Commit graph

34 commits

Author SHA1 Message Date
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Seungha Yang
8794f4b713 d3d11: Documentation update
* Update class metadata
  * for wrapper bin elements to be distinguishable from internal element.
  * D3D11 -> Direct3D11 for consistency
* Add missing Since mark everywhere
* Update plugin cache

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2029>
2021-02-23 03:34:11 +09:00
Seungha Yang
cfbc580575 d3d11: Add support for deinterlacing by using ID3D11VideoProcessor interface
Add a new element d3d11deinterlace to support deinterlacing.
Similar to d3d11videosink and d3d11compositor, this element is
a wrapper bin of set of child elements including helpful
conversion elements (upload/download and color convert)
to make this element configurable between non-d3d11 elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2016>
2021-02-17 03:52:19 +09:00
Seungha Yang
6f6a82d0f5 d3d11: Add support for MPEG-2 video decoding
Add DXVA/Direct3D11 API based MPEG-2 decoder element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1969>
2021-01-25 18:05:53 +00:00
Seungha Yang
7b9debedc8 d3d11: Don't use hardcoded maximum resolution value
Maximum supported texture dimension is pre-defined based on
feature level and it couldn't be INT_MAX in any case.
See also https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1964>
2021-01-20 19:31:27 +09:00
Seungha Yang
0f7af4b143 d3d11: Move core methods to gst-libs
Move d3d11 device, memory, buffer pool and minimal method
to gst-libs so that other plugins can access d3d11 resource.
Since Direct3D is primary graphics API on Windows, we need
this infrastructure for various plugins can share GPU resource
without downloading GPU memory.
Note that this implementation is public only for -bad scope
for now.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
2021-01-13 15:01:20 +00:00
Seungha Yang
1138c798ff d3d11: Remove unnecessary helper methods
We can query selected D3D_FEATURE_LEVEL and factory version
by using native D3D11 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1906>
2020-12-23 21:21:55 +09:00
Seungha Yang
2ca298d459 d3d11: Re-implement Desktop Duplication source
Add a new video source element "d3d11desktopdupsrc" for capturing desktop image
via Desktop Duplication based on Microsoft's Desktop Duplication sample available at
https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication

This element is expected to be a replacement of existing dxgiscreencapsrc
element in winscreencap plugin.

Currently this element can support (but dxgiscreencapsrc cannot)
- Copying captured D3D11 texture to output buffer without download
- Support desktop session transition
  e.g., can capture desktop without error even in case that
  "Lock desktop" and "Permission dialog"
- Multiple d3d11desktopdupsrc elements can capture the same monitor

Not yet implemented features
- Cropping rect is not implemented, but that can be handled by downstream
- Mult-monitor is not supported. But that is also can be implemented by
  downstream element for example via multiple d3d11desktopdup elements
  with d3d11compositor

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1855>
2020-12-22 19:23:25 +00:00
Seungha Yang
4337031430 d3d11device: Add an optional flags argument for creating device
Extend gst_d3d11_device_new() method so that caller can specify
D3D11_CREATE_DEVICE_FLAG value to use.

See https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_create_device_flag
for more detail about D3D11_CREATE_DEVICE_FLAG

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1901>
2020-12-22 01:14:54 +09:00
Seungha Yang
6e30cbb3fc d3d11: Introduce d3d11compositor element
Add new video composition element which is equivalent to compositor
and glvideomixer elements. When d3d11 decoder elements are used,
d3d11compositor can do efficient graphics memory handling
(zero copying or at least copying memory on GPU memory space).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Seungha Yang
eecb130bd9 d3d11convert: Add new subclasses for only color convert or resize
New d3d11colorconvert and d3d11scale elements will perform only
colorspace conversion and rescale, respectively. Those new elements
would be useful when only colorspace conversion or rescale is required
and the other part should be done by another elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00
Mathieu Duponchelle
b33f10e7e2 docs: remove gst prefix from plugin titles 2020-07-02 18:10:21 +02:00
Seungha Yang
8d0dc4fdd2 plugins: Update for documentation of Windows plugins
* Add Since marks
* Make use of GST_PARAM_CONDITIONALLY_AVAILABLE flag
2020-07-02 17:21:29 +02:00
Seungha Yang
82189d6859 d3d11videosink: Disable d3d11videosink depending on supported feature level
Current shader code is not compatible with HLSL profile "ps_4_0_level_9_3"
or lower. So d3dcompiler cannot compile our shader code in that case.
Note that VirtualBox is one known driver which doesn't support currently
implemented shader code.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1343>
2020-06-25 07:55:47 +00:00
Seungha Yang
8fe1aae96c d3d11: Load HLSL compiler library using g_module_open
Depending on OS version, available d3dcompiler library name is different.
But for UWP, we can still use the current way

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1355>
2020-06-22 14:36:16 +00:00
Seungha Yang
116d7453cb d3d11videosink: Assign primary rank
d3d11videosink has an advantage over d3dvideosink, such as
* Zero-copy playback with d3d11 decoders
* HDR rendering with 10-bit format/swapchain support
* UWP support
* Any system memory alignment/padding can be supported
* User can select target GPU device
And old d3dvideosink's functionality (e.g., navigation event, overlaycomposition)
can be covered by d3d11videosink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1311>
2020-06-03 17:57:41 +09:00
Seungha Yang
a24d4e654d d3d11: Add support for video rescale and rename element to d3d11convert
GstD3D11ColorConverter implementation is able to rescale video as well.
By doing colorspace conversion and rescale at once, we can save
one cycle of shader pipeline which will can save GPU resource.

Since this element can support color space conversion and rescale,
it's renamed as d3d11convert

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1275>
2020-05-19 17:25:05 +00:00
Seungha Yang
15365aba70 d3d11decoder: Add VP8 decoder element
New d3d11 VP8 decoder implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1079>
2020-04-22 23:20:44 +00:00
Seungha Yang
fe72bf6053 d3d11decoder: Register elements per GPU device with capability check
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.

Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
2020-02-18 11:58:45 +00:00
Seungha Yang
122a9b93eb d3d11: Add video processor object
ID3D11VideoProcessor interface provides various image conversion
methods. Note that it's analogous to VAAPI VPP.
2020-02-05 00:52:48 +00:00
Seungha Yang
e188893963 d3d11: Don't register decoders if unavailable
DXVA requires a hardware interface but may not be available,
such as in the case of VMs or when the GPU vendor does not provide a decoder interface.
2020-01-11 17:42:04 +09:00
Seungha Yang
e4daa2ef43 d3d11: Add support for Universal Windows Platform
Initial UWP support via new window (CoreWindow and SwapChainPanel) implementation.
2020-01-06 20:14:51 +09:00
Seungha Yang
a139c8c7e8 d3d11: Add h265 decoder element
Some DPB management implementation is taken from gstreamer-vaapi
2019-12-31 02:13:48 +00:00
Seungha Yang
0e7b6526b8 d3d11: Add vp9 decoder element
Based on gstreamer-vaapi and Chromium implemetation.
2019-12-31 02:13:48 +00:00
Seungha Yang
586390b1ba d3d11: Add h264 decoder element
New decoder implementation based on dxva2 on d3d11 APIs. The DPB
management implementation is taken from Chromium.
2019-12-31 02:13:48 +00:00
Seungha Yang
487a41d312 d3d11videosink: Add support for overlay composition
Add d3d11overlaycompositor object to draw overlay image
on render target using Blend method.
2019-12-24 19:00:45 +09:00
Seungha Yang
a5295509af d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
Note that dxgi and d3d11 sdk debug will be enabled on debug build
2019-12-24 19:00:40 +09:00
Seungha Yang
199caccc41 d3d11: Initialize debug categories of non-GstElement implementation in plugin init
That's the way to expose debug category to --gst-debug-help
2019-12-05 02:29:18 +00:00
Seungha Yang
c9cb08fcd4 d3d11colorconvert: Split color space converter to reuse code 2019-12-05 02:29:18 +00:00
Seungha Yang
42ca123f0f d3d11: Split shader to reuse code 2019-12-05 02:29:18 +00:00
Seungha Yang
4e4fb8a577 d3d11: Add d3d11videosinkbin element
New wrapper element to support d3d11 memory upload, color conversion, and
rendering at once.
2019-12-05 02:29:18 +00:00
Seungha Yang
79ac41ec5b d3d11: Add color space conversion element using shader
Add d3d11colorconvert element for color space conversion.
Currently {RGB, YUV} to RGB conversion is supported.
2019-12-05 02:29:18 +00:00
Seungha Yang
c17c1346ee d3d11: Introduce d3d11 upload/download element
That's equivalent to glupload and gldownload elements but for d3d11
2019-12-05 02:29:18 +00:00
Seungha Yang
5c3879ace6 d3d11videosink: Add new Direct3D11 video render plugin
Direct3D11 was shipped as part of Windows7 and it's obviously
primary graphics API on Windows.

This plugin includes HDR10 rendering if following requirements are satisfied
* IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h)
* Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space
* Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
2019-07-08 08:31:47 +00:00