The variables to store face values are only needed if they will be used to
control the volume. Which isn't the default to avoid potentially being very
loud accidentally. Only create variables when needed.
Very much in the same spirit as the Gtk GL sink
Two things are provided
1. A QQuickItem subclass that renders out RGBA filled GstGLMemory
buffers that is instantiated from qml.
2. A sink element that will push buffers into (1)
To use
1. Declare the GstGLVideoItem in qml with an appropriate
objectName property set.
2. Get the aforementioned GstGLVideoItem from qml using something like
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *rootObject = engine.rootObjects().first();
QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");
3. Set the videoItem on the sink
https://bugzilla.gnome.org/show_bug.cgi?id=752185
An example app that takes video URIs as command line arguments and switches
between them seamlessly one after the other using compositor and audiomixer.
Both audio-video and video-only media files are valid inputs, but mixing files
of both types in a single invocation is cumbersome to support, and hence does
not work. The example attempts to keep the audio stream moving along perfectly,
and duplicates video frames where necessary to cover gaps in the video
timestamps using the 'ignore-eos' videoaggregator pad property.
Ensuring seamless (and mostly-glitch-free) switching is harder than it sounds,
and hence the example contains plenty of pad probes and running time
calculations to make things work.
The GPtrArray play_queue contains items that are being played back, have been
prepared for playback, and will be played back in the future. The queue itself
is mutable besides the first two items (playing and prepared). The item that has
been prepared should not be edited or removed since it has been prepared in
advance to be activated immediately on the current item's EOS.
The example also has support for switching to the next item in the queue
prematurely; see the --switch-after/-s flag to the application.
Note: the output video is hard-coded at 1280x720, and input video is scaled as
needed to fit this size. Set OUTPUT_VIDEO_WIDTH/HEIGHT to change this.
https://bugzilla.gnome.org/show_bug.cgi?id=748947
g_object_get() returns a ref, gtk_container_add() only ref_sink().
That mean we still need to unref afterward. This leak was hiding
a reference bug previously present.
If 95% of the code of an example app consists of GObject
code, maybe that's defeating the point a little. So just
remove a lot of that and trim down the example to the
absolute minimum. Also removes the last remaining GPL3
licensed code in -bad.
Using NSApp directly seems to confuse something, as the compiler
was expecting an id<NSFileManagerDelegate>. Switched to using
[NSApplication sharedApplication], and specified the delegate
protocol on the window class as well.
Similar to https://bugzilla.gnome.org/show_bug.cgi?id=738740
The GPL3 license header was copy'n'pasted from a
neighbouring source file by mistake, the original
code was not GPL3 licensed, but fell under the
default GStreamer license, which is LGPLv2+.
https://bugzilla.gnome.org/show_bug.cgi?id=685655
Until gcc and GNUStep properly support Objective-C blocks and other
"new" features of Objective-C we can't properly support them without
making the code much more ugly.
https://bugzilla.gnome.org/show_bug.cgi?id=739152
Serves no purpose, is not even hooked up to the
build system, has hard coded file names and paths,
and can easily be replaced with a gst-launch line.
https://bugzilla.gnome.org/show_bug.cgi?id=739844
We need to pass the X11 display to GstGL or else it will
use its own X11 Display pointer, and the GL Context won't get shared
correctly on newer X servers
1. glcontextid function is replaced by gstreamer gst_gl_context_new_wrapped .
2. call gst_init before gst_gl_display_new , seems gst_gl_display_new depends
on gst_allocator_register , which only worked after gst_init called
3. flush gstreamer OpenGL context before using shared texture, fix
flicker problem.
https://bugzilla.gnome.org/show_bug.cgi?id=735566
It was previously a mix and match of both variants, introducing just too much
confusion.
The prefix are from now on:
* GstMpegts for structures and type names (and not GstMpegTs)
* gst_mpegts_ for functions (and not gst_mpeg_ts_)
* GST_MPEGTS_ for enums/flags (and not GST_MPEG_TS_)
* GST_TYPE_MPEGTS_ for types (and not GST_TYPE_MPEG_TS_)
The rationale for chosing that is:
* the namespace is shorter/direct (it's mpegts, not mpeg_ts nor mpeg-ts)
* the namespace is one word under Gst
* it's shorter (yah)
The reshape property was never used.
Replace the draw property with a signal.
Based on patch by Mathieu Duponchelle <mathieu.duponchelle@epitech.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=704507
ATSC has its own version of the EIT table (DVB also has one).
This patch adds parsing for the ATSC EIT table and also fixed
the section identification to mark it as the ATSC one.
The implementation aws refactored to reuse some common internal
structures from ETT.
Also adds its dumping function to ts-parser example
https://bugzilla.gnome.org/show_bug.cgi?id=730435
Adds the system time table structure and functions for convenient parsing of
it and for getting the UTC datetime that it represents. Also adds its
information dumping to the ts-parser example
https://bugzilla.gnome.org/show_bug.cgi?id=730435
Add a parsing function for MGT and also detect the EIT tables
for ATSC, the EIT pids are reported inside the MGT and we are still
only relying only on the table id for detecting it. In the future we
would want to also check the pid and compare with whatever the MGT
previously reported to confirm that it is indeed the EIT.
https://bugzilla.gnome.org/show_bug.cgi?id=730435
Before:
GST_GL_PLATFORM=cocoa GST_GL_WINDOW=cocoa
gst-launch-1.0 videotestsrc ! glimagesink
After:
GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa
gst-launch-1.0 videotestsrc ! glimagesink
but still pass --enable-cocoa to configure script
because currently it can only be used with cocoa API.
We could later have cgl/gstglcontext_cgl.h that manages
a CGLContextObj directly and cocoa/gstglcontext_cocoa.h
would just wrap it.
So that it could be used with other Apple's window APIs.
https://bugzilla.gnome.org/show_bug.cgi?id=729245
Use COGL_VERSION_ENCODE to check for the minimum required and maximum allowed
cogl version. In certain situations just using the COGL_VERSION_* macro name can
give you the following error:
error "COGL_VERSION_MAX_ALLOWED must be >= COGL_VERSION_MIN_REQUIRED"
We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287
- cmake could not find glib
- put gtk variables at the beginning to avoid GL conflicts
- update examples to clutter-1.8
- use const instead of deprecated G_CONST_RETURN
- set max pending events to 0 to make cube example works again
On linux, the GSource func attached to the clutter_threads_add_idle
was not getting the cpu ressource periodically.
Because the use of clutter_threads_enter/leave inside the fakesink
callback seems to be too strong.
So remove the use if clutter_threads_enter/leave in the fakesink callback.
Then replace GQueue by GAsyncQueue to keep thread safe access to the
communication queues between clutter and gst-gl.
Call clutter_threads_add_idle with high priority.
It requires at least clutter 0.8.6 since lower clutter versions are
not compatible with GL_TEXTURE_RECTANGLE_ARB.
Remove use of ClutterEffectTemplace since it does not exist in
clutter 0.9.