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d3d11decoder: Add padding space on decoder output view when it's not aligned
Most H/W decoders have required alignment and dxva is also the case.
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1 changed files with 27 additions and 3 deletions
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@ -561,6 +561,8 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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D3D11_VIDEO_DECODER_DESC decoder_desc = { 0, };
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GUID selected_profile;
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gint i;
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guint aligned_width, aligned_height;
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guint alignment;
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g_return_val_if_fail (GST_IS_D3D11_DECODER (decoder), FALSE);
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g_return_val_if_fail (codec > GST_D3D11_CODEC_NONE, FALSE);
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@ -600,8 +602,30 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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gst_d3d11_decoder_reset_unlocked (decoder);
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decoder_desc.SampleWidth = coded_width;
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decoder_desc.SampleHeight = coded_height;
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/* NOTE: other dxva implementations (ffmpeg and vlc) do this
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* and they say the required alignment were mentioned by dxva spec.
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* See ff_dxva2_common_frame_params() in dxva.c of ffmpeg and
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* directx_va_Setup() in directx_va.c of vlc.
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* But... where it is? */
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switch (codec) {
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case GST_D3D11_CODEC_H265:
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alignment = 128;
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break;
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default:
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alignment = 16;
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break;
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}
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aligned_width = GST_ROUND_UP_N (coded_width, alignment);
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aligned_height = GST_ROUND_UP_N (coded_height, alignment);
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if (aligned_width != coded_width || aligned_height != coded_height) {
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GST_DEBUG_OBJECT (decoder,
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"coded resolution %dx%d is not aligned to %d, adjust to %dx%d",
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coded_width, coded_height, alignment, aligned_width, aligned_height);
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}
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decoder_desc.SampleWidth = aligned_width;
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decoder_desc.SampleHeight = aligned_height;
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decoder_desc.OutputFormat = d3d11_format->dxgi_format;
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decoder_desc.Guid = selected_profile;
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@ -646,7 +670,7 @@ gst_d3d11_decoder_open (GstD3D11Decoder * decoder, GstD3D11Codec codec,
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}
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if (!gst_d3d11_decoder_prepare_output_view_pool (decoder,
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info, coded_width, coded_height, pool_size, &selected_profile)) {
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info, aligned_width, aligned_height, pool_size, &selected_profile)) {
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GST_ERROR_OBJECT (decoder, "Couldn't prepare output view pool");
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goto error;
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}
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