d3d11decoder: Create decoder output view whenever it's required

Whatever the reason, buffer in pool might be freed then we need to
configure decoder output views again.
This commit is contained in:
Seungha Yang 2020-02-04 01:00:00 +09:00 committed by GStreamer Merge Bot
parent 567575e33d
commit 69f7f958a0

View file

@ -50,6 +50,8 @@ struct _GstD3D11DecoderPrivate
/* for staging */
ID3D11Texture2D *staging;
D3D11_TEXTURE2D_DESC staging_desc;
GUID decoder_profile;
};
#define OUTPUT_VIEW_QUARK _decoder_output_view_get()
@ -298,86 +300,48 @@ gst_d3d11_decoder_output_view_free (GstD3D11DecoderOutputView * view)
}
static gboolean
gst_d3d11_decoder_prepare_output_view (GstD3D11Decoder * self,
GstBufferPool * pool, guint pool_size, const GUID * decoder_profile)
gst_d3d11_decoder_ensure_output_view (GstD3D11Decoder * self,
GstBuffer * buffer)
{
GstD3D11DecoderPrivate *priv = self->priv;
GstBuffer **list = NULL;
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc = { 0, };
guint i;
GstD3D11Memory *mem;
GstD3D11DecoderOutputView *view;
ID3D11VideoDecoderOutputView *view_handle;
HRESULT hr;
view_desc.DecodeProfile = *decoder_profile;
mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
view = (GstD3D11DecoderOutputView *)
gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK);
if (view)
return TRUE;
view_desc.DecodeProfile = priv->decoder_profile;
view_desc.ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D;
view_desc.Texture2D.ArraySlice = mem->subresource_index;
list = g_newa (GstBuffer *, pool_size);
memset (list, 0, sizeof (GstBuffer *) * pool_size);
GST_LOG_OBJECT (self,
"Create decoder output view with index %d", mem->subresource_index);
/* create output view here */
for (i = 0; i < pool_size; i++) {
GstFlowReturn ret;
GstBuffer *buf = NULL;
GstD3D11Memory *mem;
GstD3D11DecoderOutputView *view;
ID3D11VideoDecoderOutputView *view_handle;
HRESULT hr;
ID3D11Texture2D *texture;
GstD3D11Allocator *allocator;
ret = gst_buffer_pool_acquire_buffer (pool, &buf, NULL);
if (ret != GST_FLOW_OK || !buf) {
GST_ERROR_OBJECT (self, "Could acquire buffer from pool");
goto error;
}
list[i] = buf;
mem = (GstD3D11Memory *) gst_buffer_peek_memory (buf, 0);
allocator = GST_D3D11_ALLOCATOR (GST_MEMORY_CAST (mem)->allocator);
texture = allocator->texture;
if (!texture) {
GST_ERROR_OBJECT (self, "D3D11 allocator does not have texture");
goto error;
}
view_desc.Texture2D.ArraySlice = mem->subresource_index;
GST_LOG_OBJECT (self,
"Create decoder output view with index %d", mem->subresource_index);
hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (priv->video_device,
(ID3D11Resource *) texture, &view_desc, &view_handle);
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self,
"Could not create decoder output view, hr: 0x%x", (guint) hr);
goto error;
}
view = g_new0 (GstD3D11DecoderOutputView, 1);
view->device = gst_object_ref (priv->device);
view->handle = view_handle;
view->view_id = mem->subresource_index;
gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK,
view, (GDestroyNotify) gst_d3d11_decoder_output_view_free);
hr = ID3D11VideoDevice_CreateVideoDecoderOutputView (priv->video_device,
(ID3D11Resource *) mem->texture, &view_desc, &view_handle);
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self,
"Could not create decoder output view, hr: 0x%x", (guint) hr);
return FALSE;
}
/* return buffers to pool */
for (i = 0; i < pool_size; i++) {
gst_buffer_unref (list[i]);
}
view = g_new0 (GstD3D11DecoderOutputView, 1);
view->device = gst_object_ref (priv->device);
view->handle = view_handle;
view->view_id = mem->subresource_index;
gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem), OUTPUT_VIEW_QUARK,
view, (GDestroyNotify) gst_d3d11_decoder_output_view_free);
return TRUE;
error:
if (list) {
for (i = 0; i < pool_size; i++) {
if (list[i])
gst_buffer_unref (list[i]);
}
}
return FALSE;
}
/* Must be called from D3D11Device thread */
@ -434,11 +398,6 @@ gst_d3d11_decoder_prepare_output_view_pool (GstD3D11Decoder * self,
goto error;
}
if (!gst_d3d11_decoder_prepare_output_view (self,
pool, pool_size, decoder_profile)) {
goto error;
}
priv->internal_pool = pool;
return TRUE;
@ -651,6 +610,7 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
goto error;
}
priv->decoder_profile = *selected_profile;
decoder->opened = TRUE;
gst_d3d11_device_unlock (priv->device);
@ -827,7 +787,14 @@ gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder)
if (ret != GST_FLOW_OK || !buf) {
GST_ERROR_OBJECT (decoder, "Couldn't get buffer from pool, ret %s",
gst_flow_get_name (ret));
return FALSE;
return NULL;
}
if (!gst_d3d11_decoder_ensure_output_view (decoder, buf)) {
GST_ERROR_OBJECT (decoder, "Output view unavailable");
gst_buffer_unref (buf);
return NULL;
}
return buf;