corewindow: Always call methods of CoreWindow interface from UI thread
Like swapchain panel implementation, most methods of CoreWindow
should be called from UI thread.
2020-01-23 03:49:19 +00:00
Haihao Xiang
e3ebebc20b msdk: Fix compiler warning
This patch fixed compiler warning below:

[1/4] Compiling C object 'sys/msdk/dc44ea0@@gstmsdk@sha/gstmsdkvpp.c.o'.
../../gst-plugins-bad/sys/msdk/gstmsdkvpp.c: In function
‘gst_msdkvpp_context_prepare’:
../../gst-plugins-bad/sys/msdk/gstmsdkvpp.c:214:7: warning: suggest
parentheses around operand of ‘!’ or change ‘&’ to ‘&&’ or ‘!’ to ‘~’
[-Wparentheses]
2020-01-21 18:37:10 +00:00
Seungha Yang
a10f26aa3a nvenc: Do not access to broken encode session
If an encode session failed in initializing, the encode
session would be broken and the next nvenc API will cause crash.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1179
2020-01-21 16:34:41 +09:00
Nirbheek Chauhan
1bcf44bb1f msdk: Fix increasing memory usage in dynamic pipelines
Our context is non-persistent, and we propagate it throughout the
pipeline. This means that if we try to reuse any gstmsdk element by
removing it from the pipeline and then re-adding it, we'll clone the
mfxSession and create a new gstmsdk context as a child of the old one
inside `gst_msdk_context_new_with_parent()`.

Normally this only allocates a few KB inside the driver, but on
Windows it seems to allocate tens of MBs which leads to linearly
increasing memory usage for each PLAYING->NULL->PLAYING state cycle
for the process. The contexts will only be freed when the pipeline
itself goes to `NULL`, which would defeat the purpose of dynamic
pipelines.

Essentially, we need to optimize the case in which the element is
removed from the pipeline and re-added and the same context is re-set
on it. To detect that case, we set the context on `old_context`, and
compare it to the new one when preparing the context. If they're the
same, we don't need to do anything.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/946
2020-01-21 00:38:41 +00:00
Nirbheek Chauhan
6834a12112 msdk: Reorganize context preparation code
Split it out into a separate function with early exits to make the
flow clearer, and document what the function is doing clearly.
No functional changes.
2020-01-21 00:38:41 +00:00
Nirbheek Chauhan
e83d5fd8d6 msdk: Fix warning about unused variable on Windows 2020-01-21 00:38:41 +00:00
Nirbheek Chauhan
c0d778c2c7 msdk: Use gst_clear_object()
`gst_object_replace()` is not supposed to be used for unreffing and
NULLing objects.
2020-01-21 00:38:41 +00:00