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gl/examples/sdl: update for the latest gstgl changes
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parent
294da02a2f
commit
8ddb19e595
2 changed files with 42 additions and 29 deletions
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@ -8,8 +8,12 @@ noinst_PROGRAMS += sdlshare
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sdlshare_SOURCES = sdlshare.c
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sdlshare_CFLAGS=$(GST_PLUGINS_GL_CFLAGS) $(GST_CFLAGS) \
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$(GL_CFLAGS) $(SDL_CFLAGS)
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$(GL_CFLAGS) $(SDL_CFLAGS) \
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-I$(top_srcdir)/gst-libs \
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-I$(top_builddir)/gst-libs
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sdlshare_LDADD=$(GST_PLUGINS_GL_LIBS) $(GST_LIBS) \
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$(GL_LIBS) $(SDL_LIBS)
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$(GL_LIBS) $(SDL_LIBS) \
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$(top_builddir)/gst-libs/gst/gl/libgstgl-$(GST_API_VERSION).la \
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-lgstvideo-$(GST_API_VERSION)
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endif
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@ -33,23 +33,11 @@
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#ifndef WIN32
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#include <GL/glx.h>
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#include "SDL/SDL_syswm.h"
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#endif
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#include <gst/gst.h>
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/* hack */
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typedef struct _GstGLBuffer GstGLBuffer;
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struct _GstGLBuffer
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{
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GstBuffer buffer;
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GObject *obj;
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gint width;
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gint height;
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GLuint texture;
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};
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#include <gst/gl/gl.h>
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/* rotation angle for the triangle. */
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float rtri = 0.0f;
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@ -78,11 +66,20 @@ InitGL (int Width, int Height) // We call this right after our OpenGL window is
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/* The main drawing function. */
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static void
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DrawGLScene (GstGLBuffer * gst_gl_buf)
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DrawGLScene (GstBuffer * buf)
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{
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GLuint texture = gst_gl_buf->texture;
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GLfloat width = (GLfloat) gst_gl_buf->width;
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GLfloat height = (GLfloat) gst_gl_buf->height;
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GstVideoFrame v_frame;
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GstVideoInfo v_info;
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guint texture;
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 320, 240);
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if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) {
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g_warning ("Failed to map the video buffer");
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return;
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}
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texture = *(guint *) v_frame.data[0];
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
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glLoadIdentity (); // Reset The View
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@ -115,11 +112,11 @@ DrawGLScene (GstGLBuffer * gst_gl_buf)
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// draw a square (quadrilateral)
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glColor3f (0.5f, 0.5f, 1.0f); // set color to a blue shade.
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glBegin (GL_QUADS); // start drawing a polygon (4 sided)
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glTexCoord3f (0.0f, height, 0.0f);
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glTexCoord3f (0.0f, 1.0f, 0.0f);
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glVertex3f (-1.0f, 1.0f, 0.0f); // Top Left
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glTexCoord3f (width, height, 0.0f);
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glTexCoord3f (1.0f, 1.0f, 0.0f);
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glVertex3f (1.0f, 1.0f, 0.0f); // Top Right
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glTexCoord3f (width, 0.0f, 0.0f);
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glTexCoord3f (1.0f, 0.0f, 0.0f);
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glVertex3f (1.0f, -1.0f, 0.0f); // Bottom Right
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glTexCoord3f (0.0f, 0.0f, 0.0f);
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glVertex3f (-1.0f, -1.0f, 0.0f); // Bottom Left
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@ -146,7 +143,7 @@ update_sdl_scene (void *fk)
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GAsyncQueue *queue_output_buf =
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(GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
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"queue_output_buf");
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GstGLBuffer *gst_gl_buf = (GstGLBuffer *) g_async_queue_pop (queue_input_buf);
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GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf);
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SDL_Event event;
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while (SDL_PollEvent (&event)) {
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@ -160,10 +157,10 @@ update_sdl_scene (void *fk)
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}
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}
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DrawGLScene (gst_gl_buf);
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DrawGLScene (buf);
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/* push buffer so it can be unref later */
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g_async_queue_push (queue_output_buf, gst_gl_buf);
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g_async_queue_push (queue_output_buf, buf);
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return FALSE;
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}
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@ -204,7 +201,7 @@ end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop)
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case GST_MESSAGE_EOS:
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g_print ("End-of-stream\n");
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g_print
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("For more information, try to run: GST_DEBUG=gldisplay:2 ./sdlshare\n");
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("For more information, try to run: GST_DEBUG=gl*:3 ./sdlshare\n");
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break;
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case GST_MESSAGE_ERROR:
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@ -254,6 +251,9 @@ main (int argc, char **argv)
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GstState state;
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GAsyncQueue *queue_input_buf = NULL;
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GAsyncQueue *queue_output_buf = NULL;
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GstGLDisplay *display;
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GstGLContext *sdl_context;
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const gchar *platform;
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/* Initialize SDL for video output */
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if (SDL_Init (SDL_INIT_VIDEO) < 0) {
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@ -283,15 +283,25 @@ main (int argc, char **argv)
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sdl_gl_context = wglGetCurrentContext ();
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sdl_dc = wglGetCurrentDC ();
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wglMakeCurrent (0, 0);
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platform = "wgl";
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display = gst_gl_display_new ();
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#else
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SDL_VERSION (&info.version);
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SDL_GetWMInfo (&info);
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/* FIXME: This display is different to the one that SDL uses to create the
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* GL context inside SDL_SetVideoMode() above which fails on Intel hardware
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*/
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sdl_display = info.info.x11.display;
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sdl_win = info.info.x11.window;
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sdl_gl_context = glXGetCurrentContext ();
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glXMakeCurrent (sdl_display, None, 0);
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platform = "glx";
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display = (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display);
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#endif
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sdl_context = gst_gl_context_new_wrapped (display, (guintptr) sdl_gl_context,
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gst_gl_platform_from_string (platform), GST_GL_API_OPENGL);
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pipeline =
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GST_PIPELINE (gst_parse_launch
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("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! "
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@ -306,8 +316,7 @@ main (int argc, char **argv)
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/* sdl_gl_context is an external OpenGL context with which gst-plugins-gl want to share textures */
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glfilter = gst_bin_get_by_name (GST_BIN (pipeline), "gleffects0");
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g_object_set (G_OBJECT (glfilter), "external-opengl-context",
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sdl_gl_context, NULL);
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g_object_set (G_OBJECT (glfilter), "other-context", sdl_context, NULL);
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gst_object_unref (glfilter);
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/* NULL to PAUSED state pipeline to make sure the gst opengl context is created and
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