gstreamer/sys/d3d11/plugin.c
Seungha Yang 1138c798ff d3d11: Remove unnecessary helper methods
We can query selected D3D_FEATURE_LEVEL and factory version
by using native D3D11 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1906>
2020-12-23 21:21:55 +09:00

230 lines
7.5 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11config.h"
#include <gst/gst.h>
#include "gstd3d11videosink.h"
#include "gstd3d11upload.h"
#include "gstd3d11download.h"
#include "gstd3d11colorconvert.h"
#include "gstd3d11videosinkbin.h"
#include "gstd3d11shader.h"
#include "gstd3d11compositor.h"
#include "gstd3d11compositorbin.h"
#ifdef HAVE_DXVA_H
#include "gstd3d11utils.h"
#include "gstd3d11h264dec.h"
#include "gstd3d11h265dec.h"
#include "gstd3d11vp9dec.h"
#include "gstd3d11vp8dec.h"
#endif
#ifdef HAVE_DXGI_DESKTOP_DUP
#include "gstd3d11desktopdupsrc.h"
#endif
GST_DEBUG_CATEGORY (gst_d3d11_debug);
GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
#endif
#ifdef HAVE_DXVA_H
GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
#endif
#ifdef HAVE_DXGI_DESKTOP_DUP
GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug);
#endif
#define GST_CAT_DEFAULT gst_d3d11_debug
static gboolean
plugin_init (GstPlugin * plugin)
{
GstD3D11Device *device = NULL;
GstRank video_sink_rank = GST_RANK_NONE;
/**
* plugin-d3d11:
*
* Since: 1.18
*/
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
"d3d11shader", 0, "d3d11shader");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
"d3d11colorconverter", 0, "d3d11colorconverter");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
"d3d11utils", 0, "d3d11 utility functions");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
"d3d11format", 0, "d3d11 specific formats");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
"d3d11device", 0, "d3d11 device object");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
"d3d11window", 0, "d3d11window");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
"d3d11videoprocessor", 0, "d3d11videoprocessor");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
"d3d11compositor", 0, "d3d11compositor element");
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
/* NOTE: enabled only for debug build */
GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
#endif
if (!gst_d3d11_shader_init ()) {
GST_WARNING ("Cannot initialize d3d11 shader");
return TRUE;
}
gst_element_register (plugin,
"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
gst_element_register (plugin,
"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
gst_element_register (plugin,
"d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT);
gst_element_register (plugin,
"d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
gst_element_register (plugin,
"d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE);
gst_element_register (plugin,
"d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK);
device = gst_d3d11_device_new (0, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
/* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
* or lower. So HLSL compiler cannot understand our shader code and
* therefore d3d11colorconverter cannot be configured.
*
* Known D3D_FEATURE_LEVEL_9_3 driver is
* "VirtualBox Graphics Adapter (WDDM)"
* ... and there might be some more old physical devices which don't support
* D3D_FEATURE_LEVEL_10_0.
*/
if (device) {
D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device);
feature_level = ID3D11Device_GetFeatureLevel (device_handle);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
video_sink_rank = GST_RANK_PRIMARY;
}
gst_element_register (plugin,
"d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK_BIN);
gst_element_register (plugin,
"d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
gst_element_register (plugin,
"d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
#ifdef HAVE_DXVA_H
/* DXVA2 API is availble since Windows 8 */
if (gst_d3d11_is_windows_8_or_greater ()) {
gint i = 0;
GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
"d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
do {
GstD3D11Decoder *decoder = NULL;
gboolean legacy;
gboolean hardware;
if (!device)
device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
if (!device)
break;
g_object_get (device, "hardware", &hardware, NULL);
if (!hardware)
goto clear;
decoder = gst_d3d11_decoder_new (device);
if (!decoder)
goto clear;
legacy = gst_d3d11_decoder_util_is_legacy_device (device);
gst_d3d11_h264_dec_register (plugin,
device, decoder, GST_RANK_SECONDARY, legacy);
if (!legacy) {
gst_d3d11_h265_dec_register (plugin, device, decoder,
GST_RANK_SECONDARY);
gst_d3d11_vp9_dec_register (plugin, device, decoder,
GST_RANK_SECONDARY);
gst_d3d11_vp8_dec_register (plugin, device, decoder,
GST_RANK_SECONDARY);
}
clear:
gst_clear_object (&device);
gst_clear_object (&decoder);
i++;
} while (1);
}
#endif
#ifdef HAVE_DXGI_DESKTOP_DUP
if (gst_d3d11_is_windows_8_or_greater ()) {
GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug,
"d3d11desktopdupsrc", 0, "d3d11desktopdupsrc");
gst_element_register (plugin,
"d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC);
}
#endif
gst_clear_object (&device);
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
d3d11,
"Direct3D11 plugin",
plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)