/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11config.h" #include #include "gstd3d11videosink.h" #include "gstd3d11upload.h" #include "gstd3d11download.h" #include "gstd3d11colorconvert.h" #include "gstd3d11videosinkbin.h" #include "gstd3d11shader.h" #include "gstd3d11compositor.h" #include "gstd3d11compositorbin.h" #ifdef HAVE_DXVA_H #include "gstd3d11utils.h" #include "gstd3d11h264dec.h" #include "gstd3d11h265dec.h" #include "gstd3d11vp9dec.h" #include "gstd3d11vp8dec.h" #endif #ifdef HAVE_DXGI_DESKTOP_DUP #include "gstd3d11desktopdupsrc.h" #endif GST_DEBUG_CATEGORY (gst_d3d11_debug); GST_DEBUG_CATEGORY (gst_d3d11_shader_debug); GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug); GST_DEBUG_CATEGORY (gst_d3d11_utils_debug); GST_DEBUG_CATEGORY (gst_d3d11_format_debug); GST_DEBUG_CATEGORY (gst_d3d11_device_debug); GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug); GST_DEBUG_CATEGORY (gst_d3d11_window_debug); GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug); GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug); #if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H) GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug); #endif #ifdef HAVE_DXVA_H GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug); GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug); GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug); GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug); #endif #ifdef HAVE_DXGI_DESKTOP_DUP GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug); #endif #define GST_CAT_DEFAULT gst_d3d11_debug static gboolean plugin_init (GstPlugin * plugin) { GstD3D11Device *device = NULL; GstRank video_sink_rank = GST_RANK_NONE; /** * plugin-d3d11: * * Since: 1.18 */ GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug, "d3d11shader", 0, "d3d11shader"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug, "d3d11colorconverter", 0, "d3d11colorconverter"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug, "d3d11utils", 0, "d3d11 utility functions"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug, "d3d11format", 0, "d3d11 specific formats"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug, "d3d11device", 0, "d3d11 device object"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug, "d3d11overlaycompositor", 0, "d3d11overlaycompositor"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug, "d3d11window", 0, "d3d11window"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug, "d3d11videoprocessor", 0, "d3d11videoprocessor"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug, "d3d11compositor", 0, "d3d11compositor element"); #if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H) /* NOTE: enabled only for debug build */ GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug, "d3d11debuglayer", 0, "native d3d11 and dxgi debug"); #endif if (!gst_d3d11_shader_init ()) { GST_WARNING ("Cannot initialize d3d11 shader"); return TRUE; } gst_element_register (plugin, "d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD); gst_element_register (plugin, "d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD); gst_element_register (plugin, "d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT); gst_element_register (plugin, "d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT); gst_element_register (plugin, "d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE); gst_element_register (plugin, "d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK); device = gst_d3d11_device_new (0, D3D11_CREATE_DEVICE_BGRA_SUPPORT); /* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3 * or lower. So HLSL compiler cannot understand our shader code and * therefore d3d11colorconverter cannot be configured. * * Known D3D_FEATURE_LEVEL_9_3 driver is * "VirtualBox Graphics Adapter (WDDM)" * ... and there might be some more old physical devices which don't support * D3D_FEATURE_LEVEL_10_0. */ if (device) { D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0; ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device); feature_level = ID3D11Device_GetFeatureLevel (device_handle); if (feature_level >= D3D_FEATURE_LEVEL_10_0) video_sink_rank = GST_RANK_PRIMARY; } gst_element_register (plugin, "d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK_BIN); gst_element_register (plugin, "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR); gst_element_register (plugin, "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN); #ifdef HAVE_DXVA_H /* DXVA2 API is availble since Windows 8 */ if (gst_d3d11_is_windows_8_or_greater ()) { gint i = 0; GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug, "d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug, "d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug, "d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder"); GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug, "d3d11vp8dec", 0, "Direct3D11 VP8 Decoder"); do { GstD3D11Decoder *decoder = NULL; gboolean legacy; gboolean hardware; if (!device) device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT); if (!device) break; g_object_get (device, "hardware", &hardware, NULL); if (!hardware) goto clear; decoder = gst_d3d11_decoder_new (device); if (!decoder) goto clear; legacy = gst_d3d11_decoder_util_is_legacy_device (device); gst_d3d11_h264_dec_register (plugin, device, decoder, GST_RANK_SECONDARY, legacy); if (!legacy) { gst_d3d11_h265_dec_register (plugin, device, decoder, GST_RANK_SECONDARY); gst_d3d11_vp9_dec_register (plugin, device, decoder, GST_RANK_SECONDARY); gst_d3d11_vp8_dec_register (plugin, device, decoder, GST_RANK_SECONDARY); } clear: gst_clear_object (&device); gst_clear_object (&decoder); i++; } while (1); } #endif #ifdef HAVE_DXGI_DESKTOP_DUP if (gst_d3d11_is_windows_8_or_greater ()) { GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug, "d3d11desktopdupsrc", 0, "d3d11desktopdupsrc"); gst_element_register (plugin, "d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC); } #endif gst_clear_object (&device); return TRUE; } GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, GST_VERSION_MINOR, d3d11, "Direct3D11 plugin", plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)