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d3d11decoder: Create decoder output view whenever it's required
Whatever the reason, buffer in pool might be freed then we need to configure decoder output views again.
This commit is contained in:
parent
567575e33d
commit
69f7f958a0
1 changed files with 42 additions and 75 deletions
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@ -50,6 +50,8 @@ struct _GstD3D11DecoderPrivate
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/* for staging */
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ID3D11Texture2D *staging;
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D3D11_TEXTURE2D_DESC staging_desc;
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GUID decoder_profile;
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};
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#define OUTPUT_VIEW_QUARK _decoder_output_view_get()
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@ -298,86 +300,48 @@ gst_d3d11_decoder_output_view_free (GstD3D11DecoderOutputView * view)
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}
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static gboolean
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gst_d3d11_decoder_prepare_output_view (GstD3D11Decoder * self,
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GstBufferPool * pool, guint pool_size, const GUID * decoder_profile)
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gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
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GstBuffer * buffer)
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{
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GstD3D11DecoderPrivate *priv = self->priv;
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GstBuffer **list = NULL;
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D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc = { 0, };
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guint i;
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GstD3D11Memory *mem;
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GstD3D11DecoderOutputView *view;
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ID3D11VideoDecoderOutputView *view_handle;
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HRESULT hr;
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view_desc.DecodeProfile = *decoder_profile;
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mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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view = (GstD3D11DecoderOutputView *)
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gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK);
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if (view)
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return TRUE;
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view_desc.DecodeProfile = priv->decoder_profile;
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view_desc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
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view_desc.Texture2D.ArraySlice = mem->subresource_index;
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list = g_newa (GstBuffer *, pool_size);
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memset (list, 0, sizeof (GstBuffer *) * pool_size);
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GST_LOG_OBJECT (self,
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"Create decoder output view with index %d", mem->subresource_index);
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/* create output view here */
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for (i = 0; i < pool_size; i++) {
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GstFlowReturn ret;
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GstBuffer *buf = NULL;
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GstD3D11Memory *mem;
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GstD3D11DecoderOutputView *view;
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ID3D11VideoDecoderOutputView *view_handle;
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HRESULT hr;
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ID3D11Texture2D *texture;
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GstD3D11Allocator *allocator;
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ret = gst_buffer_pool_acquire_buffer (pool, &buf, NULL);
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if (ret != GST_FLOW_OK || !buf) {
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GST_ERROR_OBJECT (self, "Could acquire buffer from pool");
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goto error;
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}
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list[i] = buf;
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mem = (GstD3D11Memory *) gst_buffer_peek_memory (buf, 0);
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allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
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texture = allocator->texture;
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if (!texture) {
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GST_ERROR_OBJECT (self, "D3D11 allocator does not have texture");
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goto error;
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}
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view_desc.Texture2D.ArraySlice = mem->subresource_index;
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GST_LOG_OBJECT (self,
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"Create decoder output view with index %d", mem->subresource_index);
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hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (priv->video_device,
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(ID3D11Resource *) texture, &view_desc, &view_handle);
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if (!gst_d3d11_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self,
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"Could not create decoder output view, hr: 0x%x", (guint) hr);
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goto error;
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}
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view = g_new0 (GstD3D11DecoderOutputView, 1);
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view->device = gst_object_ref (priv->device);
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view->handle = view_handle;
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view->view_id = mem->subresource_index;
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gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK,
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view, (GDestroyNotify) gst_d3d11_decoder_output_view_free);
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hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (priv->video_device,
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(ID3D11Resource *) mem->texture, &view_desc, &view_handle);
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if (!gst_d3d11_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self,
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"Could not create decoder output view, hr: 0x%x", (guint) hr);
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return FALSE;
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}
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/* return buffers to pool */
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for (i = 0; i < pool_size; i++) {
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gst_buffer_unref (list[i]);
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}
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view = g_new0 (GstD3D11DecoderOutputView, 1);
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view->device = gst_object_ref (priv->device);
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view->handle = view_handle;
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view->view_id = mem->subresource_index;
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gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK,
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view, (GDestroyNotify) gst_d3d11_decoder_output_view_free);
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return TRUE;
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error:
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if (list) {
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for (i = 0; i < pool_size; i++) {
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if (list[i])
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gst_buffer_unref (list[i]);
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}
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}
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return FALSE;
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}
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/* Must be called from D3D11Device thread */
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@ -434,11 +398,6 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
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goto error;
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}
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if (!gst_d3d11_decoder_prepare_output_view (self,
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pool, pool_size, decoder_profile)) {
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goto error;
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}
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priv->internal_pool = pool;
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return TRUE;
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@ -651,6 +610,7 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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goto error;
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}
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priv->decoder_profile = *selected_profile;
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decoder->opened = TRUE;
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gst_d3d11_device_unlock (priv->device);
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@ -827,7 +787,14 @@ gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
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if (ret != GST_FLOW_OK || !buf) {
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GST_ERROR_OBJECT (decoder, "Couldn't get buffer from pool, ret %s",
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gst_flow_get_name (ret));
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return FALSE;
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return NULL;
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}
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if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
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GST_ERROR_OBJECT (decoder, "Output view unavailable");
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gst_buffer_unref (buf);
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return NULL;
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}
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return buf;
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