Commit graph

3681 commits

Author SHA1 Message Date
Seungha Yang 8da5237e22 d3d11device: Store selected d3d feature level
Depending on selected feature level, d3d11 API usage can be different.
Instead of querying the selected feature level by user whenever required,
store it once by d3d11device.
2019-12-05 02:29:18 +00:00
Seungha Yang 4ff0e62b72 d3d11: Don't share d3d11 device context unconditionally without checking adapter
Do not accept any GstD3D11Device context which has different adapter
index from the required one. For example, if a d3d11 element is expecting
d3d11 device with adapter 1 (i.e., the second GPU), any d3d11 device
context having different adapter could not be shared with
the d3d11 element.
2019-12-05 02:29:18 +00:00
Seungha Yang 7ae4105c6e d3d11device: Don't allow auto adapter selection
Change to d3d11device to be created with explicit target adapter index,
and expose some readonly device properties
2019-12-05 02:29:18 +00:00
Seungha Yang 494ec13316 d3d11: Rename native handle getter and context utils functions
Make them consistent with cuda context utils functions.
Put in-only parameter before all in-out parameters, and add _handle()
suffix to native handle getter functions.
2019-12-05 02:29:18 +00:00
Aaron Boxer d3426cf15b d3dvideosink: use parent buffer pool to release buffers
In certain cases, the sink's buffer pool will not call the parent's
release_buffer method, so the pool does not clean up properly
after the buffer is released.
2019-12-04 23:00:35 +00:00
Sebastian Dröge 8ba4d1a480 decklink: Add simple device provider for Decklink devices 2019-12-03 09:16:22 +00:00
o0Ignition0o d29012a760 avfvideosrc: Explicitly request device video permissions for macOS 10.14+
Since macOS Mojave (10.14), video permissions have to be explicitly
granted by a user in order to open a video device such as a camera.
This commit adds a check for the current permission status, and tries
to request for permission if applicable.
2019-12-02 08:52:05 +01:00
Nirbheek Chauhan d6471b0251 wasapisrc: Correctly handle BUFFERFLAGS_SILENT
We need to ignore the data we get from WASAPI in this case and write
out silence (zeroes).

Initially reported at https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/808
2019-11-28 08:59:41 +00:00
Nirbheek Chauhan 08d5bdc7b5 wasapisrc: Try harder to avoid debug output in the hot loop
The whole `src_read()` function is a hot loop since the ringbuffer
thread is waiting on us, and printing to the console from inside it
can easily cause us to miss our deadline.

F.ex., if you had GST_DEBUG=3 and we accidentally missed a device
period, we'd trigger the "reported glitch" warning, which would cause
us to miss another device period, and so on. Let's reduce the log
level so that GST_DEBUG=3 is more usable, and only print buffer flag
info when it's actually relevant.
2019-11-28 08:59:41 +00:00
Nirbheek Chauhan 6cbff552fe wasapisrc: Fix capturing from some buggy audio drivers
Some audio drivers return varying amounts of data per ::GetBuffer
call, instead of following the device period that they've told us
about in `src_prepare()`.

Previously, we would just drop those extra buffers hoping that the
extra buffers were temporary (f.ex., a startup 'burst' of audio data).
However, it seems that some audio drivers, particularly on older
Windows versions (such as Windows 10 1703 and older) consistently
return varying amounts of data.

Use GstAdapter to smooth that out, and hope that the audio driver is
locally varying but globally periodic.

Initially reported in https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/808
2019-11-28 08:59:41 +00:00
Nirbheek Chauhan 5d9c060ca7 wasapisrc: Clarify that nBlockAlign is actually bpf
bpf = bytes per frame.
2019-11-28 08:59:41 +00:00
Nirbheek Chauhan 6d27c0ac08 wasapisrc: Fix glitching and clock skew issues
We were miscalculating the device period, i.e. the number of frames
we'll get from WASAPI in each IAudioClient::GetBuffer call, due to
a calculation mistake (truncate instead of round).

For example, on my machine when the aux input is set to 44.1KHz, the
reported device period is 101587, which comes out to 447.998 frames
per ::GetBuffer call. In reality we will, of course, get 448 frames
per call, but we were truncating, so we expected 447 and were
discarding one frame every time. This led to glitching, and skew over
time.

Interestingly, I can only see this with 44.1Khz. 48Khz/96Khz are fine,
because the device period is a more 'even' number.

Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/806
2019-11-28 08:59:41 +00:00
Seungha Yang 00cb881431 msdk: Fix mixed declarations warning
msdk.c:194:3: warning: ISO C90 forbids mixed declarations and code [-Wdeclaration-after-statement]
2019-11-27 12:25:40 +09:00
Julien Isorce 2af672d00a msdkdec: log an error if leaking surfaces in finalize
The for loop in gst_msdkdec_handle_frame is error prone
about how it manages surfaces. Because sometimes it sets
the surface variable to NULL and sometimes it needs to free
it right away. So better to print an error if surfaces are
leaked to help with any change around the loop.
2019-11-25 17:14:20 +00:00
Aaron Boxer 348494fd34 msdk: query hardware when checking MFX availability
msdk plugin is not used for sofware encode/decode as there are better
solutions available. Also, with MFX_IMPL_AUTO_ANY, if software decode
is not supported, the plugin will still load, but will then fail when trying to
run the (autoplugged) pipeline. With MFX_IMPL_HARDWARE_ANY,
the plugin fails and a better software decoder is auto-plugged.
2019-11-22 05:18:42 +00:00
Aaron Boxer 2f1256ada7 msdk: query platform when opening session 2019-11-22 05:18:42 +00:00
Seungha Yang 0cf67c3be7 nvenc: Fix crash when nvenc was reused then freed without encoding
GstNvBaseEnc::n_bufs was set from the previous encoding session
but it wasn't cleared after stop. That might result to invalid memory
access at the next start (no encoded data) and then stop sequence.
Instead of defining a variable for array length, use GArray::len
directly to avoid such confusion.
2019-11-22 03:02:57 +00:00
Seungha Yang aef414375a nvenc: Remove unused code path
refilling queue would not happen
2019-11-22 03:02:57 +00:00
Julien Isorce a7dc407041 msdkdec: fix surface leak in msdkdec_handle_frame
Can be reproduced with:
  videotestsrc ! x264enc key-int-max=$N ! \
  h264parse ! msdkh264dec ! fakesink sync=1

It happens with any gop size but the smaller is the distance N
between key frames, the quicker it is leaking.

Fixes #1023
2019-11-19 09:14:51 -08:00
Andrew Branson 397a9edb35 androidmedia: Add new effects and scene modes to Camera parameters 2019-11-19 07:54:16 +01:00
Aaron Boxer 842bd66bd8 d3dvideosink: use sink dimensions when calculating overlay scaling 2019-11-18 03:32:57 +00:00
Aaron Boxer 20f3f63540 d3dvideosink: use explicit system memory feature in overlay composition caps 2019-11-18 02:29:45 +00:00
Jochen Henneberg 3ecd8666d9 msdk: Fixes for meson include directory setup
In case of pkg-config we need to create the include directories object
from the path using include_directories(). For INTELMEDIASDKROOT or
MFX_HOME we need to add the alternate include path ./include/mfx as
Intel MediaSDK now puts the headers there.
2019-11-17 17:39:44 +00:00
Seungha Yang e52ed98197 d3d11window: Fix subclass procedure recursion
subclass window precedure should be cleared if it's no more used.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1115
2019-11-14 01:26:09 +00:00
Aaron Boxer bfe2447a3b d3d11videosink: only destroy loop if external_win_id is false
Loop was created with this condition, so it should also be
destroyed under the same condition
2019-11-12 19:54:46 -06:00
Nicolas Dufresne 80b599c81b kmssink: Do not drain if imported buffer are from KMS
This adds a check to avoid draining when the imported buffers are in
fact own by kmssink. This happens since we export our kms buffer as
DMABuf. They are not really imported back as we pre-fill the cache,
but uses the same format as if they were external. This fixes
performance issues seen with videocrop2-test (found in -good).
2019-11-11 22:20:28 +00:00
Nicolas Dufresne 8574154cc8 kmssink: Avoid drain on caps changes
Draining systematically on caps changes was a hack. Instead, properly
save the render information used to render last_render, and use that
information to drain. This fixes performance issues met with video crop
meta and per frame caps changes.
2019-11-11 22:20:28 +00:00
Nicolas Dufresne a83e0036ea kmssink: Ensure we have an allocator before importing
This fixes cases where the kms allocator API was called with a null
pointer.
2019-11-11 22:20:28 +00:00
Xavier Claessens 7d31f7a9e5 amc: Change plugin name if it's built for Magic Leap 2019-11-08 13:40:14 -05:00
Xavier Claessens 90223a2702 amc: Add MLSDK implementation 2019-11-08 13:40:14 -05:00
Haihao Xiang dca3e47bce msdk: remove msdkvp8enc
MediaSDK doesn't support vp8 encode which is not going to be
implemented [1], so remove msdkvp8enc from this plugin

[1]: https://github.com/Intel-Media-SDK/MediaSDK/issues/947
2019-11-08 08:44:46 +00:00
Niels De Graef d8f61515d8 Don't pass default GLib marshallers for signals
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.

Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
2019-11-06 14:27:46 +00:00
Ignacio Casal Quinteiro a87ea01992 wasapi: minor cleanup 2019-11-06 08:18:59 +00:00
Aaron Boxer 86b01bb291 d3dvideosink: support OverlayComposition for GPU overlay compositing 2019-11-06 01:05:33 +00:00
Aaron Boxer 6d3429af34 documentation: fixed a heap o' typos 2019-11-05 09:11:25 -05:00
Roman Shpuntov f84ebbd95f vtdec: fix leak of CMFormatDescription
There was consideration for replacing the CMFormatDescription used
on format changes in `set_format()` however on shutdown, we were
leaking the CMFormatDescription at the end of processing.

'https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1106'
2019-11-04 12:12:57 +00:00
Roman Shpuntov b0543d6ea5 vtdec: memory leaks bugfix
release 'videoDecoderSpecification' variable in 'gst_vtdec_create_session' function.
release 'extensions' variable in 'create_format_description_from_codec_data' function.
2019-11-02 13:58:56 +00:00
Haihao Xiang 1dd3ef24b1 msdkmjpegenc: convert UYVY to YUY2 instead of NV12
Before this fix, the chroma subsampling of the output is 4:2:0. It is
4:2:2 with this fix, which is better for UYVY input
2019-11-02 09:52:36 +00:00
Haihao Xiang e1b8b81e84 msdkmjpegenc: don't need conversion for BGRA and YUY2
jpeg encoder in MSDK can accept BGRA and YUY2 input.
2019-11-02 09:52:36 +00:00
Haihao Xiang fbeaa37b79 msdkenc: add need_conversion method
In future, a sub class of GstMsdkEncClass may decide a native format by
using this method, e.g. JPEG encoder may accept YUY2 input, however the
current implemation needs a conversion from YUY2 to NV12 before encoding.

In addtion, a sub class may choose a format for encoding if the input
format is not supported by MSDK, e.g. the current implemation does
UYVY->NV12 if the input format is UYVY. We may do UYVY->YUY2 for JPEG
encoder in future
2019-11-02 09:52:36 +00:00
Haihao Xiang afce02b392 msdk: support for MFX_FOURCC_BGR4 frame allocation
MFX_FOURCC_BGR4 is mapped to VA_FOURCC_ABGR and JPEG encoder needs a
MFX_FOURCC_BGR4 frame for internal usage when the input format is
MFX_FOURCC_RGB4

This is a preparation for supporting native formats of JPEG encoder
2019-11-02 09:52:36 +00:00
Víctor Manuel Jáquez Leal 10d4c0c511 msdkdec: use decoder base class packetized flag
Instead of using a proxy of `is_packetized` flag this patch
replaces it with the accessor to that flag in decoder base class,
avoiding probable mismatches.
2019-10-29 14:58:54 +00:00
Haihao Xiang cd883427e9 msdkdec: add parse callback for non-packetized input
commit 55c0d720 added the capability to handle non-packetized bitstream,
and there is a loop to handle multiple frames in a non-packetized buffer
in gst_msdkdec_handle_frame. However it is possible that a
non-packetized buffer still contains valid data but there is no long any
pending unfinished frame. Currently gst_video_decoder_decode_frame is
invoked to send a new frame with new input data, the situaltion is
repeated till an EOS is received. An application has to exit when
receiving an EOS, however there is still valid data in a
non-packetezied input buffer, hence some frames are dropped.

This fix adds a parse callback for non-packeteized input, a new frame
will be sent to the subclass as soon as the input buffer has valid data

This fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/665
2019-10-29 14:58:54 +00:00
Haihao Xiang a2cafcfc3e msdkh265enc: Add support for tiled encoding
Add num-tile-rows and num-tile-cols properties to set the number of rows
and columns
2019-10-27 18:40:15 +00:00
Haihao Xiang 9fcd3bdd2b msdk: support P010_10LE in DMABuf mode for VP9/HEVC encoding 2019-10-25 16:54:57 +00:00
Cheng-Chang Wu b5e506d12b androidmedia: Make sure that the first member of GstAmcSurfaceTextureJNI is correct
It's a subclass of GstAmcSurfaceTexture so should have that as first
struct member or otherwise it won't work.

Fixes #1105
2019-10-25 13:56:13 +00:00
Cheng-Chang Wu e71f620eb0 androidmedia: Call JNI method with the actual Java object instead of our wrapper struct
Fixes #1105
2019-10-25 13:56:13 +00:00
Haihao Xiang 351a3934ec msdkvpp: add support Y410 and Y210 formats
And clean up some macros
2019-10-24 13:57:51 +00:00
U. Artie Eoff b7ee6dc49a msdkvpp: allow cropping via properties
Add crop-left, crop-right, crop-top and crop-bottom
properties to msdkvpp and apply to input surface at
vpp transform run-time.

Implements #1097
2019-10-24 12:44:49 +00:00
Javier Celaya 8684dffe50 Fix get_supported_types function name 2019-10-16 06:42:37 +00:00
Javier Celaya f267adeb4a Fix releasing local refs 2019-10-16 06:42:37 +00:00
Javier Celaya 3f0d60515a Fix names of MediaCodecInfo inner classes 2019-10-16 06:42:37 +00:00
Javier Celaya 26ea6d7fbb Fix getting MediaCodecList static methods 2019-10-16 06:42:37 +00:00
Julien Isorce 5de00b9ffb msdkenc: close encoder upon bitrate change
Upon bitrate change, make sure to close the encoder otherwise
the encoder is not re-initialized and the target bitrate is
never reached, and the encoder was flushed at each frame
from this moment.

Regression introduced in f2b35abcab which replaced the call
that was closing the encoder by an early return to avoid
re-initialization.
2019-10-15 15:53:20 -07:00
Seungha Yang 76654539b9 wasapi: Fix build warnings
gstwasapiutil.c(173) : warning C4715: 'gst_wasapi_device_role_to_erole': not all control paths return a value
gstwasapiutil.c(188) : warning C4715: 'gst_wasapi_erole_to_device_role': not all control paths return a value
2019-10-14 14:43:59 +00:00
Seungha Yang baaa965ebc wasapi: Don't cast GstDeviceProvider to GstElement
The GstDeviceProvider isn't subclass of GstElement.

(gst-device-monitor-1.0:49356): GLib-GObject-WARNING **: 20:21:18.651:
invalid cast from 'GstWasapiDeviceProvider' to 'GstElement'
2019-10-14 14:43:59 +00:00
Tim-Philipp Müller f218ec2794 Remove autotools build system 2019-10-14 13:54:27 +01:00
Matthew Waters 4d528776b6 decklink: fix timestamp tracking when pausing
play->pause->sleep()->play would result in late frames being scheduled
2019-10-14 19:22:36 +11:00
Haihao Xiang e5279cd97a msdk: return the right pointer
The first channel in memory for MFX_FOURCC_RGB4 (VA_FOURCC_ARGB or
GST_VIDEO_FORMAT_BGRA) is B, not A. In MSDK, channle B is used to access
data for RGB4 surface. In addition, the returned pointers for
MFX_FOURCC_AYUV and MFX_FOURCC_Y410 in gst_msdk_video_memory_map_full
were wrong too before this fix.
2019-10-11 14:07:17 +00:00
Josep Torra f2c75d548d msdkenc: handle bitrate changes in playing state
When the bitrate is changed in playing state the encoder issues a reconfig
that drains and recreates the underlaying hw encoder instance.
With this set of changes we ensure that all this work is only made when
the bitrate did actually change. It also tries to reuse the vpp buffer
pool and fixes the pool leak spotted when testing this feature.
2019-10-08 06:37:48 -07:00
Haihao Xiang 4525f8707f msdkh265enc: add the missing profile string 2019-10-08 09:40:06 +08:00
Seungha Yang 5e8755cf07 d3d11window: Protect registration/creation of WIN32 window
Querying existing window class info and creation of window object
should be protected since they are not thread safe.
2019-10-04 21:15:25 +09:00
Seungha Yang 44cb5b4ff7 d3d11videosink: Don't try to post error message by d3d11window self
The d3d11window isn't GstElement. To post error message, proxy it
to d3d11videosink instead.
2019-10-04 21:15:15 +09:00
Víctor Manuel Jáquez Leal 5140bf1a1f msdkenc: guard MFX_FOURCC_Y410 with MFX version 1027 2019-10-03 13:50:15 +00:00
Haihao Xiang 71ff8236b5 msdkdec: set lockable flag
When postpone_free_surface is TRUE, the output buffer is not writable,
however the base decoder needs a writable buffer as output buffer,
otherwise it will make a copy of the output buffer. As the underlying
memory is always lockable, so we may set the LOCKABLE flag for this buffer
to avoid buffer copy in the base class.

The refcount of the output buffer is 1 when postpone_free_surface is
FALSE, so needn't set the LOCKABLE flag for this case.
2019-09-30 18:15:38 +00:00
Haihao Xiang 83100b3504 msdkh265enc: add support for Y410 in sink pad
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y410 !
msdkh265enc low-power=1 ! filesink location=output.h265
2019-09-30 10:44:50 +08:00
Haihao Xiang 0507547646 msdkh265enc: add support for VUYA in sink pad
sample pipelie:
gst-launch-1.0 videotestsrc ! video/x-raw,format=VUYA !
msdkh265enc low-power=1 ! filesink location=output.h265
2019-09-30 10:44:38 +08:00
Haihao Xiang 85914997f5 msdkenc: clean up code by using switch
It is convenient for us to add support for new formats in future, there
is no change in functionality.
2019-09-30 10:42:41 +08:00
Haihao Xiang 0c1c2ce45a msdk: remove some dead code 2019-09-30 09:10:31 +08:00
Seungha Yang 22d8d77b13 d3d11videosink: Use pixel aspect ratio to setup window draw area
... instead of calculated display ratio from given PAR and DAR.

d3d11window calculates output display ratio
to decide padding area per window resize event. In the formula,
actual PAR is required to handle both 1:1 PAR and non-1:1 PAR.
2019-09-26 10:23:46 +00:00
Haihao Xiang ce4f9ae531 msdk: fix for mfx frame alloc response
Both MSDK and this plugin use mfxFrameAllocResponse for video and DMABuf
memory, it is possible that some GST buffers are still in use when calling
gst_msdk_frame_free, so add a reference count in the wrapper of
mfxFrameAllocResponse (GstMsdkAllocResponse) to make sure the underlying
mfx resources are still available if the corresponding buffer pool is in
use.

In addtion, currently all allocators for input or output share the same
mfxFrameAllocResponse pointer in an element, so it is possible that
the content of mfxFrameAllocResponse is updated for a new caps then all
GST buffers allocated from an old allocator will use this new content of
mfxFrameAllocResponse, which will result in unexpected behavior. In this
fix, we save the the content of mfxFrameAllocResponse in the corresponding
tructure to avoid such issue

Sample pipeline:

gst-launch-1.0 filesrc location=vp9_multi_resolutions.ivf ! ivfparse ! msdkvp9dec !
msdkvpp ! video/x-raw\(memory:DMABuf\),format=NV12 ! glimagesink
2019-09-23 09:58:28 +08:00
Haihao Xiang e50011c064 msdk: don't cache mfxFrameAllocResponse pointer
Otherwise it is possible that different wrappers share the same
mfxFrameAllocResponse pointer, so instead of caching the pointer, we may
cache the content of mfxFrameAllocResponse
2019-09-21 19:51:38 +00:00
Haihao Xiang f840e304f3 msdkdec: postpone surface free for VC1
For a skipped frame in VC1, MSDK returns the mfx surface of the reference
frame, so we have to make sure the corresponding surface for the
reference frame is not freed. In this fix, we postpone surface free because
we don't know whether a surface is referenced

Before this fix, the error is like as below:

New clock: GstSystemClock
0:00:00.181793130 23098 0x55f8a9d622d0 ERROR                msdkdec
gstmsdkdec.c:622:gst_msdkdec_finish_task:<msdkvc1dec0> Couldn't find the
cached MSDK surface

Sample pipeline:
gst-launch-1.0 filesrc location=input_has_skipped_frame.wmv ! asfdemux !
vc1parse ! msdkvc1dec ! glimagesink
2019-09-21 18:05:42 +00:00
Haihao Xiang c689c94458 msdkdec: release the surface if this surface is not in use
If the surface is not in use, we may release it even if GST_FLOW_OK is going
to be returned, which may avoid the issue of failing to get surface
available

This fixes the regression caused by commit c05acf4
2019-09-21 17:34:23 +00:00
Haihao Xiang 8daac1c09a msdk: adjust the stride align
GstAllocationParams::align is set to 31 in msdkdec/msdken/msdkvpp, hence
the stride align should be greater than or equal to 31, otherwise it
will result in issue
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/861
(msdk: "GStreamer-CRITICAL: gst_buffer_resize_range failed" SPAM),

In addition, the stride should match the pitch alignment in the media driver,
otherwise it will result in some issues when a buffer is shared between
different elements, e.g. the NV12 issue mentioned in commit 3f2314a, which
can be reproduced by `gst-launch-1.0 vidoetestsrc ! msdkvpp !
video/x-raw\(memory:DMABuf\),format=NV12 ! glimagesink`

Fixed https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/861
2019-09-21 16:59:10 +00:00
Seungha Yang e0b2d34237 d3d11: Use g_cond_broadcast() to wake up waiting threads
gst_d3d11_device_thread_add() can be called concurrently from different
threads so the cond signal should reach to all waiting threads.
2019-09-18 18:47:44 +09:00
Haihao Xiang 0b0d5afb53 msdkenc: remove unneeded label 2019-09-16 10:09:00 +00:00
Matthew Waters 52cd9846eb applemedia/videocache: remove unimplemented/used upload function 2019-09-16 03:15:39 +00:00
Haihao Xiang c05acf40a8 msdkdec: set pointer to NULL to avoid freeing an used surface
The surface should be cached in the surface list when GST_FLOW_OK is
going to be returned

This fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1051
2019-09-13 17:32:19 +00:00
Haihao Xiang 38c55de132 msdk: free mfx frames to avoid memory leaks in encoder and vpp 2019-09-13 16:54:21 +00:00
Haihao Xiang 2d4b0a5649 msdkdec: unref the caps to avoid memory leaks 2019-09-13 16:54:21 +00:00
Haihao Xiang cc6ca4ec61 msdkvpp: free msdk surfaces to avoid memory leak 2019-09-13 16:54:21 +00:00
Haihao Xiang 93f72a5041 msdkvpp: unref buffer pools
Unref the pools first in caps re-negotiation to avoid memory leak
2019-09-13 16:54:21 +00:00
Haihao Xiang 3b171f70af msdk: fix memory leaks in msdk allocators 2019-09-13 16:54:21 +00:00
Fuwei Tang 9b2dc96b99 msdkenc: work-around to avoid zero fps in MediaSDK structure 2019-09-13 16:28:00 +00:00
Fuwei Tang 11bbd6f721 msdkenc: add an extra surface for hevc encoding
For some hevc 10bit 4K encoding cases, the encoding process may be
slow, and MediaSDK surface can't be released in time before one other
available surface is needed. So add an extra surface for hevc encoding
to avoid this issue.
2019-09-12 02:20:11 +00:00
Seungha Yang 52dfbbe5da nvenc: Early terminate handle_frame if the last flow was not GST_FLOW_OK
If the last flow was not GST_FLOW_OK, the encoding thread is not running
and there is nothing to pop from GAsyncQueue (this causes deadlock).

To prevent deadlock, just return the handle_frame without further encoding
process if the last flow was not GST_FLOW_OK. Note that the last flow
will be cleared per FLUSH_STOP and STREAM_START event.
2019-09-11 15:21:03 +00:00
Seungha Yang 68a51abdcd nvenc: Add support VUYA format
The addition is very simple. Map NV_ENC_BUFFER_FORMAT_AYUV format
to GST_VIDEO_FORMAT_VUYA and add a condition for the VUYA format.
2019-09-11 14:33:54 +00:00
Seungha Yang 14b9a1cffd nvdec: Add support for mpeg4 video decoding with codec_data
Decoder should handle codec_data of mpeg4 video which includes essential
config data.
2019-09-11 14:00:48 +00:00
Seungha Yang af77988b9f nvenc: Reduce the number of pre-allocated device memory
The hard-coded upper bound 32 (or 48 depending on resolution) might waste
GPU memory and high resolution encoding causes OUT-OF-MEMORY allocation error
quite easily. This commit calculates the number of required pre-allocated
device memory based on encoding options and it can reduce the amount of device memory
used by nvenc.
2019-09-11 11:44:03 +00:00
Seungha Yang e3508a4f26 nvdec: Update plugin description and fix typo
Use consistent description with nvenc, and fix typo s/devide/device/g
2019-09-11 15:16:45 +09:00
Seungha Yang 1cbb23cf79 nvenc: Adjust DTS when bframe is enabled
NVDEC driver always uses input timestamp without adjustment
even if bframe encoding was enabled.
So DTS can be larger than PTS when bframe was enabled.
To ensure PTS >= DTS, we should adjust the timestamp manually
based on the PTS difference between the first
encoded frame and the second one. That's also the maximum PTS/DTS
difference.
2019-09-11 13:18:12 +09:00
Seungha Yang 83a1c7a9a6 nvenc: Add qp-{min,max,const}-{i,p,b} properties
This new properties allows more detailed target QP value setting
2019-09-11 13:18:12 +09:00
Seungha Yang d3a909ccdd nvenc: Add properties to support bframe encoding if device supports it
Note that bframe encoding capability varies with GPU architecture
2019-09-11 13:18:12 +09:00
Seungha Yang 94f2843774 nvenc: Refactoring internal buffer pool structure
To support rc-lookahead and bframe encoding, nvenc needs one more
staging queue, because NvEncEncodePicture can return NV_ENC_ERR_NEED_MORE_INPUT
but which was not considered so far.
As documented by NVENC programming guide, pending buffers should wait
other inputs until NvEncEncodePicture returns success.

New encoding flow is
- Submit raw picture buffer to encoder with NvEncEncodePicture
- The submitted input/output buffer pair will be queued to pending_queue
  - If NvEncEncodePicture returned success, then move all pair in pending_queue
    to final stage
  - Otherwise, wait more input raw pictures.

Another change is dropping NV_ENC_LOCK_INPUT_BUFFER usage.
So now nvenc always uses CUDA memory input buffer. As a result,
both opengl and system memory handling are unified.
2019-09-11 13:18:12 +09:00
Seungha Yang e73acbaa5c nvenc: Remove pointless iteration and cleanup some code
* The number of iteration is always one so the iteration is useless
and that makes code complicated.
* Also defining named structure can code mroe readable.
* g_free is null safe
2019-09-11 13:18:12 +09:00
Seungha Yang 81272eaa82 nvenc: Add more rate-control options
New rate-control modes are introduced (if device can support)
* cbr-ld-hr: CBR low-delay high quality
* cbr-hq: CBR high quality
* vbr-hq: VBR high quality

Also, various configurable rate-control related properties are added.
2019-09-11 13:18:12 +09:00
Seungha Yang ea19a7c715 nvenc: Add support for weighted prediction option
Note that this property will be exposed only if the device
supports the weighted prediction.
2019-09-11 13:18:12 +09:00
Seungha Yang d05cbdbd72 nvenc: Add property for AUD insertion
Make AUD insertion configurable option
2019-09-11 13:18:12 +09:00
Seungha Yang b3b723462e nvenc: Refactor class hierarchy to handle device capability dependent options
Introducing new dynamic class between GstNvBaseEncClass and
each subclass to be able to access device specific properties and
capabilities from each subclass implementation side.
2019-09-11 13:18:09 +09:00
Mathieu Duponchelle f402cb07f9 msdk: actually use the include dir we compute 2019-09-11 00:14:08 +00:00
Marc Leeman 3ef503346a nvcodec: minor spell corrects in log messages 2019-09-10 23:13:17 +00:00
Seungha Yang 54c5ebbd53 msdk: Remove all DMABuf caps features on Windows
Add new macro for sink/src pad template to ensure no DMABuf caps
features are exposed on Windows. Some DMABuf caps features
were not handled by the commit 9ec62418c3
2019-09-10 13:29:11 +00:00
Seungha Yang eb3a117548 msdkdec: Do not use video memory on Windows
Like msdkenc, do not use video memory by default on Windows.
2019-09-10 13:29:11 +00:00
Seungha Yang d4112d3d7b msdk: Allow video and system memory share among buffers
gst_buffer_make_writable() requires exclusive reference to the
GstMemory so the _make_writable() for the msdk buffer will result
to fallback system memory copy, because the msdk memory were initialized
with GST_MEMORY_FLAG_NO_SHARE flag.

Note that, disable sharing GstMemory brings high overhead but actually
the msdk memory objects can be shared over multiple buffers.
If the memory is not shareable, newly added GstAllocator::mem_copy will
create copied msdk memory.
2019-09-10 13:29:11 +00:00
Haihao Xiang 04b77a8c9d msdkh265dec: remove the requirement on profile
Sometimes a HEVC/H265 stream doesn't have a valid profile but MSDK can
handle this stream. Like vaapih265dec, msdkh265dec may advertise the sink
caps without profile
2019-09-10 12:54:39 +00:00
Haihao Xiang 18728310c9 msdkdec: output the decoded frame immediately if decoded order is required
DecodedOrder was deprecated in msdk-2017 version, but some customers
still use this for low-latency streaming of non-b-frame encoded streams,
which needs to output the frame at once
2019-09-04 05:25:13 +00:00
Matthew Waters 82e23a27f7 decklinkaudiosink: Drop late buffers
Asking decklink to render audio data seems to be based entirely on
the sample counts which completely disregards the timestamps
we pass to decklink.  As a result, we need to explicitly check
for late buffers and drop them ourselves.
2019-09-02 11:09:02 +00:00
Seungha Yang 09fd34dbb0 nvenc: Add support runtime resolution change freely
Do not restrict allowed maximum resolution depending on the
initial resolution. If new resolution is larger than previous one,
just re-init encode session.
2019-09-02 10:59:03 +09:00
Matthew Waters 02814a43da decklink: fix macos werror build
../sys/decklink/gstdecklink.cpp:1703:7: error: format specifies type 'long' but the argument has type 'int64_t' (aka 'long long') [-Werror,-Wformat]
      persistent_id);
      ^~~~~~~~~~~~~~
/Library/Frameworks/GStreamer.framework/Versions/1.0/include/gstreamer-1.0/gst/gstinfo.h:1070:87: note: expanded from macro 'GST_DEBUG'
#define GST_DEBUG(...)                  GST_CAT_LEVEL_LOG (GST_CAT_DEFAULT, GST_LEVEL_DEBUG,   NULL, __VA_ARGS__)
                                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~
/Library/Frameworks/GStreamer.framework/Versions/1.0/include/gstreamer-1.0/gst/gstinfo.h:646:31: note: expanded from macro 'GST_CAT_LEVEL_LOG'
        (GObject *) (object), __VA_ARGS__);                             \
                              ^~~~~~~~~~~
2019-08-30 14:16:54 +10:00
Seungha Yang fa83f086be nvdec: Check flow return of the only current handle_frame() to fix seeking issue
Due to uncleared last flow, decoding after seek was never possible
(last_ret == GST_FLOW_FLUSHING).
nvdec dose not need to keep track of the previous flow return,
and actually the interest is data/even flow of the current handle_frame().
2019-08-30 11:27:27 +09:00
Seungha Yang be3a3da829 nvdec: Fallback to system memory if OpenGL context could not support PBO memory
If the environment could not support OpenGL PBO memory, nvdec will do negotiation
with system memory as fallback.
2019-08-30 01:36:46 +09:00
Seungha Yang 069fe93452 nvdec: Add support dynamic output format change
Implementing ::negotiate() method to support runtime output format
change. If downstream was reconfigured, baseclass will invoke
::negotiate() method, and nvdec should update output memory
type depending on downstream caps.
2019-08-30 01:36:46 +09:00
Seungha Yang 39f800c449 nvdec: Re-negotiate whenever output format is changed
Input stream might be silently changed without ::set_format() call.
Since nvdec has internal parser, nvdec element can figure out the format change
by itself.
2019-08-30 01:36:41 +09:00
Seungha Yang f4f8941a91 nvdec: Add support 4:4:4 and 4:2:0 12bit decoding
Depending on GPU architecture, HEVC decoder can support
4:4:4 format up to 12 bitdepth. This commit covers VP9 4:2:0 12 bits
decoding also.
2019-08-29 13:39:59 +00:00
Seungha Yang ff9838fd3d nvenc: Add support for old drivers which could not understand SDK version 9.0
Add helper functions to support old drivers
with our previous SDK version 8.1
2019-08-29 13:39:59 +00:00
Seungha Yang afebb15d99 nvenc: Use consistent snake case convention 2019-08-29 13:39:59 +00:00
Seungha Yang 1010b9f567 nvcodec: Bump SDK header to version 9.0
The latest Turing architecture (e.g., RTX serise) can support
decoding HEVC 4:4:4 format up to 12bits.
2019-08-29 13:39:59 +00:00
Seungha Yang 338a32b672 nvenc: Port to GstCudaGraphicsResource
Register openGL resource only once per memory. Also if upstream
provides the registered information, reuse the information
instead of doing it again. This can improve performance dramatically
depending on system since the resource registration might cause
high overhead.
2019-08-29 18:45:25 +09:00
Seungha Yang d0846f8eab nvdec: Port to GstCudaGraphicsResource
Make it possible to share registered graphics resource among nvidia encoders
and decoders.
2019-08-29 18:05:51 +09:00
Seungha Yang da075b94a9 cudautils: Add GstCudaGraphicsResource structure for better openGL interoperability
Introduce GstCudaGraphicsResource structure to represent registered
CUDA graphics resources and to enable sharing the information among
nvdec and nvenc. This structure can reduce the number of resource
registration which cause high overhead.
2019-08-29 18:04:33 +09:00
Seungha Yang 8dc2b4a393 nvdec: Port to openGL PBO memory
For openGL interoperability, nvdec uses cuGraphicsGLRegisterImage API
which is to register openGL texture image.
Meanwhile nvenc uses cuGraphicsGLRegisterBuffer API to registure openGL buffer object.
That means two kinds of graphics resources are registered per memory
when nvdec/nvenc are configured at the same time.
The graphics resource registration brings possibly high overhead
so the registration should be performed only once per resource
from optimization point of view.
2019-08-29 18:04:33 +09:00
Seungha Yang 9bfd6d13e6 nvdec: Filter openGL API version to use
To ensure PBO buffer, openGL API >= 3 is required.
2019-08-29 18:04:29 +09:00
Haihao Xiang 4841c2759d msdk: avoid reading data from freed memory
Both g_list_delete_link and g_list_remove remove an element and free it,
so l->next is invalid (catched by valgrind) after calling g_list_delete_link
or g_list_remove
2019-08-28 14:51:54 +00:00
Haihao Xiang ffa82e07a7 msdkvpp: don't return GST_FLOW_ERROR for MFX_WRN_INCOMPATIBLE_VIDEO_PARAM
Returning MFX_WRN_INCOMPATIBLE_VIDEO_PARAM means MSDK detects some
incompatible parameters but it is resolved, and we may not regard
MFX_WRN_INCOMPATIBLE_VIDEO_PARAM as a fatal error. In this fix,
GST_FLOW_OK is returned but with a warning message so that a pipeline
may run to the end.
2019-08-28 09:37:06 +00:00
Matthew Waters c941db0c2e ahcsrc: #define GST_USE_UNSTABLE_API for phtography inteface
Fixes werror build:

In file included from ../sys/androidmedia/gstahcsrc.c:70:
../gst-libs/gst/interfaces/photography.h:27:2: error: "The GstPhotography interface is unstable API and may change in future." [-Werror,-W#warnings]
#warning "The GstPhotography interface is unstable API and may change in future."
 ^
../gst-libs/gst/interfaces/photography.h:28:2: error: "You can define GST_USE_UNSTABLE_API to avoid this warning."  [-Werror,-W#warnings]
#warning "You can define GST_USE_UNSTABLE_API to avoid this warning."
 ^
2019-08-28 16:12:11 +10:00
Matthew Waters 6e9d0ac61b uvch264: fix werror build with clang
../subprojects/gst-plugins-bad/sys/uvch264/gstuvch264deviceprovider.c:48:1: warning: unused function 'GST__UVC_H264_DEVICE' [-Wunused-function]
G_DECLARE_FINAL_TYPE (GstUvcH264Device, gst_uvc_h264_device, GST_,
^
/usr/include/glib-2.0/gobject/gtype.h:1405:33: note: expanded from macro 'G_DECLARE_FINAL_TYPE'
  static inline ModuleObjName * MODULE##_##OBJ_NAME (gpointer ptr) {                                     \
                                ^
<scratch space>:75:1: note: expanded from here
GST__UVC_H264_DEVICE
^
../subprojects/gst-plugins-bad/sys/uvch264/gstuvch264deviceprovider.c:48:1: warning: unused function 'GST__IS_UVC_H264_DEVICE' [-Wunused-function]
/usr/include/glib-2.0/gobject/gtype.h:1407:26: note: expanded from macro 'G_DECLARE_FINAL_TYPE'
  static inline gboolean MODULE##_IS_##OBJ_NAME (gpointer ptr) {                                         \
                         ^
<scratch space>:78:1: note: expanded from here
GST__IS_UVC_H264_DEVICE
^
../subprojects/gst-plugins-bad/sys/uvch264/gstuvch264deviceprovider.c:139:1: warning: unused function 'GST_UVC_H264_DEVICE_PROVIDER' [-Wunused-function]
G_DECLARE_FINAL_TYPE (GstUvcH264DeviceProvider, gst_uvc_h264_device_provider, GST, UVC_H264_DEVICE_PROVIDER, GstDeviceProvider)
^
/usr/include/glib-2.0/gobject/gtype.h:1405:33: note: expanded from macro 'G_DECLARE_FINAL_TYPE'
  static inline ModuleObjName * MODULE##_##OBJ_NAME (gpointer ptr) {                                     \
                                ^
<scratch space>:137:1: note: expanded from here
GST_UVC_H264_DEVICE_PROVIDER
^
../subprojects/gst-plugins-bad/sys/uvch264/gstuvch264deviceprovider.c:139:1: warning: unused function 'GST_IS_UVC_H264_DEVICE_PROVIDER' [-Wunused-function]
/usr/include/glib-2.0/gobject/gtype.h:1407:26: note: expanded from macro 'G_DECLARE_FINAL_TYPE'
  static inline gboolean MODULE##_IS_##OBJ_NAME (gpointer ptr) {                                         \
                         ^
<scratch space>:140:1: note: expanded from here
GST_IS_UVC_H264_DEVICE_PROVIDER
^
2019-08-28 02:47:18 +00:00
Nirbheek Chauhan 733f5b2851 wasapi: Move to CoInitializeEx for COM initialization
CoInitialize is not allowed when targeting UWP and causes a Windows
Application Certification Kit (WACK) error.
2019-08-27 19:10:36 +00:00
Xavier Claessens 121711e4ac amc: Do not skip decoders that have no profile levels 2019-08-27 02:23:41 +00:00
Haihao Xiang d5fd9bc22b msdkvpp: support video-direction property
video-direction property is common property in gstreamer. In addition,
both mirroring & rotation properties are marked as deprecated,
video-direction will override mirroring & rotation properties when they
are set explicitly

Fix https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1058
2019-08-26 16:39:39 +00:00
Yan Wang f92b5614db msdkdec: Fix buffer allocation based on frame.
gst_msdkdec_finish_task() may release all frames in
GstVideoDecoder object. In this case, allocate_output_buffer()
cannot get the oldest frame to allocate buffer.
So gst_msdkdec_handle_frame() should return GST_FLOW_OK for
letting gst_video_decoder_decode_frame() to send a new frame
for decoding.

Fixes #664.
Fixes #665.
2019-08-26 13:59:16 +00:00
Yeongjin Jeong e0042a99bf msdk: Don't use VA_RT_FORMAT_YUV420_10 if it's undefined
../sys/msdk/gstmsdkallocator_libva.c:99:16: error: ‘VA_RT_FORMAT_YUV420_10’

The minimum required version seems to VA_API_VERSION >= 1.2.0
2019-08-25 09:40:13 +00:00
gla c5738c6125 dshowsrcwrapper: fix regression on device selection
Do not take device_name if a device has been specified. Do not take device_index into account if a device or a device name has been specified.
2019-08-23 09:53:59 +00:00
U. Artie Eoff bd3caf0c04 msdk: vpp: rotate output frame
When vpp rotation is 90 or 270, the output frame
should be rotated, too.

Example:
  gst-launch-1.0 -vf videotestsrc \
   ! video/x-raw,width=720,height=480 \
   ! msdkvpp rotation=90 ! vaapisink
2019-08-22 18:17:30 +00:00
Seungha Yang 807e311ae8 nvdec: Always response QUERY_CONTEXT even if openGL is unavailable on the system
nvdec can response for the CUDA context type query regardless of openGL
availability.
2019-08-21 14:14:07 +09:00
Xavier Claessens 83883718ee amc: Print error when failing to register listener 2019-08-20 08:53:55 -04:00
Xavier Claessens 9ab76c73ea amc: Do not use g_log() for criticals 2019-08-20 08:53:55 -04:00
Xavier Claessens 06fc7880bb amc: crop values are not mandatory in format
Android documentation has example code how to compute width and height
when crop values are present.
https://developer.android.com/reference/android/media/MediaCodec#accessing-raw-video-bytebuffers-on-older-devices
2019-08-20 08:53:55 -04:00
Xavier Claessens a604796c41 amc: Remove unused gst_amc_surface_texture_set_default_buffer_size() 2019-08-20 08:53:55 -04:00
Xavier Claessens 50cdaf1036 amc: Fix matrix constness in _get_transform_matrix() 2019-08-20 08:53:55 -04:00
Xavier Claessens ad7c4f5f27 amc: Select between encoder/decoder at GstAmcCodec construct time
Magical 0/1 values where passed to gst_amc_codec_configure() flags
argument. It's more natural to have a boolean is gst_amc_codec_new().
2019-08-20 08:53:55 -04:00
Xavier Claessens 0fe0270244 amc: Remove gst_amc_format_contains_key()
It is not needed, we can just try to get the key and ignore error.
NdkMediaFormat doesn't have that method.
2019-08-20 08:53:55 -04:00
Xavier Claessens 7fcf3ebf07 amc: Turn GstAmcSurfaceTexture into a base class with JNI implementation 2019-08-20 08:53:55 -04:00
Xavier Claessens 29ef89983c amc: Create JNI wrapper for MediaCodecList
There is no NdkMediaCodecList API yet, but it is still better to isolate
JNI code. This will facilitate porting to a native API if Google ever
release one.
2019-08-20 08:53:55 -04:00
Xavier Claessens 515398a9ff amc: Move MediaCodec JNI wrapper into its own module
This will facilitate adding another implementation based on
NdkMediaCodec instead of JNI.
2019-08-20 08:53:55 -04:00
Seungha Yang 4f60117db9 nvdec: Fix possible null object unref
gst_query_get_n_allocation_pools > 0 does not guarantee that
the N th internal array has GstBufferPool object. So users should
check the returned GstBufferPool object from
gst_query_parse_nth_allocation_pool.
2019-08-20 10:14:54 +09:00
Seungha Yang eab564d857 nvcodec: Use default flag for CUDA stream creation
Since nvdec/nvenc engine is running on default stream,
non-default CUDA stream should be synchronized with default
stream eventually.
2019-08-19 07:13:26 +00:00
Seungha Yang ca6657367c nvenc: Use non default CUDA stream and async operation
Use CUDA async operation if possible with non default CUDA stream
2019-08-19 01:18:52 +00:00
Seungha Yang 5615e9258f nvdec: Don't use default CUDA stream
Async CUDA operation with default stream (NULL CUstream) is not much
beneficial than blocking operation since all CUDA operations which belong
to the CUDA context will be synchronized with the default stream's operation.
Note that CUDA stream will share all resources of the corresponding CUDA context
but which can help parallel operation similar to the relation between thread and process
2019-08-19 01:18:52 +00:00
Seungha Yang 20d8f54e63 nvdec: Push/Pop CUDA context around library API call 2019-08-19 01:18:52 +00:00
Seungha Yang f7b2b1b99d nvdec: Fix timestamp mismatch on draining frames
The internal decoding state must be GST_NVDEC_STATE_PARSE before
calling CuvidParseVideoData(). Otherwise, nvdec will be confused
on decode callback as if the frame is decoding only frame and
the input timestamp of corresponding frame will be ignored.
Eventually one decoded frame will have non-increased PTS.
2019-08-18 15:52:32 +09:00
Seungha Yang b64733972e nvdec: Do not access nvdec object from destroy function of qdata
The destroy callback can be called just before the fìnalization of
GstMiniObject. So the nvdec object might be destroyed already.
Instead, store the GstCudaContext with increased ref to safely
unregister the CUDA resource.
2019-08-16 19:40:31 +09:00
Seungha Yang 736df5604f d3dvideosink: Fix crash on WinProc handler
... caused by null pointer dereference. The d3dvideosink object might
not available yet on the handler.
2019-08-15 17:55:29 +09:00
Seungha Yang 58afcf09b4 meson: d3d11: Remove unnecessary dependency
d3d11 never use any API of gstreamer-allocators-1.0
2019-08-15 16:55:51 +09:00
Seungha Yang 5909a495a7 d3d11videosink: Take into account pixel aspect ratio
Fix unexpected cropping with non 1:1 pixel aspect-ratio.

The actual buffer width/height should be passed to gst_d3d11_window_render(),
instead of the calculated resolution. The width/height
values are parameters for copying d3d11 video memory.
Also, aspect-ratio should be considered on resize callback
to decide render rectangle size.
2019-08-15 16:55:37 +09:00
Xavier Claessens 9b9e39be24 amc: Fix crash when a sync_meta survives its sink
_amc_gl_free() could be called after the GstAmcVideoDec has been
finalized, in the case downstream still has a ref to a buffer.
2019-08-14 16:37:19 +00:00
Ignacio Casal Quinteiro 1181436545 wasapi: fix symbol redefinition build error 2019-08-12 07:20:43 +00:00
Seungha Yang e6d21d048a nvenc: Add support YV12 format
YV12 format is supported by Nvidia NVENC without manual conversion.
So nvenc is exposing YV12 format at sinkpad template but there is some
missing point around uploading the memory to GPU.
2019-08-09 11:43:22 +09:00
Seungha Yang 8dbaed0af7 nvh265enc: Enable HDR related SEI nal insertion
If upstream provides the HDR related information, create SEI message
nals and pass them to NVENC.
2019-08-08 23:18:14 +09:00
Fuwei Tang df59db988b msdkdec: fix decoding issue for interlaced streams
Currently h264parser produces a field or a frame for
alignment=au for interlaced streams, but the flag
MFX_BITSTREAM_COMPLETE_FRAME needs a complete frame
or complementary field pair of data, this results in
broken images being output.

Some patches have been sent out to fix h264parser,
but they are pending on some unfinished work. In
order to make gstreamer-msdk decoding work properly
for interlaced streams before h264parser is fixed,
this flag will be removed temporarily and will be
added back once h264parser if fixed.

Related to:
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/399
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/228
2019-08-08 07:55:41 +08:00
Seungha Yang f3e12a0b56 nvh265enc: Add support YUV 444 10bits encoding
Note that h264 encoder does not support the YUV 444 10bits format
2019-08-08 00:46:16 +09:00
Seungha Yang fa5e6f546b nvenc: Remove unnecessary constraint from YUV420 10bits capability decision
YUV444 capability shouldn't be applied to YUV420 10 bits format
2019-08-08 00:46:12 +09:00
Sebastian Dröge 99af098a7b decklinkvideosrc: Retrieve mode of the ancillary data from the frame
Instead of using the information we stored ourselves for the video frame
itself. Which was also the wrong one: it was the mode from the property,
not the autodetected one.

This fixes vanc extraction with mode=auto
2019-08-07 10:27:42 +00:00
Sebastian Dröge 2b3a14ff4e decklinkvideosrc: Also set the INTERLACED buffer flag on non-TFF buffers 2019-08-07 10:27:42 +00:00
Aaron Boxer 7dbcddff61 msdkdec: no need to cache output state info 2019-08-07 11:37:28 +03:00
Seungha Yang cc4d0e91e3 nvenc: Fix broken RGB format support
Add missing format check introduced by the commit 7de4dbdeb2
2019-08-07 07:27:36 +00:00
Seungha Yang 9d0545d1a2 nvcodec: Wrap CUDA API return check with gst_cuda_result
The gst_cuda_result macro function is more helpful for debugging
than previous cuda_OK because gst_cuda_result prints the function
and line number. If the CUDA API return was not CUDA_SUCCESS,
gst_cuda_result will print WARNING level debug message with
error name, error text strings.
2019-08-07 00:59:36 +00:00
Seungha Yang d69b590683 nvdec: Port to GstCUDAContext
... and drop CUvideoctxlock usage. The CUvideoctxlock basically
has the identical role of cuda context push/pop but nvdec specific
way. Since we can share the CUDA context among encoders and decoders,
use CUDA context directly for accessing GPU API.
2019-08-07 00:59:36 +00:00
Seungha Yang 5cf0351418 nvenc: Port to GstCudaContext
... and add support CUDA context sharing similar to glcontext sharing.
Multiple CUDA context per GPU is not the best practice. The context
sharing method is very similar to that of glcontext. The difference
is that there can be multiple context object on a pipeline since
the CUDA context is created per GPU id. For example, a pipeline
has nvh264dec (uses GPU #0) and nvh264device0dec (uses GPU #1),
then two CUDA context will propagated to all pipeline.
2019-08-07 00:59:36 +00:00
Seungha Yang 094e4a9f5c nvcodec: Introduce NVIDA CUDA helpers
New object and helper functions can remove duplicated code
from nvenc/nvdec. Also this is prework for CUDA device context sharing
among nvdec(s)/nvenc(s).
2019-08-07 00:59:36 +00:00
Sebastian Dröge ab8bd0aa44 decklinkaudiosrc/decklinkvideosrc: Do nothing in BaseSrc::negotiate() and always set caps in ::create()
We don't support negotiation with downstream but simply set caps based
on the buffers we receive. This prevents renegotiation to other formats,
and negotiation to NTSC in mode=auto in the beginning until the first
buffer is received.

As side-effect of this, also remove various other caps handling code
that was working around the behaviour of the default
BaseSrc::negotiate().
2019-08-06 19:05:38 +00:00
Seungha Yang 7de4dbdeb2 nvenc: Return profile compatible input formats from GstVideoEncoder::getcaps
Do not accept any input formats which could not be supported
by downstream requested codec profiles.
2019-08-06 15:03:22 +00:00
Seungha Yang 9e81f8e700 nvenc: Fix caps negotiation failure on unspecified interlace-mode
During GstVideoInfo conversion from GstCaps, interlace-mode is
inferred to progressive so unspecified interlace-mode should not cause any
negotiation issue. Simly set GST_PAD_FLAG_ACCEPT_INTERSECT flag
on sinkpad to fix issue.
2019-08-06 15:03:22 +00:00
Seungha Yang b43d0f785c nvenc: Remove unused member variables
Supported interlace-mode and codec profiles are checked
during plugin init and those values are never used.
2019-08-06 15:03:22 +00:00
Haihao Xiang ef81c9d6c4 msdkdec: Update frame info from video parameters
A 10bit stream may have different depth values for Luma and Chroma, and
MSDK requires the frame info must match the corresponding video
parameters
2019-08-06 09:20:21 +00:00
Seungha Yang f7f9f327cd nvdec: Respect upstream provided timestamp
Decoder sometimes reports nonincreasing timestamp.
Use input frame's timestamp like other decoder elements.
2019-08-05 20:32:39 +00:00
Seungha Yang e68bfd7566 nvenc: Add support RGB 8/10bits formats
BGRA/RGBA/RGB10A2/BGR10A2 formats can be supported by nvenc.
Depending on device, supported format can be different.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1038
2019-08-05 18:55:28 +00:00
Seungha Yang c99b160b50 nvdec: Use upstream framerate if possible
Encoded bitstream might not have valid framerate. If upstream
provided non-variable-framerate (i.e., fps_n > 0 and fps_d > 0)
use upstream framerate instead of parsed one.
2019-08-05 15:32:43 +00:00
Seungha Yang 158b4d8649 nvenc: Fix crash with unspecified framerate
Nvidia driver seems to calculating floating point framerate
without validation. This causes crash both on linux and Windows.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1012
2019-08-05 15:32:43 +00:00
Aaron Boxer 40f7001bef msdkdec: no need to cache allocation_caps 2019-08-05 13:32:15 +00:00
Seungha Yang 2a76807c9a configure: Update for nvcodec dependency change
nvcodec is compilable without external dependency
2019-07-31 15:36:04 +00:00
Seungha Yang f1cbab7cfd nvdec: Fix build warning error
gstnvdec.c:1222:3: error: implicit declaration of function ‘memset’ [-Werror=implicit-function-declaration]
   memset (&type_info, 0, sizeof (type_info));
   ^~~~~~
2019-07-31 15:36:04 +00:00
Seungha Yang 4fa5a82762 nvenc: Fix build error with x86 msvc
__stdcall is accepted or ignored by the compiler on x64 but x86
is not the case. So the function definition should be consistent
with declaration.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1039
2019-07-30 19:12:46 +09:00
Seungha Yang 0445ed6ba5 nvenc: Fix deadlock when pad_push return was not GST_FLOW_OK
Encoding thread is terminated without any notification so
upstream streaming thread is locked because there is nothing
to pop from GAsyncQueue. If downstream returns error,
we need put SHUTDOWN_COOKIE to GAsyncQueue for chain function
can wakeup.
2019-07-30 17:49:25 +09:00
Seungha Yang 3faf439347 nvcodec: Fix broken ABI in cuda stub header to fix nvenc with opengl
Fix the broken ABI introduced by the commit 367e742e5d
From CUDA Toolkit 3.2, size_t has been used in CUDA_MEMCPY2D structure
instead of unsigned int.
2019-07-30 11:13:18 +09:00
Aaron Boxer 6c7a07bc2a msdk: enable 32 bit build on windows 2019-07-26 11:42:55 +02:00
Seungha Yang 694f91da88 nvdec: Make OpenGL dependency optional
By adding system memory support for nvdec, both en/decoder
in the nvcodec plugin are able to be usable regardless of
OpenGL dependency. Besides, the direct use of system memory
might have less overhead than OpenGL memory depending on use cases.
(e.g., transcoding using S/W encoder)
2019-07-26 00:01:23 +00:00
Sebastian Dröge e326260173 decklink: Make sure to return a value from all code paths
False warning from MSVC, or it does not understand that
g_assert_not_reached() does not return.

...\gst-plugins-bad-1.0-1.17.0.1\sys\decklink\gstdecklink.cpp(1647) : warning C4715: 'gst_decklink_configure_duplex_mode': not all control paths return a value
2019-07-25 12:29:22 +03:00
Sebastian Dröge b4b911da4d decklinksrc: Reset timestamp observations on format change
We will usually get timestamps starting from 0 again and due to the
format change the clock of the input might also be different.
2019-07-25 12:29:22 +03:00
Seungha Yang 733c109ce9 nvcodec: Clean up pointless return values around plugin init
Any plugin which returned FALSE from plugin_init will be blacklisted
so the plugin will be unusable even if an user install required runtime
dependency next time. So that's the reason why nvcodec returns TRUE always.

This commit is to remove possible misreading code.
2019-07-25 08:47:50 +00:00
Seungha Yang 7b9045d846 nvcodec: Change log level for g_module_open failure
Since we build nvcodec plugin without external CUDA dependency,
CUDA and en/decoder library loading failure can be natural behavior.

Emit error only when the module was opend but required symbols are missing.
2019-07-25 08:47:50 +00:00
Seungha Yang e5a98cf9d8 nvdec: Add support for 10bits 4:2:0 decoding
This commit includes h265 main-10 profile support if the device can
decode it.

Note that since h264 10bits decoding is not supported by nvidia GPU for now,
the additional code path for h264 high-10 profile is a preparation for
the future Nvidia's enhancement.
2019-07-25 08:06:26 +00:00
Seungha Yang d692350fc3 nvdec: Specify supported profiles of h264/h265 codec
See more details about supported formats at
nvidia codec sdk document "NVDEC_VideoDecoder_API_ProgGuide.pdf"
Table 1. Hardware Video Decoder Capabilities.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/926
2019-07-25 08:06:26 +00:00
Seungha Yang c8640e23f4 nvdec: Skip draining before creating internal parser
GstVideoDecoder::drain/flush can be called at very initial state
with stream-start and flush-stop event, respectively.
Draning with NULL CUvideoparser seems to unsafe and that eventually
failed to handle it.
2019-07-25 07:11:04 +00:00
Aaron Boxer 96dc150b8b msdkdec: improve spelling and grammar of comments 2019-07-24 12:30:31 +02:00
Haihao Xiang 20f61db2e5 msdkdec: make sure mfx frame width/height meets MSDK's requirement
It is possible that the output region size (e.g. 192x144) is different
from the coded picture size (e.g. 192x256). We may adjust the alignment
parameters so that the padding is respected in GstVideoInfo and use
GstVideoInfo to calculate mfx frame width and height

This fixes the error below when decoding a stream which has different
output region size and coded picture size

0:00:00.057726900 28634 0x55df6c3220a0 ERROR                msdkdec
gstmsdkdec.c:1065:gst_msdkdec_handle_frame:<msdkh265dec0>
DecodeFrameAsync failed (failed to allocate memory)

Sample pipeline:

gst-launch-1.0 filesrc location=output.h265 ! h265parse ! msdkh265dec !
glimagesink
2019-07-24 08:41:13 +08:00
Haihao Xiang 8145a2236d msdkdec: remove unneeded code
Before calling gst_msdkdec_create_buffer_pool, the alignment parameters
have been adjusted.
2019-07-24 08:17:29 +08:00
Seungha Yang 367e742e5d nvcodec: Drop system installed cuda.h dependency
... and add our stub cuda header.

Newly introduced stub cuda.h file is defining minimal types in order to
build nvcodec plugin without system installed CUDA toolkit dependency.
This will make cross-compile possible.
2019-07-23 16:32:31 +09:00
Seungha Yang a2ada54265 nvcodec: Keep requested rank for default device
Fix for default encoder and decoder element factory to make them have
higher rank than the others.
2019-07-23 10:28:52 +09:00
Seungha Yang 92afa74939 nvenc: Register elements per GPU device with capability check
* By this commit, if there are more than one device,
nvenc element factory will be created per
device like nvh264device{device-id}enc and nvh265device{device-id}enc
in addition to nvh264enc and nvh265enc, so that the element factory
can expose the exact capability of the device for the codec.

* Each element factory will have fixed cuda-device-id
which is determined during plugin initialization
depending on the capability of corresponding device.
(e.g., when only the second device can encode h265 among two GPU,
then nvh265enc will choose "1" (zero-based numbering)
as it's target cuda-device-id. As we have element factory
per GPU device, "cuda-device-id" property is changed to read-only.

* nvh265enc gains ability to encoding
4:4:4 8bits, 4:2:0 10 bits formats and up to 8K resolution
depending on device capability.
Additionally, I420 GLMemory input is supported by nvenc.
2019-07-22 21:01:41 +00:00