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d3d11videosink: Ensure upload staging texture to fallback render texture
gst_video_frame_copy will copy input frame to stating texture of fallback frame. Then, we need to map fallback texture with GST_MAP_D3D11 flag to upload the staging texture to render texture. Otherwise the render texture wouldn't be updated.
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@ -735,6 +735,7 @@ gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf,
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{
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GstVideoFrame in_frame, out_frame;
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gboolean ret;
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gint i;
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if (!gst_video_frame_map (&in_frame, &self->info, inbuf,
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GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
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@ -751,6 +752,22 @@ gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf,
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gst_video_frame_unmap (&in_frame);
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gst_video_frame_unmap (&out_frame);
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if (ret) {
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/* map to upload staging texture to render texture */
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for (i = 0; i < gst_buffer_n_memory (outbuf); i++) {
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GstMemory *mem;
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GstMapInfo map;
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mem = gst_buffer_peek_memory (outbuf, i);
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if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) {
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GST_ERROR_OBJECT (self, "cannot upload staging texture");
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ret = FALSE;
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break;
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}
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gst_memory_unmap (mem, &map);
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}
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}
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return ret;
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/* ERRORS */
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