d3d11device: Don't allow auto adapter selection

Change to d3d11device to be created with explicit target adapter index,
and expose some readonly device properties
This commit is contained in:
Seungha Yang 2019-09-24 20:32:47 +09:00 committed by GStreamer Merge Bot
parent 494ec13316
commit 7ae4105c6e
2 changed files with 86 additions and 117 deletions

View file

@ -39,14 +39,22 @@ static GModule *sdk_layer = NULL;
enum
{
PROP_0,
PROP_ADAPTER
PROP_ADAPTER,
PROP_DEVICE_ID,
PROP_VENDER_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
};
#define DEFAULT_ADAPTER -1
#define DEFAULT_ADAPTER 0
struct _GstD3D11DevicePrivate
{
gint adapter;
guint adapter;
guint device_id;
guint vender_id;
gboolean hardware;
gchar *description;
ID3D11Device *device;
ID3D11DeviceContext *device_context;
@ -144,11 +152,31 @@ gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_int ("adapter", "Adapter",
"Adapter index for creating device (-1 for default)",
-1, G_MAXINT32, DEFAULT_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_VENDER_ID,
g_param_spec_uint ("vender-id", "Vender Id",
"DXGI Vender ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
"d3d11device", 0, "d3d11 device");
GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
@ -171,31 +199,16 @@ gst_d3d11_device_init (GstD3D11Device * self)
self->priv = priv;
}
static void
_relase_adapter (IDXGIAdapter1 * adapter)
{
IDXGIAdapter1_Release (adapter);
}
static void
gst_d3d11_device_constructed (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
IDXGIAdapter1 *adapter = NULL;
GList *adapter_list = NULL;
GList *hw_adapter_list = NULL;
IDXGIFactory1 *factory = NULL;
HRESULT hr;
guint i;
guint num_adapter = 0;
UINT d3d11_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
static const D3D_DRIVER_TYPE driver_types[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_UNKNOWN
};
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
@ -227,53 +240,36 @@ gst_d3d11_device_constructed (GObject * object)
goto error;
}
while (IDXGIFactory1_EnumAdapters1 (factory, num_adapter,
&adapter) != DXGI_ERROR_NOT_FOUND) {
if (IDXGIFactory1_EnumAdapters1 (factory, priv->adapter,
&adapter) == DXGI_ERROR_NOT_FOUND) {
GST_ERROR_OBJECT (self, "No adapter for index %d", priv->adapter);
goto error;
} else {
DXGI_ADAPTER_DESC1 desc;
hr = IDXGIAdapter1_GetDesc1 (adapter, &desc);
if (SUCCEEDED (hr)) {
gchar *vender = NULL;
vender = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
GST_DEBUG_OBJECT (self,
"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, %s",
num_adapter, desc.VendorId, desc.DeviceId, desc.Flags, vender);
g_free (vender);
gchar *description = NULL;
gboolean is_hardware = FALSE;
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if ((desc.Flags & 0x2) != 0x2) {
hw_adapter_list = g_list_append (hw_adapter_list, adapter);
IDXGIAdapter1_AddRef (adapter);
is_hardware = TRUE;
}
description = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
GST_DEBUG_OBJECT (self,
"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, %s",
priv->adapter, desc.VendorId, desc.DeviceId, desc.Flags, description);
priv->vender_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->hardware = is_hardware;
priv->description = description;
}
adapter_list = g_list_append (adapter_list, adapter);
num_adapter++;
if (priv->adapter >= 0 && priv->adapter < num_adapter)
break;
}
adapter = NULL;
if (priv->adapter >= 0) {
if (priv->adapter >= num_adapter) {
GST_WARNING_OBJECT (self,
"Requested index %d is out of scope for adapter", priv->adapter);
} else {
adapter = (IDXGIAdapter1 *) g_list_nth_data (adapter_list, priv->adapter);
}
} else if (hw_adapter_list) {
adapter = (IDXGIAdapter1 *) g_list_nth_data (hw_adapter_list, 0);
} else if (adapter_list) {
adapter = (IDXGIAdapter1 *) g_list_nth_data (adapter_list, 0);
}
if (adapter)
IDXGIAdapter1_AddRef (adapter);
#ifdef HAVE_D3D11SDKLAYER_H
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_TRACE) {
/* DirectX SDK should be installed on system for this */
@ -284,63 +280,27 @@ gst_d3d11_device_constructed (GObject * object)
}
#endif
if (adapter) {
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level,
&priv->device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
}
if (SUCCEEDED (hr)) {
GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
}
} else {
for (i = 0; i < G_N_ELEMENTS (driver_types); i++) {
hr = D3D11CreateDevice (NULL, driver_types[i], NULL,
d3d11_flags,
feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level,
&priv->device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice (NULL, driver_types[i], NULL,
d3d11_flags,
&feature_levels[1], G_N_ELEMENTS (feature_levels) - 1,
D3D11_SDK_VERSION, &priv->device, &selected_level,
&priv->device_context);
}
if (SUCCEEDED (hr)) {
GST_DEBUG_OBJECT (self, "Selected driver type 0x%x, feature level 0x%x",
driver_types[i], selected_level);
break;
}
}
}
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level, &priv->device_context);
if (FAILED (hr)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
}
if (SUCCEEDED (hr)) {
GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
} else {
GST_ERROR_OBJECT (self, "cannot create d3d11 device, hr: 0x%x", (guint) hr);
goto error;
}
priv->factory = factory;
if (adapter)
IDXGIAdapter1_Release (adapter);
if (adapter_list)
g_list_free_full (adapter_list, (GDestroyNotify) _relase_adapter);
if (hw_adapter_list)
g_list_free_full (hw_adapter_list, (GDestroyNotify) _relase_adapter);
#ifdef HAVE_D3D11SDKLAYER_H
if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
@ -374,6 +334,8 @@ gst_d3d11_device_constructed (GObject * object)
}
#endif
IDXGIAdapter1_Release (adapter);
g_mutex_lock (&priv->lock);
priv->thread = g_thread_new ("GstD3D11Device",
(GThreadFunc) gst_d3d11_device_thread_func, self);
@ -392,12 +354,6 @@ error:
if (adapter)
IDXGIAdapter1_Release (adapter);
if (adapter_list)
g_list_free_full (adapter_list, (GDestroyNotify) _relase_adapter);
if (hw_adapter_list)
g_list_free_full (hw_adapter_list, (GDestroyNotify) _relase_adapter);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
@ -412,7 +368,7 @@ gst_d3d11_device_set_property (GObject * object, guint prop_id,
switch (prop_id) {
case PROP_ADAPTER:
priv->adapter = g_value_get_int (value);
priv->adapter = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -429,7 +385,19 @@ gst_d3d11_device_get_property (GObject * object, guint prop_id,
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_int (value, priv->adapter);
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDER_ID:
g_value_set_uint (value, priv->vender_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -514,6 +482,7 @@ gst_d3d11_device_finalize (GObject * object)
g_mutex_clear (&priv->lock);
g_cond_clear (&priv->cond);
g_free (priv->description);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
@ -560,13 +529,13 @@ gst_d3d11_device_thread_func (gpointer data)
/**
* gst_d3d11_device_new:
* @adapter: the index of adapter for creating d3d11 device (-1 for default)
* @adapter: the index of adapter for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter or %NULL
* when failed to create D3D11 device with given adapter index.
*/
GstD3D11Device *
gst_d3d11_device_new (gint adapter)
gst_d3d11_device_new (guint adapter)
{
GstD3D11Device *device = NULL;
GstD3D11DevicePrivate *priv;

View file

@ -77,7 +77,7 @@ struct _GstD3D11DeviceClass
GType gst_d3d11_device_get_type (void);
GstD3D11Device * gst_d3d11_device_new (gint adapter);
GstD3D11Device * gst_d3d11_device_new (guint adapter);
ID3D11Device * gst_d3d11_device_get_device_handle (GstD3D11Device * device);