Commit graph

420 commits

Author SHA1 Message Date
Matthew Waters
5c4e724f70 glcolorbalance: create the shader if it doesn't exist in the render callback
Changing the properties may result in glcolorbalance moving from passthrough to
non-passthrough and we weren't creating the shader in that case.
2016-01-27 18:17:06 +11:00
Matthew Waters
3cf98f7e5e glvideoflip: incorporate the aspect ratio into the scale_x calculations
1. Otherwise rotating the video will clip and show black bars due to
   gltransformation's implementation.
2. The other option of make gltransformation aspect-agnostic produces
   incorrect output with perspective transformations.
2016-01-27 16:13:28 +11:00
Tim-Philipp Müller
6e79d54ae5 gl: fix compiler warnings with gcc-6
In file included from effects/gstgleffectrgbtocurve.c:25:0:
effects/gstgleffectscurves.h:174:32: error: 'xray_curve' defined but not used
 static const GstGLEffectsCurve xray_curve = {
...
2016-01-19 13:20:23 +00:00
Matthew Waters
0b9ae1f1d6 gl: add a videoflip element
Behaves exactly the same as the non-GL videoflip element
2016-01-15 12:05:03 +11:00
Matthew Waters
198d451f31 gltransformation: always build a valid mvp matrix
The default case is to build an identity matrix.
2016-01-15 12:05:02 +11:00
Matthew Waters
f721499371 gltransformation: support negative scales
A scale of -1.0 means to flip the video.
2016-01-15 12:05:02 +11:00
Matthew Waters
12f013c8d7 gltransformation: implement passthrough handling 2016-01-15 12:05:02 +11:00
Matthew Waters
066f0dcda0 gltransformation: implement navigation events
Reverses the transformation applied through the properties and forwards the
event.

The process for finding the coordinates on the video are as follows:
1. Convert the given pointer_x and pointer_y to model space at the near and far planes
2. Get the equation of the video plane
3. Find where the ray in 1 intersects the plane
4. Profit!
2016-01-15 12:04:59 +11:00
Matthew Waters
4cfb6b9166 glimagesink: remove reduntant glimagesink from debug logging 2016-01-14 17:52:23 +11:00
Matthew Waters
1bb2985777 gl: implement a colorbalance element
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
2016-01-13 12:00:03 +11:00
Matthew Waters
ceec4ad873 glvideomixer: implement glBlendFunc and glBlendEquation
Allows more blending options than just A over B

e.g. frame comparisons are now possible.
  glvideomixer name=m
    sink_0::zorder=0
    sink_1::zorder=1
    sink_1::blend-equation-rgb={subtract,reverse-subtract}
    sink_1::blend-function-src-rgb=src-color
    sink_1::blend-function-dst-rgb=dst-color
  ! glimagesinkelement
  videotestsrc pattern=checkers-4 ! m.sink_0
  videotestsrc pattern=checkers-8 ! m.sink_1
2016-01-13 12:00:03 +11:00
Matthew Waters
519280204c glcolorconvert: implement usage of a buffer pool
Saves unnecessary glGenTextures and glDeleteTextures which may have a
non-trivial cost.
2016-01-06 16:48:33 +11:00
Matthew Waters
8c02a47741 gleffects: fix shader compilation with legacy opengl
All the gleffects shaders can be run against a gles2 or a legacy opengl glsl
compiler but weren't being advertised as such.

Fixes gleffects under desktop opengl < 3.2.
2015-12-30 12:16:29 +11:00
Florent Thiéry
15a28c8024 glshader: fix usage doc
The property location has been changed in favor of vertex/fragment
string properties; the doc had not been updated and was still referring
to the previous property; also, now the #version header has become mandatory

https://bugzilla.gnome.org/show_bug.cgi?id=759902
2015-12-28 10:43:56 +02:00
Florent Thiéry
c68e842ed0 glimagesink: Post unhandled navigation events on the bus
Based off xvimagesink implementation

https://bugzilla.gnome.org/show_bug.cgi?id=759869
2015-12-28 10:04:33 +02:00
Lubosz Sarnecki
ebeae8bcdb glimagesink: Show error when video frame is not mapped.
Adds more meaningful error than
"Failed to convert multiview video buffer", which is always used
when prepare_next_buffer() fails in gst_glimage_sink_prepare().

https://bugzilla.gnome.org/show_bug.cgi?id=743345
2015-12-18 15:56:34 -05:00
Alessandro Decina
6961945110 glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2015-12-18 14:25:32 +11:00
Matthew Waters
a3ebe19d87 glimagesink: don't deadlock on resize
Performing any GL function marshalling off the GL thread with glimagesink's
render lock is prone to deadlocks between the GL thread and the non-GL thread.

What can happen is this:
1. non-GL thread attempts to function marshal to the GL thread.
2. while 1 is happening, the winsys gives an event (say resize)
3. This calls back into glimagesink which taks the render lock.
4. As the GL function marshalling is attempting to run on the GL
   and already has glimagesink's render lock locked.  This deadlocks
   as the threads are waiting for each other.
2015-12-18 11:57:07 +11:00
Matthew Waters
779dc3132c glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2015-12-17 13:49:56 +11:00
Vineeth TM
7c42ba97d7 plugins-bad: Fix example pipelines
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples

https://bugzilla.gnome.org/show_bug.cgi?id=759432
2015-12-15 10:30:49 +00:00
Matthew Waters
2b7495bbc1 glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2015-12-14 16:35:32 +11:00
Matthew Waters
50337e601e gldownload: remove helper api from the library
It was never used by anyone and is not needed anymore with the element
and GstGLMemory's transparent support for downloading textures.
2015-12-14 13:55:16 +11:00
Matthew Waters
e602e4a1cc gltransformation: clear to transparent
Otherwise composition will result in a black frame outside the transformed
video.
2015-12-12 09:33:38 +11:00
Reynaldo H. Verdejo Pinochet
86ec812429 Remove unnecessary NULL checks before g_free()
g_free() is NULL-safe
2015-11-18 16:05:42 -08:00
Sebastian Dröge
527747a077 glimagesink: Remove unused variable
gstglimagesink.c: In function 'gst_glimage_sink_on_draw':
gstglimagesink.c:1959:18: error: unused variable 'sync_meta' [-Werror=unused-variable]
   GstGLSyncMeta *sync_meta = NULL;
                  ^
2015-11-17 17:17:50 +02:00
Matthew Waters
3bf7430411 glimagesink: wait on the correct sync meta when rendering 2015-11-17 15:27:26 +11:00
Matthew Waters
fcd0faa055 glimagesink: add support for rendering external-oes textures
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Vineeth TM
15251e4824 glimagesink: Fix structure memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=758205
2015-11-17 00:14:02 -03:00
Matthew Waters
50b59150fd glviewconvert: remove set_format
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2015-11-11 15:16:37 +11:00
Matthew Waters
715f3bb828 glimagesink: fix a memory leak if the view conversion fails 2015-11-11 14:41:38 +11:00
Matthew Waters
2bc391851e glimagesink: balance the creation/destruction of the overlay compositor
Fixes some leaks/possible segfault on when failing to create the compositor.
2015-11-11 14:41:38 +11:00
Matthew Waters
0602539f1b glimagesink: wait on the provided sync meta provided to glimagesink 2015-11-10 15:42:35 +11:00
Tim-Philipp Müller
02c9247d54 glmixerbin: fix minor leak
Don't leak removed list node.
2015-11-06 13:00:55 +00:00
Matthew Waters
1c05479715 glcolorconvert: remove unused ret variable 2015-10-30 14:43:23 +11:00
Matthew Waters
ccce217502 glcolorconvert: add support for converting texture targets
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
e61d504556 glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
de808c6439 opengl: build/provide glstereomix/split on gles only systems 2015-10-27 15:30:58 +11:00
Matthew Waters
09976e021b glviewconvert: expose the element on gles2 platforms
We can do everything with gles3 however gles2 restricts us not allowing
separated or frame-by-frame multiview modes due to multiple draw buffers.
2015-10-26 18:24:59 +11:00
Matthew Waters
d81a96c81c glshaderelement: free the vertex and fragment strings on finalize
Fixes a memory leak when using the vertex/fragment properties.
2015-10-21 05:35:03 +11:00
Matthew Waters
71b4ae1f43 glshaderelement: remove unneeded reference to <gst/gl/gstglshadervariables.h> 2015-10-21 05:01:29 +11:00
Matthew Waters
70be81ad92 glimagesink: create a context in NULL_READY
So that it's possible for decoders et al. to request the OpenGL context
in their READY_PAUSED transition with decodebin/playbin.
2015-10-21 04:28:59 +11:00
Matthew Waters
5f4f240ada glshaderelement: implement setting arbitrary uniforms
Currently float and int are supported by default. vec2, vec3, vec4
and mat4 are supported if graphene is used.  Of course if one wants
to set custom uniforms they can also be set using the create-shader
signal.
2015-10-21 04:05:00 +11:00
Matthew Waters
3dfc6899ad gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
b9e1cd3732 glshaderelement: implement on-demand create-shader signalling
One may not have an GstGLContext available or current in the thread where one
would need to update the shader.  Support this by signalling create-shader
whenever the one-shot 'update-shader' is set to TRUE.
2015-10-17 16:10:41 +11:00
Matthew Waters
61b51b82ed gl/calayer: don't leak a gl shader object
We will always overwrite the ca_sink->redisplay_shader without freeing the
object.
2015-10-17 16:10:41 +11:00
Matthew Waters
9ad6872b5b gl/caopengllayersink: port to new GstGLShader API
fixes build error:
"undefined symbols for architecture:
gst_gl_shader_compile_with_default_vf_and_check"
2015-10-15 23:47:11 +11:00
Matthew Waters
7ddb05eab2 glshader: port element to GstGLSLStage
- Provide a shader property to set the full shader pipeline
- Provide vertex and fragment properties for just providing simple
  shader sources.
2015-10-15 21:27:57 +11:00
Matthew Waters
b25807c382 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Nirbheek Chauhan
4977ec1189 glvideomixer: Proxy the ignore-eos videoaggregator property as well
Identical to how the z-order property is proxied
2015-10-06 16:57:53 +01:00
Matthew Waters
50b690cadb glcolorscale: use glbasefilter vfuncs
Uses less code \o/
Fixes legacy opengl rendering \o/
2015-10-01 23:20:19 +10:00