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d3d11videosink: Take into account pixel aspect ratio
Fix unexpected cropping with non 1:1 pixel aspect-ratio. The actual buffer width/height should be passed to gst_d3d11_window_render(), instead of the calculated resolution. The width/height values are parameters for copying d3d11 video memory. Also, aspect-ratio should be considered on resize callback to decide render rectangle size.
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92dd72b7ee
commit
5909a495a7
4 changed files with 28 additions and 7 deletions
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@ -309,6 +309,8 @@ gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
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GST_DEBUG_OBJECT (self, "scaling to %dx%d",
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GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self));
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self->video_width = video_width;
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self->video_height = video_height;
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if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0)
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goto no_display_size;
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@ -346,7 +348,7 @@ gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
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GST_OBJECT_UNLOCK (self);
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if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self),
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GST_VIDEO_SINK_HEIGHT (self), self->dxgi_format, caps)) {
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GST_VIDEO_SINK_HEIGHT (self), num, den, self->dxgi_format, caps)) {
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GST_ERROR_OBJECT (self, "cannot create swapchain");
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return FALSE;
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}
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@ -670,8 +672,8 @@ gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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rect.w = crop->width;
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rect.h = crop->height;
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} else {
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rect.w = GST_VIDEO_SINK_WIDTH (self);
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rect.h = GST_VIDEO_SINK_HEIGHT (self);
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rect.w = self->video_width;
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rect.h = self->video_height;
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}
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ret = gst_d3d11_window_render (self->window, texture, &rect);
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@ -46,6 +46,8 @@ struct _GstD3D11VideoSink
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GstVideoSink sink;
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GstD3D11Device *device;
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GstD3D11Window *window;
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gint video_width;
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gint video_height;
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GstVideoInfo info;
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DXGI_FORMAT dxgi_format;
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@ -137,6 +137,9 @@ gst_d3d11_window_init (GstD3D11Window * self)
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self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
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self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
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self->aspect_ratio_n = 1;
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self->aspect_ratio_d = 1;
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GST_TRACE_OBJECT (self, "Initialized");
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}
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@ -500,9 +503,12 @@ gst_d3d11_window_on_resize (GstD3D11Device * device, GstD3D11Window * window)
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if (width != window->surface_width || height != window->surface_height) {
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GstVideoRectangle src_rect, dst_rect;
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gdouble src_ratio, dst_ratio;
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gdouble aspect_ratio =
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(gdouble) window->aspect_ratio_n / (gdouble) window->aspect_ratio_d;
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src_ratio = (gdouble) width / height;
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dst_ratio = (gdouble) window->surface_width / window->surface_height;
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dst_ratio =
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(gdouble) window->surface_width / window->surface_height * aspect_ratio;
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src_rect.x = 0;
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src_rect.y = 0;
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@ -778,7 +784,8 @@ mastering_display_gst_to_dxgi (GstVideoMasteringDisplayInfo * m,
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gboolean
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gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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DXGI_FORMAT format, GstCaps * caps)
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guint aspect_ratio_n, guint aspect_ratio_d, DXGI_FORMAT format,
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GstCaps * caps)
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{
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DXGI_SWAP_CHAIN_DESC desc = { 0, };
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gboolean have_cll = FALSE;
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@ -786,6 +793,8 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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gboolean hdr_api_available = FALSE;
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g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
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g_return_val_if_fail (aspect_ratio_n > 0, FALSE);
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g_return_val_if_fail (aspect_ratio_d > 0, FALSE);
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GST_DEBUG_OBJECT (window, "Prepare window with %dx%d format %d",
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width, height, format);
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@ -822,6 +831,9 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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}
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#endif
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window->aspect_ratio_n = aspect_ratio_n;
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window->aspect_ratio_d = aspect_ratio_d;
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window->render_rect.x = 0;
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window->render_rect.y = 0;
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window->render_rect.w = width;
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@ -847,8 +859,8 @@ gst_d3d11_window_prepare (GstD3D11Window * window, guint width, guint height,
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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#endif
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desc.OutputWindow =
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window->external_win_id ? window->
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external_win_id : window->internal_win_id;
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window->external_win_id ? window->external_win_id : window->
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internal_win_id;
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desc.Windowed = TRUE;
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desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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@ -62,6 +62,9 @@ struct _GstD3D11Window
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guint surface_width;
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guint surface_height;
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guint aspect_ratio_n;
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guint aspect_ratio_d;
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gboolean visible;
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GSource *msg_source;
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@ -113,6 +116,8 @@ void gst_d3d11_window_get_surface_dimensions (GstD3D11Window * window,
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gboolean gst_d3d11_window_prepare (GstD3D11Window * window,
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guint width,
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guint height,
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guint aspect_ratio_n,
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guint aspect_ratio_d,
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DXGI_FORMAT format,
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GstCaps * caps);
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