[342/906] Fix texture actor update due to a too strong thread locking.

On linux, the GSource func attached to the clutter_threads_add_idle
was not getting the cpu ressource periodically.
Because the use of clutter_threads_enter/leave inside the fakesink
callback seems to be too strong.
So remove the use if clutter_threads_enter/leave in the fakesink callback.
Then replace GQueue by GAsyncQueue to keep thread safe access to the
communication queues between clutter and gst-gl.
Call clutter_threads_add_idle with high priority.
This commit is contained in:
Julien Isorce 2009-05-09 20:51:36 +02:00 committed by Matthew Waters
parent af8e566bc8
commit 76afadd6c7

View file

@ -111,11 +111,11 @@ gboolean
update_texture_actor (gpointer data)
{
ClutterTexture *texture_actor = (ClutterTexture *) data;
GQueue *queue_input_buf =
GAsyncQueue *queue_input_buf =
g_object_get_data (G_OBJECT (texture_actor), "queue_input_buf");
GQueue *queue_output_buf =
GAsyncQueue *queue_output_buf =
g_object_get_data (G_OBJECT (texture_actor), "queue_output_buf");
GstGLBuffer *gst_gl_buf = g_queue_pop_head (queue_input_buf);
GstGLBuffer *gst_gl_buf = g_async_queue_pop (queue_input_buf);
ClutterActor *stage = g_object_get_data (G_OBJECT (texture_actor), "stage");
CoglHandle cogl_texture = 0;
@ -141,7 +141,7 @@ update_texture_actor (gpointer data)
clutter_actor_show_all (stage);
/* push buffer so it can be unref later */
g_queue_push_tail (queue_output_buf, gst_gl_buf);
g_async_queue_push (queue_output_buf, gst_gl_buf);
return FALSE;
}
@ -152,30 +152,25 @@ void
on_gst_buffer (GstElement * element, GstBuffer * buf, GstPad * pad,
ClutterActor * texture_actor)
{
GQueue *queue_input_buf = NULL;
GQueue *queue_output_buf = NULL;
/* hold clutter lock */
clutter_threads_enter ();
GAsyncQueue *queue_input_buf = NULL;
GAsyncQueue *queue_output_buf = NULL;
/* ref then push buffer to use it in clutter */
gst_buffer_ref (buf);
queue_input_buf =
g_object_get_data (G_OBJECT (texture_actor), "queue_input_buf");
g_queue_push_tail (queue_input_buf, buf);
if (g_queue_get_length (queue_input_buf) > 2)
clutter_threads_add_idle (update_texture_actor, texture_actor);
g_async_queue_push (queue_input_buf, buf);
if (g_async_queue_length (queue_input_buf) > 2)
clutter_threads_add_idle_full (G_PRIORITY_HIGH, update_texture_actor,
texture_actor, NULL);
/* pop then unref buffer we have finished to use in clutter */
queue_output_buf =
g_object_get_data (G_OBJECT (texture_actor), "queue_output_buf");
if (g_queue_get_length (queue_output_buf) > 2) {
GstGLBuffer *gst_gl_buf_old = g_queue_pop_head (queue_output_buf);
gst_buffer_unref (GST_BUFFER_CAST (gst_gl_buf_old));
if (g_async_queue_length (queue_output_buf) > 2) {
GstBuffer *buf_old = g_async_queue_pop (queue_output_buf);
gst_buffer_unref (buf_old);
}
/* release clutter lock */
clutter_threads_leave ();
}
int
@ -195,8 +190,8 @@ main (int argc, char *argv[])
GstState state = 0;
ClutterActor *stage = NULL;
ClutterActor *clutter_texture = NULL;
GQueue *queue_input_buf = NULL;
GQueue *queue_output_buf = NULL;
GAsyncQueue *queue_input_buf = NULL;
GAsyncQueue *queue_output_buf = NULL;
GstElement *fakesink = NULL;
/* init gstreamer then clutter */
@ -277,8 +272,8 @@ main (int argc, char *argv[])
/* append a gst-gl texture to this queue when you do not need it no more */
queue_input_buf = g_queue_new ();
queue_output_buf = g_queue_new ();
queue_input_buf = g_async_queue_new ();
queue_output_buf = g_async_queue_new ();
g_object_set_data (G_OBJECT (clutter_texture), "queue_input_buf",
queue_input_buf);
g_object_set_data (G_OBJECT (clutter_texture), "queue_output_buf",
@ -320,13 +315,13 @@ main (int argc, char *argv[])
* between clutter and gst-gl
*/
while (g_queue_get_length (queue_input_buf) > 0) {
GstBuffer *buf = g_queue_pop_head (queue_input_buf);
while (g_async_queue_length (queue_input_buf) > 0) {
GstBuffer *buf = g_async_queue_pop (queue_input_buf);
gst_buffer_unref (buf);
}
while (g_queue_get_length (queue_output_buf) > 0) {
GstBuffer *buf = g_queue_pop_head (queue_output_buf);
while (g_async_queue_length (queue_output_buf) > 0) {
GstBuffer *buf = g_async_queue_pop (queue_output_buf);
gst_buffer_unref (buf);
}